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UI/UX design for the


     Redesign of the
Friends Community Bank
      ATM Platform
                               wikipedia atm redesign project
                               PRESENTED BY IAN CAMPBELL

                               email: ian@4thofficial.com
                               Phone: 312.804.5749
                               web: 4thofficial.com
FRIENDS COMMUNITY BANK ATM PLATFORM REDSIGN                                                                PAGE 2




              task
              Design an automated teller machine (cash dispenser). It doesn’t matter if

              the ATM is associated with a bank or if it is a standalone, privately owned

              dispenser. Note that we do not expect a complete design for this.

              Whatever assets you choose to provide during this time are fine, we

              are especially interested in workflow documents over “finished” screens

              mock ups.




                                                                 IAN CAMPBELL | ian@4thofficial.com | 312.804.5749
FRIENDS COMMUNITY BANK ATM PLATFORM REDSIGN                                                   PAGE 3




              INDEX
              Page 4 - Project definition

              Page 5 - Considerations & incites

              Page 10 - Current design

              Page 13 - Proposed wireframe/design

              Page 17 - Design specifications

              Page 19 - Visual design concept




                                                    IAN CAMPBELL | ian@4thofficial.com | 312.804.5749
FRIENDS COMMUNITY BANK ATM PLATFORM REDSIGN                                                                        PAGE 4


PROJECT DEFINITION
Business and design objectives for the project


                                                 •	The ATM has not been designed for several years and needs to
                                                 integrate with the new content management system, analytics
                                                 tools, CRM strategy and security systems. What else?
                                                 •	Increase the number of transactions for each customer by 25%
                                                 each month.
                                                 •	Help the bank become a virtual and digital business and cre-
                                                 ate a meaningful relationship with customers.
                                                 •	Align user experience, branding and design with our online
                                                 banking web site, mobile web site and applications, and corpo-
                                                 rate identity.
                                                 •	Timing of this redesign comes at the same time as an increase
  in charges for our ATM service. Many competitors are doing the same, but we’re hoping the new features,
  ease-of-use and new visual design will help retain current customers and capture new ones.
•	Opportunity to up-sell new services to customers throughout the most common ATM user flows.




                                                                         IAN CAMPBELL | ian@4thofficial.com | 312.804.5749
FRIENDS COMMUNITY BANK ATM PLATFORM REDSIGN                                                                PAGE 5




              CONSIDERATIONS & INCITES
              I’m taking a few liberties here to demonstrate the kind of discovery style

              discussion, brainstorming and deliverables that I believe drive great user

              experience and design. It also helps setup the project process and allows

              the project management team to begin working with the calendar.




                                                                 IAN CAMPBELL | ian@4thofficial.com | 312.804.5749
FRIENDS COMMUNITY BANK ATM PLATFORM REDSIGN                                                                                            PAGE 6


Considerations & Incites
What we’ve learned about our customers, and what are the tangible and intangible considerations that we’ll need to solve for.


TECHNICAL

                       •	 Software considerations. There are two primary software products that control the majority
                           of the ATM’s that we use every day. They are Diebold (http://www.diebold.com) and NCR
                           software (http://www.ncr.com). Consider them as different operating systems with their
                           own specific specifications. Is there any kind of iTunes App style approval process that we
                           need to know about? Task/Exercise: Review both sets of usage/user/design guidelines to
  understand what the predefined UI characteristics are, and what flexibly and opportunities exist.
•	Hardware considerations. Friends Community Bank uses several different hardware con-
  figurations. A combination of old and new machines/computers running a variety of plat-
  forms. Are we creating one primary experience that’s optimal for both low and high-end
  hardware configurations, or a separate experiences for each? Task/Exercise: Review OS,
  CPU power and speed, memory, screen: size, pixel depth and density.
•	Content management. What role within the bank owns content delivery? How is content shared across various
  customer touch-points? (web, services, mobile etc.) What is the style of content (opening screens, promotions/
  ads etc.), and how frequently does it change? Task/Exercise: Interview content stakeholders and create con-
  tent flows.
                                                                                             IAN CAMPBELL | ian@4thofficial.com | 312.804.5749
FRIENDS COMMUNITY BANK ATM PLATFORM REDSIGN                                                                                            PAGE 7


Considerations & Incites
What we’ve learned about our customers, and what are the tangible and intangible considerations that we’ll need to solve for.


