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AFTERNOVA
OVERVIEW
Recruit Hired Paws.
Use their skills to
extract Fragments
from the Planets.
Score Victory Points
by spending Fragments to
complete Blueprints.
When a player completes
their 6th Blueprint, the game
ends. The player with the
most Victory Points wins.
G A M E D E S I G N : A N D R E W N E R G E R & J E F F R E Y C H I N
I L L U S T R AT I O N : B E N O R T I Z & J E F F R E Y C H I N
G R A P H I C D E S I G N : J E F F R E Y C H I N
SETUP
•	 Shuffle the Hired Paw deck ( ), and shuffle the
Blueprint deck ( ). Create the Market by drawing
4 Hired Paws and 4 Blueprints. Place them face-up in
rows next to their respective decks.
•	 Shuffle the Planet deck ( ). Draw 3 Planets and place
them face-up in a row next to the deck.
•	 Place all Fragments ( ) in the bag. Randomly
draw Fragments to fill the spaces on the Planets.
•	 Shuffle the Starships and deal 1 to each player
Starship-side up. You may look at your hidden objec-
tive on the back. Return the remaining Starships to
the box.
•	 The player who most recently won a game is first
player. Play will begin with the first player and proceed
clockwise.
•	 Deal 1 Blueprint to each player. Deal 3 Hired Paws to
first player, 5 Hired Paws to last player, and 4 Hired
Paws to each other player. You may look at your hand
of cards. You may show them to other players when
negotiating.
Hired Paws
Blueprints
Planets
Fragments
Bag
MARKET
PLAYER SETUP
Starship x1 Blueprint x1
Hired Paws
x3 to first player
x4 to middle players
x5 to last player
HOW TO PLAY
Play begins with the first player and proceeds clockwise.
On your turn, perform an Extract or Market action. You
may attempt to negotiate for an Extract action, change
your mind, and instead do a Market action.
Extract
Extract Fragments from one of the Planets by playing
Hired Paws whose total skill icons ( ) meet or
exceed both of the Planet’s skill requirements. You may
work alone to extract all the Fragments or negotiate with
other players. Players can help by playing Hired Paws to
meet the skill requirement in exchange for Fragments.
When other players help you extract, you must all agree on
how to split the Fragments. After you’ve agreed, play the
Hired Paws needed to meet the requirement and collect
the Fragments, placing them in your Storage. If you do
not have enough available Storage spaces, immedi-
ately discard Fragments of your choice to the Fragment
discard pile next to the bag until you are at capacity (do
not discard into the bag).
Then discard the Planet and the played Hired Paws next
to their respective decks. Draw a new Planet and fill the
spaces with Fragments from the bag. If no Planets remain,
shuffle the discard pile to form a new deck. If the bag is
empty, place the discarded Fragments into the bag.
Skill Requirements
Jeff’s
Hired Paws
Andrew’s
Hired Paw
On Jeff’s turn, he tells the group he would like to extract
Fragments from Planet Nektarr. His Hired Paws can satisfy part
of the piloting ( ) and engineering ( ) requirements, but
he needs help. Andrew is willing to play one of his Hired Paws
and requests the two purple Fragments in return. Jeff agrees,
so both players discard their played Hired Paws, claim the
agreed upon Fragments, and place them in their Storage.
Storage Spaces
Skill
EXAMPLE EXTRACT ACTION:
Extract (continued)
You can also negotiate using stored Fragments. The active
player and any players helping with the Extract action may
agree to give Fragments in their Storage to one another.
Players that are not helping with the Extract action cannot
give or receive Fragments.
Jeff’s
Hired Paws
Andrew’s
Hired Paw
EXAMPLE EXTRACT ACTION WITH STORED FRAGMENTS:
On Jeff’s turn, he offers his green Fragment to any player willing
to play 1 Piloting. Andrew agrees, so they play the Hired Paws.
Jeff gives Andrew his green Fragment, which clears space in his
Storage, so he can store all 4 Fragments from the planet.
Market
Take any 3 Hired Paws and/or Blueprints from the Market.
