CETS 2011, Mark Steiner, Top 10 Ways to Make Your eLearning Project Successful


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  • CETS 2011, Mark Steiner, Top 10 Ways to Make Your eLearning Project Successful

    1. 1. Chicago eLearning & Technology Showcase 2011 <ul><li>Top 10 Ways to Make Your eLearning Project Successful </li></ul>
    2. 2. Chicago eLearning & Technology Showcase 2011 <ul><li>Agenda </li></ul><ul><ul><ul><li>Speaker Introduction/Background </li></ul></ul></ul><ul><ul><ul><li>Audience Survey </li></ul></ul></ul><ul><ul><ul><li>Audience Exercise </li></ul></ul></ul><ul><ul><ul><li>Session Introduction </li></ul></ul></ul><ul><ul><ul><li>Top Ten Keys to eLearning </li></ul></ul></ul><ul><ul><ul><li>Success </li></ul></ul></ul><ul><ul><ul><li>Discussion/Q & A </li></ul></ul></ul>
    3. 3. Introduction: Who the heck is Mark Steiner??? <ul><ul><li>BS Industrial Tech. ‘88 </li></ul></ul><ul><ul><li>MS Instructional Design ‘92 </li></ul></ul><ul><ul><li>15+ years eLearning & interactive media dev. experience </li></ul></ul><ul><ul><li>Dozens of projects from 2 min. to 33 hours in runtime </li></ul></ul><ul><ul><li>Familiar with many development tools </li></ul></ul><ul><ul><li>Presenter - eLearning Confs. US & Europe </li></ul></ul><ul><ul><li>Started own eLearning consulting company in March 2001 </li></ul></ul>
    4. 4. Audience Survey <ul><ul><li>Corporate/Academic mix </li></ul></ul><ul><ul><li>Project Manager/ID/Developer mix </li></ul></ul><ul><ul><li>Number of Interactive Media Projects </li></ul></ul><ul><ul><li>Number of eLearning Projects </li></ul></ul><ul><ul><li>Average project sizes ($, runtime) </li></ul></ul><ul><ul><li>Rating of eLearning process and project management knowledge </li></ul></ul>
    5. 5. Audience Exercise <ul><ul><ul><li>Fold the paper in half </li></ul></ul></ul><ul><ul><ul><li>Turn the paper 90 degrees </li></ul></ul></ul><ul><ul><ul><li>Tear off the best corner </li></ul></ul></ul><ul><ul><ul><li>Fold the paper in half, again. </li></ul></ul></ul><ul><ul><ul><li>Tear off the next best corner. </li></ul></ul></ul><ul><ul><ul><li>Fold the paper in thirds, exactly. </li></ul></ul></ul><ul><ul><ul><li>Turn the paper 122 degrees </li></ul></ul></ul><ul><ul><ul><li>Tear off outside corner. </li></ul></ul></ul><ul><ul><ul><li>DONE! </li></ul></ul></ul>
    6. 6. SO WHAT !!!!!! <ul><ul><li>eLearning Projects are usually complicated. </li></ul></ul><ul><ul><li>Often there are many people fulfilling many roles, and somehow, it must be communicated what is to be done. </li></ul></ul><ul><ul><li>The most successful, well run, least painful projects ARE NOT LUCK! </li></ul></ul><ul><ul><li>One key to a successful project is a well-defined process, combined with the tools to support it. </li></ul></ul>
    7. 7. Session Introduction <ul><li>What this session isn’t </li></ul><ul><ul><li>Discussion of detailed, technical issues </li></ul></ul><ul><ul><li>Discussion of plug-ins, browsers, tools, SCORM, LMSs </li></ul></ul>
    8. 8. Session Introduction (continued) <ul><li>What this session is </li></ul><ul><ul><li>Discussion of Process </li></ul></ul><ul><ul><li>Discussion of Roles </li></ul></ul><ul><ul><li>Discussion of ISD </li></ul></ul><ul><ul><li>Discussion of Technical Considerations </li></ul></ul>
    9. 9. A Quote . . . <ul><li>“ Make things as simple as possible - but no simpler.” </li></ul><ul><li>– Albert Einstein </li></ul>
