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Terminology: Stories, Novels, Films, Plays, Drama
Stories contain
1. Conflict (7 types in 2 Categories)
2. Characters (3 types) and Character Analysis (6 types)
3. Plots (6 types), Endings (6 types) and Plot Devices (5 types)
4. Setting (2 types)
5. Theme (Some Types)
6. Point of view (3 Types)
7. Plot Devices (5 Types)
1. TYPES OF CONFLICT in Stories
Conflict drives the plot forward. Without conflict, there is no plot.
There are seven types of conflict:
1. Character VS Self
2. Character VS Fate, chance, coincidence, or luck
3. Character VS Character
4. Character VS Organization or society
5. Character VS Nature or the environment
6. Character VS the Supernatural
7. Character VS Technology, tool or machine
See homework with quiz credits here.
These seven types of conflict can be grouped in two categories:
 Internal Conflict: The conflict is inside a character as an internal struggle. Usually characters,
like real people, have conflicting fears and goals that cause them to behave in certain ways.
 External Conflict: The conflict is outside a character. External conflict is the opposite of internal
conflict, in that the conflict is obvious to all the other characters in the story, as well as the reader.
External conflict is the adversities, challenges, difficulties, or opposition faced by the character.
2. TYPES OF CHARACTERS in Stories
A character is usually a person in a story, but it can also be an animal or other elements such as modified
realities (talking rabbits or dancing brooms) or imaginary beings. There are three categories: protagonist,
antagonist, and supporting characters.
 Protagonist: The main character in the story. The protagonist is usually, but not always, a ―good
guy.‖ Types of protagonists: hero, antihero, caricature
 Antagonist: This character is the force against the protagonist. The antagonist is usually another
character, but not always, especially if the conflict is ―person against self.‖ The antagonist is usually
described as ―the bad guy‖, although that description doesn’t work if the conflict is person against self
or person against environment. Types of antagonists: main antagonist, nemesis, shape-shifter, change
agent, romantic angle
 Supporting Characters: sidekick, mentor, foil, comic relief, extras or background characters, chorus
(See homework with quiz credits here)
3. CHARACTER ANALYSIS
1. Flat: This is a minor character with one or maybe two sides to the personality. These characters might
not seem very realistic or life-like because so little is known about them.
2. Round: These characters are believable and complex people with several sides to their personality.
They are lifelike and behave like real people would, if real people were in those same situations.
3. Dynamic: Also known as a kinetic character, a dynamic character changes in some important way
because of plot events. For example: a cruel old man might see the error of his ways and become
generous and kind, or a gentle girl becomes vicious and angry because her parents divorce.
4. Static: These characters are the opposite of dynamic characters. These people don’t change through
the course of a story. They have the same personality throughout.
5. Stereotypical: Also known as stock, these characters are people who are easily recognized as ―types‖.
It wouldn’t matter in which story they appear, they are always the same. For example, the old witch-
like woman, the geeky scientist, the airhead, and the dumb jock characters are all stereotypical, or
stock, characters. In this sense, they are also clichés . (A cliché is an over-used expression, like ―light
as a feather,‖ or an over-used idea, like the stereotypical characters just discussed.)
6. Character Foil: A character foil, or simply ―foil‖, occurs when two characters balance each other in
some way; they are almost like two halves of a whole person. This is when a character is portrayed as
opposite of another character in a particular way. By putting the two characters next to each other, the
different characteristic is emphasized. This helps readers recognize particular characteristics. A good
person might be a foil for an evil person, for example.
4. How characters are created
An author may choose any of these six ways to reveal a character to the reader. The reader must therefore be
prepared to watch for "clues" about each character in these six ways:
1. Physical appearance
2. Things the character says
3. Things the character does (actions)
4. Things the character thinks
5. Things other characters say about the character
6. Author information
Character Sketch: A character sketch is a description of a character's moral and personality qualities, written
in paragraph form with specific examples from the story in question. Usually, the character terms (see above)
are used in the course of the description. Physical appearance and dress (if showing something about
personality) are sometimes described as well.
