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Introduction
Chapter 1
A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing
Introduction
Contents
 The basic EC metaphor
 Historical perspective
 Biological inspiration:
– Darwinian evolution theory (simplified!)
– Genetics (simplified!)
 Motivation for EC
 What can EC do: examples of application
areas
A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing
Introduction
EVOLUTION
Environment
Individual
Fitness
The Main Evolutionary Computing
Metaphor
PROBLEM SOLVING
Problem
Candidate Solution
Quality
Quality  chance for seeding new solutions
Fitness  chances for survival and reproduction
A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing
Introduction
Brief History 1: the ancestors
• 1948, Turing:
proposes “genetical or evolutionary search”
• 1962, Bremermann
optimization through evolution and recombination
• 1964, Rechenberg
introduces evolution strategies
• 1965, L. Fogel, Owens and Walsh
introduce evolutionary programming
• 1975, Holland
introduces genetic algorithms
• 1992, Koza
introduces genetic programming
A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing
Introduction
Brief History 2: The rise of EC
• 1985: first international conference (ICGA)
• 1990: first international conference in Europe (PPSN)
• 1993: first scientific EC journal (MIT Press)
• 1997: launch of European EC Research Network EvoNet
A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing
Introduction
EC in the early 21st Century
• 3 major EC conferences, about 10 small related ones
• 3 scientific core EC journals
• 750-1000 papers published in 2003
• numerous applications
• numerous consultancy and R&D firms
A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing
Introduction
Darwinian Evolution 1:
Survival of the fittest
 All environments have finite resources
(i.e., can only support a limited number of individuals)
 Life forms have basic instinct/ lifecycles geared towards
reproduction
 Therefore some kind of selection is inevitable
 Those individuals that compete for the resources most
effectively have increased chance of reproduction
 Note: fitness in natural evolution is a derived, secondary
measure, i.e., we (humans) assign a high fitness to
individuals with many offspring
A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing
Introduction
Darwinian Evolution 2:
Diversity drives change
 Phenotypic traits:
– Behavior / physical differences that affect response to
environment
– Partly determined by inheritance, partly by factors during
development
– Unique to each individual, partly as a result of random
changes
 If phenotypic traits:
– Lead to higher chances of reproduction
– Can be inherited
then they will tend to increase in subsequent
generations,
 leading to new combinations of traits …
A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing
Introduction
Darwinian Evolution:Summary
 Population consists of diverse set of individuals
 Combinations of traits that are better adapted tend to
increase representation in population
Individuals are “units of selection”
 Variations occur through random changes yielding
constant source of diversity, coupled with selection
means that:
Population is the “unit of evolution”
 Note the absence of “guiding force”
A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing
Introduction
Adaptive landscape metaphor (Wright, 1932)
• Can view a population with n traits as existing in a n+1-
dimensional space (landscape) with height
corresponding to fitness
• Each different individual (phenotype) represents a
single point on the landscape
• Population is therefore a “cloud” of points, moving on
the landscape over time as it evolves - adaptation
A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing
Introduction
Example with two traits
A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing
Introduction
Adaptive landscape metaphor (cont’d)
•Selection “pushes” population up the landscape
•Genetic drift:
• random variations in feature distribution
(+ or -) arising from sampling error
• can cause the population “melt down” hills, thus
crossing valleys and leaving local optima (or
alternative global optima!)
