Ability to Use                                          Presenter: Gary BarberImage Licence - CC: Gary Barber Tuesday, 21 ...
I make it usable.Image Licence - CC: Gary BarberTuesday, 21 June 2011
We are all human.Image Licence - CC: Gary BarberTuesday, 21 June 2011
We blame ourselves.Image Licence - CC: Gary BarberTuesday, 21 June 2011
We believe in false evidence.Image Licence - CC: Gary BarberTuesday, 21 June 2011
We have a memory that hates us.Image Licence - CC: Gary BarberTuesday, 21 June 2011
We can make it better.Image Licence - CC: Gary BarberTuesday, 21 June 2011
We can make it usable.Image Licence - CC: Gary BarberTuesday, 21 June 2011
Start with the concept model.Image Licence - CC: Gary BarberTuesday, 21 June 2011
Make the interaction visible.Image Licence - CC: Gary BarberTuesday, 21 June 2011
Use natural mapping.Image Licence - CC: Gary BarberTuesday, 21 June 2011
Use the real world memory.Image Licence - CC: Gary BarberTuesday, 21 June 2011
Force the functionality.Image Licence - CC: Gary BarberTuesday, 21 June 2011
Use constraints.     Logical     Physical     Semantic     Cultural                        Image Licence - CC: Gary Barber...
We could also just fix the design.Image Licence - CC: Gary BarberTuesday, 21 June 2011
Keep it Simple.     Automate     Standardise     Change Nature     Simplify                        Image Licence - CC: Gar...
Automate.Image Licence - CC: Gary BarberTuesday, 21 June 2011
Standardise.Image Licence - CC: Gary BarberTuesday, 21 June 2011
Change Nature.Image Licence - CC: Gary BarberTuesday, 21 June 2011
Simplify.     Remove     Organise     Hide     Displace                        Image Licence - CC: Gary BarberTuesday, 21 ...
Remove.     Focus on Core Function     Delete the Lame     Limit Choice     Remove Distraction     Use Smart Defaults     ...
Organise     Chunking     Behaviour Based     Harden Category Edges     Use Grids     Map the CowPaths                    ...
Hide.     Infrequently used Functions     Allow Customisation     Allow Cues and Clues     Stage Disclosure     Progressiv...
Displace.     Between Devices and Environment     Allow users to set displacement     Use Unstructured Data     Use Openin...
Still it goes wrong.Image Licence - CC: Gary BarberTuesday, 21 June 2011
Blocking natural design evolution.     Time     Being Distinctive     Being Individualistic                             Im...
Aesthetics over Usability.Image Licence - CC: Gary BarberTuesday, 21 June 2011
Too Many Features.                                                          2                                  Complexity ...
Worshiping the tech GodsImage Licence - CC: Gary BarberTuesday, 21 June 2011
Clients are not UsersImage Licence - CC: Gary BarberTuesday, 21 June 2011
We are not UsersImage Licence - CC: Gary BarberTuesday, 21 June 2011
When do you do all this?Image Licence - CC: Gary BarberTuesday, 21 June 2011
BEFORE                                  YOU CODEImage Licence - CC: Gary BarberTuesday, 21 June 2011
Reading list         Simple and Usable Web, Mobile, and   The Design of Everyday Things   The Inmates are Running the Asyl...
Thank you                                     Questions?                                      Gary Barber                 ...
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Ability to Use

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Short presentation aimed at developers on the basis of making things usable and simplifying a web site or application.

