Homo Zappiens Learning and Knowledge The Digital Mindset 1 - 49 Prof. Wim Veen Faculty of Technology, Policy and Management
Homo Zappiens Being in control of  information flows 2 - 49
Daily Media Uses 3 - 49
Homo Zappiens The generation  Playing Games  Grand Theft Auto, World of Warcraft, PS2,  Xbox, LAN Parties Communicating 24/7 Via SMS, MSN, chatrooms, mobile phones Integrating f2f and virtual friends Never reading a manual Preferring a cell phone rather than a newspaper 4 – 49
Homo Zappiens The generation for whom  learning is playing 5 - 49
Homo Zappiens The generation inventing games   Without winners or losers, without start or  end, and changing the rules continuously….   6 - 49
Games sites for communicating with others 7 - 49
Worldwide Multi Player Games on the Internet 8 - 49
9 - 49 Second Life: Learning in Virtual Worlds with Virtual Identities
Chatting in chatrooms using different virtual identities 10 - 49
11 - 49 Pandora Music: Mass Customization
Using video clips for communication 12 - 49
Sharing and manipulating files for free 13 - 49
13 - 49
MSN is on 24/7: 10 simultaneous communications More than 149 contacts 14 - 49
Sharing ambitions 15 - 49
Tagging and Sharing Images: a Participatory Culture 16 - 49
Homo Zappiens’ writing 17 - 49 My Space, My Language
Homo Zappiens is Skateboarding up the stairs  18 - 49 Surfing and snowboarding  Searching for extremes
Homo Zappiens is School is for meeting friends  rather than for learning 19 - 49
Homo Zappiens is 20 - 49
Homo Zappiens is 21 - 49
Homo Zappiens at Work Iconic Skills 22 - 49 Multi-Tasking Proces -sing Discontinued Information Non-Linear Approach
Scanning icons, sound, colours, movements and images 23 - 49
Multi-Tasking Listening to favorite music 24 - 49 Doing Math homework Calling a friend Surfing  or  MSN
Processing Discontinued Information Zapping is the skill to construct meaningful knowledge from discontinued audio-visual and textual information flows 25 - 49
Non Linear Approach Non-linear learning strategies demand a redesign  of content: learning assets, objects to be accessed just-in-time   26 - 49 Linear Non-linear A B C D E F A B C D E F
Mind Mapping 27 - 49
Interpreting  Everything is of same importance Object  Book is static Always same end One way communication Reader is spectator Configuring Choosing different paths, opportunities Object and process Game is dynamic Multiple ends Games are communities Player is immersed Transportation of person 28 - 49
Different media lead to… 29 - 49 … different skills
Parents are good at reading… Aoccdrnig to a rscheearch at an Elingsh uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoetnt tihng is taht the frist and lsat ltteer is at the rghit pclae.  The rset can be a toatl mses and you can sitll raed it wouthit porbelm. Tihs is bcuseae we do not raed ervey lteter by it slef but the wrod as a wlohe. 30 - 49
… but less good at visual cues Look at the chart and say the   COLOUR   not the word 31 - 49 YELLOW   BLUE   ORANGE BLACK   RED   GREEN PURPLE   YELLOW   RED ORANGE   GREEN   BLACK BLUE   RED   PURPLE GREEN   BLUE   ORANGE Left - Right Conflict Your right brain tries to say the colour but  your left brain insists on reading the word
Homo Zappiens learns differently... Homo Zappiens  twitch speed < multi tasking < non linear approaches < iconic skills first < connected < collaborative < active < learning by playing < instant payoff < fantasy <   32 - 49 Homo Sapiens > conventional speed > mono tasking > linear approaches > reading skills first > stand alone > competitive > passive > separating learning and playing > patience > reality Courtesy: Marc Prensky
Homo Zappiens Develops Meta Cognitive Skills Enquiry based approaches  Networked learning Experiential learning Collaborative learning Active learning Self organisation Problem solving strategies  Externalizing knowledge 33- 49
Homo Zappiens’ Reference Framework Is digital and multimedia oriented  34 - 49 Is menu, keywords, and tags oriented Relies on challenge, creativity, and self-esteem
Homo Zappiens is a creative problem solver an experienced communicator a self-directed learner a digital thinker 35 - 49
… Training institutions are analogue  and mostly linear 36 - 49
Consequences of ICT for Learning 37 - 49 Learning is searching for meaning Knowledge is communication about meaning  Digital data and information become a tool for  knowledge construction   Learning with ICT goes beyond understanding  of others’ thoughts by generating new ideas of your own
Learning through aggregation  Learning digitally is  aggregating distributed and discontinued information communicating in networks where each hold a part sharing knowledge prosumption  38 - 49
Learning using new tools 39 - 49
40 - 49
41 - 49
42 - 49
43 - 49
Everyone a publisher 44 - 49
45 - 49 Sharing your bookmarks on the net
46 - 49 Access to scientific resources
47 - 49 New Models for Content Development
49 - 49 Further Readings www.amazon.co.uk

Homo Zappiens

  • 1.
    Homo Zappiens Learningand Knowledge The Digital Mindset 1 - 49 Prof. Wim Veen Faculty of Technology, Policy and Management
  • 2.
    Homo Zappiens Beingin control of information flows 2 - 49
  • 3.