A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing
Introduction
Natural Genetics
 The information required to build a living organism is
coded in the DNA of that organism
 Genotype (DNA inside) determines phenotype (outside)
 [Genes  phenotypic traits] is a complex mapping
– One gene may affect many traits (pleiotropy)
– Many genes may affect one trait (polygeny)
 Causality: Small changes in the genotype lead to small
changes in the organism (e.g., height, hair color)
 Epistases: The effect of one gene on phenotype
depends on the values of other genes (opposite is
orthogonality)
A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing
Introduction
Genes and the Genome
 Genes are encoded in strands of DNA called
chromosomes
 In most cells, there are two (homologous) copies of
each chromosome (diploidy)
 The complete genetic material in an individual’s
genotype is called the Genome
 Within a species, most of the genetic material is the
same
A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing
Introduction
Example: Homo Sapiens
 Human DNA is organized into chromosomes
 Most human body cells contain 23 pairs of
chromosomes which together define the physical
attributes of the individual:
A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing
Introduction
Reproductive Cells
 Gametes (sperm and egg cells) contain 23 individual
chromosomes rather than 23 pairs
 Cells with only one copy of each chromosome are
called Haploid
 Gametes are formed by a special form of cell splitting
called meiosis
 During meiosis the pairs of chromosomes undergo an
operation called crossing-over
A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing
Introduction
Crossing-over during meiosis
 Chromosome pairs align and duplicate
 Inner pairs link at a centromere and swap parts of
themselves
 Outcome is one copy of maternal/paternal
chromosome plus two entirely new combinations
 After crossing-over one of each pair goes into each
gamete
A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing
Introduction
Fertilization
Sperm cell from Father Egg cell from Mother
New person cell (zygote)
A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing
Introduction
After fertilization
 New zygote rapidly divides creating many cells all with
the same genetic contents
 Although all cells contain the same genes, depending
on, for example where they are in the organism, they
will behave differently
 This process of differential behavior during
development is called ontogenesis
 All of this uses, and is controlled by, the same
mechanism for decoding the genes in DNA
A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing
Introduction
Genetic code
• All proteins in life on earth are composed of sequences
built from 20 different amino acids
• DNA is built from four nucleotides in a double helix
spiral: purines A,G; pyrimidines T,C
• Triplets of these form codons, each of which codes for
a specific amino acid
• Much redundancy:
• purines complement pyrimidines
• the DNA contains much rubbish
• 43=64 codons code for 20 amino acids
• genetic code = the mapping from codons to amino acids
• For all natural life on earth, the genetic code is the
same !
A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing
Introduction
A central claim in molecular genetics: only one way flow
Genotype Phenotype
Genotype Phenotype
Lamarckism (saying that acquired features can be
inherited) is thus wrong!
Transcription, translation
A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing
Introduction
Mutation
 Occasionally some of the genetic material changes
very slightly during this process (replication error)
 This means that the child might have genetic material
information not inherited from either parent
 This can be
– catastrophic: offspring in not viable (most likely)
– neutral: new feature does not influence fitness
– advantageous: strong new feature occurs
 Redundancy in the genetic code forms a good way of
error prevention
A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing
Introduction
Motivations for EC: 1
 Nature has always served as a source of inspiration
for engineers and scientists
 The best problem solver known in nature is:
– the (human) brain that created “the wheel, New
York, wars and so on” (after Douglas Adams’ Hitch-
Hikers Guide)
– the evolution mechanism that created the human
brain (after Darwin’s Origin of Species)
 Answer 1  neurocomputing
 Answer 2  evolutionary computing
A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing
Introduction
Motivations for EC: 2
• Developing, analyzing, applying problem solving
methods a.k.a. algorithms is a central theme in
mathematics and computer science
• Time for thorough problem analysis decreases
• Complexity of problems to be solved increases
• Consequence:
Robust problem solving technology needed
A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing
Introduction
Problem type 1 : Optimization
 We have a model of our system and seek inputs that
give us a specified goal
 e.g.
– time tables for university, or hospital
– design specifications, etc.
A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing
Introduction
Optimization example 1: University timetabling
Enormously big search space
Timetables must be good
“Good” is defined by a number of competing criteria
Timetables must be feasible
Vast majority of search space is infeasible
A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing
Introduction
A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing
Introduction
Optimization example 2: Satellite structure
Optimized satellite designs for
NASA to maximize vibration
isolation
Evolving: design structures
Fitness: vibration resistance
Evolutionary “creativity”
A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing
Introduction
A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing
Introduction
Problem types 2: Modeling
 We have corresponding sets of inputs & outputs and
seek a model that delivers the correct output for every
known input
• Evolutionary machine learning
A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing
Introduction
Modelling example: loan applicant creditibility
British bank evolved
creditability model to predict
loan paying behavior of new
applicants
Evolving: prediction models
Fitness: model accuracy on
historical data
A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing
Introduction
Problem type 3: Simulation
 We have a given model and wish to know the outputs
that arise under different input conditions
 Often used to answer “what-if” questions in evolving
dynamic environments
 e.g. Evolutionary economics, Artificial Life
A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing
Introduction
Simulation example: evolving
artificial societies
Simulating trade, economic
competition, etc. to calibrate
models
Use models to optimize
strategies and policies
Evolutionary economy
Survival of the fittest is universal
(big/small fish)
A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing
Introduction
Incest prevention keeps evolution from rapid degeneration
(we knew this)
Multi-parent reproduction, makes evolution more efficient
(this does not exist on Earth in carbon!)
