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Topic To Be Covered:
The Wumpus World Environment(Part-01)
Jagdamba Education Society's
SND College of Engineering & Research Centre
Department of Computer Engineering
SUBJECT: Artificial Intelligence & Robotics
Lecture No-03(UNIT-03)
Logic & Reasoning
Prof.Dhakane Vikas N
The Wumpus World Environment
 We have learnt about block world
problem, water jug problem etc.
so far, similarly we have
WUMPUS world problem.(As
shown in figure.)
 WUMPUS is an early computer
game also called as “Hunt The
Wumpus”, was developed by
“Gregory Yob” in
1972/73(Written in BASIC
Language).
 BASIC: Beginners All Purpose
Symbolic instruction Code)
The Wumpus World Environment
Wumpus is Map Based Game. Lets
Understand the Game
 The Wumpus world is a cave
which has 4/4 rooms connected
with passageways. So there are
total 16 rooms which are
connected with each other.
 We have a knowledge-based
agent(Player)(1,1) who will go
forward in this world. The cave
has a room with a beast which is
called Wumpus(3,1), who eats
anyone who enters the room.
 Player(agent) starts from any
random position in cave & has to
explore the cave. We start from
(1,1)
The Wumpus World Environment
There are various sprites(Elements) in
the game lets understand it one by
one.
1.Pit
 Few room have bottomless pit
which can trap the player if he
comes to that room.(1,3) (3,3) (4,4)
 Even Wumpus can fall into this
room.
2.Stench
 Stench can experienced in room
which has Wumpus in its
neighborhood room.(2,1)(2,3) (4,1)
3.Breeze
 Breeze can experienced in room
which has pit in its neighborhood
room.(1,4)(2,3)(3,2)(3,4)(4,3)
The Wumpus World Environment
There are various Elements in the
game lets understand it one by one.
4.Arrow
 Player(agent) has arrow and he
can shoot these arrows in
straight line to kill Wumpus.
 5.Gold
 One of the room consist of gold
,this room glitters.(3,2)
 Bump is generated if player
walks into wall.
 While Scream will created when
the Wumpus is killed.
The Wumpus World Environment
DESCRIPTION OF WUMPUS WORLD
 An agent player receives percept while exploring the rooms of cave.
 Every percept can be represented with the help of five element list:
[stench, breeze, glitter, bump, scream]
 If the agent get percept as [stench, breeze, none, none, none], then it
means that there is a stench & a breeze but no gold, no bump, no scream
in the Wumpus world at that position in the game.
Actions Which Can Be Performed By The Agent in WUMPUS World
 Move: To move in Forward Direction
 Turn: To turn Right By 90degress or left by 90 degrees.
 Grab: To pick up gold if it is in the same room as the Player.
 Shoot: To shoot an arrow in a straight line in the direction faced by
Player.
The Wumpus World Environment
DESCRIPTION OF WUMPUS WORLD
 These action are repeated till the player kills the Wumpus or if the player
is killed.
 If Wumpus is killed then it is winning condition, else if the player is killed
then it is a losing condition & the game is over.
 Game developer can keep a restriction on the number of arrows which can
be used by the player.
The Wumpus World Environment
GOAL OF THE GAME
 Main aim of the game is that player should grab the gold & return to
starting room(1,1) without being killed by the monster(Wumpus)
 Award & Punishment points are ASSIGNED TO A PLAYER BASED ON THE
ACTIONS IT PERFORMS:
 100 points are awarded if player comes out of the cave with gold.
 1 point is taken away for every action taken.
 10 points are taken away if the arrow is used.
 200 points are taken away if the player gets killed.
The Wumpus World Environment
PEAS Properties of WUMPUS World
PEAS represents Performance Measures, Environment, Actuators, and
Sensors. The PEAS description helps in grouping the agents.
1. Performance measures:
-Agent gets the gold and return back safe = +100 points
- Agent dies = -100 points
-Each move of the agent = -1 point
- Agent uses the arrow = -10 points
2.Environment:
-A cave with 16(4×4) rooms
-Rooms adjacent (not diagonally) to the Wumpus are stinking
-Rooms adjacent (not diagonally) to the pit are breezy
-The room with the gold glitters
-Agent’s initial position – Room[1, 1]
The Wumpus World Environment
PEAS Properties of WUMPUS World
3.Actuators:
Devices that allow the agent to perform the following actions in the
environment.
-Move forward
-Turn right
-Turn left
-Shoot
-Grab
-Release
4.Sensors:
Devices which helps the agent in sensing the following from the
environment.
- Breeze
-Stench
-Glitter
-Scream (When the Wumpus is killed)
-Bump (when the agent hits a wall)
The Wumpus World Environment
PEAS Properties of WUMPUS World
4.Sensors:
-The agent will perceive the stench if he is in the room adjacent to the
Wumpus. (Not diagonally).
-The agent will perceive breeze if he is in the room directly adjacent to the
Pit.
-The agent will perceive the glitter in the room where the gold is present.
-The agent will perceive the bump if he walks into a wall.
-When the Wumpus is shot, it emits a horrible scream which can be
perceived anywhere in the cave.
The Wumpus World Environment
Wumpus world characterization
 Fully Observable No – only local perception

 Deterministic Yes – outcomes exactly specified

 Static Yes – Wumpus and Pits do not move

 Single-agent? Yes – Wumpus is essentially a natural feature
Ai lecture  003(unit03)