At any point during your Market action, you may sweep a
row and then take 1 fewer card. To sweep, discard the 4
Hired Paws or 4 Blueprints from the Market, and replace
them with 4 new cards. When you finish taking cards, refill
the Market with cards from the Hired Paw and Blueprint
decks. If no cards remain, shuffle the discard pile to form a
new deck. You can never have more than 8 cards in hand.
If you exceed 8 cards, immediately discard cards of your
choice until you are at capacity.
On Andrew’s turn, he does a Market action. He takes 2 Hired
Paws and 1 Blueprint.
EXAMPLE MARKET ACTION:
Completing Blueprints
At the end of any player’s turn, you may complete
Blueprints in your hand by discarding the required
Fragments from your Storage. If you have more Fragments
than Storage spaces, discard excess Fragments before
completing Blueprints.
Reveal the completed Blueprint to show that you met
the requirement, and place the required Fragments in
the Fragment discard pile. Then tuck the completed
Blueprint under the right side of your Starship to hide the
Victory Points, but leave the Upgrade showing. Once you
complete a Blueprint, you may use its Upgrade for the rest
of the game. If you gain multiple of the same Upgrade,
their abilities stack. An Upgrade cannot be used on the
same turn that its Blueprint is completed.
EXAMPLE COMPLETED BLUEPRINT:
Jeff tucks the completed
Blueprint to the right of his
Starship.
Jeff completes his 2nd Blueprint.
He discards the required
Fragments from his Storage.
UpgradeRequired Fragments
Victory Points
GAME END
When a player completes their 6th Blueprint, all players
have an opportunity to complete Blueprints, and then the
game ends. You cannot complete a 7th Blueprint. Flip
your Starship card, and calculate your total Victory Points
( ) by adding:
•	 Victory Points on completed Blueprints.
•	 1 Victory Point per Fragment in your Storage.
•	 1 Victory Point per Fragment on your completed
Blueprints that matches your hidden objective.
The player with the most Victory Points wins. If tied, the
player going later in turn order wins.
Jeff completes his 6th Blueprint and ends the game. He adds
the Victory Points on his completed Blueprints (29), plus 1 per
Fragment in his Storage (2), plus 1 per black Fragment (2) and
white Fragment (4) on his completed Blueprints. His score is 37.
Hidden Objective
1 per Fragment
in Storage
for completed Blueprints
EXAMPLE SCORING:
On Bot’s turn, an orange Fragment is drawn and placed on the
leftmost orange Fragment icon.
If one of Bot’s Blueprints has all the required Fragments
on it, discard the Fragments, and Bot scores the Blueprint.
Bot will not use abilities on completed Blueprints. Then
Bot draws a new Blueprint from the deck, placing it on
the right of its row of Blueprints. Immediately place any
matching Fragments in Bot’s Storage on the new Blueprint.
Bot has an unlimited ability to help players extract with
any skill. Players can negotiate to work with each other
and/or use Bot’s unlimited skills. For each skill requirement
Bot satisfies, you must give it one of the Fragments from
the Planet matching an uncovered Fragment icon on its
Blueprints (following Bot’s Fragment placement rules).
At game end, Bot scores its completed Blueprints, its
hidden objective, and 1 VP for each Fragment in Storage
and on incomplete blueprints.
Jeff’s
Hired Paws
On Jeff’s turn, he extracts using the shown Hired Paws and help
from Bot. Jeff decides to let Bot take the white and orange
Fragments. In return, Bot provides 2 skills (1 piloting and 1
engineering), which fulfill the skill requirements.
2-PLAYER VARIANT
This mode includes a third, simulated player (Bot). Follow
the standard rules with the following exceptions:
Bot starts with a face-down Starship and a row of 3 face-up
Blueprints. Bot will never have or use Hired Paws. Bot is
first player.
On Bot’s turn, draw a Fragment from the bag. Place
the Fragment on one of Bot’s Blueprints, covering the
matching Fragment icon. If there are multiple matching
icons, place it on the leftmost Blueprint. If there is no
matching Fragment icon available, it is placed in Storage.
