I developed the game "Multitasking Infection" to show managers that multitasking can have severe effects not only to themselves but especially to their teams. in addition this game aims to make anyone aware of the negative effects and how to deal with them successfully.
More information as well as the templates can be found at: http://www.multitasking-infection.com
The game is available under Creative Commons License (Creative Commons Attribution 4.0 International License)
2. MULTITASKING Christoph Moser
(chris@vividbreeze.com)
I DEVELOPED THE GAME MULTITASKING INFECTION TO SHOW MANAGERS THAT
MULTITASKING CAN HAVE SEVERE EFFECTS NOT ONLY TO THEMSELVES BUT
ESPECIALLY TO THEIR TEAMS. IN ADDITION THIS GAME AIMS TO MAKE ANYONE AWARE
OF THE NEGATIVE EFFECTS AND HOW TO DEAL WITH THEM SUCCESSFULLY.
ADDITIONAL MATERIAL (TASK SHEETS ETC.) WILL BE MADE AVAILABLE VERY SOON.
THE GAME IS AVAILABLE UNDER CREATIVE COMMONS LICENSE
SUMMARY
5. MULTITASKING Christoph Moser
(chris@vividbreeze.com)
More than half of the 1.100 participants stated they respond to e-mail immediately or
as soon as possible.
21% respond to incoming e-mails within a meeting
“Infomania” Study for Hewlett-Packard (Wilson G, 2005)
PEOPLE LOVE TO MULTITASK
12. MULTITASKING Christoph Moser
(chris@vividbreeze.com)
10-point fall in IQ by people getting distracted by phone calls or incoming
emails.
“Infomania” Study for Hewlett-Packard (Wilson G, 2005)
Chronic Multitaskers perfomend extremely bad at all tasks given compared to
non-multitaskers. Multitaskers use their brains less effectively.
Cognitive control in media multitaskers (Nass, C et al., 2009)
Participants who had to perform three tasks simultaneously regulary forgot
one of the tasks and made three times as many mistakes compared to working
on two tasks at the same time.
Divided Representation of Concurrent Goals in the Human Frontal Lobes (Charron
S, Koechlin E, 2010)
CONSEQUENCES
23. MULTITASKING Christoph Moser
(chris@vividbreeze.com)
THE RULES
Project Managers receive 1 point per
correctly completed task on time1 PT
1 PT
-1 PT
If a task is not completed correctly (of not
on time) the Project Managers receive minus
1 point
Team Member receive 1 point for each entity
(block)
25. ROUND 1
8 Minutes (equivalent to 8h workday)
Project Manager approached tasks on
TODO-List sequentially (one after the
other)
Others
Others ask project managers or other
team members occasionally for help.
Team-Members do their job
30. ROUND 2
2 Minutes Preparation Time.
8 Minutes (equivalent to 8h workday)
Project Manager approached tasks on
TODO-List in any order she or he
likes.
Others
Others ask project managers or other
team members occasionally for help.
Team-Members do their job
32. MULTITASKING Christoph Moser
(chris@vividbreeze.com)
HOW CAN WE DECREASE MULTITASKING?
! Say “no” or “come back later, please”
! Check your emails only once an hour
! Disable your messenger
! Plan Meetings carefully
! Prioritise and batch tasks for others
! Occasionally work somewhere else
! Establish “Office Hours”
! Only delegate tasks if you really cannot
solve them on your own
35. MULTITASKING Christoph Moser
(chris@vividbreeze.com)
! Create no-disturbing slots
! Scrum Master is SPoC for the team
! Agree on other busy signals (Status in Messengers,
Traffic Light, etc.)
! Don’t pick up the phone when you are busy (if the
problem is urgent the person will visit you)
! Plan Meetings around common arrival times or breaks
! Plan Meetings efficiently, split meetings with different
participants (e.g. technical and managerial part)
! Mutual education of members about when to
interrupt and when not to disturb
PMCAMP BERLIN 2014
36. MULTITASKING Christoph Moser
(chris@vividbreeze.com)
LEARNINGS
The Game needs about 15 Minutes of preparation of the environment.
The one team per table setting was quite good.
If you have only 40 minutes, use only one round without measuring
team performance. If you plan to run the whole game with two
rounds, it will take about two hours.
Let the discussion about improvements run freely for about 15
minutes without pushing the team to the improvements you have
already thought about before.
The QS Task (comparing two rows) was too easy – it will be altered
soon.
Although project managers are kind of aware about the negative
effects of Multitasking, the game helps to put a focus on it.
38. MULTITASKING Christoph Moser
(chris@vividbreeze.com)
WHO WAS THIS GUY?
Christoph Moser
Dipl-Ing. tech. Informatik, MBA
Agile Coach, Agile Project Manager
Strong Background as Java Developer
and Information Architect
Certified Scrum Master
Certified Scrum Product Owner
Keen runner, photographer and cook
chris@vividbreeze.com
0049 173 36 18 15 8
www.vividbreeze.com