•	Feeds. Get an understanding of what content, data, customer profile and security feeds exist between the ATM
  and the central technology hub. Task/Exercise: Work with the internal engineering group to map out the system
  feeds, and discuss the effort involved to create additional ones.
•	Analytics. What are the analytics tools that are currently being used and how can they
  best utilized for the redesign? Can we capture the varied user interactions on touch
  screens? Task/Exercise: What have we already learned about the current design.


USER EXPERIENCE
•	Brand/customer relationship. What role does the ATM service play for a typical customer? Are there enough
  bank (physical) locations, and freestanding ATM machines? How often do customer use them? Is there any in-
  tegration between the mobile and online banking systems? Task/Exercise: What are the most common use cas-
  es and task flows that represent customers?
•	Customer demographics. Will vary based off of different geographical locations. For example: Customers life-
  styles and needs in Manhattan will vary from customers in a rural town in Illinois. Task/Exercise: Create key user
  persona’s to identify needs across: age, user experience, tech savvy, general usage, services, features, fre-
  quency and brand. These personas will act as the target audience for user testing throughout the process.

                                                                                             IAN CAMPBELL | ian@4thofficial.com | 312.804.5749
FRIENDS COMMUNITY BANK ATM PLATFORM REDSIGN                                                                                            PAGE 8


Considerations & Incites
What we’ve learned about our customers, and what are the tangible and intangible considerations that we’ll need to solve for.


•	UI, experience and technical innovation. How progressive can the UI design be from today’s key task flows and
  design? Task/Exercise: Prototype (on paper or quick comps) several scenarios that articulate the new features,
  UI innovations and task flows.
•	Communication. Do customers understand the language/names of the banks products? Is there a clear under-
  standing of how they interact with them at an ATM (versus a live interaction with a bank teller)? Task/Exercise:
  Simple Q&A with a mixture of customers to gain the above knowledge.


                                                          UI DESIGN & BRAND
                                                          •	 Interaction style. Touchscreen or permanent placement. Most
                                                          ATM’s have touchscreen capabilities, but not all do. Some older
                                                          ones have 6 to 8 predefined buttons that are built into the frame
                                                          that surronds the screen. Those buttons, navigation design and style
                                                          are there to stay, and only the labels in the monitor can change.
                                                          •	 Color considerations. Blue, green or brown present customers
                                                          with a calm and secure mood.



                                                                                             IAN CAMPBELL | ian@4thofficial.com | 312.804.5749
FRIENDS COMMUNITY BANK ATM PLATFORM REDSIGN                                                                                            PAGE 9


Considerations & Incites
What we’ve learned about our customers, and what are the tangible and intangible considerations that we’ll need to solve for.


•	Environment
     •	ATM’s are located indoors and outdoors. Consider various weather conditions. Rain/snow will more than
       likely be on customers fingers and on the ATM screen during bad weather.
     •	ATM’s are used during the day and night. Consider lighting conditions.
     •	ATM can be situated at a variety of different heights off of the ground, and customers come in all shapes
       and sizes. Most common buttons/actions should be placed lower (Clearly view-able for shorter or taller cus-
       tomers) and to the right in the UI (80% of people are right handed).


I’m stopping here given the time limit for this exercise.




                                                                                             IAN CAMPBELL | ian@4thofficial.com | 312.804.5749
FRIENDS COMMUNITY BANK ATM PLATFORM REDSIGN                                                                PAGE 10




              CURRENT DESIGN
              Design an automated teller machine (cash dispenser). It doesn’t matter if

              the ATM is associated with a bank or if it is a standalone, privately owned

              dispenser. Note that we do not expect a complete design for this.

              Whatever assets you choose to provide during this time are fine, we

              are especially interested in workflow documents over “finished” screens

              mock ups.




