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Europeana	
  goes	
  3D	
  
Daniel	
  Ple1nckx	
  
Visual	
  Dimension	
  
Belgium	
  
This	
  project	
  has	
  been	
  funded	
  with	
  support	
  from	
  the	
  European	
  Commission‘s	
  CIP	
  ICT	
  PSP	
  programme	
  
q  Requirements	
  of	
  Europeana	
  
–  All	
  plaGorms	
  
–  No	
  soIware	
  to	
  install	
  
–  User	
  friendly	
  
–  Support	
  resource	
  explora1on	
  
–  Open	
  and	
  standard	
  format	
  
q  Technical	
  evolu1on	
  
–  Jungle	
  of	
  OS/browser	
  combina1ons	
  
–  Breakthrough	
  of	
  HTML5/WebGL	
  
–  Wide	
  availability	
  on	
  desktop	
  and	
  mobile	
  plaGorms	
  (excl.	
  Linux)	
  
Publica1on	
  of	
  3D	
  for	
  Europeana	
  
q  3DPDF	
  
–  More	
  features	
  available	
  in	
  Acrobat	
  (anima1on,	
  …)	
  
–  Security	
  problem	
  =	
  >	
  low	
  end	
  visualisa1on	
  in	
  browsers	
  
–  Problem	
  in	
  Firefox,	
  Chrome	
  (altered	
  behaviour)	
  
–  OK	
  in	
  Safari,	
  IE	
  
–  mobile	
  plaGoms:	
  only	
  limited	
  support	
  on	
  iOS	
  (Tech3D	
  app)	
  
q  Pseudo3D	
  
–  Panoramas	
  and	
  ObjectVR	
  visualisa1on	
  
–  Good	
  plaGorms	
  available	
  (KrPano,	
  Object2VR,	
  Flashificator,	
  …)	
  
–  HTML5	
  output	
  =>	
  all	
  plaGorms	
  
–  Excellent	
  for	
  interiors	
  and	
  sites	
  
–  Solu1on	
  for	
  the	
  difficult	
  cases	
  (glass	
  objects,	
  landscape,	
  …)	
  
Technical	
  development	
  
q  Unity3D/UnReal	
  
–  Sector	
  standard	
  
–  Available	
  on	
  all	
  desktop	
  and	
  mobile	
  plaGorms	
  
–  Self-­‐installing	
  free	
  player	
  
–  All	
  required	
  func1onality	
  (complex	
  interac1on	
  with	
  buildings)	
  
–  Not	
  standard	
  format	
  (HTML5	
  available)	
  
q  Remote	
  rendering	
  
–  WebGL	
  interac1ve	
  visualisa1on	
  of	
  low	
  res	
  3D	
  model	
  
–  OK	
  for	
  objects,	
  not	
  for	
  buildings	
  and	
  spaces	
  	
  
–  Good	
  example	
  (digitalsculpture.org)	
  but	
  not	
  considered	
  
Technical	
  development	
  
q  WebGL	
  
–  Support	
  in	
  Firefox,	
  Chrome,	
  Safari,	
  IE	
  (version	
  11),	
  Opera	
  
–  Support	
  on	
  all	
  desktop	
  &	
  mobile	
  plaGorms	
  except	
  iOS	
  
–  Growing	
  func1onality	
  (point	
  clouds,	
  collision	
  detec1on,	
  …)	
  
–  Most	
  solu1ons	
  are	
  cloud	
  based	
  (central	
  server,	
  recurring	
  cost)	
  
q  WebGL	
  based	
  streaming	
  
–  Nexus	
  format	
  (CNR-­‐ISTI)	
  
–  Authoring	
  by	
  3DHOP	
  as	
  web	
  service	
  (V-­‐MusT)	
  
–  Complex	
  models	
  with	
  load	
  1mes	
  of	
  minutes	
  visualise	
  in	
  seconds	
  
–  Most	
  flexible	
  solu1on	
  (server,	
  func1onality,	
  …)	
  
	
  
Technical	
  development	
  
Technical	
  development	
  
3D Heritage Online Presenter
http://vcg.isti.cnr.it/3dhop/
q  Applica1ons	
  for	
  object	
  visualisa1on	
  (mostly	
  WebGL)	
  
–  3DHOP	
  (vertex	
  colours,	
  all	
  input	
  formats	
  in	
  MeshLab)	
  
–  SketchFab	
  (conversion	
  from	
  27	
  formats,	
  large	
  models)	
  