5. PLOT (also called storyline or plotline)
A. Plot: The events of the story or the series of actions that make up the story are referred to as the plot.
Basically, the plot is what happens in the story. Usually, there are six parts.
1. Introduction: The elements that will be involved in the conflict - The reader meets the
characters and discovers the setting. Reader interest is aroused here. The conflict that drives the
story’s action is discovered at the end of the introduction, with the initiating incident.
2. Rising action: The complications that create conflict - Builds up the story (the longest part) — a
series of steps that lead to the climax. The readers find more information about conflict and
character here.
3. Turning Point: Something happens that begins a kind of change in the main characters
4. Climax: The resolution of conflict - Here, the reader finds out what happens to the conflict, or
how the conflict might be resolved. The story may not yet be finished, but the reader now has a
good understanding of what way it is going to go.
5. Falling Action: The plot begins to wrap up in this section of the story, which is usually brief.
6. Denouement/Conclusion/Resolution: This part follows quickly after the climax and provides the
last pieces of information for the reader. ―Denouement‖ is French for ―unknotting‖; you may
therefore think of denouement as the ―unknotting‖ or ―untangling‖ of the plot. Other words for
denouement are conclusion or resolution (think about it as the resolution of the climax). However,
not all conclusions provide resolution (See Types of Story Endings).
B. Plot Diagram: Also known as Freytag’s Pyramid, the story diagram or plot diagram, was invented in
1864 by Gustav Freytag to visually represent the five plot parts and their relationship with one another.
Some stories may not exactly fit this pyramid.
See homework with quiz credits here.
6. Types of STORY ENDINGS
1. Comedy: All loose ends are tied up and explained. The ending is positive for the protagonist.
2. Tragedy: All loose ends are tied up and explained. The ending is negative for the protagonist.
3. Tragicomedy: In the end, the protagonist(s) have a positive and a negative ending.
4. Surprise or Twist: In the end, something happens that the reader does not expect at all.
5. Unresolved / Indeterminate / Cliffhanger: The reader is left with questions and has to, in part,
supply the ending him or herself.
6. Anti-Climax: A dull or disappointing ending to something after increasing excitement. For
example: After the weeks of preparation, the concert itself was a bit of an anticlimax. In connection
to a story or novel, it means an ending that doesn’t measure up to the plot events that precede it (the
ending is anti-climactic).
7. PLOT DEVICES Used in Stories
A. CHRONOLOGICAL EFFECTS
1. Flashback: When a character thinks back to an event that occurred before the story began. Sometimes
flashbacks are written as separate ―interrupter‖ sections within a novel. Flashbacks are also used in
short stories.
2. In Medias Res: A story that begins in the middle of the action. A sample beginning to such a story: ―I
saw the punch coming but couldn't duck in time. I collapsed to the floor, nose gushing red, clotted
blood.‖
3. Foreshadowing: A hint of events to come. Also used extensively in both novels and short stories.
4. Chronological Order: Writers often choose to describe plot events in chronological order, meaning
the events happen one after another and are not told in a mixed-up way. With a chronological
approach, first things first, second things second, and so on…
B. EMOTIONAL EFFECTS
5. Suspense: Anxiety or apprehension resulting from an uncertain, undecided, or mysterious situation.
Suspense is when the writer creates excited anticipation of an approaching climax in the reader.
6. Satire: A style of writing that has the goal of mocking or scorning an individual, an institution, or
society as a whole. Angry and bitter satire is called juvenalian satire while gentle mockery is called
horatian satire.
7. Farce: A style of writing that is designed to make people laugh by using exaggeration, toilet humor,
stereotypes, etc. See the definition of farce
8. Sarcasm: When a character (or person) uses verbal irony to express bitter or angry feelings about
something. The reverse of what is meant is said. For example, a person might say, ―That’s an act of
genius!‖ when he really means it is the act of a fool.
9. Antithesis: The use of contrast, or opposition, for effect. In creative writing, antithesis is a rhetorical
device where a sentence or two contains a balanced contrast of ideas, so either the two halves of a
single sentence, or the two sentences placed side-by-side, show complete contrast for powerful effect.
