VR (Virtual Reality) is the new kid on the block and it has tremendous potential to change how we interact with everything in our day to day lives. We are all familiar with devices like Oculus, Google Daydream, Samsung Gear and so on. But building apps for these devices is a different ball game, starting with how we reimagine the UX for VR apps.
"UI for VR Fundamentals" provides a quick premier on how you can approach the UI for VR when considering to build VR apps. We cover range of topics from "Field of View", Ergonomics, Vergence to "DIMMS (Distance Independent Milimeter)"
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