–  3DSOM	
  (large	
  meshes,	
  streaming	
  &	
  compression)	
  
q  Applica1ons	
  for	
  walkthrough/guided	
  tour	
  
–  Coppercube	
  (HTML5/WebGL	
  +	
  iOS)	
  
q  Applica1ons	
  for	
  point	
  clouds	
  
–  EcoSynth	
  (TeraPoints)	
  =>	
  MAP	
  
WebGL	
  solu1ons	
  
q  Type	
  1:	
  objects	
  and	
  simple	
  objects	
  
–  Explore	
  objects	
  from	
  all	
  sides	
  
–  Zoom	
  in	
  on	
  details	
  
–  Show	
  specific	
  views	
  (front,	
  side,	
  top,	
  …)	
  
User	
  experience	
  
q  Type	
  2:	
  complex	
  buildings	
  
–  Many	
  interiors	
  or	
  complex	
  scenes	
  
–  Inside	
  view	
  and	
  outside/birds	
  eye	
  view	
  
–  Nearly	
  all	
  >	
  5	
  mio	
  polygons	
  
User	
  experience	
  
q  Type	
  3:	
  sites	
  	
  
–  Terrain,	
  vegeta1on,	
  complex	
  buildings	
  or	
  structures	
  
–  Birds	
  eye	
  view	
  
–  Ground	
  level	
  explora1on	
  if	
  sufficient	
  3D	
  detail	
  
User	
  experience	
  
User	
  experience	
  
q  Proper	
  thumbnail	
  
q  Download	
  link	
  where	
  appropriate	
  (e.g.	
  3DPDF)	
  
q  Landing	
  page	
  
–  Most	
  op1mal	
  viewing	
  experience	
  
–  Mul1ple	
  audiences	
  and	
  uses	
  
q  Exis1ng	
  3D	
  models	
  for	
  3D-­‐ICONS	
  
q  Historical	
  landscape	
  reconstruc1on	
  	
  
(1020	
  –	
  1730	
  in	
  9	
  periods)	
  
q  Very	
  complex	
  scenes	
  (30	
  –	
  60	
  billion	
  polygons)	
  
q  3D	
  and	
  4D	
  Visualisa1on	
  in	
  Pseudo3D	
  (Object2VR)	
  
q  Regenerated	
  in	
  a	
  highly	
  op1mised	
  way	
  in	
  Unity3D	
  
q  Real	
  1me	
  explorable	
  scene	
  online	
  (Ename	
  1300)	
  
q  Focus	
  on	
  metadata	
  crea1on	
  for	
  complex	
  virtual	
  
reconstruc1ons	
  (also	
  containing	
  landscape)	
  
Example:	
  Ename	
  
Example:	
  Ename	
  
Ename 1020 – pseudo3D
Example:	
  Ename	
  
Ename 1065 – pseudo3D
Example:	
  Ename	
  
Ename 1300 – Unity3D
Example:	
  Ename	
  
Ename 1300 – Unity3D
Example:	
  Ename	
  
Ename 1300 – Unity3D
q  3D	
  model	
  of	
  excava1ons	
  
q  Virtual	
  reconstruc1on	
  in	
  SketchUp	
  
q  Improved	
  virtual	
  reconstruc1on	
  in	
  Blender	
  
q  Guided	
  tour	
  in	
  CopperCube	
  
q  Focus	
  on	
  metadata	
  crea1on	
  for	
  virtual	
  reconstruc1ons	
  
(also	
  containing	
  use)	
  
Example:	
  Puente	
  Tablas	
  
Example:	
  Puente	
  Tablas	
  
Example:	
  Puente	
  Tablas	
  
Example:	
  Puente	
  Tablas	
  
Any	
  ques1ons?	
  
	
  
daniel@visualdimension.be	
  
www.3Dicons-­‐project.eu	
  	
  

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3D ICONS: Europeana goes 3D, Daniel Pletinckx, Visual Dimension Belgium