                                                                 IAN CAMPBELL | ian@4thofficial.com | 312.804.5749
CURRENT design                                                                                                                          PAGE 11
Current ATM DESIGN WIREFRAME. TASK: MAKE A DEPOSIT


Home > Sign In > Make a Deposit > Insert Cash or Checks
                                                                                            •	 The UI fails to clearly articulate what the cus-
                                                                                              tomer should do next. The visual weight of the
                                                                                              elements does not lead the customer to a
                                                                                              specific action. There’s to much of an effort to
                                                                                              do everything and thats not ideal for a suc-
                                                                                              cessful ATM UI design.
                                                                                            •	 The ‘Deposit’ title at the top of the page
                                                                                              should align with the step in the process (De-
                                                                                              posit > Insert Cash or Checks)
                                                                                            •	 Body. Type is small. Content is too long. Para-
                                                                                              graph formatting is all wrong. Should be a
                                                                                              concise list that customers can quickly react
                                                                                              to (if its even there at all).
                                                                                            •	 Promo on the left is highly ineffective.Way too
                                                                                              much copy. Stock photo doesn’t connect
                                                                                              with 90% of the demographic. Contextual rel-
                                                                                              evance of the service to the customer (right
                                                                                              now) is zero. The desire to include the ad has
                                                                                              comprised the success of the entire UI. There’s
                                                                                              also no way to click through the ad to a desti-
                                                                                              nation.
                                                                                            •	 Bottom navigation row. Having the primary
                                                                                              navigation bar on every screen is not neces-
                                                                                              sary. Its eating up precious real estate. This
I’m using the above wireframe to represent the old ATM design. It’s based of off my local     system is not particularly deep with pages
Citibank screen so its actually real. Kind of amazing how much opportunity there is.
                                                                                              and features (Maximum of 2 levels of naviga-
                                                                                              tion), and customers are not browsing content

IAN CAMPBELL | ian@4thofficial.com | 312.804.5749
CURRENT design                                                                                                                         PAGE 12
Current ATM DESIGN WIREFRAME. TASK: MAKE A DEPOSIT

                                                                                            Continues ...
Home > Sign In > Make a Deposit > Insert Cash or Checks
                                                                                              or sections, they have specific goals that they
                                                                                              want to achieve quickly.


                                                                                            •	 Primary navigation. The brightly colored but-
                                                                                              tons at the bottom of the page are the most
                                                                                              dominate items on the page. They shouldn’t
                                                                                              be. Different colors for buttons makes them
                                                                                              less usable, and they don’t carry through into
                                                                                              their respective sections so the concept of
                                                                                              a color system breaks down. The black type
                                                                                              on some of the buttons is illegible, and the
                                                                                              use of icons on some of the buttons makes
                                                                                              little sense. Using icons to represent naviga-
                                                                                              tion requires enough forethought to make
                                                                                              sure they’ll work for all possible scenarios and
                                                                                              names. Icons and colors together don’t work
                                                                                              to differentiate navigation, its too much visual
                                                                                              differentiation.


                                                                                            •	 Back, Insert Cash and Insert Checks buttons.
                                                                                              The user flow for this page is that a customer
                                                                                              has already picked the option to make a
                                                                                              deposit. Why would a customer need to go
                                                                                              back a step when the primary navigation is at
I’m using the above wireframe to represent the old ATM design. It’s based of off my local     the bottom of every page. The placement of
Citibank screen so its actually real. Kind of amazing how much opportunity there is.
                                                                                              the back button is not as intuitive as it could
                                                                                              be.

IAN CAMPBELL | ian@4thofficial.com | 312.804.5749
FRIENDS COMMUNITY BANK ATM PLATFORM REDSIGN                                                                   PAGE 13




              PROPOSED WIREFRAME/DESIGN
              People typically want a quick, usable and hassle free experience when

              they interact with an ATM. I also doubt it’s desired from a customer stand-

              point. This idea is very high-level. It attempts to minimize the steps for key

              task flows, and focus on what customers do most often. From experience

              I know there’s a ton of predetermined UI restrictions that are tough to

              stray too far from the (Definitely not a smartphone). Deep levels of navi-

              gation for browsing large amounts of content are a challenge with the

              limitations of the available software.




