This presentation by Daniel Pletinckx of Visual Dimension and 3D ICONS describes the requirements for publishing 3D media in Europeana. It discusses the developments in 3D PDF, Pseudo3D (panoramas), Unity3d/Unreal, Remote rendering, Web GL and Web GL based streaming, and 3DHOP (the 3D Heritage Online Presenter) developed by ISTI CNR. It then discusses the user experience of the various technical solutions and presents examples.
3D ICONS: Europeana goes 3D, Daniel Pletinckx, Visual Dimension Belgium
1. Europeana
goes
3D
Daniel
Ple1nckx
Visual
Dimension
Belgium
This
project
has
been
funded
with
support
from
the
European
Commission‘s
CIP
ICT
PSP
programme
2. q Requirements
of
Europeana
– All
plaGorms
– No
soIware
to
install
– User
friendly
– Support
resource
explora1on
– Open
and
standard
format
q Technical
evolu1on
– Jungle
of
OS/browser
combina1ons
– Breakthrough
of
HTML5/WebGL
– Wide
availability
on
desktop
and
mobile
plaGorms
(excl.
Linux)
Publica1on
of
3D
for
Europeana
3. q 3DPDF
– More
features
available
in
Acrobat
(anima1on,
…)
– Security
problem
=
>
low
end
visualisa1on
in
browsers
– Problem
in
Firefox,
Chrome
(altered
behaviour)
– OK
in
Safari,
IE
– mobile
plaGoms:
only
limited
support
on
iOS
(Tech3D
app)
q Pseudo3D
– Panoramas
and
ObjectVR
visualisa1on
– Good
plaGorms
available
(KrPano,
Object2VR,
Flashificator,
…)
– HTML5
output
=>
all
plaGorms
– Excellent
for
interiors
and
sites
– Solu1on
for
the
difficult
cases
(glass
objects,
landscape,
…)
Technical
development
4. q Unity3D/UnReal
– Sector
standard
– Available
on
all
desktop
and
mobile
plaGorms
– Self-‐installing
free
player
– All
required
func1onality
(complex
interac1on
with
buildings)
– Not
standard
format
(HTML5
available)
q Remote
rendering
– WebGL
interac1ve
visualisa1on
of
low
res
3D
model
– OK
for
objects,
not
for
buildings
and
spaces
– Good
example
(digitalsculpture.org)
but
not
considered
Technical
development
5. q WebGL
– Support
in
Firefox,
Chrome,
Safari,
IE
(version
11),
Opera
– Support
on
all
desktop
&
mobile
plaGorms
except
iOS
– Growing
func1onality
(point
clouds,
collision
detec1on,
…)
– Most
solu1ons
are
cloud
based
(central
server,
recurring
cost)
q WebGL
based
streaming
– Nexus
format
(CNR-‐ISTI)
– Authoring
by
3DHOP
as
web
service
(V-‐MusT)
– Complex
models
with
load
1mes
of
minutes
visualise
in
seconds
– Most
flexible
solu1on
(server,
func1onality,
…)
Technical
development
7. q Applica1ons
for
object
visualisa1on
(mostly
WebGL)
– 3DHOP
(vertex
colours,
all
input
formats
in
MeshLab)
– SketchFab
(conversion
from
27
formats,
large
models)
– 3DSOM
(large
meshes,
streaming
&
compression)
q Applica1ons
for
walkthrough/guided
tour
– Coppercube
(HTML5/WebGL
+
iOS)
q Applica1ons
for
point
clouds
– EcoSynth
(TeraPoints)
=>
MAP
WebGL
solu1ons
8. q Type
1:
objects
and
simple
objects
– Explore
objects
from
all
sides
– Zoom
in
on
details
– Show
specific
views
(front,
side,
top,
…)
User
experience
9. q Type
2:
complex
buildings
– Many
interiors
or
complex
scenes
– Inside
view
and
outside/birds
eye
view
– Nearly
all
>
5
mio
polygons
User
experience
10. q Type
3:
sites
– Terrain,
vegeta1on,
complex
buildings
or
structures
– Birds
eye
view
– Ground
level
explora1on
if
sufficient
3D
detail
User
experience
11. User
experience
q Proper
thumbnail
q Download
link
where
appropriate
(e.g.
3DPDF)
q Landing
page
– Most
op1mal
viewing
experience
– Mul1ple
audiences
and
uses
12. q Exis1ng
3D
models
for
3D-‐ICONS
q Historical
landscape
reconstruc1on
(1020
–
1730
in
9
periods)
q Very
complex
scenes
(30
–
60
billion
polygons)
q 3D
and
4D
Visualisa1on
in
Pseudo3D
(Object2VR)
q Regenerated
in
a
highly
op1mised
way
in
Unity3D
q Real
1me
explorable
scene
online
(Ename
1300)
q Focus
on
metadata
crea1on
for
complex
virtual
reconstruc1ons
(also
containing
landscape)
Example:
Ename
18. q 3D
model
of
excava1ons
q Virtual
reconstruc1on
in
SketchUp
q Improved
virtual
reconstruc1on
in
Blender
q Guided
tour
in
CopperCube
q Focus
on
metadata
crea1on
for
virtual
reconstruc1ons
(also
containing
use)
Example:
Puente
Tablas