Simulation example 2: biological
interpretations

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chapter01.ppt

  • 2. A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Introduction Contents  The basic EC metaphor  Historical perspective  Biological inspiration: – Darwinian evolution theory (simplified!) – Genetics (simplified!)  Motivation for EC  What can EC do: examples of application areas
  • 3. A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Introduction EVOLUTION Environment Individual Fitness The Main Evolutionary Computing Metaphor PROBLEM SOLVING Problem Candidate Solution Quality Quality  chance for seeding new solutions Fitness  chances for survival and reproduction
  • 4. A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Introduction Brief History 1: the ancestors • 1948, Turing: proposes “genetical or evolutionary search” • 1962, Bremermann optimization through evolution and recombination • 1964, Rechenberg introduces evolution strategies • 1965, L. Fogel, Owens and Walsh introduce evolutionary programming • 1975, Holland introduces genetic algorithms • 1992, Koza introduces genetic programming
  • 5. A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Introduction Brief History 2: The rise of EC • 1985: first international conference (ICGA) • 1990: first international conference in Europe (PPSN) • 1993: first scientific EC journal (MIT Press) • 1997: launch of European EC Research Network EvoNet
  • 6. A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Introduction EC in the early 21st Century • 3 major EC conferences, about 10 small related ones • 3 scientific core EC journals • 750-1000 papers published in 2003 • numerous applications • numerous consultancy and R&D firms
  • 7. A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Introduction Darwinian Evolution 1: Survival of the fittest  All environments have finite resources (i.e., can only support a limited number of individuals)  Life forms have basic instinct/ lifecycles geared towards reproduction  Therefore some kind of selection is inevitable  Those individuals that compete for the resources most effectively have increased chance of reproduction  Note: fitness in natural evolution is a derived, secondary measure, i.e., we (humans) assign a high fitness to individuals with many offspring
  • 8. A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Introduction Darwinian Evolution 2: Diversity drives change  Phenotypic traits: – Behavior / physical differences that affect response to environment – Partly determined by inheritance, partly by factors during development – Unique to each individual, partly as a result of random changes  If phenotypic traits: – Lead to higher chances of reproduction – Can be inherited then they will tend to increase in subsequent generations,  leading to new combinations of traits …
  • 9. A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Introduction Darwinian Evolution:Summary  Population consists of diverse set of individuals  Combinations of traits that are better adapted tend to increase representation in population Individuals are “units of selection”  Variations occur through random changes yielding constant source of diversity, coupled with selection means that: Population is the “unit of evolution”  Note the absence of “guiding force”
  • 10. A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Introduction Adaptive landscape metaphor (Wright, 1932) • Can view a population with n traits as existing in a n+1- dimensional space (landscape) with height corresponding to fitness • Each different individual (phenotype) represents a single point on the landscape • Population is therefore a “cloud” of points, moving on the landscape over time as it evolves - adaptation
  • 11. A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Introduction Example with two traits
  • 12. A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Introduction Adaptive landscape metaphor (cont’d) •Selection “pushes” population up the landscape •Genetic drift: • random variations in feature distribution (+ or -) arising from sampling error • can cause the population “melt down” hills, thus crossing valleys and leaving local optima (or alternative global optima!)