                                                                    IAN CAMPBELL | ian@4thofficial.com | 312.804.5749
PROPOSED WIREFRAME/DESIGN                           PAGE 14
Quick, USABLE And hassle free experience




IAN CAMPBELL | ian@4thofficial.com | 312.804.5749
PROPOSED WIREFRAME/DESIGN                                                                                                                    PAGE 15
Concept Rational



TOP                                               RIGHT CHANNEL                                        customer minds at ease and possibly in-
                                                                                                       crease their time spent at the ATM.
•	 Communication preference. Tapping this         •	 Start. This block is part of the physical ma-
  bar releases a drop down menu that con-           chine and is mounted on an arm. When a           •	 Keypad. Placed at the bottom of the arm
  tains several language options and modes          customer stands facing it for several sec-         to take advantage of the arms proximity to
  for visually and hearing impaired custom-         onds the arm extends toward him. The arm           the customer.
  ers. Those customers also have options            has the ability to change position to align
  at the front of the ATM machine (not in-          with the customers face or hand.                 BODY
  screen).
                                                  •	 Customers will no longer require a debit/       •	 UI has a structure of three independent
•	 Promotion. Offer contextual relevance (+         credit card to access their account. A             vertical columns. Swiping each column with
  respect) to your customers. The bank is           plastic card accompanied with a 4 digit            your finger slides the row up to reveal more
  aware that that the customer has a mort-          password is no longer deemed sufficient for        options. Green blocks of color represent the
  gage with them, but still presents generic        modern day security. They can scan their           UI elements that you interact with. The idea
  promotions. It’s advertising, customers need      retina, use a fingerprint or a scanner to con-     is primarily focused around multiple interac-
  a reason to care, and that’s accomplished         nect with a mobile device. Depending on            tions to quickly accomplish tasks.
  by knowing what products they have and            their level of security desired they have the
  how they can save money, and be reward-           option to use all three options.                 •	 Get cash. Customers can customize their
  ed for their loyalty. The two call-to-actions                                                        preferred withdrawal amounts through their
  give users a mechanism to immediately           •	 Alarm. Irrespective of age, gender or gen-        online account or through the preferences
  respond. ‘Email Me’ sends info to their on-       eration people will never feel entirely se-        button on the ATM. Customers can select
  line inbox + sends an email with more infor-      cure accessing an ATM in a public place.           Checking or Savings accounts. Another
  mation. The bar code is so a customer can         Yes, its a digital screen, but its not your        thought was to use a slider to increase/
  scan it with their mobile device and learn        personal digital screen (like your mobile          decrease the amount of cash in one stand-
  more about the promotion after they com-          device, or home computer). Having the              alone box.
  plete their transaction (and leave).              presence of a security measure might put
IAN CAMPBELL | ian@4thofficial.com | 312.804.5749
PROPOSED WIREFRAME/DESIGN                                                                         PAGE 16
Concept Rational



•	 Make a deposit. Customers can select           and by just using type it makes it easier to
  Checking or Savings accounts. They enter        change languages, without the complica-
  the amounts of cash and/or checks with          tion of the icon having the same mean-
  the keypad to the respective boxes. Click-      ing. Two options for what happens when
  ing enter on the keypad to go to the next       a customer taps on the buttons. The first is
  step. Thinking that the touchscreen capa-       the content in the body slides to the left to
  bility is not used for entering data, only to   reveal the relevant content/column. So all
  operate the overall UI.                         the content is really on one wide screen.
                                                  The second is the entire menu bar rises to
•	 Check balance. Customers can select            the top of the screen to reveal the respec-
  Checking or Savings accounts. Balance of        tive content. The three main columns repre-
  their respective accounts is presented. The     sent 80% of what customers do most often
  history button is a secondary option to give    and that’s why they take priority. Perhaps
  customers a quick history of their most re-     some of these secondary options should be
  cent balances.                                  a feature of online only.


BOTTOM


•	 Navigation bar. Presenting several naviga-
  tion options. Clear labeling for quick inter-
  action. Not using icons or color variations
  here. For icons to add value they need to
  be clearly discernible, and that would eat
  away at the valuable height of the bar. It’s
  unclear if there will always be an icon that
  supports some of the more obscure terms,
IAN CAMPBELL | ian@4thofficial.com | 312.804.5749
FRIENDS COMMUNITY BANK ATM PLATFORM REDSIGN                                                                PAGE 17




              DESIGN SPECIFICATIONS
              Designing for any device requires a level of education and specifications.