For example, ―Give me liberty ,or give me death!‖
10. Irony: There are three different kinds of irony.
 Verbal irony occurs when the opposite of what is said is actually meant (sarcasm is an extreme
form of verbal irony).
 Situational irony occurs when an event occurs that is the opposite of what was expected by the
character and/or reader.
 Dramatic irony is when a character says something, but the audience/reader knows more than the
character does about other characters or events, so the statement comes across with a double
meaning that the audience/reader ―gets‖ and the character doesn’t.
 Symbol: A symbol has two levels of meaning: a literal level and a figurative level. Objects, characters,
events and settings can all be symbolic in that they represent something else beyond themselves. E.g.
the dove is literally a bird, but it has become a universal symbol of peace. The collection of symbols in
a novel or short story is called symbolism.
C. LOGICAL EFFECTS
11. Paradox: A statement, person, or situation that seems to be contradictory or opposed to common
sense; it is an unusual pairing of non-matching (incongruous) ideas. Authors use paradox to provoke
insight, so while a paradoxical statement appears to contradict itself, it often, on closer examination,
reveals a truth. In Shakespeare’s Romeo and Juliet, for example, Juliet paradoxically refers to Rome as
her ―only love, sprung from [her] only hate.‖ ―The child is the father of the man‖ (William
Wordsworth) is also a paradoxical statement.
12. Deus ex Machina: From the Latin "god out of the machine." This device refers to any artificial
device that is not a natural extension of the plot that allows for an easy–and unbelievable—resolution
of conflict. Deus ex machina is an improbable plot event.
13. Direct Presentation: Writers who provide information directly to their readers are using direct
presentation. Readers can locate specific information about a character, for example, by finding it right
in the text.
14. Indirect Presentation: Writers often choose indirect presentation in order to inform their readers
about their characters or other story elements. Indirect presentation of information requires readers to
use their inference skills, as the specific information is shown rather than told to the reader.
15. Narration: Something that is narrated—an account, a story, a novel–is a narration. Actually telling the
story via the process of narrating is also narration, so ―narration‖ is a verb as well as a noun.
 Narrator: The teller of the story or the person speaking in the story.
8. SETTINGS of Stories
An author may choose to state the setting clearly or leave it to the reader to infer from textual clues (such
as weather).
There are two parts to a complete setting: emotional and physical.
1. The mood (or atmosphere) of a story is the emotional setting, so readers need to concentrate on words
that evoke feeling and emotion.
2. The time, place, and season comprise the physical setting, so readers need to concentrate on words
that describe physical details.
9. THEMES in Stories
Theme: The message of the story, stated in one or two complete sentences. When a person describes a
story’s theme, the person is describing what can be learned about life and/or people from the story. Theme
is so important that it is often described as the fourth element of storytelling.
See List of Themes: topics are in red font. Note: Sometimes theme is confused with the topic, or with the
moral lesson of the story. Watch this short video.
10.Types of POINTS OF VIEW in Stories
Point of View: The writer selects the point of view from which to tell the story
 First Person: ―I‖ is the central character and tells his or her own story. Example: ―It was my first
day at school, and my heart was full of fears.‖
 Second Person: The story is told about ―you‖; for example, ―You could see the anger in her eyes.‖
 Third Person where the point of view can be one of:
o Omniscient: Characters are referred to as ―he‖ and ―she‖, and the reader knows what is going
on in their heads. All characters’ thoughts are made clear in the text. Example: ―Dan was not
happy about his situation. He did not plan to kill the old horse, but his mistake is now his hell.‖
o Objective: The story is about ―he‖ or ―she‖, and the author records action objectively, as a
movie camera would. The reader does not see any of the character’s thoughts (doesn’t get
inside their heads). Example: ―He dropped the knife. Her fingers touched his skin, but he did
not look at her.‖
o Limited Omniscient: Characters are referred to as ―he‖ and ―she‖, and the reader knows what
is going on in some of their heads. The remaining characters are treated in the objective
fashion.
11. GENRES of Stories
Style categories (sub-genres) The different sub-genres include mystery, science fiction, fantasy,
romance, history, and contemporary, to name a few.
 See a list from Wikipedia.
