Monsters to Monarchs: Using Second Life to Teach Literature

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Monsters to Monarchs: Using Second Life to Teach Literature

  1. 1. Monsters to Monarchs: Teaching Literature in Second Life Desideria Stockton (SL) AKA Beth Ritter-Guth (RL) Lehigh Carbon Community College
  2. 2. Challenges of Teaching Literature Online <ul><li>Literature is meant to be read and shared </li></ul><ul><li>Discussions are a cornerstone of teaching literature </li></ul><ul><li>Course Objectives Matter </li></ul><ul><li>CMS (WebCT) provides Chat </li></ul><ul><ul><li>Can’t Toggle Windows </li></ul></ul><ul><ul><li>Chat is unattractive </li></ul></ul><ul><ul><li>Difficult to foster and maintain interest </li></ul></ul>
  3. 3. Assumptions about Active Learning <ul><li>Students learn by doing </li></ul><ul><li>Students care about what they create </li></ul><ul><li>Students want to care about what they read </li></ul><ul><li>Students have a hard time with most canonical literature </li></ul>
  4. 4. In a Virtual Reality… <ul><li>Grendel’s lair can exist </li></ul><ul><li>Students can walk the path of the Canterbury Tales </li></ul><ul><li>The House of Usher can Exist </li></ul><ul><li>Walden Pond can exist </li></ul><ul><li>Othello can be staged </li></ul><ul><li>Students can meet Henry the 8th </li></ul>
  5. 5. Comparisons <ul><li>Beowulf in a book </li></ul><ul><li>Watching Video of the Canterbury Tales </li></ul><ul><li>Camelot in a painting </li></ul><ul><li>Watching Elizabeth alone </li></ul><ul><li>Reading about Walden Pond </li></ul><ul><li>Listening to stories about the Tell Tale Heart </li></ul><ul><li>Grendel’s Lair </li></ul><ul><li>Going on a Pilgrimage </li></ul><ul><li>Building Camelot </li></ul><ul><li>Watching Elizabeth with others </li></ul><ul><li>Creating Walden Pond </li></ul><ul><li>Creating Animated floor boards that SOUND like the Tell Tale Heart </li></ul>
  6. 6. Why Second Life? <ul><li>It’s Pretty </li></ul><ul><li>Students can be creators </li></ul><ul><li>Minimal cost to college </li></ul><ul><li>Great resource community </li></ul>
  7. 7. Good Projects are Collaborative <ul><li>Debs Regent, Virtual Commerce Project </li></ul><ul><ul><li>The British Literature Classroom </li></ul></ul><ul><li>Liam Kanno, The V3 Group </li></ul><ul><ul><li>Faculty Mini Grants </li></ul></ul><ul><li>Chris Hambly/Audio Zenith (ACHUB) </li></ul><ul><ul><li>Sleducating Podcast </li></ul></ul><ul><li>Andrenalize.com </li></ul><ul><ul><li>Sloodle Support </li></ul></ul><ul><li>Independent State of Caledon, JJ Drinkwater </li></ul><ul><ul><li>Rotating Exhibits </li></ul></ul>
  8. 8. More… <ul><li>The Renaissance Project </li></ul><ul><ul><li>The Renaissance Classroom </li></ul></ul><ul><li>Drexel University - Jean-Claude Bradley </li></ul><ul><ul><li>The Women’s Studies & World War II History Learning Community Land Grant </li></ul></ul>
  9. 9. Good Projects are Open Access <ul><li>Creative Commons Licensing </li></ul><ul><li>Google Share Products </li></ul><ul><li>Blogs </li></ul><ul><li>Wikis </li></ul><ul><li>Podcasts, Vodcasts </li></ul><ul><li>Slide Share </li></ul>
  10. 10. Good Projects are Ethical <ul><li>Copyright Behavior </li></ul><ul><li>Academically Grounded </li></ul><ul><li>Current </li></ul><ul><li>Content BEFORE technology </li></ul>

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