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84%
10 hours +
19 MINUTES
254,040
hours
29%
62%
0%
/2
3
/3
4
Location continues to play an important role in
Digital Out-of-Home. People reported they would be
more likely to react to digital ads communicating
a special offer that is immediateLY available in
a retailer close by. (4)
Over half OF PEOPLE report they are more likely to pay
attention to Out-of-Home advertising than any other
form, not only highlighting that Out-of-Home can
prosper in the new technological age but
reinforcing Out-of-Home’s place
as a ‘trusted’ medium. (8)
We devote over half of our waking hours
to interacting with digital media channels.
each day on electronic media. (7)
The average Australian spendS
66% of people see outdoor as entertainment when
traveling. this goes up to 72% among 18-35 year
old smart phone users. (3)
Most people expect to see
big brands advertising in
out-of-home. this number
rises to 83% among
18-35 year old
smartphone users. (6)
of Australians had
a smartphone in 2013.
this is up from just 19% in 2007! (1)
Australia is a
DIGITAL media NATION!
of people see
outdoor as
entertainment.
of People expect
to see big brands
advertising in
Out-of-home.
Australian light-saber
ownership remains at
70%
more than
of respondents
think traveling
TO AND FROM WORK
would be much
more entertaining
if we had a
multi-pass.
The ability to TARGET
individual consumers using
retinal scan technology,
though not yet available,
is an exciting prospect
for those shopping
at the Gap.
This number pales
in comparison to
the all time record,
which sits at
and is held by Neo,
before he was
unplugged from
the Matrix.
of people think that if
a flux capacitor WAS
installed in a vehicle,
it would make that
brand of vehicle more
memorable. of people said that if
Out-of-home posters
featured 3D holographic
sharks that jumped out
and engulfed them, they
would be freaked out.
the remaining
of people say they expect
to see a fully functional
Mattel brand hoverboard
by 21 October 2015. Mattel
have not as yet announced
any such product plans.
WHERE becomesSCIENCE FICTION
THE ELEMENT
NON-FICTION
NON-FICTION
NON-FICTION
NON-FICTION
NON-FICTION
NON-FICTION
NON-FICTION
science fiction
science fiction
science fiction
science fiction
science fiction
science fiction
science fiction
NON-FICTION
LOCATION
LOCATION
LOCATION !
Adshel will soon be rolling out a little bit of science fiction to
the streets of Sydney. The insights below are all the justification
we needed to start the future early. Augmented reality, mobile
connectivity and targeted digital are all jumping out
of the movies and into our Sydney Rail digital network.
Digital Out-of-Home is now the consumer’s 5th screen.
An outdoor revolution is coming. Consider this your
jetpack into the future of advertising.
NON-FICTION
80% of people believe
interactive Out-of-home
advertising is a good way for
brands to talk to people. (11)
80%of people think brands
should be using
interactive Out-of-home.
NON-FICTION
Most smartphone users say
they feel more positively
about a brand that invites
interaction than one that
doesn’t. (10)
71%of Smartphone users
like brands
that invite
interaction.
51%
92%
of people are More likely
to pay attention to OUT-
OF-HOME than any other media.
of people find interacting
with an Out-of-home poster
makes it more memorable.
People found that interacting with an Out-of-Home poster
is positive and fun with 92% agreeing interaction makes
an advert stand out more. (9)
38%of our daily media
interactions occur
on a smartphone. (2)
/9
10
SOURCES:
1.	 Australian Mobile Phone Lifestyle Index, 2013
2.	 The New Multi-Screen World: Understanding Cross-Platform Consumer Behaviour, Google/Ipsos/Sterling 2012
3.	 2013/2014 UK Digital OOH Handbook, Kinetic
4.	 The Future of Out of Home Media in the UK, Kinetic, 2012
5.	 Google Mobile Path to Purchase 2013
6.	 Kantar Media - The Outdoor Media Landscape is Changing, CBS Outdoor Media on the Move
7.	 Australia: The Digital Media Nation, McCrindle Research 2013
8.	 Kantar Media - The Outdoor Media Landscape is Changing, CBS Outdoor Media on the Move
9.	 Clear Channel & Kinetic, Digital Out of Home Insights, 2012
10.	 Kantar Media - The Outdoor Media Landscape is Changing, CBS Outdoor Media on the Move
11.	 Kinetic and Clear Channel, UK Interactive OOH Trial, 2012
immediacy
is KEY!
