Animation in design systems and process - Val Head

Val Head
Animation in 

Design Systems 

& Process
Val Head @vlh
The deliverables we use 

are failing us.
If animation is always left to the end, 

it can never be more than decoration.
Animation in design systems and process - Val Head
Good UI animation takes 

the whole team.
Better animation communication:
Easier buy-in
Better animation solutions
Repeatable, reusable patterns
Deliverables
…
THE THINGS THAT START CONVERSATIONS
Storyboards & Sketches
EXPLORATION
Animation in design systems and process - Val Head
Storyboards & Sketches
Where is there potential for animation in this flow?
How could animation make this screen easier to understand?
I have this idea…
QUICKLY COME UP WITH MANY ANSWERS
Storyboards & Sketches
•Anyone can make one!
•Quick iterations with little commitment
Storyboards & Sketches
TRIGGER
WHAT TO DRAW
ACTION QUALITY
What starts the action?
Draw or describe in words
What takes place?
Draw in as many frames as needed
How does it happen?
Describe in words
1 2 3
Credit: Eva-Lotta Lamm
Animation in design systems and process - Val Head
Storyboards & Sketches
MORE FROM EVA-LOTTA LAMM:
goo.gl/fnPxZA
Motion Comps
ANIMATION DETAIL
•Videos that play back the details of how animation
looks and behaves
•High fidelity of animation representation (usually)
DEFINED
Motion Comps
Animation in design systems and process - Val Head
Animation in design systems and process - Val Head
A motion comp by Dan Mall
A motion comp by Mixpanel
QUESTIONS THEY HELP ANSWER
Motion Comps
Exactly how should this animation look?
Which items should move where and when?
Do the animation qualities reflect our brand?
TOOLS
Motion Comps
After Effects, Adobe Animate CC, Tumult Hype
Wide open canvas, invent what you need.
•Duration and delay values
•Details of the easing used
•Repeat values, iteration counts
THE HAND OFF
Motion Comps
Interactive Prototypes
INTERACTION DETAIL
Animation in design systems and process - Val Head
What will the interaction be like to use?
Does the animation feel right in context?
How will animations interact with input or real data?
Interactive Prototypes
QUESTIONS THEY HELP ANSWER
Interactive Prototypes
TOOLS
Smart defaults to customize
Wide open canvas,
invent what you need
Framer
Atomic
HTML,CSS & JS
Animation in design systems and process - Val Head
Animation in design systems and process - Val Head
GreenSock Animation Platform (GSAP)
Animation in design systems and process - Val Head
Storyboards, Motion Comps, Prototypes!
•Share internally or externally depending on goals
•Make a few or as many as you need
•Get feedback & input along the way


Define & Document
…
SAVING FUTURE YOU TIME AND EFFORT
Defining Your Brand in Motion
DEFINE
•Use design principles to inform motion decisions
•Use Brand Pillars, Voice & Tone, Experience Pillars…
•Build animation guidelines from there
Defining Your Brand in Motion
Big picture: what do we use animation for?
Animation in design systems and process - Val Head
Details: how does our brand move?
Animation in design systems and process - Val Head
Animation in design systems and process - Val Head
Animation in design systems and process - Val Head
Human, Reassuring, Friendly
Crisp, Minimal, Concise
Lively, Charming, Cheerful
Animation from voice & tone
Friendly, Charming
Concise, Reassuring
Minimal
Document your animation 

decisions in your style guide.
Documenting Animation Decisions
DOCUMENT
Durations (Timing)
•Shorter durations for simple animations like fades or
colour changes
•Longer durations for large movements like page
transitions, drag-and-drop, drawers, content entrances
from offscreen areas
•Optimal timing can change based on viewport size
ANIMATION BUILDING BLOCKS
Durations (Timing)
ANIMATION BUILDING BLOCKS
100ms 200ms 300ms 400ms
Hover effects, fading, scaling
Large moves, complex easing
Animation in design systems and process - Val Head
Animation in design systems and process - Val Head
Animation in design systems and process - Val Head
Easing Values
•Select custom easing values for the basics
•Different content/objects need different curves 

(interactive vs. not)
•Establish an easing pallet for hierarchy and expressiveness
ANIMATION BUILDING BLOCKS
Animation in design systems and process - Val Head
Animation in design systems and process - Val Head
Animation in design systems and process - Val Head
Create your own custom ease-in, ease-
out and ease-in-out as a starting place.
Animation in design systems and process - Val Head
Properties that are animated
•Which properties do you animate - why and when?
•Scale, position, rotation, opacity are most performant
and common
ANIMATION BUILDING BLOCKS
Animation in design systems and process - Val Head
Named Animations
•Names can be anything that is meaningful to you
•Show examples & descriptions to define them in your docs
•Call out and define classic principles that you use
YOUR ANIMATION VOCABULARY
Animation in design systems and process - Val Head
Animation in design systems and process - Val Head
Create the animations you need,
not every possible animation.
Subtle motion
in empty states
A Spectrum of Animation
ANIMATION BUILDING BLOCKS
“It’s just the static
web”
A “Weee! Look 

at me!!” app
Error messages,
Repetitive tasks
Achievements,
Milestones
Where animation is used
ANIMATION BUILDING BLOCKS
Error message
Setting up your account
Getting your first sale
Entering article content
Editing transaction entries
Getting a new subscriber
REPETATIVENESSOFTHETASK
POSITIVENESS OF THE EVENT/TASK
RepeatedoftenAuniqueevent
Negative/Serious Very positive
Where animation is used
ANIMATION BUILDING BLOCKS
Error message
Setting up your account
Getting your first sale
Entering article content
Editing transaction entries
Getting a new subscriber
REPETATIVENESSOFTHETASK
POSITIVENESS OF THE EVENT/TASK
RepeatedoftenAuniqueevent
Negative/Serious Very positive
Purpose-based
animation
Subtle effects
and personality
Animation focused
on directing attention
to the fix
Room for motion
with bigger personality
Where animation is used
ANIMATION BUILDING BLOCKS
Error message
Setting up your account
Getting your first sale
Entering article content
Editing transaction entries
Getting a new subscriber
REPETATIVENESSOFTHETASK
POSITIVENESS OF THE EVENT/TASK
RepeatedoftenAuniqueevent
Negative/Serious Very positive
Purpose-based
animation
Subtle effects
and personality
Animation focused
on directing attention
to the fix
Room for motion
with bigger personality
Purpose-based
animation
Animation focused
on directing attention
to the fix
Room for motion
with bigger personality
Subtle effects
and personality
Focus on simple building blocks first.
Keeping It Real
…
HOW TO REALLY GET ANY OF THIS DONE
Be an Undercover Animation Hero!
•Encourage your team or stakeholders to see the value in
animation as a design tool
•Share examples, model discussion
•Small changes over time
KEEPING IT REAL
Don’t wait for permission.
Designing Interface Animation
designinginterfaceanimation.com
Web Animation Workshops Paris: Sept 4-5, 2017
webanimationworkshops.com.com
Thank You!
Join the crew: uianimationewsletter.com
Let’s chat on twitter: @vlh
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Animation in design systems and process - Val Head