  • 13. A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Introduction Natural Genetics  The information required to build a living organism is coded in the DNA of that organism  Genotype (DNA inside) determines phenotype (outside)  [Genes  phenotypic traits] is a complex mapping – One gene may affect many traits (pleiotropy) – Many genes may affect one trait (polygeny)  Causality: Small changes in the genotype lead to small changes in the organism (e.g., height, hair color)  Epistases: The effect of one gene on phenotype depends on the values of other genes (opposite is orthogonality)
  • 14. A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Introduction Genes and the Genome  Genes are encoded in strands of DNA called chromosomes  In most cells, there are two (homologous) copies of each chromosome (diploidy)  The complete genetic material in an individual’s genotype is called the Genome  Within a species, most of the genetic material is the same
  • 15. A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Introduction Example: Homo Sapiens  Human DNA is organized into chromosomes  Most human body cells contain 23 pairs of chromosomes which together define the physical attributes of the individual:
  • 16. A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Introduction Reproductive Cells  Gametes (sperm and egg cells) contain 23 individual chromosomes rather than 23 pairs  Cells with only one copy of each chromosome are called Haploid  Gametes are formed by a special form of cell splitting called meiosis  During meiosis the pairs of chromosomes undergo an operation called crossing-over
  • 17. A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Introduction Crossing-over during meiosis  Chromosome pairs align and duplicate  Inner pairs link at a centromere and swap parts of themselves  Outcome is one copy of maternal/paternal chromosome plus two entirely new combinations  After crossing-over one of each pair goes into each gamete
  • 18. A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Introduction Fertilization Sperm cell from Father Egg cell from Mother New person cell (zygote)
  • 19. A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Introduction After fertilization  New zygote rapidly divides creating many cells all with the same genetic contents  Although all cells contain the same genes, depending on, for example where they are in the organism, they will behave differently  This process of differential behavior during development is called ontogenesis  All of this uses, and is controlled by, the same mechanism for decoding the genes in DNA
  • 20. A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Introduction Genetic code • All proteins in life on earth are composed of sequences built from 20 different amino acids • DNA is built from four nucleotides in a double helix spiral: purines A,G; pyrimidines T,C • Triplets of these form codons, each of which codes for a specific amino acid • Much redundancy: • purines complement pyrimidines • the DNA contains much rubbish • 43=64 codons code for 20 amino acids • genetic code = the mapping from codons to amino acids • For all natural life on earth, the genetic code is the same !
  • 21. A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Introduction A central claim in molecular genetics: only one way flow Genotype Phenotype Genotype Phenotype Lamarckism (saying that acquired features can be inherited) is thus wrong! Transcription, translation
  • 22. A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Introduction Mutation  Occasionally some of the genetic material changes very slightly during this process (replication error)  This means that the child might have genetic material information not inherited from either parent  This can be – catastrophic: offspring in not viable (most likely) – neutral: new feature does not influence fitness – advantageous: strong new feature occurs  Redundancy in the genetic code forms a good way of error prevention
  • 23. A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Introduction Motivations for EC: 1  Nature has always served as a source of inspiration for engineers and scientists  The best problem solver known in nature is: – the (human) brain that created “the wheel, New York, wars and so on” (after Douglas Adams’ Hitch- Hikers Guide) – the evolution mechanism that created the human brain (after Darwin’s Origin of Species)  Answer 1  neurocomputing  Answer 2  evolutionary computing
  • 24. A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Introduction Motivations for EC: 2 • Developing, analyzing, applying problem solving methods a.k.a. algorithms is a central theme in mathematics and computer science • Time for thorough problem analysis decreases • Complexity of problems to be solved increases • Consequence: Robust problem solving technology needed
  • 25. A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Introduction Problem type 1 : Optimization  We have a model of our system and seek inputs that give us a specified goal  e.g. – time tables for university, or hospital – design specifications, etc.
  • 26. A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Introduction Optimization example 1: University timetabling Enormously big search space Timetables must be good “Good” is defined by a number of competing criteria Timetables must be feasible Vast majority of search space is infeasible
  • 27. A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Introduction
  • 28. A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Introduction Optimization example 2: Satellite structure Optimized satellite designs for NASA to maximize vibration isolation Evolving: design structures Fitness: vibration resistance Evolutionary “creativity”
  • 29. A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Introduction
  • 30. A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Introduction Problem types 2: Modeling  We have corresponding sets of inputs & outputs and seek a model that delivers the correct output for every known input • Evolutionary machine learning
  • 31. A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Introduction Modelling example: loan applicant creditibility British bank evolved creditability model to predict loan paying behavior of new applicants Evolving: prediction models Fitness: model accuracy on historical data
  • 32. A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Introduction Problem type 3: Simulation  We have a given model and wish to know the outputs that arise under different input conditions  Often used to answer “what-if” questions in evolving dynamic environments  e.g. Evolutionary economics, Artificial Life
  • 33. A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Introduction Simulation example: evolving artificial societies Simulating trade, economic competition, etc. to calibrate models Use models to optimize strategies and policies Evolutionary economy Survival of the fittest is universal (big/small fish)
  • 34. A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Introduction Incest prevention keeps evolution from rapid degeneration (we knew this) Multi-parent reproduction, makes evolution more efficient (this does not exist on Earth in carbon!) Simulation example 2: biological interpretations