              They could be the equivalent of Apples Human Interface Guidelines,

              some of latest Responsive Design considerations, and UI best practices

              around sizes of buttons, type size, navigation design etc. That information

              would go here. Given the time limitations I’ve not included those details.




                                                                 IAN CAMPBELL | ian@4thofficial.com | 312.804.5749
design SPECIFICATIONS                                             PAGE 18
Education and Best practises


                                                    •	 To come.




IAN CAMPBELL | ian@4thofficial.com | 312.804.5749
VISUAL design CONCEPT                                                                               PAGE 19
TIMES UP!




                                                    TIMES UP!
                                                    My goal was to create at least one visual design
                                                    based off of the above wireframe. I unfortunately
                                                    went beyond the allotted time, and to stay aligned
                                                    with the spirit of the exercise and other designers I
                                                    decided to stop. Please let me know if you would like
                                                    to extend the time and for me to complete the design
                                                    (I’d love to :).


                                                           You can view several examples
                                                           of my visual design work at:
IAN CAMPBELL | ian@4thofficial.com | 312.804.5749
                                                           www.4thofficial.com.

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Wikipedia

  • 1. UI/UX design for the Redesign of the Friends Community Bank ATM Platform wikipedia atm redesign project PRESENTED BY IAN CAMPBELL email: ian@4thofficial.com Phone: 312.804.5749 web: 4thofficial.com
  • 2. FRIENDS COMMUNITY BANK ATM PLATFORM REDSIGN PAGE 2 task Design an automated teller machine (cash dispenser). It doesn’t matter if the ATM is associated with a bank or if it is a standalone, privately owned dispenser. Note that we do not expect a complete design for this. Whatever assets you choose to provide during this time are fine, we are especially interested in workflow documents over “finished” screens mock ups. IAN CAMPBELL | ian@4thofficial.com | 312.804.5749
  • 3. FRIENDS COMMUNITY BANK ATM PLATFORM REDSIGN PAGE 3 INDEX Page 4 - Project definition Page 5 - Considerations & incites Page 10 - Current design Page 13 - Proposed wireframe/design Page 17 - Design specifications Page 19 - Visual design concept IAN CAMPBELL | ian@4thofficial.com | 312.804.5749
  • 4. FRIENDS COMMUNITY BANK ATM PLATFORM REDSIGN PAGE 4 PROJECT DEFINITION Business and design objectives for the project • The ATM has not been designed for several years and needs to integrate with the new content management system, analytics tools, CRM strategy and security systems. What else? • Increase the number of transactions for each customer by 25% each month. • Help the bank become a virtual and digital business and cre- ate a meaningful relationship with customers. • Align user experience, branding and design with our online banking web site, mobile web site and applications, and corpo- rate identity. • Timing of this redesign comes at the same time as an increase in charges for our ATM service. Many competitors are doing the same, but we’re hoping the new features, ease-of-use and new visual design will help retain current customers and capture new ones. • Opportunity to up-sell new services to customers throughout the most common ATM user flows. IAN CAMPBELL | ian@4thofficial.com | 312.804.5749
  • 5. FRIENDS COMMUNITY BANK ATM PLATFORM REDSIGN PAGE 5 CONSIDERATIONS & INCITES I’m taking a few liberties here to demonstrate the kind of discovery style discussion, brainstorming and deliverables that I believe drive great user experience and design. It also helps setup the project process and allows the project management team to begin working with the calendar. IAN CAMPBELL | ian@4thofficial.com | 312.804.5749