    10. 10. Number One . . . <ul><li>Educate the client on the fundamentals of eLearning: </li></ul><ul><ul><li>Process </li></ul></ul><ul><ul><li>Options </li></ul></ul><ul><ul><li>Costs </li></ul></ul><ul><ul><li>Feasibility </li></ul></ul><ul><ul><li>Consequences </li></ul></ul><ul><li>then set and control the client's expectations. </li></ul>
    11. 11. Number Two . . . <ul><li>Determine the actual training need or gap. </li></ul>
    12. 12. Number Three . . . <ul><li>Define your process and communicate it to everyone involved, and </li></ul><ul><li>Emphasize the responsibilities and key review points in the cycle. </li></ul>
    13. 13. Number Four . . . <ul><li>Identify all key project personnel: </li></ul><ul><ul><ul><li>Buyer </li></ul></ul></ul><ul><ul><ul><li>Acceptor </li></ul></ul></ul><ul><ul><ul><li>Reviewer </li></ul></ul></ul><ul><ul><ul><li>Program Lead/Project Lead </li></ul></ul></ul><ul><ul><ul><li>SME's </li></ul></ul></ul><ul><ul><ul><li>Instructional Designer(s) </li></ul></ul></ul><ul><ul><ul><li>Instructional Developer(s) </li></ul></ul></ul><ul><ul><ul><li>Graphic Artist(s)/Animator(s) </li></ul></ul></ul><ul><ul><ul><li>A/V Specialist(s), etc. </li></ul></ul></ul><ul><li>then define and communicate their roles. </li></ul>
    14. 14. Number Five . . . <ul><li>Perform a comprehensive and realistic analysis regarding the technical needs and specifications of the project: </li></ul><ul><ul><li>Bandwidth/infrastructure issues </li></ul></ul><ul><ul><li>Browser/Plug-in/Platform specs </li></ul></ul><ul><ul><li>Testing/Tracking/LMS requirements </li></ul></ul>
    15. 15. Number Six . . . <ul><li>In addition to the purely technical considerations of eLearning project, also consider unique aspects of interface design and media types/file sizes when designing for the web. </li></ul>
    16. 16. Number Seven . . . <ul><li>Perform a thorough and realistic analysis regarding the content of the eLearning and the specific instructional treatments: </li></ul><ul><ul><li>Instructional Themes/Strategies </li></ul></ul><ul><ul><li>Rehearsal/Evaluation/Remediation Strategies . . . </li></ul></ul><ul><li>then set realistic goals for the program. </li></ul>
    17. 17. Number Eight . . . <ul><li>Specifically define your deliverables . . . </li></ul><ul><li>How else do you know when you're done? </li></ul>
    18. 18. Number Nine . . . <ul><li>Whether on your own, or through your team (depending on team size and roles), acquire an intimate knowledge of your development tools. </li></ul>
    19. 19. Last but not least, Number Ten . . . <ul><li>From both a user and technical perspective, test your application EARLY and OFTEN! </li></ul>
    20. 20. Take a Breath ! ! ! <ul><li>Are you convinced that Roles, Process, ISD, and Technical factors are invaluable considerations to ensure successful development of eLearning? </li></ul><ul><li>Did any of this presentation cause you to rethink the approach, process, and roles you use to complete projects? </li></ul>
    21. 21. Let’s Review . . . <ul><li>What we do is complicated. </li></ul><ul><li>There are too many project-killing decisions that HAVE to be made BY SOMEONE to leave things to chance. </li></ul><ul><li>Take control of all key aspects of a project. </li></ul><ul><li>Find and implement a proven, repeatable process that works for you! </li></ul>
    22. 22. Hopefully, you found this engaging and helpful . . . <ul><li>Questions </li></ul><ul><li>& </li></ul><ul><li>Answers </li></ul>
    23. 23. Hopefully, you found this engaging and helpful . . . <ul><li>THE END </li></ul><ul><li>Thank you! </li></ul>