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Ability to Use

  1. 1. Ability to Use Presenter: Gary BarberImage Licence - CC: Gary Barber Tuesday, 21 June 2011
  2. 2. I make it usable.Image Licence - CC: Gary BarberTuesday, 21 June 2011
  3. 3. We are all human.Image Licence - CC: Gary BarberTuesday, 21 June 2011
  4. 4. We blame ourselves.Image Licence - CC: Gary BarberTuesday, 21 June 2011
  5. 5. We believe in false evidence.Image Licence - CC: Gary BarberTuesday, 21 June 2011
  6. 6. We have a memory that hates us.Image Licence - CC: Gary BarberTuesday, 21 June 2011
  7. 7. We can make it better.Image Licence - CC: Gary BarberTuesday, 21 June 2011
  8. 8. We can make it usable.Image Licence - CC: Gary BarberTuesday, 21 June 2011
  9. 9. Start with the concept model.Image Licence - CC: Gary BarberTuesday, 21 June 2011
  10. 10. Make the interaction visible.Image Licence - CC: Gary BarberTuesday, 21 June 2011
  11. 11. Use natural mapping.Image Licence - CC: Gary BarberTuesday, 21 June 2011
  12. 12. Use the real world memory.Image Licence - CC: Gary BarberTuesday, 21 June 2011
  13. 13. Force the functionality.Image Licence - CC: Gary BarberTuesday, 21 June 2011
  14. 14. Use constraints. Logical Physical Semantic Cultural Image Licence - CC: Gary BarberTuesday, 21 June 2011
  15. 15. We could also just fix the design.Image Licence - CC: Gary BarberTuesday, 21 June 2011
  16. 16. Keep it Simple. Automate Standardise Change Nature Simplify Image Licence - CC: Gary BarberTuesday, 21 June 2011
  17. 17. Automate.Image Licence - CC: Gary BarberTuesday, 21 June 2011
  18. 18. Standardise.Image Licence - CC: Gary BarberTuesday, 21 June 2011
  19. 19. Change Nature.Image Licence - CC: Gary BarberTuesday, 21 June 2011
  20. 20. Simplify. Remove Organise Hide Displace Image Licence - CC: Gary BarberTuesday, 21 June 2011
  21. 21. Remove. Focus on Core Function Delete the Lame Limit Choice Remove Distraction Use Smart Defaults Remove Excess Words Remove Clutter Image Licence - CC: Gary BarberTuesday, 21 June 2011
  22. 22. Organise Chunking Behaviour Based Harden Category Edges Use Grids Map the CowPaths Image Licence - CC: Gary BarberTuesday, 21 June 2011
  23. 23. Hide. Infrequently used Functions Allow Customisation Allow Cues and Clues Stage Disclosure Progressive Disclosure Make Easy to Find Reveal Just in Time Image Licence - CC: Gary BarberTuesday, 21 June 2011
  24. 24. Displace. Between Devices and Environment Allow users to set displacement Use Unstructured Data Use Opening Experience Image Licence - CC: Gary BarberTuesday, 21 June 2011
  25. 25. Still it goes wrong.Image Licence - CC: Gary BarberTuesday, 21 June 2011
  26. 26. Blocking natural design evolution. Time Being Distinctive Being Individualistic Image Licence - CC: Gary BarberTuesday, 21 June 2011
  27. 27. Aesthetics over Usability.Image Licence - CC: Gary BarberTuesday, 21 June 2011
  28. 28. Too Many Features. 2 Complexity = FeaturesImage Licence - CC: Gary BarberTuesday, 21 June 2011
  29. 29. Worshiping the tech GodsImage Licence - CC: Gary BarberTuesday, 21 June 2011
  30. 30. Clients are not UsersImage Licence - CC: Gary BarberTuesday, 21 June 2011
  31. 31. We are not UsersImage Licence - CC: Gary BarberTuesday, 21 June 2011
  32. 32. When do you do all this?Image Licence - CC: Gary BarberTuesday, 21 June 2011
  33. 33. BEFORE YOU CODEImage Licence - CC: Gary BarberTuesday, 21 June 2011
  34. 34. Reading list Simple and Usable Web, Mobile, and The Design of Everyday Things The Inmates are Running the Asylum: Interaction Design Why High-tech Products Drive Us Crazy and How to Restore the SanityImage Licence - CC: Gary BarberTuesday, 21 June 2011
  35. 35. Thank you Questions? Gary Barber @tuna manwithnoblog.com gary@radharc.com.au radharc.com.auImage Licence - CC: Gary BarberTuesday, 21 June 2011

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