  • 6. FRIENDS COMMUNITY BANK ATM PLATFORM REDSIGN PAGE 6 Considerations & Incites What we’ve learned about our customers, and what are the tangible and intangible considerations that we’ll need to solve for. TECHNICAL • Software considerations. There are two primary software products that control the majority of the ATM’s that we use every day. They are Diebold (http://www.diebold.com) and NCR software (http://www.ncr.com). Consider them as different operating systems with their own specific specifications. Is there any kind of iTunes App style approval process that we need to know about? Task/Exercise: Review both sets of usage/user/design guidelines to understand what the predefined UI characteristics are, and what flexibly and opportunities exist. • Hardware considerations. Friends Community Bank uses several different hardware con- figurations. A combination of old and new machines/computers running a variety of plat- forms. Are we creating one primary experience that’s optimal for both low and high-end hardware configurations, or a separate experiences for each? Task/Exercise: Review OS, CPU power and speed, memory, screen: size, pixel depth and density. • Content management. What role within the bank owns content delivery? How is content shared across various customer touch-points? (web, services, mobile etc.) What is the style of content (opening screens, promotions/ ads etc.), and how frequently does it change? Task/Exercise: Interview content stakeholders and create con- tent flows. IAN CAMPBELL | ian@4thofficial.com | 312.804.5749
  • 7. FRIENDS COMMUNITY BANK ATM PLATFORM REDSIGN PAGE 7 Considerations & Incites What we’ve learned about our customers, and what are the tangible and intangible considerations that we’ll need to solve for. • Feeds. Get an understanding of what content, data, customer profile and security feeds exist between the ATM and the central technology hub. Task/Exercise: Work with the internal engineering group to map out the system feeds, and discuss the effort involved to create additional ones. • Analytics. What are the analytics tools that are currently being used and how can they best utilized for the redesign? Can we capture the varied user interactions on touch screens? Task/Exercise: What have we already learned about the current design. USER EXPERIENCE • Brand/customer relationship. What role does the ATM service play for a typical customer? Are there enough bank (physical) locations, and freestanding ATM machines? How often do customer use them? Is there any in- tegration between the mobile and online banking systems? Task/Exercise: What are the most common use cas- es and task flows that represent customers? • Customer demographics. Will vary based off of different geographical locations. For example: Customers life- styles and needs in Manhattan will vary from customers in a rural town in Illinois. Task/Exercise: Create key user persona’s to identify needs across: age, user experience, tech savvy, general usage, services, features, fre- quency and brand. These personas will act as the target audience for user testing throughout the process. IAN CAMPBELL | ian@4thofficial.com | 312.804.5749
  • 8. FRIENDS COMMUNITY BANK ATM PLATFORM REDSIGN PAGE 8 Considerations & Incites What we’ve learned about our customers, and what are the tangible and intangible considerations that we’ll need to solve for. • UI, experience and technical innovation. How progressive can the UI design be from today’s key task flows and design? Task/Exercise: Prototype (on paper or quick comps) several scenarios that articulate the new features, UI innovations and task flows. • Communication. Do customers understand the language/names of the banks products? Is there a clear under- standing of how they interact with them at an ATM (versus a live interaction with a bank teller)? Task/Exercise: Simple Q&A with a mixture of customers to gain the above knowledge. UI DESIGN & BRAND • Interaction style. Touchscreen or permanent placement. Most ATM’s have touchscreen capabilities, but not all do. Some older ones have 6 to 8 predefined buttons that are built into the frame that surronds the screen. Those buttons, navigation design and style are there to stay, and only the labels in the monitor can change. • Color considerations. Blue, green or brown present customers with a calm and secure mood. IAN CAMPBELL | ian@4thofficial.com | 312.804.5749
  • 9. FRIENDS COMMUNITY BANK ATM PLATFORM REDSIGN PAGE 9 Considerations & Incites What we’ve learned about our customers, and what are the tangible and intangible considerations that we’ll need to solve for. • Environment • ATM’s are located indoors and outdoors. Consider various weather conditions. Rain/snow will more than likely be on customers fingers and on the ATM screen during bad weather. • ATM’s are used during the day and night. Consider lighting conditions. • ATM can be situated at a variety of different heights off of the ground, and customers come in all shapes and sizes. Most common buttons/actions should be placed lower (Clearly view-able for shorter or taller cus- tomers) and to the right in the UI (80% of people are right handed). I’m stopping here given the time limit for this exercise. IAN CAMPBELL | ian@4thofficial.com | 312.804.5749
