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DESIGN
THINKING
A brief introduction
DESIGN THINKING
WHAT IS DESIGN THINKING?

 Systems to deliver products and
  services rather than look and
  functionality of products
 Addresses the needs of the people
  who will consume a product or
  service
 Innovative—distinguish the brand
  from other products
 Non-profits are beginning to use
  design thinking to develop better
  solutions
GAME 1: PEOPLE TO PEOPLE

1. Walk around at random until I say "people to
   people";
2. Lock one arm with whoever is next to you at that
   moment.
3. I will mention two body parts, for instance: "elbow to
   toe.‖ The 2 people have to touch their elbow with the
   other person’s toe and freeze in that position.
4. Break and repeat.
GAME 1: PEOPLE TO PEOPLE –
WHY?
 To show that in order to be innovative, you have to be
  ready to do anything, even if it seems crazy!
 To see that there are so many ways to accomplish one
  thing.!
 The importance of working in a team!
CHANGES HOW WE THINK

 Design thinkers look for new
  ways to approach problems
  and improvise solutions
 the edges: places where
  ―extreme‖ people live
  differently, think differently, and
  consume differently
 Not only form or function, but
  also how you will distribute it
APPROACH OF DESIGN THINKING
 Taps into qualities we all have,
  but usually do not use because
  of conventional thinking
 Recognize patterns, to construct
  ideas, that have emotional
  meaning, in media other than
  words or symbols
GAME 2: HUMAN KNOT
 Cross your arms
 Grab someone’s right hand with your right hand—cannot be
  anyone next to you!
 Grab someone’s left hand with your left hand—cannot be anyone
  next to you!
GAME 2: HUMAN KNOT—WHY?
 To show the importance of cooperation
 Coming up with an idea, can be like untying a knot—there are a
  lot of twist and turns in order to formulate an organized solution
 Similar to the three spaces—
  implementation, ideation, implementation


 Implementation- how do we go around doing this?
 Ideation- trying out different ways to untangle
 Implementation- making progress and actually figuring it out! 
PROCESS-THREE SPACES
 Inspiration
    The problem or opportunity
      that motivates the search for
      solutions
 Ideation
    The process of generating,
      developing, and testing ideas
 Implementation
    The path that leads from the
      project stage into people’s
      lives.
INSPIRATION
 The brief- framework and
  benchmarks to measure
  progress
 Based on price point,
  available technology,
  market segment
 How to start: instead of the
  conventional way of asking
  people what they want,
  observe the actual
  experiences.
IDEATION

 Create choices and
  different insights about
  human behavior
 Test competing ideas
  against one another
 Empathy for people and for
  disciplines before one’s
  own.
 Openness, curiosity,
  optimism, learning through
  doing, experimentation
IMPLEMENTATION
 From ideation  a concrete, fully
  conceived action plan.
 Prototyping--turning ideas into
  actually products and services
  that are then tested, iterated, and
  refined.
    Important for products and services
     destined for the developing world,
     where the lack of infrastructure, retail
     chains, communication networks,
     literacy, and other essential pieces of
     the system make it difficult to design
     new products and services
IDEO:   ―EYE-DEE-OH‖
TIPS: HOW TO APPLY
1.    What moves your users?
2.    All content is communication
3.    What’s the user’s investment?
4.    What are your user’s individual motives?
5.    Embrace ambiguity
6.    Change your frame
7.    Know your blindspot
8.    What’s your surplus value?
9.    Help users help each other
10.   What differences make a difference?
11.   Don’t lose yourself in metrics and numbers
QUESTIONS?
 How can you incorporate design thinking into your daily life?


 Do you agree with design thinking?
PART 2: HEALTHCARE
          INNOVATION
THE FUTURE
 SMS CONSULTATION
 DISTANCE LEARNING
 HANDHELD HOSPITAL
 DIY CHECK UP
 GAMING FOR HEALTH
 MOBILE DISTRIBUTED WEALTH
 OFF THE GRID ENERGY
EVOLUTION
 mobile technology as a catalyst for change
 especially important in countries with little or no healthcare
  infrastructure and areas in which there are few trained healthcare
  professionals.
 shift towards one-on-one, in- field diagnostics and monitoring.
 Services that were once only available at a doctor’s office or
  hospital are now available on-demand through low-tech,
  affordable solutions.



 From: psfk consulting
EMBRACE
           Based in Bangalore, India
           Came out of d.school's
            Entrepreneurial Design For Extreme
            Affordability class in 2007,
           Looks like miniature sleeping
            bag, but in reality, will saves lives of
            vulnerable infants.
           new, low cost solution to help keep
            low birth weight babies' body
            temperature warm so they can
            survive and thrive in developing
            countries.
LINKS:
 http://www.12manage.com/images/picture_design_thinking.jpg
 http://richworks.in/wp-content/uploads/2010/07/design-thinking.jpg
 http://www.psfk.com/wp-content/uploads/2010/05/psfk-unicef-
  concepts-for-health.jpg
 http://designasterisk.com/wp-
  content/uploads/2010/05/designthinking-300x214.jpg
 http://www.creaffective.de/blog/uploads/effective/3steps.jpg
 http://www.ideo.com/images/uploads/news/large/dt_web_600px.p
  ng