  • 1. Europeana  goes  3D   Daniel  Ple1nckx   Visual  Dimension   Belgium   This  project  has  been  funded  with  support  from  the  European  Commission‘s  CIP  ICT  PSP  programme  
  • 2. q  Requirements  of  Europeana   –  All  plaGorms   –  No  soIware  to  install   –  User  friendly   –  Support  resource  explora1on   –  Open  and  standard  format   q  Technical  evolu1on   –  Jungle  of  OS/browser  combina1ons   –  Breakthrough  of  HTML5/WebGL   –  Wide  availability  on  desktop  and  mobile  plaGorms  (excl.  Linux)   Publica1on  of  3D  for  Europeana  
  • 3. q  3DPDF   –  More  features  available  in  Acrobat  (anima1on,  …)   –  Security  problem  =  >  low  end  visualisa1on  in  browsers   –  Problem  in  Firefox,  Chrome  (altered  behaviour)   –  OK  in  Safari,  IE   –  mobile  plaGoms:  only  limited  support  on  iOS  (Tech3D  app)   q  Pseudo3D   –  Panoramas  and  ObjectVR  visualisa1on   –  Good  plaGorms  available  (KrPano,  Object2VR,  Flashificator,  …)   –  HTML5  output  =>  all  plaGorms   –  Excellent  for  interiors  and  sites   –  Solu1on  for  the  difficult  cases  (glass  objects,  landscape,  …)   Technical  development  
  • 4. q  Unity3D/UnReal   –  Sector  standard   –  Available  on  all  desktop  and  mobile  plaGorms   –  Self-­‐installing  free  player   –  All  required  func1onality  (complex  interac1on  with  buildings)   –  Not  standard  format  (HTML5  available)   q  Remote  rendering   –  WebGL  interac1ve  visualisa1on  of  low  res  3D  model   –  OK  for  objects,  not  for  buildings  and  spaces     –  Good  example  (digitalsculpture.org)  but  not  considered   Technical  development  
  • 5. q  WebGL   –  Support  in  Firefox,  Chrome,  Safari,  IE  (version  11),  Opera   –  Support  on  all  desktop  &  mobile  plaGorms  except  iOS   –  Growing  func1onality  (point  clouds,  collision  detec1on,  …)   –  Most  solu1ons  are  cloud  based  (central  server,  recurring  cost)   q  WebGL  based  streaming   –  Nexus  format  (CNR-­‐ISTI)   –  Authoring  by  3DHOP  as  web  service  (V-­‐MusT)   –  Complex  models  with  load  1mes  of  minutes  visualise  in  seconds   –  Most  flexible  solu1on  (server,  func1onality,  …)     Technical  development  
  • 6. Technical  development   3D Heritage Online Presenter http://vcg.isti.cnr.it/3dhop/
  • 7. q  Applica1ons  for  object  visualisa1on  (mostly  WebGL)   –  3DHOP  (vertex  colours,  all  input  formats  in  MeshLab)   –  SketchFab  (conversion  from  27  formats,  large  models)   –  3DSOM  (large  meshes,  streaming  &  compression)   q  Applica1ons  for  walkthrough/guided  tour   –  Coppercube  (HTML5/WebGL  +  iOS)   q  Applica1ons  for  point  clouds   –  EcoSynth  (TeraPoints)  =>  MAP   WebGL  solu1ons  
  • 8. q  Type  1:  objects  and  simple  objects   –  Explore  objects  from  all  sides   –  Zoom  in  on  details   –  Show  specific  views  (front,  side,  top,  …)   User  experience  
  • 9. q  Type  2:  complex  buildings   –  Many  interiors  or  complex  scenes   –  Inside  view  and  outside/birds  eye  view   –  Nearly  all  >  5  mio  polygons   User  experience  
  • 10. q  Type  3:  sites     –  Terrain,  vegeta1on,  complex  buildings  or  structures   –  Birds  eye  view   –  Ground  level  explora1on  if  sufficient  3D  detail   User  experience  
  • 11. User  experience   q  Proper  thumbnail   q  Download  link  where  appropriate  (e.g.  3DPDF)   q  Landing  page   –  Most  op1mal  viewing  experience   –  Mul1ple  audiences  and  uses  
  • 12. q  Exis1ng  3D  models  for  3D-­‐ICONS   q  Historical  landscape  reconstruc1on     (1020  –  1730  in  9  periods)   q  Very  complex  scenes  (30  –  60  billion  polygons)   q  3D  and  4D  Visualisa1on  in  Pseudo3D  (Object2VR)   q  Regenerated  in  a  highly  op1mised  way  in  Unity3D   q  Real  1me  explorable  scene  online  (Ename  1300)   q  Focus  on  metadata  crea1on  for  complex  virtual   reconstruc1ons  (also  containing  landscape)   Example:  Ename  
  • 13. Example:  Ename   Ename 1020 – pseudo3D
  • 14. Example:  Ename   Ename 1065 – pseudo3D
  • 15. Example:  Ename   Ename 1300 – Unity3D
  • 16. Example:  Ename   Ename 1300 – Unity3D
  • 17. Example:  Ename   Ename 1300 – Unity3D
  • 18. q  3D  model  of  excava1ons   q  Virtual  reconstruc1on  in  SketchUp   q  Improved  virtual  reconstruc1on  in  Blender   q  Guided  tour  in  CopperCube   q  Focus  on  metadata  crea1on  for  virtual  reconstruc1ons   (also  containing  use)   Example:  Puente  Tablas  
  • 22. Any  ques1ons?     daniel@visualdimension.be   www.3Dicons-­‐project.eu