If Bot stores a 4th Fragment, discard the 4 Fragments,
and Bot scores the top Blueprint from the deck face-
down (do not look at it). Bot does not need to have the
required Fragments to score this Blueprint.
Bot’s Blueprints
©2020 Road To Infamy Games. All Rights Reserved.

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Afternova luật

  • 1. AFTERNOVA OVERVIEW Recruit Hired Paws. Use their skills to extract Fragments from the Planets. Score Victory Points by spending Fragments to complete Blueprints. When a player completes their 6th Blueprint, the game ends. The player with the most Victory Points wins. G A M E D E S I G N : A N D R E W N E R G E R & J E F F R E Y C H I N I L L U S T R AT I O N : B E N O R T I Z & J E F F R E Y C H I N G R A P H I C D E S I G N : J E F F R E Y C H I N
  • 2. SETUP • Shuffle the Hired Paw deck ( ), and shuffle the Blueprint deck ( ). Create the Market by drawing 4 Hired Paws and 4 Blueprints. Place them face-up in rows next to their respective decks. • Shuffle the Planet deck ( ). Draw 3 Planets and place them face-up in a row next to the deck. • Place all Fragments ( ) in the bag. Randomly draw Fragments to fill the spaces on the Planets. • Shuffle the Starships and deal 1 to each player Starship-side up. You may look at your hidden objec- tive on the back. Return the remaining Starships to the box. • The player who most recently won a game is first player. Play will begin with the first player and proceed clockwise. • Deal 1 Blueprint to each player. Deal 3 Hired Paws to first player, 5 Hired Paws to last player, and 4 Hired Paws to each other player. You may look at your hand of cards. You may show them to other players when negotiating. Hired Paws Blueprints Planets Fragments Bag MARKET PLAYER SETUP Starship x1 Blueprint x1 Hired Paws x3 to first player x4 to middle players x5 to last player
  • 3. HOW TO PLAY Play begins with the first player and proceeds clockwise. On your turn, perform an Extract or Market action. You may attempt to negotiate for an Extract action, change your mind, and instead do a Market action. Extract Extract Fragments from one of the Planets by playing Hired Paws whose total skill icons ( ) meet or exceed both of the Planet’s skill requirements. You may work alone to extract all the Fragments or negotiate with other players. Players can help by playing Hired Paws to meet the skill requirement in exchange for Fragments. When other players help you extract, you must all agree on how to split the Fragments. After you’ve agreed, play the Hired Paws needed to meet the requirement and collect the Fragments, placing them in your Storage. If you do not have enough available Storage spaces, immedi- ately discard Fragments of your choice to the Fragment discard pile next to the bag until you are at capacity (do not discard into the bag). Then discard the Planet and the played Hired Paws next to their respective decks. Draw a new Planet and fill the spaces with Fragments from the bag. If no Planets remain, shuffle the discard pile to form a new deck. If the bag is empty, place the discarded Fragments into the bag. Skill Requirements Jeff’s Hired Paws Andrew’s Hired Paw On Jeff’s turn, he tells the group he would like to extract Fragments from Planet Nektarr. His Hired Paws can satisfy part of the piloting ( ) and engineering ( ) requirements, but he needs help. Andrew is willing to play one of his Hired Paws and requests the two purple Fragments in return. Jeff agrees, so both players discard their played Hired Paws, claim the agreed upon Fragments, and place them in their Storage. Storage Spaces Skill EXAMPLE EXTRACT ACTION:
  • 4. Extract (continued) You can also negotiate using stored Fragments. The active player and any players helping with the Extract action may agree to give Fragments in their Storage to one another. Players that are not helping with the Extract action cannot give or receive Fragments. Jeff’s Hired Paws Andrew’s Hired Paw EXAMPLE EXTRACT ACTION WITH STORED FRAGMENTS: On Jeff’s turn, he offers his green Fragment to any player willing to play 1 Piloting. Andrew agrees, so they play the Hired Paws. Jeff gives Andrew his green Fragment, which clears space in his Storage, so he can store all 4 Fragments from the planet. Market Take any 3 Hired Paws and/or Blueprints from the Market. At any point during your Market action, you may sweep a row and then take 1 fewer card. To sweep, discard the 4 Hired Paws or 4 Blueprints from the Market, and replace them with 4 new cards. When you finish taking cards, refill the Market with cards from the Hired Paw and Blueprint decks. If no cards remain, shuffle the discard pile to form a new deck. You can never have more than 8 cards in hand. If you exceed 8 cards, immediately discard cards of your choice until you are at capacity. On Andrew’s turn, he does a Market action. He takes 2 Hired Paws and 1 Blueprint. EXAMPLE MARKET ACTION:
  • 5. Completing Blueprints At the end of any player’s turn, you may complete Blueprints in your hand by discarding the required Fragments from your Storage. If you have more Fragments than Storage spaces, discard excess Fragments before completing Blueprints. Reveal the completed Blueprint to show that you met the requirement, and place the required Fragments in the Fragment discard pile. Then tuck the completed Blueprint under the right side of your Starship to hide the Victory Points, but leave the Upgrade showing. Once you complete a Blueprint, you may use its Upgrade for the rest of the game. If you gain multiple of the same Upgrade, their abilities stack. An Upgrade cannot be used on the same turn that its Blueprint is completed. EXAMPLE COMPLETED BLUEPRINT: Jeff tucks the completed Blueprint to the right of his Starship. Jeff completes his 2nd Blueprint. He discards the required Fragments from his Storage. UpgradeRequired Fragments Victory Points GAME END When a player completes their 6th Blueprint, all players have an opportunity to complete Blueprints, and then the game ends. You cannot complete a 7th Blueprint. Flip your Starship card, and calculate your total Victory Points ( ) by adding: • Victory Points on completed Blueprints. • 1 Victory Point per Fragment in your Storage. • 1 Victory Point per Fragment on your completed Blueprints that matches your hidden objective. The player with the most Victory Points wins. If tied, the player going later in turn order wins. Jeff completes his 6th Blueprint and ends the game. He adds the Victory Points on his completed Blueprints (29), plus 1 per Fragment in his Storage (2), plus 1 per black Fragment (2) and white Fragment (4) on his completed Blueprints. His score is 37. Hidden Objective 1 per Fragment in Storage for completed Blueprints EXAMPLE SCORING:
  • 6. On Bot’s turn, an orange Fragment is drawn and placed on the leftmost orange Fragment icon. If one of Bot’s Blueprints has all the required Fragments on it, discard the Fragments, and Bot scores the Blueprint. Bot will not use abilities on completed Blueprints. Then Bot draws a new Blueprint from the deck, placing it on the right of its row of Blueprints. Immediately place any matching Fragments in Bot’s Storage on the new Blueprint. Bot has an unlimited ability to help players extract with any skill. Players can negotiate to work with each other and/or use Bot’s unlimited skills. For each skill requirement Bot satisfies, you must give it one of the Fragments from the Planet matching an uncovered Fragment icon on its Blueprints (following Bot’s Fragment placement rules). At game end, Bot scores its completed Blueprints, its hidden objective, and 1 VP for each Fragment in Storage and on incomplete blueprints. Jeff’s Hired Paws On Jeff’s turn, he extracts using the shown Hired Paws and help from Bot. Jeff decides to let Bot take the white and orange Fragments. In return, Bot provides 2 skills (1 piloting and 1 engineering), which fulfill the skill requirements. 2-PLAYER VARIANT This mode includes a third, simulated player (Bot). Follow the standard rules with the following exceptions: Bot starts with a face-down Starship and a row of 3 face-up Blueprints. Bot will never have or use Hired Paws. Bot is first player. On Bot’s turn, draw a Fragment from the bag. Place the Fragment on one of Bot’s Blueprints, covering the matching Fragment icon. If there are multiple matching icons, place it on the leftmost Blueprint. If there is no matching Fragment icon available, it is placed in Storage. If Bot stores a 4th Fragment, discard the 4 Fragments, and Bot scores the top Blueprint from the deck face- down (do not look at it). Bot does not need to have the required Fragments to score this Blueprint. Bot’s Blueprints
  • 7. ©2020 Road To Infamy Games. All Rights Reserved.