 See this slideshow about different genres of literature
 See this worksheet/exercise about classifying stories into genres
 See this slideshow about Types of Genres

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Introduction to Narratives (Stories): A Guide

  • 1. Terminology: Stories, Novels, Films, Plays, Drama Stories contain 1. Conflict (7 types in 2 Categories) 2. Characters (3 types) and Character Analysis (6 types) 3. Plots (6 types), Endings (6 types) and Plot Devices (5 types) 4. Setting (2 types) 5. Theme (Some Types) 6. Point of view (3 Types) 7. Plot Devices (5 Types) 1. TYPES OF CONFLICT in Stories Conflict drives the plot forward. Without conflict, there is no plot. There are seven types of conflict: 1. Character VS Self 2. Character VS Fate, chance, coincidence, or luck 3. Character VS Character 4. Character VS Organization or society 5. Character VS Nature or the environment 6. Character VS the Supernatural 7. Character VS Technology, tool or machine See homework with quiz credits here. These seven types of conflict can be grouped in two categories:  Internal Conflict: The conflict is inside a character as an internal struggle. Usually characters, like real people, have conflicting fears and goals that cause them to behave in certain ways.  External Conflict: The conflict is outside a character. External conflict is the opposite of internal conflict, in that the conflict is obvious to all the other characters in the story, as well as the reader. External conflict is the adversities, challenges, difficulties, or opposition faced by the character. 2. TYPES OF CHARACTERS in Stories A character is usually a person in a story, but it can also be an animal or other elements such as modified realities (talking rabbits or dancing brooms) or imaginary beings. There are three categories: protagonist, antagonist, and supporting characters.  Protagonist: The main character in the story. The protagonist is usually, but not always, a ―good guy.‖ Types of protagonists: hero, antihero, caricature
  • 2.  Antagonist: This character is the force against the protagonist. The antagonist is usually another character, but not always, especially if the conflict is ―person against self.‖ The antagonist is usually described as ―the bad guy‖, although that description doesn’t work if the conflict is person against self or person against environment. Types of antagonists: main antagonist, nemesis, shape-shifter, change agent, romantic angle  Supporting Characters: sidekick, mentor, foil, comic relief, extras or background characters, chorus (See homework with quiz credits here) 3. CHARACTER ANALYSIS 1. Flat: This is a minor character with one or maybe two sides to the personality. These characters might not seem very realistic or life-like because so little is known about them. 2. Round: These characters are believable and complex people with several sides to their personality. They are lifelike and behave like real people would, if real people were in those same situations. 3. Dynamic: Also known as a kinetic character, a dynamic character changes in some important way because of plot events. For example: a cruel old man might see the error of his ways and become generous and kind, or a gentle girl becomes vicious and angry because her parents divorce. 4. Static: These characters are the opposite of dynamic characters. These people don’t change through the course of a story. They have the same personality throughout. 5. Stereotypical: Also known as stock, these characters are people who are easily recognized as ―types‖. It wouldn’t matter in which story they appear, they are always the same. For example, the old witch- like woman, the geeky scientist, the airhead, and the dumb jock characters are all stereotypical, or stock, characters. In this sense, they are also clichés . (A cliché is an over-used expression, like ―light as a feather,‖ or an over-used idea, like the stereotypical characters just discussed.) 6. Character Foil: A character foil, or simply ―foil‖, occurs when two characters balance each other in some way; they are almost like two halves of a whole person. This is when a character is portrayed as opposite of another character in a particular way. By putting the two characters next to each other, the different characteristic is emphasized. This helps readers recognize particular characteristics. A good person might be a foil for an evil person, for example. 4. How characters are created An author may choose any of these six ways to reveal a character to the reader. The reader must therefore be prepared to watch for "clues" about each character in these six ways: 1. Physical appearance 2. Things the character says 3. Things the character does (actions) 4. Things the character thinks 5. Things other characters say about the character 6. Author information Character Sketch: A character sketch is a description of a character's moral and personality qualities, written in paragraph form with specific examples from the story in question. Usually, the character terms (see above) are used in the course of the description. Physical appearance and dress (if showing something about personality) are sometimes described as well.
