2. Topics of Discussion
I. Student Achievement –
Standardized Test
II. Technology & High-Order Thinking
III. Technology & Student Engagement
IV. Conclusion
3. Student Achievement –
Standardized Tests
Students’ performance on standardized
test increases dramatically when
they’re exposed to technology.
Dr. John Schacter’s “Impact of Education
Technology on Student Achievement: What the Most
Current Research Has to Say” – Milken Foundation
A. Numerous reports proved student
achievement and technology have a direct
relationship.
7. High Order Thinking
Lego Logo Jasper Woodbury
(Resnick & Ocko (Cognition &
1994) Technology Group
Co Vis Project – at Vanderbilt 1992)
Edelsen, Pea,
Gomez 1996)
Constructivist Environments: a place where
learners may work together and support each other as they
use a variety of tools and information resources in their
guided pursuit of learning goals and problem-solving
activities. - Dr. B.G. Wilson
8. Technology & Student
Engagement
Technology allows
students to
collaborate,
become self-
engaged learners,
and also develop
high-order thinking
skills
11. Conclusion
We have looked at “If we teach today
Technology’s role as we taught
in: yesterday we rob
1. Student our children of
Achievement tomorrow”…
2. High-Order
John Dewey
Thinking
3. Student
Engagement
Editor's Notes
We will focus on three aspects of technology’s role in the learning process of students. 1. Student Achievement, 2. High Order Thinking, and 3. Student Engagement.
Our district values itself on the performance of our students on Standardized Tests. Because we value our students’ performance, we are in essence not only holding ourselves accountable, but also to our stakeholders. In order to prepare our students’ for tomorrow’s world; we need to be sure they’re improving in various areas as opposed to being stagnant.Dr. Schacter compiled over seven hundred individual studies around the nation. All of which showed positive effects of the impact t technology has on student achievement.
Dr. JamesKulik’s Meta-Analysis Study on Computer Based Instruction showed, on average students who used computer based instruction scored at the 64th percentile on test of achievement compared to students in the control conditions without computers who scored at the 50th percentile.
Another interesting research I discovered, provided by the eMINTS(Enhancing, Missouri’s Instructional Networked Teaching Strategies) National Center, showed student achievement between 3rd and 4th graders. Both grade levels were divided into two groups: One with daily access to technology and the other without. Comparisons between test scores of students enrolled in eMINTS classrooms and students who were not enrolled in eMINTS classrooms in the same schools consistently showed that eMINTS students outperformed their non-eMINTS peers on standardized tests.
Dr. T.C. Reeves, “The Impact of Media and Technology in Schools (1998), stated “"Cognitive tools empower learners to design their own representations of knowledge rather than absorbing knowledge representations preconceived by others.” Thus helping our students to analyze, evaluate, and create data, instead of relying on memorization.
Lego Logo, Co Vis Project and Jasper Woodbury are a few of the many tools that helps educators to use technology to create Constructivist Environment.
As stated in my introduction our district values itself on student achievement! As a 21st Century school we have to explore ALL avenues of increasing student achievement as well as student engagement.
Study shows the use of standards-based video content, powered by a new Internet technology application, increases student achievement and engagement. Personal Response - Personal response systems can be used for very easily for informal, formative assessment in the classroom. They also provide a way to promote student-teacher and student-student interaction, even with large classes.Interactive Whiteboards – provide ways to show students any thing which can be presented on a computer's desktop (educational software, web sites, and others). In addition, interactive whiteboards allow teachers to record their instruction and post the material for review by students at a later time.Skyping – Allows students to gain first-hand experience 21st Century technology.
Harold Wenglinsky (1998) assessed the effects of simulation and high order thinking technologies on a national sample of over 6,100 4th grade students and over 7,000 8th grade students mathematics achievement on the National Assessment of Educational Progress. His study showed: 8th Grade students who used simulation and high order thinking software showed gains in math scores of up to fifteen weeks above grade level.
As a 21st Century school it’s imperative we prepare our student for tomorrow’s world. By including technology into our classrooms we can increase student achievement, encourage high-order thinking, and improve student engagement.