The document discusses different types of compound objects in 3D modeling software including morph, scatter, conform, connect, blobmesh, shapemerge, boolean, terrain, loft, mesher, and proboolean objects. It provides examples of using loft objects to extrude 2D shapes along a third axis and boolean operations to combine two objects using union, subtraction, or intersection. The document also demonstrates using the scatter compound object to distribute instances of one object along another and applying multi/sub-object materials.
7. Loft objects
Loft objects are two-dimensional shapes extruded along a third axis.
You create loft objects from two or more existing spline objects.
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8. Boolean Operations
• The Boolean objects combine two other objects by performing a Boolean
operation on them: union, subtraction and intersection. To perform the operation
select the first object (operand A) and go to ‘compound objects->Boolean' select
the operation:
What the operation does? Let's understand it with an example with 2 spheres
but if you had read the splines tutorial you know it :-) The original spheres:
and click the second object (operand B):
after the Boolean operations:
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9. Scatter
Now create a sphere (bigger than the cylinder). Go
to compound objects and select the cylinder. Select
‘scatter', and pick the distribution object: the sphere.
create a cylinder:
apply a taper and a bend modifier:
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10. Press M on your keyboard and choose an empty slot. In
a Material/Map browser choose Multi/Sub-object.
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11. Workshop : 3D Cartoon animal planet
2 models (Editable Mesh)
– Compound object ± 2 marks
– Modifiers List (Cage) ± 2 marks
– Multi/Sub-object (Thai flag) ± 2 marks
– Foliage, Railing ± 2 marks
– One Scene (JPG) ± 2 marks