  • 3. 5. PLOT (also called storyline or plotline) A. Plot: The events of the story or the series of actions that make up the story are referred to as the plot. Basically, the plot is what happens in the story. Usually, there are six parts. 1. Introduction: The elements that will be involved in the conflict - The reader meets the characters and discovers the setting. Reader interest is aroused here. The conflict that drives the story’s action is discovered at the end of the introduction, with the initiating incident. 2. Rising action: The complications that create conflict - Builds up the story (the longest part) — a series of steps that lead to the climax. The readers find more information about conflict and character here. 3. Turning Point: Something happens that begins a kind of change in the main characters 4. Climax: The resolution of conflict - Here, the reader finds out what happens to the conflict, or how the conflict might be resolved. The story may not yet be finished, but the reader now has a good understanding of what way it is going to go. 5. Falling Action: The plot begins to wrap up in this section of the story, which is usually brief. 6. Denouement/Conclusion/Resolution: This part follows quickly after the climax and provides the last pieces of information for the reader. ―Denouement‖ is French for ―unknotting‖; you may therefore think of denouement as the ―unknotting‖ or ―untangling‖ of the plot. Other words for denouement are conclusion or resolution (think about it as the resolution of the climax). However, not all conclusions provide resolution (See Types of Story Endings). B. Plot Diagram: Also known as Freytag’s Pyramid, the story diagram or plot diagram, was invented in 1864 by Gustav Freytag to visually represent the five plot parts and their relationship with one another. Some stories may not exactly fit this pyramid. See homework with quiz credits here.
  • 4. 6. Types of STORY ENDINGS 1. Comedy: All loose ends are tied up and explained. The ending is positive for the protagonist. 2. Tragedy: All loose ends are tied up and explained. The ending is negative for the protagonist. 3. Tragicomedy: In the end, the protagonist(s) have a positive and a negative ending. 4. Surprise or Twist: In the end, something happens that the reader does not expect at all. 5. Unresolved / Indeterminate / Cliffhanger: The reader is left with questions and has to, in part, supply the ending him or herself. 6. Anti-Climax: A dull or disappointing ending to something after increasing excitement. For example: After the weeks of preparation, the concert itself was a bit of an anticlimax. In connection to a story or novel, it means an ending that doesn’t measure up to the plot events that precede it (the ending is anti-climactic). 7. PLOT DEVICES Used in Stories A. CHRONOLOGICAL EFFECTS 1. Flashback: When a character thinks back to an event that occurred before the story began. Sometimes flashbacks are written as separate ―interrupter‖ sections within a novel. Flashbacks are also used in short stories. 2. In Medias Res: A story that begins in the middle of the action. A sample beginning to such a story: ―I saw the punch coming but couldn't duck in time. I collapsed to the floor, nose gushing red, clotted blood.‖ 3. Foreshadowing: A hint of events to come. Also used extensively in both novels and short stories. 4. Chronological Order: Writers often choose to describe plot events in chronological order, meaning the events happen one after another and are not told in a mixed-up way. With a chronological approach, first things first, second things second, and so on… B. EMOTIONAL EFFECTS 5. Suspense: Anxiety or apprehension resulting from an uncertain, undecided, or mysterious situation. Suspense is when the writer creates excited anticipation of an approaching climax in the reader. 6. Satire: A style of writing that has the goal of mocking or scorning an individual, an institution, or society as a whole. Angry and bitter satire is called juvenalian satire while gentle mockery is called horatian satire. 7. Farce: A style of writing that is designed to make people laugh by using exaggeration, toilet humor, stereotypes, etc. See the definition of farce 8. Sarcasm: When a character (or person) uses verbal irony to express bitter or angry feelings about something. The reverse of what is meant is said. For example, a person might say, ―That’s an act of genius!‖ when he really means it is the act of a fool.