  • 10. FRIENDS COMMUNITY BANK ATM PLATFORM REDSIGN PAGE 10 CURRENT DESIGN Design an automated teller machine (cash dispenser). It doesn’t matter if the ATM is associated with a bank or if it is a standalone, privately owned dispenser. Note that we do not expect a complete design for this. Whatever assets you choose to provide during this time are fine, we are especially interested in workflow documents over “finished” screens mock ups. IAN CAMPBELL | ian@4thofficial.com | 312.804.5749
  • 11. CURRENT design PAGE 11 Current ATM DESIGN WIREFRAME. TASK: MAKE A DEPOSIT Home > Sign In > Make a Deposit > Insert Cash or Checks • The UI fails to clearly articulate what the cus- tomer should do next. The visual weight of the elements does not lead the customer to a specific action. There’s to much of an effort to do everything and thats not ideal for a suc- cessful ATM UI design. • The ‘Deposit’ title at the top of the page should align with the step in the process (De- posit > Insert Cash or Checks) • Body. Type is small. Content is too long. Para- graph formatting is all wrong. Should be a concise list that customers can quickly react to (if its even there at all). • Promo on the left is highly ineffective.Way too much copy. Stock photo doesn’t connect with 90% of the demographic. Contextual rel- evance of the service to the customer (right now) is zero. The desire to include the ad has comprised the success of the entire UI. There’s also no way to click through the ad to a desti- nation. • Bottom navigation row. Having the primary navigation bar on every screen is not neces- sary. Its eating up precious real estate. This I’m using the above wireframe to represent the old ATM design. It’s based of off my local system is not particularly deep with pages Citibank screen so its actually real. Kind of amazing how much opportunity there is. and features (Maximum of 2 levels of naviga- tion), and customers are not browsing content IAN CAMPBELL | ian@4thofficial.com | 312.804.5749
  • 12. CURRENT design PAGE 12 Current ATM DESIGN WIREFRAME. TASK: MAKE A DEPOSIT Continues ... Home > Sign In > Make a Deposit > Insert Cash or Checks or sections, they have specific goals that they want to achieve quickly. • Primary navigation. The brightly colored but- tons at the bottom of the page are the most dominate items on the page. They shouldn’t be. Different colors for buttons makes them less usable, and they don’t carry through into their respective sections so the concept of a color system breaks down. The black type on some of the buttons is illegible, and the use of icons on some of the buttons makes little sense. Using icons to represent naviga- tion requires enough forethought to make sure they’ll work for all possible scenarios and names. Icons and colors together don’t work to differentiate navigation, its too much visual differentiation. • Back, Insert Cash and Insert Checks buttons. The user flow for this page is that a customer has already picked the option to make a deposit. Why would a customer need to go back a step when the primary navigation is at I’m using the above wireframe to represent the old ATM design. It’s based of off my local the bottom of every page. The placement of Citibank screen so its actually real. Kind of amazing how much opportunity there is. the back button is not as intuitive as it could be. IAN CAMPBELL | ian@4thofficial.com | 312.804.5749
  • 13. FRIENDS COMMUNITY BANK ATM PLATFORM REDSIGN PAGE 13 PROPOSED WIREFRAME/DESIGN People typically want a quick, usable and hassle free experience when they interact with an ATM. I also doubt it’s desired from a customer stand- point. This idea is very high-level. It attempts to minimize the steps for key task flows, and focus on what customers do most often. From experience I know there’s a ton of predetermined UI restrictions that are tough to stray too far from the (Definitely not a smartphone). Deep levels of navi- gation for browsing large amounts of content are a challenge with the limitations of the available software. IAN CAMPBELL | ian@4thofficial.com | 312.804.5749
  • 14. PROPOSED WIREFRAME/DESIGN PAGE 14 Quick, USABLE And hassle free experience IAN CAMPBELL | ian@4thofficial.com | 312.804.5749