55% 83%of consumers say
they want to purchase
within an hour. (5)
of consumers say
they want to purchase
within A DAY. (5)
5TH

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The Fifth Element - Adshel's Sydney Trains Digital Network

  • 1. 84% 10 hours + 19 MINUTES 254,040 hours 29% 62% 0% /2 3 /3 4 Location continues to play an important role in Digital Out-of-Home. People reported they would be more likely to react to digital ads communicating a special offer that is immediateLY available in a retailer close by. (4) Over half OF PEOPLE report they are more likely to pay attention to Out-of-Home advertising than any other form, not only highlighting that Out-of-Home can prosper in the new technological age but reinforcing Out-of-Home’s place as a ‘trusted’ medium. (8) We devote over half of our waking hours to interacting with digital media channels. each day on electronic media. (7) The average Australian spendS 66% of people see outdoor as entertainment when traveling. this goes up to 72% among 18-35 year old smart phone users. (3) Most people expect to see big brands advertising in out-of-home. this number rises to 83% among 18-35 year old smartphone users. (6) of Australians had a smartphone in 2013. this is up from just 19% in 2007! (1) Australia is a DIGITAL media NATION! of people see outdoor as entertainment. of People expect to see big brands advertising in Out-of-home. Australian light-saber ownership remains at 70% more than of respondents think traveling TO AND FROM WORK would be much more entertaining if we had a multi-pass. The ability to TARGET individual consumers using retinal scan technology, though not yet available, is an exciting prospect for those shopping at the Gap. This number pales in comparison to the all time record, which sits at and is held by Neo, before he was unplugged from the Matrix. of people think that if a flux capacitor WAS installed in a vehicle, it would make that brand of vehicle more memorable. of people said that if Out-of-home posters featured 3D holographic sharks that jumped out and engulfed them, they would be freaked out. the remaining of people say they expect to see a fully functional Mattel brand hoverboard by 21 October 2015. Mattel have not as yet announced any such product plans. WHERE becomesSCIENCE FICTION THE ELEMENT NON-FICTION NON-FICTION NON-FICTION NON-FICTION NON-FICTION NON-FICTION NON-FICTION science fiction science fiction science fiction science fiction science fiction science fiction science fiction NON-FICTION LOCATION LOCATION LOCATION ! Adshel will soon be rolling out a little bit of science fiction to the streets of Sydney. The insights below are all the justification we needed to start the future early. Augmented reality, mobile connectivity and targeted digital are all jumping out of the movies and into our Sydney Rail digital network. Digital Out-of-Home is now the consumer’s 5th screen. An outdoor revolution is coming. Consider this your jetpack into the future of advertising. NON-FICTION 80% of people believe interactive Out-of-home advertising is a good way for brands to talk to people. (11) 80%of people think brands should be using interactive Out-of-home. NON-FICTION Most smartphone users say they feel more positively about a brand that invites interaction than one that doesn’t. (10) 71%of Smartphone users like brands that invite interaction. 51% 92% of people are More likely to pay attention to OUT- OF-HOME than any other media. of people find interacting with an Out-of-home poster makes it more memorable. People found that interacting with an Out-of-Home poster is positive and fun with 92% agreeing interaction makes an advert stand out more. (9) 38%of our daily media interactions occur on a smartphone. (2) /9 10 SOURCES: 1. Australian Mobile Phone Lifestyle Index, 2013 2. The New Multi-Screen World: Understanding Cross-Platform Consumer Behaviour, Google/Ipsos/Sterling 2012 3. 2013/2014 UK Digital OOH Handbook, Kinetic 4. The Future of Out of Home Media in the UK, Kinetic, 2012 5. Google Mobile Path to Purchase 2013 6. Kantar Media - The Outdoor Media Landscape is Changing, CBS Outdoor Media on the Move 7. Australia: The Digital Media Nation, McCrindle Research 2013 8. Kantar Media - The Outdoor Media Landscape is Changing, CBS Outdoor Media on the Move 9. Clear Channel & Kinetic, Digital Out of Home Insights, 2012 10. Kantar Media - The Outdoor Media Landscape is Changing, CBS Outdoor Media on the Move 11. Kinetic and Clear Channel, UK Interactive OOH Trial, 2012 immediacy is KEY! 55% 83%of consumers say they want to purchase within an hour. (5) of consumers say they want to purchase within A DAY. (5) 5TH