  • 5. 9. Antithesis: The use of contrast, or opposition, for effect. In creative writing, antithesis is a rhetorical device where a sentence or two contains a balanced contrast of ideas, so either the two halves of a single sentence, or the two sentences placed side-by-side, show complete contrast for powerful effect. For example, ―Give me liberty ,or give me death!‖ 10. Irony: There are three different kinds of irony.  Verbal irony occurs when the opposite of what is said is actually meant (sarcasm is an extreme form of verbal irony).  Situational irony occurs when an event occurs that is the opposite of what was expected by the character and/or reader.  Dramatic irony is when a character says something, but the audience/reader knows more than the character does about other characters or events, so the statement comes across with a double meaning that the audience/reader ―gets‖ and the character doesn’t.  Symbol: A symbol has two levels of meaning: a literal level and a figurative level. Objects, characters, events and settings can all be symbolic in that they represent something else beyond themselves. E.g. the dove is literally a bird, but it has become a universal symbol of peace. The collection of symbols in a novel or short story is called symbolism. C. LOGICAL EFFECTS 11. Paradox: A statement, person, or situation that seems to be contradictory or opposed to common sense; it is an unusual pairing of non-matching (incongruous) ideas. Authors use paradox to provoke insight, so while a paradoxical statement appears to contradict itself, it often, on closer examination, reveals a truth. In Shakespeare’s Romeo and Juliet, for example, Juliet paradoxically refers to Rome as her ―only love, sprung from [her] only hate.‖ ―The child is the father of the man‖ (William Wordsworth) is also a paradoxical statement. 12. Deus ex Machina: From the Latin "god out of the machine." This device refers to any artificial device that is not a natural extension of the plot that allows for an easy–and unbelievable—resolution of conflict. Deus ex machina is an improbable plot event. 13. Direct Presentation: Writers who provide information directly to their readers are using direct presentation. Readers can locate specific information about a character, for example, by finding it right in the text. 14. Indirect Presentation: Writers often choose indirect presentation in order to inform their readers about their characters or other story elements. Indirect presentation of information requires readers to use their inference skills, as the specific information is shown rather than told to the reader. 15. Narration: Something that is narrated—an account, a story, a novel–is a narration. Actually telling the story via the process of narrating is also narration, so ―narration‖ is a verb as well as a noun.  Narrator: The teller of the story or the person speaking in the story. 8. SETTINGS of Stories An author may choose to state the setting clearly or leave it to the reader to infer from textual clues (such as weather). There are two parts to a complete setting: emotional and physical.
  • 6. 1. The mood (or atmosphere) of a story is the emotional setting, so readers need to concentrate on words that evoke feeling and emotion. 2. The time, place, and season comprise the physical setting, so readers need to concentrate on words that describe physical details. 9. THEMES in Stories Theme: The message of the story, stated in one or two complete sentences. When a person describes a story’s theme, the person is describing what can be learned about life and/or people from the story. Theme is so important that it is often described as the fourth element of storytelling. See List of Themes: topics are in red font. Note: Sometimes theme is confused with the topic, or with the moral lesson of the story. Watch this short video. 10.Types of POINTS OF VIEW in Stories Point of View: The writer selects the point of view from which to tell the story  First Person: ―I‖ is the central character and tells his or her own story. Example: ―It was my first day at school, and my heart was full of fears.‖  Second Person: The story is told about ―you‖; for example, ―You could see the anger in her eyes.‖  Third Person where the point of view can be one of: o Omniscient: Characters are referred to as ―he‖ and ―she‖, and the reader knows what is going on in their heads. All characters’ thoughts are made clear in the text. Example: ―Dan was not happy about his situation. He did not plan to kill the old horse, but his mistake is now his hell.‖ o Objective: The story is about ―he‖ or ―she‖, and the author records action objectively, as a movie camera would. The reader does not see any of the character’s thoughts (doesn’t get inside their heads). Example: ―He dropped the knife. Her fingers touched his skin, but he did not look at her.‖ o Limited Omniscient: Characters are referred to as ―he‖ and ―she‖, and the reader knows what is going on in some of their heads. The remaining characters are treated in the objective fashion. 11. GENRES of Stories Style categories (sub-genres) The different sub-genres include mystery, science fiction, fantasy, romance, history, and contemporary, to name a few.  See a list from Wikipedia.  See this slideshow about different genres of literature  See this worksheet/exercise about classifying stories into genres  See this slideshow about Types of Genres