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Ai lecture 003(unit03)

  • 1. Topic To Be Covered: The Wumpus World Environment(Part-01) Jagdamba Education Society's SND College of Engineering & Research Centre Department of Computer Engineering SUBJECT: Artificial Intelligence & Robotics Lecture No-03(UNIT-03) Logic & Reasoning Prof.Dhakane Vikas N
  • 2. The Wumpus World Environment  We have learnt about block world problem, water jug problem etc. so far, similarly we have WUMPUS world problem.(As shown in figure.)  WUMPUS is an early computer game also called as “Hunt The Wumpus”, was developed by “Gregory Yob” in 1972/73(Written in BASIC Language).  BASIC: Beginners All Purpose Symbolic instruction Code)
  • 3. The Wumpus World Environment Wumpus is Map Based Game. Lets Understand the Game  The Wumpus world is a cave which has 4/4 rooms connected with passageways. So there are total 16 rooms which are connected with each other.  We have a knowledge-based agent(Player)(1,1) who will go forward in this world. The cave has a room with a beast which is called Wumpus(3,1), who eats anyone who enters the room.  Player(agent) starts from any random position in cave & has to explore the cave. We start from (1,1)
  • 4. The Wumpus World Environment There are various sprites(Elements) in the game lets understand it one by one. 1.Pit  Few room have bottomless pit which can trap the player if he comes to that room.(1,3) (3,3) (4,4)  Even Wumpus can fall into this room. 2.Stench  Stench can experienced in room which has Wumpus in its neighborhood room.(2,1)(2,3) (4,1) 3.Breeze  Breeze can experienced in room which has pit in its neighborhood room.(1,4)(2,3)(3,2)(3,4)(4,3)
  • 5. The Wumpus World Environment There are various Elements in the game lets understand it one by one. 4.Arrow  Player(agent) has arrow and he can shoot these arrows in straight line to kill Wumpus.  5.Gold  One of the room consist of gold ,this room glitters.(3,2)  Bump is generated if player walks into wall.  While Scream will created when the Wumpus is killed.
  • 6. The Wumpus World Environment DESCRIPTION OF WUMPUS WORLD  An agent player receives percept while exploring the rooms of cave.  Every percept can be represented with the help of five element list: [stench, breeze, glitter, bump, scream]  If the agent get percept as [stench, breeze, none, none, none], then it means that there is a stench & a breeze but no gold, no bump, no scream in the Wumpus world at that position in the game. Actions Which Can Be Performed By The Agent in WUMPUS World  Move: To move in Forward Direction  Turn: To turn Right By 90degress or left by 90 degrees.  Grab: To pick up gold if it is in the same room as the Player.  Shoot: To shoot an arrow in a straight line in the direction faced by Player.
  • 7. The Wumpus World Environment DESCRIPTION OF WUMPUS WORLD  These action are repeated till the player kills the Wumpus or if the player is killed.  If Wumpus is killed then it is winning condition, else if the player is killed then it is a losing condition & the game is over.  Game developer can keep a restriction on the number of arrows which can be used by the player.
  • 8. The Wumpus World Environment GOAL OF THE GAME  Main aim of the game is that player should grab the gold & return to starting room(1,1) without being killed by the monster(Wumpus)  Award & Punishment points are ASSIGNED TO A PLAYER BASED ON THE ACTIONS IT PERFORMS:  100 points are awarded if player comes out of the cave with gold.  1 point is taken away for every action taken.  10 points are taken away if the arrow is used.  200 points are taken away if the player gets killed.
  • 9. The Wumpus World Environment PEAS Properties of WUMPUS World PEAS represents Performance Measures, Environment, Actuators, and Sensors. The PEAS description helps in grouping the agents. 1. Performance measures: -Agent gets the gold and return back safe = +100 points - Agent dies = -100 points -Each move of the agent = -1 point - Agent uses the arrow = -10 points 2.Environment: -A cave with 16(4×4) rooms -Rooms adjacent (not diagonally) to the Wumpus are stinking -Rooms adjacent (not diagonally) to the pit are breezy -The room with the gold glitters -Agent’s initial position – Room[1, 1]
  • 10. The Wumpus World Environment PEAS Properties of WUMPUS World 3.Actuators: Devices that allow the agent to perform the following actions in the environment. -Move forward -Turn right -Turn left -Shoot -Grab -Release 4.Sensors: Devices which helps the agent in sensing the following from the environment. - Breeze -Stench -Glitter -Scream (When the Wumpus is killed) -Bump (when the agent hits a wall)
  • 11. The Wumpus World Environment PEAS Properties of WUMPUS World 4.Sensors: -The agent will perceive the stench if he is in the room adjacent to the Wumpus. (Not diagonally). -The agent will perceive breeze if he is in the room directly adjacent to the Pit. -The agent will perceive the glitter in the room where the gold is present. -The agent will perceive the bump if he walks into a wall. -When the Wumpus is shot, it emits a horrible scream which can be perceived anywhere in the cave.
  • 12. The Wumpus World Environment Wumpus world characterization  Fully Observable No – only local perception   Deterministic Yes – outcomes exactly specified   Static Yes – Wumpus and Pits do not move   Single-agent? Yes – Wumpus is essentially a natural feature