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Introduction to 3D-ICONS
          Sheena Bassett,
          Project Manager




This project has been funded with support from the European Commission‘s CIP ICT PSP programme
Introduction
Overview
 About Europeana
 The 3D-Icons Project
     Objectives
     Targeted  content
     IPR Issues
   3D-ICONS Technologies
     Scanning, data acquisition, 3D model construction,
       metadata and harvesting
   Challenges, Progress and the Aim of 3D-ICONS

http://www.3dicons-project.eu                    VAST 2012
What is Europeana?
   A huge database of information about digital content
   (metadata) held by European cultural heritage institutions
    – Funded by the European Commission
    – Supplied by a range of Best Practice and other Pilot projects as well as
       directly by (larger) institutions
   Catalyst for new content services
    – Europeana services and tools, standards, Linked Open Data, …
    – Hackathons – new content-based apps
    – Europeana Research next stage
   Source of exhibitions (engaging the public)
   Network of cultural heritage organisations and expertise
   Evolving - going from the ESE (Europeana Semantic Elements)
   schema to the EDM (Europeana Data Model) with planned
   future releases
   One-stop-shop and showcase for digitised cultural heritage.


http://www.3dicons-project.eu                                    VAST 2012
Current Status of Europeana
   By July 2012
    – over 23 million objects
    – from more than 2,200 institutions
    – from 33 countries.

   Predominantly
    –   Images
    –   Text
    –   Audio
    –   Video
    –   3D (just a few but lots more in the pipeline!)




http://www.3dicons-project.eu                            VAST 2012
3D in Europeana




http://www.3dicons-project.eu               VAST 2012
The 3D-ICONS Project
   3D-ICONS will bring exciting and engaging 3D models
   and constructions to Europeana end users
    – Rapid in-roads in gaming, TV and films
    – Challenge for Cultural Heritage sector to bring their
       3D models used for scientific & research purposes
       into the public domain
         •   3D real life models of monuments and buildings
         •   Complete sites such as Pompeii
         •   Virtual reality models
         •   Fly-throughs, …

http://www.3dicons-project.eu                           VAST 2012
Objectives
   Focus on 3D content:
    – Models & reconstructions
    – Enlarged models of important features and details
    – Related images, texts and videos.
   Enable the ‘re-contextulization’ of objects held elsewhere
   (e.g. museums)
   Enable ‘access’ to inaccessible sites
   Digitisation and 3D-scanning of buildings and sites
   Conversion of existing 3D content into user-friendly formats
   for Europeana end users.
    – General public, tourists, students, cultural heritage institutions
       who need to produce 3D documentation about their important
       monuments and buildings, content providers & SMEs looking for
       sustainable business processes.

http://www.3dicons-project.eu                                VAST 2012
Targeted content
   16 partners from 11 different countries providing
   content:




 Pompeii, Italy                  Newgrange, Ireland


http://www.3dicons-project.eu                         VAST 2012
IPR Issues
   Metadata provided to Europeana under CC0 licence
    – EDM schema elements
    – Based upon the CARARE schema
   End user clicks on URL
    – Taken to landing page
         • Choice of models, formats
         • IPR information
   Project Consortium Agreement
    – Access to IPR unless otherwise
       specified in the Annexes.
   Advice on how to handle IPR
                                             Sculpture of Cerrillo Blanco


http://www.3dicons-project.eu                         VAST 2012
Technologies
                                Scanning equipment
                                 – Various technologies in use
                                3D Data acquisition
                                 – Surveying, modelling, …
                                3D model construction
                                 – MeshLab, Blender
                                Creation of 3D models
                                 – CityEngine (3D-COFORM)
                                Metadata and harvesting
                                 – OAI-PMH compliant repositories, MINT
                                   and MORE tools.
                                Publication
                                 – 3D-PDF, WebGL, SpiderGL, HTML5.
           Pisa

http://www.3dicons-project.eu                            VAST 2012
The challenges
   Suitable formats for end users
    – Viewable on home computers, preferably without
       plug-ins or installation of special viewers
   Reduction and simplification of 3D models
    – Without compromising quality and impact
   Metadata
    – Extension to CARARE schema without over-
       complicating but mapable to the EDM
   IPR management and business planning
    – Advice and recommended approaches

