David Helgason

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Ponencia en Colombia 3.0

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David Helgason

  1. 1. Introduction!
  2. 2. David  Helgason,  CEO  Unity  Technologiesdavid@unity3d.com  –  @davidhelgason
  3. 3. Build once, deploy anywhere
  4. 4. Developers!!!
  5. 5. Developers!!!1,200,000 developers
  6. 6. Developers!!!1,200,000 developers 300,000 monthly active
  7. 7. Developers!!!1,200,000 developers 300,000 monthly active 53% of mobile game developers
  8. 8. Developers!!!1,200,000 developers 300,000 monthly active 53% of mobile game developers 2% of developers of any kind
  9. 9. Developers!!!1,200,000 developers 300,000 monthly active 53% of mobile game developers 2% of developers of any kindDevelop Award: Best Engine
  10. 10. Kingdoms ofShadowgun Dead Trigger CSR Racing Camelot Beat Sneak Road WarriorSki Safari Triple Town Bandit Racing
  11. 11. Captain Antarctica Jelly Defense Temple Run Heroes Call Frontline Commando Subway Surfers Blood & Glory
  12. 12. Strategy  #1:  Big  Goal“Democra)ze  game  development” “Serve  developers”
  13. 13. Asset Store:
  14. 14. Draw vector art insideUnity and importAdobe Illustrator files
  15. 15. "inXiles Brian Fargo who is making Wasteland2, recently told us that in their first 120 days ofproduction, theyve used 49 assets from thestore. 43 art, 5 script, and 1 sound effect. All ofthose were paid for except for 8. He expects thisnumber to increase 10 fold by the time that theyare done with development. He also told us thatthe progress theyve made with Unity if fourmonths would have taken them over a year inthe traditional ways. If youre interested inhearing more about this, he will be speakingtomorrow about the Power of the Crowd andhow it can improve artistic integrity."
  16. 16. Asset Store:
  17. 17. Asset Store: 160K active users
  18. 18. Asset Store: 160K active users 4,600 packages
  19. 19. Asset Store: 160K active users 4,600 packages 600 publishers
  20. 20. Asset Store: 160K active users 4,600 packages 600 publishers Some selling $10-20K per month
  21. 21. Asset Store: 160K active users 4,600 packages 600 publishers Some selling $10-20K per month We’ve hired 3 of the best!
  22. 22. Asset Store: Online Services
  23. 23. DirectX 11 ShurikenMecanim
  24. 24. Dynamic Font Rendering DirectX 11 ShurikenMecanim
  25. 25. Dynamic Font RenderingMobile Shadows DirectX 11 Shuriken Mecanim
  26. 26. Dynamic Font RenderingMobile Shadows DirectX 11 Shuriken Improved Cubemap Import Mecanim
  27. 27. Dynamic Font RenderingMobile Shadows DirectX 11 Bumpmapped Terrain Shuriken Improved Cubemap Import Mecanim
  28. 28. Dynamic Font RenderingMobile Shadows DirectX 11 Bumpmapped Terrain Shuriken Improved Cubemap Import Mecanim Project Browser
  29. 29. BakeSelected Lightmapping AssetImporter.userData Dynamic Font Rendering Mobile Shadows SkinnedMeshRenderer.BakeMesh AddComponent dropdown DirectX 11 Bumpmapped Terrain SkinnedMeshRenderer performanceDeveloperConsole in Player Faster enter playmode Shuriken Improved Cubemap Import 3D (volume) texture support SceneView iso/perspective UI Per-platform custom #defines for scripting NavMeshObstacle component Mecanim MonoBehaviours in namespaces Project BrowserWireframe rendering Recursive active state Floating point rendertexture formats Lightmaps take normal maps into account
  30. 30. DirectX 11
  31. 31. CongratulateColombiaMention theburgeoning gameindustry
  32. 32. Why a game industry?
  33. 33. Why a game industry? Combines engineering + design
  34. 34. Why a game industry? Combines engineering + design (and marketing + psychology + business)
  35. 35. Why a game industry? Combines engineering + design (and marketing + psychology + business) Truly global
  36. 36. Why a game industry? Combines engineering + design (and marketing + psychology + business) Truly global Extremely fast paced
  37. 37. Why a game industry? Combines engineering + design (and marketing + psychology + business) Truly global Extremely fast paced Small teams => big impact
  38. 38. Why a game industry? Combines engineering + design (and marketing + psychology + business) Truly global Extremely fast paced Small teams => big impact Awesome!
  39. 39. Why a game industry, cont.?
  40. 40. Why a game industry, cont.? Produces highly valuable skills
  41. 41. Why a game industry, cont.? Produces highly valuable skills ... applicable to many industries
  42. 42. Why a game industry, cont.? Produces highly valuable skills ... applicable to many industries – product & architectural marketing
  43. 43. Why a game industry, cont.? Produces highly valuable skills ... applicable to many industries – product & architectural marketing – science
  44. 44. Why a game industry, cont.? Produces highly valuable skills ... applicable to many industries – product & architectural marketing – science – engineering
  45. 45. Why a game industry, cont.? Produces highly valuable skills ... applicable to many industries – product & architectural marketing – science – engineering – medicine
  46. 46. Why a game industry, cont.? Produces highly valuable skills ... applicable to many industries – product & architectural marketing – science – engineering – medicine – military training
  47. 47. Why a game industry, cont.? Produces highly valuable skills ... applicable to many industries – product & architectural marketing – science – engineering – medicine – military training – cloud infrastructure
  48. 48. Why a game industry, cont.? Produces highly valuable skills ... applicable to many industries – product & architectural marketing – science – engineering – medicine – military training – cloud infrastructure “Gamification”
  49. 49. Huge industry $52B $86B 2015 2009 Latin America - 2% Latin America - 2% CAGR: EMEA - 27% 10.6% Asia/Pacific - 48% EMEA - 32%Asia/Pacific - 38% North America - 23% North America - 28% Source: PricewaterhouseCoopers
  50. 50. Unity Colombia
  51. 51. Unity Colombia
  52. 52. Unity Colombia (we’re hiring:jobs@unity3d.com)
  53. 53. Unity Colombia (we’re hiring:jobs@unity3d.com)
  54. 54. Questions?David  Helgason,  CEO  Unity  Technologiesdavid@unity3d.com  –  @davidhelgason
  55. 55. Problem: new platformopportunities are hard and risky to address Solution: Union aggregates Unity games and distributes them to new platforms
  56. 56. Awesome catalog
  57. 57. Awesome catalog120 great games
  58. 58. Awesome catalog120 great games Many top 10 iOS and Android games
  59. 59. Awesome catalog120 great games Many top 10 iOS and Android games Over 100M lifetime downloads
  60. 60. Awesome catalog120 great games Many top 10 iOS and Android games Over 100M lifetime downloadsPublished 50 games to 7 platforms
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