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Design thinking & healthcare

  • 3.
  • 4.
  • 5.
  • 6. WHAT IS DESIGN THINKING?  Systems to deliver products and services rather than look and functionality of products  Addresses the needs of the people who will consume a product or service  Innovative—distinguish the brand from other products  Non-profits are beginning to use design thinking to develop better solutions
  • 7. GAME 1: PEOPLE TO PEOPLE 1. Walk around at random until I say "people to people"; 2. Lock one arm with whoever is next to you at that moment. 3. I will mention two body parts, for instance: "elbow to toe.‖ The 2 people have to touch their elbow with the other person’s toe and freeze in that position. 4. Break and repeat.
  • 8. GAME 1: PEOPLE TO PEOPLE – WHY?  To show that in order to be innovative, you have to be ready to do anything, even if it seems crazy!  To see that there are so many ways to accomplish one thing.!  The importance of working in a team!
  • 9. CHANGES HOW WE THINK  Design thinkers look for new ways to approach problems and improvise solutions  the edges: places where ―extreme‖ people live differently, think differently, and consume differently  Not only form or function, but also how you will distribute it
  • 10.
  • 11. APPROACH OF DESIGN THINKING  Taps into qualities we all have, but usually do not use because of conventional thinking  Recognize patterns, to construct ideas, that have emotional meaning, in media other than words or symbols
  • 12. GAME 2: HUMAN KNOT  Cross your arms  Grab someone’s right hand with your right hand—cannot be anyone next to you!  Grab someone’s left hand with your left hand—cannot be anyone next to you!
  • 13. GAME 2: HUMAN KNOT—WHY?  To show the importance of cooperation  Coming up with an idea, can be like untying a knot—there are a lot of twist and turns in order to formulate an organized solution  Similar to the three spaces— implementation, ideation, implementation  Implementation- how do we go around doing this?  Ideation- trying out different ways to untangle  Implementation- making progress and actually figuring it out! 
  • 14. PROCESS-THREE SPACES  Inspiration  The problem or opportunity that motivates the search for solutions  Ideation  The process of generating, developing, and testing ideas  Implementation  The path that leads from the project stage into people’s lives.
  • 15. INSPIRATION  The brief- framework and benchmarks to measure progress  Based on price point, available technology, market segment  How to start: instead of the conventional way of asking people what they want, observe the actual experiences.
  • 16. IDEATION  Create choices and different insights about human behavior  Test competing ideas against one another  Empathy for people and for disciplines before one’s own.  Openness, curiosity, optimism, learning through doing, experimentation
  • 17. IMPLEMENTATION  From ideation  a concrete, fully conceived action plan.  Prototyping--turning ideas into actually products and services that are then tested, iterated, and refined.  Important for products and services destined for the developing world, where the lack of infrastructure, retail chains, communication networks, literacy, and other essential pieces of the system make it difficult to design new products and services
  • 18. IDEO: ―EYE-DEE-OH‖
  • 19. TIPS: HOW TO APPLY 1. What moves your users? 2. All content is communication 3. What’s the user’s investment? 4. What are your user’s individual motives? 5. Embrace ambiguity 6. Change your frame 7. Know your blindspot 8. What’s your surplus value? 9. Help users help each other 10. What differences make a difference? 11. Don’t lose yourself in metrics and numbers
  • 20. QUESTIONS?  How can you incorporate design thinking into your daily life?  Do you agree with design thinking?
  • 21. PART 2: HEALTHCARE INNOVATION
  • 22.
  • 23.
  • 24. THE FUTURE  SMS CONSULTATION  DISTANCE LEARNING  HANDHELD HOSPITAL  DIY CHECK UP  GAMING FOR HEALTH  MOBILE DISTRIBUTED WEALTH  OFF THE GRID ENERGY
  • 25. EVOLUTION  mobile technology as a catalyst for change  especially important in countries with little or no healthcare infrastructure and areas in which there are few trained healthcare professionals.  shift towards one-on-one, in- field diagnostics and monitoring.  Services that were once only available at a doctor’s office or hospital are now available on-demand through low-tech, affordable solutions.  From: psfk consulting
  • 26. EMBRACE  Based in Bangalore, India  Came out of d.school's Entrepreneurial Design For Extreme Affordability class in 2007,  Looks like miniature sleeping bag, but in reality, will saves lives of vulnerable infants.  new, low cost solution to help keep low birth weight babies' body temperature warm so they can survive and thrive in developing countries.
  • 27.
  • 28. LINKS:  http://www.12manage.com/images/picture_design_thinking.jpg  http://richworks.in/wp-content/uploads/2010/07/design-thinking.jpg  http://www.psfk.com/wp-content/uploads/2010/05/psfk-unicef- concepts-for-health.jpg  http://designasterisk.com/wp- content/uploads/2010/05/designthinking-300x214.jpg  http://www.creaffective.de/blog/uploads/effective/3steps.jpg  http://www.ideo.com/images/uploads/news/large/dt_web_600px.p ng