Texas Library AssociationSecond Life Community Group<br />Valerie Hill,  Texas Woman’s University Doctoral Candidate<br />...
The next generation is already active in virtual worlds.    Are librarians needed?<br />Educational potential (Bellotti et...
KZERO: Report on Virtual Worlds<br />
Registered VW Accounts by AGE<br />
Librarians in Virtual Worlds<br />
10 ways librarians can use a virtual world<br /><ul><li>Displays
Conferences, Workshops & Classes
Book Discussions
Machinima
Professional Development
Exhibits
Historical Simulations
Library Simulations
Storytelling
Plays or Re-enactments</li></li></ul><li>Book Discussions<br />
Immersive Learning Environments<br />    The Land of Lincoln<br />          The Alamo<br />
Schools of Library & Information Science<br />Collaboration & Networking<br />Professional Development<br />Classes<br />W...
Continuing Library Education<br />
TWU School of Library & Information Studies in SL<br />
           Conferences & Workshops<br />
                        Storytelling<br />
Innovative Information Delivery<br />3D simulation<br />Synchronous interaction<br />Holodecks<br />Machinima<br />
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Texas Library Association SL Group Report 2011

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Texas Library Association SL Group Report 2011

  1. 1. Texas Library AssociationSecond Life Community Group<br />Valerie Hill, Texas Woman’s University Doctoral Candidate<br />LISD Librarian<br />Valibrarian Gregg (in SL) <br />April 13, 2011<br />
  2. 2. The next generation is already active in virtual worlds. Are librarians needed?<br />Educational potential (Bellotti et al., 2010)<br />Organizing online “chaos”<br />Virtual Reality & Augmented Reality as information (NMC Horizon Report, 2011)<br />Serious Gaming (Hew et al., 2010)<br />Transliteracy skills<br />
  3. 3. KZERO: Report on Virtual Worlds<br />
  4. 4.
  5. 5. Registered VW Accounts by AGE<br />
  6. 6. Librarians in Virtual Worlds<br />
  7. 7. 10 ways librarians can use a virtual world<br /><ul><li>Displays
  8. 8. Conferences, Workshops & Classes
  9. 9. Book Discussions
  10. 10. Machinima
  11. 11. Professional Development
  12. 12. Exhibits
  13. 13. Historical Simulations
  14. 14. Library Simulations
  15. 15. Storytelling
  16. 16. Plays or Re-enactments</li></li></ul><li>Book Discussions<br />
  17. 17. Immersive Learning Environments<br /> The Land of Lincoln<br /> The Alamo<br />
  18. 18. Schools of Library & Information Science<br />Collaboration & Networking<br />Professional Development<br />Classes<br />Workshops<br />Sessions<br />UW iSchool Graduation<br />
  19. 19. Continuing Library Education<br />
  20. 20. TWU School of Library & Information Studies in SL<br />
  21. 21.
  22. 22. Conferences & Workshops<br />
  23. 23. Storytelling<br />
  24. 24. Innovative Information Delivery<br />3D simulation<br />Synchronous interaction<br />Holodecks<br />Machinima<br />
  25. 25. Information Literacy<br />
  26. 26. Texas Library AssociationSecond Life Group Purpose<br />Collaboration (Both synchronous/asynchronous across distance and time)<br />Awareness (Potential use now and future)<br />Personal Learning (We can’t all be experts in every tech tool!)<br />Networking (More than social networking)<br />
  27. 27. TLA Sessions on Virtual Worlds<br /> Thursday April 14th 9-9:50 <br /> Virtual Texas: a 3D Immersive Exhibit (Net Fair II)<br />
  28. 28. TWU Creative Arts &Research Symposium 4/13 6-7:20pm<br />
  29. 29. Other Virtual Worlds<br />Open Sim<br />Teleplace<br />3Dexplorer<br />Reaction Grid<br />Project Wonderland<br />
  30. 30. Obstacles?<br />The “Learning Curve”<br />Accessibility<br />Privacy<br />Sustainability<br />Controversial Perceptions<br />Others?<br />
  31. 31. References<br /><ul><li>Bellotti, Francesco, Riccardo Berta, Alessandro De Gloria, and Ludovica Primavera. 2010. Supporting authors in the development of task-based learning in serious virtual worlds. British Journal of Educational Technology 41, (1) (01): 86-107.
  32. 32. Hew, KheFoon, and Wing Sum Cheung. 2010. Use of three-dimensional (3-D) immersive virtual worlds in K-12 and higher education settings: A review of the research. British Journal of Educational Technology 41, (1) (01): 33-55.
  33. 33. Hill, Valerie, and Hyuk-Jin Lee. 2009. Libraries and immersive learning environments unite in second life. Library Hi Tech 27, (3): 338-56.
  34. 34. KZeroWorldswide. 2010. http://www.kzero.co.uk/ [2010, December 8]
  35. 35. New Media Consortium. 2011. The Horizon Report. http://www.nmc.org/publications[2011, February 17]
  36. 36. Plutchak, T. Scott. 2007. The Librarian: Fantastic Adventures in the Digital World. Serials, 20(2), 87-91</li></ul>.<br />
  37. 37. Join our TLA SL Community Group Wiki<br />http://tlalibrariansinsecondlife.pbworks.com/w/page/28213321/TLA-Librarians-in-Second-Life<br />Search Second Life Groups for “Texas Library Association” <br />

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