http://www.3dicons-project.eu                        VAST 2012
Work in progress
   Survey of current 3D-content:
    – Format, current IPR status (simple), size, technologies
       and methodologies used, …
   Separate survey of current IPR practices and Initial
   Report on IPR completed.
   Analysis of monument inventory to decide data
   acquisition, post-processing, …
    – Each partner to create digitisation schedule
    – Case studies
   Formats for Europeana
   Metadata and thesauri

http://www.3dicons-project.eu                      VAST 2012
Digitisation & scanning




http://www.3dicons-project.eu           VAST 2012
The end result
   3D-ICONS will use the CARARE aggregation service
    – ORE OAI aggregation
    – Linked Open Data
   3D-ICONS will create a production pipeline
    – Flexibility in data creation
    – Advanced semantics/rich metadata
    – Quality assurance
    – Business model
         • Cost analysis, IPR, organizational models
    – Attractiveness for end users.
   3D-ICONS will an exemplar for making complex 3D models
   available to the public domain.

http://www.3dicons-project.eu                          VAST 2012
Any questions?
Co-ordinator: Prof. Franco Niccolucci
      Email: Niccolucci@unifi.it
   http://www.3dicons-project.eu

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Introduction to 3D ICONS

  • 1. Introduction to 3D-ICONS Sheena Bassett, Project Manager This project has been funded with support from the European Commission‘s CIP ICT PSP programme
  • 2. Introduction Overview  About Europeana  The 3D-Icons Project  Objectives  Targeted content  IPR Issues  3D-ICONS Technologies  Scanning, data acquisition, 3D model construction, metadata and harvesting  Challenges, Progress and the Aim of 3D-ICONS http://www.3dicons-project.eu VAST 2012
  • 3. What is Europeana? A huge database of information about digital content (metadata) held by European cultural heritage institutions – Funded by the European Commission – Supplied by a range of Best Practice and other Pilot projects as well as directly by (larger) institutions Catalyst for new content services – Europeana services and tools, standards, Linked Open Data, … – Hackathons – new content-based apps – Europeana Research next stage Source of exhibitions (engaging the public) Network of cultural heritage organisations and expertise Evolving - going from the ESE (Europeana Semantic Elements) schema to the EDM (Europeana Data Model) with planned future releases One-stop-shop and showcase for digitised cultural heritage. http://www.3dicons-project.eu VAST 2012
  • 4. Current Status of Europeana By July 2012 – over 23 million objects – from more than 2,200 institutions – from 33 countries. Predominantly – Images – Text – Audio – Video – 3D (just a few but lots more in the pipeline!) http://www.3dicons-project.eu VAST 2012
  • 6. The 3D-ICONS Project 3D-ICONS will bring exciting and engaging 3D models and constructions to Europeana end users – Rapid in-roads in gaming, TV and films – Challenge for Cultural Heritage sector to bring their 3D models used for scientific & research purposes into the public domain • 3D real life models of monuments and buildings • Complete sites such as Pompeii • Virtual reality models • Fly-throughs, … http://www.3dicons-project.eu VAST 2012
  • 7. Objectives Focus on 3D content: – Models & reconstructions – Enlarged models of important features and details – Related images, texts and videos. Enable the ‘re-contextulization’ of objects held elsewhere (e.g. museums) Enable ‘access’ to inaccessible sites Digitisation and 3D-scanning of buildings and sites Conversion of existing 3D content into user-friendly formats for Europeana end users. – General public, tourists, students, cultural heritage institutions who need to produce 3D documentation about their important monuments and buildings, content providers & SMEs looking for sustainable business processes. http://www.3dicons-project.eu VAST 2012
  • 8. Targeted content 16 partners from 11 different countries providing content: Pompeii, Italy Newgrange, Ireland http://www.3dicons-project.eu VAST 2012
  • 9. IPR Issues Metadata provided to Europeana under CC0 licence – EDM schema elements – Based upon the CARARE schema End user clicks on URL – Taken to landing page • Choice of models, formats • IPR information Project Consortium Agreement – Access to IPR unless otherwise specified in the Annexes. Advice on how to handle IPR Sculpture of Cerrillo Blanco http://www.3dicons-project.eu VAST 2012
  • 10. Technologies Scanning equipment – Various technologies in use 3D Data acquisition – Surveying, modelling, … 3D model construction – MeshLab, Blender Creation of 3D models – CityEngine (3D-COFORM) Metadata and harvesting – OAI-PMH compliant repositories, MINT and MORE tools. Publication – 3D-PDF, WebGL, SpiderGL, HTML5. Pisa http://www.3dicons-project.eu VAST 2012
  • 11. The challenges Suitable formats for end users – Viewable on home computers, preferably without plug-ins or installation of special viewers Reduction and simplification of 3D models – Without compromising quality and impact Metadata – Extension to CARARE schema without over- complicating but mapable to the EDM IPR management and business planning – Advice and recommended approaches http://www.3dicons-project.eu VAST 2012
  • 12. Work in progress Survey of current 3D-content: – Format, current IPR status (simple), size, technologies and methodologies used, … Separate survey of current IPR practices and Initial Report on IPR completed. Analysis of monument inventory to decide data acquisition, post-processing, … – Each partner to create digitisation schedule – Case studies Formats for Europeana Metadata and thesauri http://www.3dicons-project.eu VAST 2012
  • 14. The end result 3D-ICONS will use the CARARE aggregation service – ORE OAI aggregation – Linked Open Data 3D-ICONS will create a production pipeline – Flexibility in data creation – Advanced semantics/rich metadata – Quality assurance – Business model • Cost analysis, IPR, organizational models – Attractiveness for end users. 3D-ICONS will an exemplar for making complex 3D models available to the public domain. http://www.3dicons-project.eu VAST 2012
  • 15. Any questions? Co-ordinator: Prof. Franco Niccolucci Email: Niccolucci@unifi.it http://www.3dicons-project.eu