  • 15. PROPOSED WIREFRAME/DESIGN PAGE 15 Concept Rational TOP RIGHT CHANNEL customer minds at ease and possibly in- crease their time spent at the ATM. • Communication preference. Tapping this • Start. This block is part of the physical ma- bar releases a drop down menu that con- chine and is mounted on an arm. When a • Keypad. Placed at the bottom of the arm tains several language options and modes customer stands facing it for several sec- to take advantage of the arms proximity to for visually and hearing impaired custom- onds the arm extends toward him. The arm the customer. ers. Those customers also have options has the ability to change position to align at the front of the ATM machine (not in- with the customers face or hand. BODY screen). • Customers will no longer require a debit/ • UI has a structure of three independent • Promotion. Offer contextual relevance (+ credit card to access their account. A vertical columns. Swiping each column with respect) to your customers. The bank is plastic card accompanied with a 4 digit your finger slides the row up to reveal more aware that that the customer has a mort- password is no longer deemed sufficient for options. Green blocks of color represent the gage with them, but still presents generic modern day security. They can scan their UI elements that you interact with. The idea promotions. It’s advertising, customers need retina, use a fingerprint or a scanner to con- is primarily focused around multiple interac- a reason to care, and that’s accomplished nect with a mobile device. Depending on tions to quickly accomplish tasks. by knowing what products they have and their level of security desired they have the how they can save money, and be reward- option to use all three options. • Get cash. Customers can customize their ed for their loyalty. The two call-to-actions preferred withdrawal amounts through their give users a mechanism to immediately • Alarm. Irrespective of age, gender or gen- online account or through the preferences respond. ‘Email Me’ sends info to their on- eration people will never feel entirely se- button on the ATM. Customers can select line inbox + sends an email with more infor- cure accessing an ATM in a public place. Checking or Savings accounts. Another mation. The bar code is so a customer can Yes, its a digital screen, but its not your thought was to use a slider to increase/ scan it with their mobile device and learn personal digital screen (like your mobile decrease the amount of cash in one stand- more about the promotion after they com- device, or home computer). Having the alone box. plete their transaction (and leave). presence of a security measure might put IAN CAMPBELL | ian@4thofficial.com | 312.804.5749
  • 16. PROPOSED WIREFRAME/DESIGN PAGE 16 Concept Rational • Make a deposit. Customers can select and by just using type it makes it easier to Checking or Savings accounts. They enter change languages, without the complica- the amounts of cash and/or checks with tion of the icon having the same mean- the keypad to the respective boxes. Click- ing. Two options for what happens when ing enter on the keypad to go to the next a customer taps on the buttons. The first is step. Thinking that the touchscreen capa- the content in the body slides to the left to bility is not used for entering data, only to reveal the relevant content/column. So all operate the overall UI. the content is really on one wide screen. The second is the entire menu bar rises to • Check balance. Customers can select the top of the screen to reveal the respec- Checking or Savings accounts. Balance of tive content. The three main columns repre- their respective accounts is presented. The sent 80% of what customers do most often history button is a secondary option to give and that’s why they take priority. Perhaps customers a quick history of their most re- some of these secondary options should be cent balances. a feature of online only. BOTTOM • Navigation bar. Presenting several naviga- tion options. Clear labeling for quick inter- action. Not using icons or color variations here. For icons to add value they need to be clearly discernible, and that would eat away at the valuable height of the bar. It’s unclear if there will always be an icon that supports some of the more obscure terms, IAN CAMPBELL | ian@4thofficial.com | 312.804.5749
  • 17. FRIENDS COMMUNITY BANK ATM PLATFORM REDSIGN PAGE 17 DESIGN SPECIFICATIONS Designing for any device requires a level of education and specifications. They could be the equivalent of Apples Human Interface Guidelines, some of latest Responsive Design considerations, and UI best practices around sizes of buttons, type size, navigation design etc. That information would go here. Given the time limitations I’ve not included those details. IAN CAMPBELL | ian@4thofficial.com | 312.804.5749
  • 18. design SPECIFICATIONS PAGE 18 Education and Best practises • To come. IAN CAMPBELL | ian@4thofficial.com | 312.804.5749
  • 19. VISUAL design CONCEPT PAGE 19 TIMES UP! TIMES UP! My goal was to create at least one visual design based off of the above wireframe. I unfortunately went beyond the allotted time, and to stay aligned with the spirit of the exercise and other designers I decided to stop. Please let me know if you would like to extend the time and for me to complete the design (I’d love to :). You can view several examples of my visual design work at: IAN CAMPBELL | ian@4thofficial.com | 312.804.5749 www.4thofficial.com.