Augmented Reality Language Learning – Virtual Worlds meet m-Learning

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    Augmented Reality Language Learning – Virtual Worlds meet m-Learning - Presentation Transcript

    1. Virtual Worlds meet m-Learning Augmented Reality Language Learning
    2. Some Initial Thoughts
      • Teaching Methods for ARLL
      • (Augmented Reality Language Learning)
      • Dogme
      • Task-Based Learning
    3. Google Android Phone as Example for ARLL
      • Focus on 2 Tools
      • Wikitude
        • Geo-tagged Wikipedia
      • Google Lattitude / BrightKite
        • Location-based social networking and microblogging
    4. What is Augmented Reality?
      • AR = real-world + computer-generated data
      • Result is that computer generated objects
      • are blended into real time projection of real
      • life activities.
    5. Wikitude – An Immersive Wikipedia
      • Wikitude is a program
      • It provides information from Wikipedia on a smartphone
      • Information displayed as markers on the camera screen
      * Smartphone = cell phone with camera, internet, GPS etc
    6. Wikitude – An Immersive Wikipedia
    7. Wikitude – An Immersive Wikipedia
      • If you move the phone, the markers stay with the building or physical place
      • Click on the markers or summaries to go to the Wikipedia page
      * Google Android phone has 3G internet access
    8. Latitude – Location-Based Social Networks
      • Friends see each other’s location
      • Locations shown on map (on phone)
      • Profile / photos included for each friend
      * depends on each user’s privacy settings
    9. BrightKite – Geo-tagged Twitter
      • BrightKite is like twitter but with geo-tagging
      • Users microblog from mobile device (eg phones)
      • User’s location also given with microblog post (tweet)
      • Users can find each other via ‘twittering’
      • Microblogging becomes location-specific
      * depends on each user’s privacy settings
    10. Augmented Reality in Mobile Assisted Language Learning
      • ARLL focuses on contextual (immersive) learning
      • Learners can move beyond physical classroom into street / field
      • Contexts have opportunity to be relevant and to engage learners
    11. Language Learning with Augmented Reality / Virtual Worlds
      • Is learning languages with virtual worlds and with augmented reality the same?
      • Consider 4 experiences that are possible with virtual worlds…
        • 1. Immersive
        • 2. Social
        • 3. Creative
        • 4. Gaming
    12. Immersive Experiences in AR
      • Very immersive (it’s real life!)
      • Limited flexibility – difficult to travel to distant places
      • Limited opportunity to change surroundings (compared to a virtual world)
      • Rich in information (with Wikitude)
    13. Social Experiences in AR
      • Extremely real – lots of real people in real life!
      • How easy is it to talk with other people (compared to a virtual world)?
      • Is microblogging (eg Twitter) with BrightKite more social?
      • New ways of communication = new activities for language lessons
    14. Creative Experiences in AR
      • AR does not yet create opportunities to build in the location
      • But can share experiences via internet (3G) internet
        • Microblogging
        • Blogging
        • Instant messaging
        • Photo-sharing
        • Podcasting/vodcasting
        • Wiki participation
    15. Gaming Experiences in AR
      • Gaming is possible with AR
        • Lingualgamers.com
        • Local Games Lab
        • Holden and Sykes
    16. Methods for Augmented Reality Language Learning
      • Can we use same methods as with virtual worlds?
      • Task-based Learning
        • Activities using 24/7 access to location-specific information
        • Activities using social networking
          • Collaborative tasks
          • Information gap activities
      • Dogme
        • Microblogging as conversation
    17. Activities for Augmented Reality Language Learning
      • Role plays as tour guides (learners access Wikitude for information)
      • Quests on location (students search for ‘treasure’)
      • AR Geocaching (hidden containers are virtual /augmented reality).
      • Projects and fieldtrips (students explore and collect data (text/videos/audios/images))
      • Blogging, Microblogging and Wikis (share ideas and content online)
      • Noticing and mobile diaries (students reflect on experiences)
    18. Future of Augmented Reality Language Learning
      • ARLL is mainly geo-tagging now – will it be different in future?
      • AR will involve objects (not just information) in future
      • Future may offer more creative learning opportunities
    19. Augmented Reality in Real Life
      • How will AR be used in real life?
      • Technologies often change communication patterns
        • Will AR also change how we communicate?
      • AR may offer new opportunities for language education
    20. Learn more…
      • Further information on our blog…
      • www.avatarlanguages.com/blog/arll
    21. Online Language School
      • One-to-one language classes
        • Spanish
        • English
        • Other languages
      • www.avatarlanguages.com

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    (Augmented Reality Langu more

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