  • 4.
    Homo Zappiens Thegeneration Playing Games Grand Theft Auto, World of Warcraft, PS2, Xbox, LAN Parties Communicating 24/7 Via SMS, MSN, chatrooms, mobile phones Integrating f2f and virtual friends Never reading a manual Preferring a cell phone rather than a newspaper 4 – 49
  • 5.
    Homo Zappiens Thegeneration for whom learning is playing 5 - 49
  • 6.
    Homo Zappiens Thegeneration inventing games Without winners or losers, without start or end, and changing the rules continuously…. 6 - 49
  • 7.
    Games sites forcommunicating with others 7 - 49
  • 8.
    Worldwide Multi PlayerGames on the Internet 8 - 49
  • 9.
    9 - 49Second Life: Learning in Virtual Worlds with Virtual Identities
  • 10.
    Chatting in chatroomsusing different virtual identities 10 - 49
  • 11.
    11 - 49Pandora Music: Mass Customization
  • 12.
    Using video clipsfor communication 12 - 49
  • 13.
    Sharing and manipulatingfiles for free 13 - 49
  • 14.
  • 15.
    MSN is on24/7: 10 simultaneous communications More than 149 contacts 14 - 49
  • 16.
  • 17.
    Tagging and SharingImages: a Participatory Culture 16 - 49
  • 18.
    Homo Zappiens’ writing17 - 49 My Space, My Language
  • 19.
    Homo Zappiens isSkateboarding up the stairs 18 - 49 Surfing and snowboarding Searching for extremes
  • 20.
    Homo Zappiens isSchool is for meeting friends rather than for learning 19 - 49
  • 21.
  • 22.
  • 23.
    Homo Zappiens atWork Iconic Skills 22 - 49 Multi-Tasking Proces -sing Discontinued Information Non-Linear Approach
  • 24.
    Scanning icons, sound,colours, movements and images 23 - 49
  • 25.
    Multi-Tasking Listening tofavorite music 24 - 49 Doing Math homework Calling a friend Surfing or MSN
  • 26.
    Processing Discontinued InformationZapping is the skill to construct meaningful knowledge from discontinued audio-visual and textual information flows 25 - 49
  • 27.
    Non Linear ApproachNon-linear learning strategies demand a redesign of content: learning assets, objects to be accessed just-in-time 26 - 49 Linear Non-linear A B C D E F A B C D E F
  • 28.
  • 29.
    Interpreting Everythingis of same importance Object Book is static Always same end One way communication Reader is spectator Configuring Choosing different paths, opportunities Object and process Game is dynamic Multiple ends Games are communities Player is immersed Transportation of person 28 - 49
  • 30.
    Different media leadto… 29 - 49 … different skills
  • 31.
    Parents are goodat reading… Aoccdrnig to a rscheearch at an Elingsh uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoetnt tihng is taht the frist and lsat ltteer is at the rghit pclae. The rset can be a toatl mses and you can sitll raed it wouthit porbelm. Tihs is bcuseae we do not raed ervey lteter by it slef but the wrod as a wlohe. 30 - 49
  • 32.
    … but lessgood at visual cues Look at the chart and say the COLOUR not the word 31 - 49 YELLOW BLUE ORANGE BLACK RED GREEN PURPLE YELLOW RED ORANGE GREEN BLACK BLUE RED PURPLE GREEN BLUE ORANGE Left - Right Conflict Your right brain tries to say the colour but your left brain insists on reading the word
  • 33.
    Homo Zappiens learnsdifferently... Homo Zappiens twitch speed < multi tasking < non linear approaches < iconic skills first < connected < collaborative < active < learning by playing < instant payoff < fantasy < 32 - 49 Homo Sapiens > conventional speed > mono tasking > linear approaches > reading skills first > stand alone > competitive > passive > separating learning and playing > patience > reality Courtesy: Marc Prensky
  • 34.
    Homo Zappiens DevelopsMeta Cognitive Skills Enquiry based approaches Networked learning Experiential learning Collaborative learning Active learning Self organisation Problem solving strategies Externalizing knowledge 33- 49
  • 35.
    Homo Zappiens’ ReferenceFramework Is digital and multimedia oriented 34 - 49 Is menu, keywords, and tags oriented Relies on challenge, creativity, and self-esteem
  • 36.
    Homo Zappiens isa creative problem solver an experienced communicator a self-directed learner a digital thinker 35 - 49
  • 37.
    … Training institutionsare analogue and mostly linear 36 - 49
  • 38.
    Consequences of ICTfor Learning 37 - 49 Learning is searching for meaning Knowledge is communication about meaning Digital data and information become a tool for knowledge construction Learning with ICT goes beyond understanding of others’ thoughts by generating new ideas of your own
  • 39.
    Learning through aggregation Learning digitally is aggregating distributed and discontinued information communicating in networks where each hold a part sharing knowledge prosumption 38 - 49
  • 40.
    Learning using newtools 39 - 49
  • 41.
  • 42.
  • 43.
  • 44.
  • 45.
  • 46.
    45 - 49Sharing your bookmarks on the net
  • 47.
    46 - 49Access to scientific resources
  • 48.
    47 - 49New Models for Content Development
  • 49.
    49 - 49Further Readings www.amazon.co.uk