Editor's Notes

  1. 23 current projects: CARARE (archaeology & architecture), Europeana Fashion, Digitising Contemporary Art (DCA), ECLAP (performing arts), EuScreen (TV), Europeana Collections 1914-1918, Europeana 1914-1918, EuroPhoto, Europeana Libraries, Europeana Regia (manuscripts), HOPE (social history), Europeana Photography, Natural Europe, Open Up! (bio-diversity) and ThinkMOTION (science & engineering). 8 completed: JUDAICA (Jewish history), MIMO (musical instruments), EuropeanaLocal, European Film Gateway, Biodiversity Heritage Library for Europe, EuropeanaTravel and two others aimed at national archives and museums (general content).
  2. 12 files to date 11 from the 3D-COFORM Project and one (3dPDF = 56 MB!!) provided by the Cyprus Ministry of Education & Culture However, content from CARARE is currently being ingested. Examples can be seen on the 3D/Virtual Reality section of the resources webpage on the carare website.
  3. The 3D-ICONS project, which started in February 2012 and lasts 3 years, focuses on digital content that includes 3D models and reconstructions, enlarged models of important details and related images, texts and videos. It will also include and re-contextualize in 3D, objects belonging to a monument but presently located elsewhere, for example in museums. The project’s activities will include both new digitisation as well as the conversion of some existing 3D data into formats which are accessible for Europeana users. 3D-ICONS is expected to make a significant impact by making accessible through Europeana an unprecedented quantity of high-quality, 3D, well-organized and attractive information about the masterpieces of European architecture and archaeology.
  4. The Royal Site at the Hill of Tara in Ireland; Etruscan necropolises with their painted tombs; the Coliseum with the Roman Fora and Pompeii; the Italian medieval city of S. Gimignano; the Leaning Tower and the Cathedral of Pisa; the Renaissance Centre of Florence; the palace of Versailles; the Arc de Triomphe and the Centre Pompidou in Paris.
  5. The digitization of archaeological and architectural monuments requires arrangements with the authorities in charge of the monument. For content directly digitized by the project, agreements have been made for provision, re-use, improvement and aggregation with already available content. For future use by others, the project will describe an IPR management model that is acceptable for most European public authorities, according to the very diverse legislations existing in Europe. It envisages free access for personal and “fair” use, such as access through Europeana using applications such as 3D-PDF and Venus 3D [11], but allows IPR protection for commercial use.
  6. short-range scanning based on triangulation, • long-range scanning based on time-of-flight, • images-to-3D reconstruction based on different incarnations of stereo-matching and photogrammetry, • modalities for gathering enhanced 2D media, such as polynomial Texture Maps (PTM) or very large panoramic image).