VR (Virtual Reality) is the new kid on the block and it has tremendous potential to change how we interact with everything in our day to day lives. We are all familiar with devices like Oculus, Google Daydream, Samsung Gear and so on. But building apps for these devices is a different ball game, starting with how we reimagine the UX for VR apps.
"UI for VR Fundamentals" provides a quick premier on how you can approach the UI for VR when considering to build VR apps. We cover range of topics from "Field of View", Ergonomics, Vergence to "DIMMS (Distance Independent Milimeter)"
If you wish to talk to our experts or have any queries, feel free to reach out to us at info@extremeinnovations.com
Good Stuff Happens in 1:1 Meetings: Why you need them and how to do them well
UI for VR Fundamentals
1. Why am I interested in UI for VR?
World Building vs 2D Screens
Industrial Design, Interior Design, Wayfinding Design
Experimental Stages - No Permanent Best Practices -
System maturity might take about 15 years
4. What the hell is VR anyway?
1st Step to Defining the Problem
Research Methods
Historical Context
Current State of VR
How does it work?
5. VR UI Research Methods
Traditional methods of learning is currently ineffective
Videos from community contributors
Follow blogs articles and news on VR
Videos and documentation from conferences
6. The Evolution of VR
VR before GUI
Resolution & Latency
Moore’s Law
Miniaturized accelerometers & gyros
7. Field of View
HTC Vive: 100 Horizontal Degrees
Human: 114 Horizontal
Current State of VR
26. Best Practices
Use long viewing distances when possible
Match simulated distance in display and focal distance as much as possible.
Don’t move objects to fast in and out of depth
Maximize realism other sensory cues, (e.g. realistic blurs)
Reduce the number of conflicst, dont have lots of different objects are different depths
Dealing with Vergence Accommodation Conflict
32. Software Skills Required for VR UI
Sketch / Adobe Illustrator / Adobe Experience Design
Basic to Advanced knowledge of Unity
Depends on what you’re doing: 3D Modeling Software