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ILLUMINANCE SELECTION
In 1979, the IESNA established an illuminance selection procedure, which was published in the 6th, 7th, and 8th editions of
its Lighting Handbook. The philosophy of that procedure was to enable the lighting designer to select illuminances based on a
knowledge of space and occupant characteristics as well as the task and worker characteristics.

The philosophy of that procedure has been embraced again in this edition, but the procedure has been modified and
simplified to place visual performance and therefore illuminance selection more in balance with the other important lighting
design criteria presented in this chapter and discussed throughout this edition of the IESNA Lighting Handbook. Specifically,
the recommended illuminances provided in the Design Guide are based on the Society's judgment of best practice for
"typical" applications. Every situation is unique so, naturally, typical conditions may not be appropriate for a specific
application. As a professional, the lighting designer should have a better understanding of the particular space and the needs
of the occupants and clients than what can be presented in a recommended illuminance value for a typical space.

Illuminance Recommendations

In 1979, the IESNA established nine illuminance categories, "A," the lowest set of recommended illuminances, through "I,"
the highest set. Each of the nine categories had general descriptions of the visual task, irrespective of the application.
Generally, the same approach has been employed in this edition of the IESNA Lighting Handbook to help lighting designers
establish the best task illuminance. However, four important modifications have been adopted.

   1. The recommended illuminances are no longer provided without reference to a specific application. Every application
      in the Design Guide has a specific recommended illuminance (horizontal, vertical, or both) representing best practice
      for a typical application.
   2. The nine illuminance selection categories established earlier by the IESNA have been reduced to seven categories and
      organized into three sets of visual tasks (orientation and simple, common, and special). These groupings provide
      additional clarity to the category descriptions (Figure 10-9).
   3. Additional precision has been given to the task descriptions in each category. In the previous three editions it was
      impossible for the lighting designer to unambiguously ascertain what constituted, for example, "low contrast" or
      "small size." Specific ranges of contrast and size have been established for this edition (Figures 10-10 and 10-11).
   4. Recommended illuminances increase roughly logarithmically with increasing task difficulty by combined changes in
      task contrast and task size, as defined in Figure 10-10. These recommendations are guided by both the scientific
      literature and practical experience.
Quality of the Visual Environment                       Page 17 of 30




Figure 10-9. Determination of Illuminance Categories*
Lobby
                                                                                                     Armories




               General
                                                     Assembly
                                                    Auditoriums
                                                                                                                                                                                                                                                         I. INTERIOR




                                                                                                                Air Terminals




               Writing area
                                                     Social activity




              Tellers' stations
             Banks (see Reading)




              ATM facilities — keypad
                                                                                                                                                                              Accounting (see Offices)
                                                                                                                                                                                                                                                         LOCATIONS AND TASKS




                                                                       Art Galleries (see Museums)




              ATM facilities — display screen
              ATM facilities — writing surface
              ATM facilities — surrounding area
                                                                                                                (see Transportation Terminals in Section V, Transportation)
                                                                                                                                                                                                         Design Issues
                                                                                                                                                                                                         Appearance of Space and Luminaires
                                                                                                                                                                                                         Color Appearance (and Color Contrast)
                                                                                                                                                                                                         Daylighting Integration and Control
                                                                                                                                                                                                         Direct Glare
                                                                                                                                                                                                                                                                  Very Important




                                                                                                                                                                                                         Flicker (and Strobe)
                                                                                                                                                                                                         Light Distribution on Surfaces
                                                                                                                                                                                                         Light Distribution on Task Plane (Uniformity)
                                                                                                                                                                                                         Luminances of Room Surfaces
                                                                                                                                                                                                                                                                  Important




                                                                                                                                                                                                         Modeling of Faces or Objects
                                                                                                                                                                                                         Point(s) of Interest
                                                                                                                                                                                                         Reflected Glare
                                                                                                                                                                                                         Shadows
                                                                                                                                                                                                                                                                                                            IESNA Lighting Design Guide




                                                                                                                                                                                                         Source/Task/Eye Geometry
                                                                                                                                                                                                         Sparkle/Desirable Reflected Highlights
                                                                                                                                                                                                         Surface Characteristics
                                                                                                                                                                                                                                                                  Somewhat important




                                                                                                                                                                                                         System Control and Flexibility
                                                                                                                                                                                                         Special Considerations
                    (1)
                    (1)
                    (1)
                    (1)
                    (1)




                                                                                                                                                                                                         Notes on Special Considerations
                                                                                                                                                                                                         Illuminance (Horizontal)
             A
             A
             E
                                                    B




             C
             D
             D
             C
                                                    C
                                                                                                     C




                                                                                                                                                                                                         Category or Value (lux)
                                                                                                                                                                                                         Illuminance (Vertical)
             A
             A
             A
             A
                                                    A
                                                                                                     A




             C




                                                                                                                                                                                                         Category or Value (lux)
                                                                                                                                                                                                         Notes on Illuminance - see end of section
             A (3)
             B (2)




                                                                                                                                                                                                         Reference Chapter(s)
                                           Ch. 11
                                                                       Ch. 14
                                                                                                                                              Ch. 23
                                                                                                                                                                              Ch. 11
                                                                                                                                                                                                                                                                  Blank = Not important or not applicable




Interior-1
                                                                                                                                                                                                                                                                                                                 Interior-1
IESNA Lighting Design Guide                          Interior-2

Barber Shops/Salons                                                    E   D
Casino and Gaming                                                              Ch. 13
 Circulation
   High activity                                                       D   B
   Medium activity                                                     C   A
   Low activity                                                        B   A
 Baccarat
   General                                                             D
   Game surface                                                  (1)   C
 Bingo
   General                                                             D
   Game surface                                                  (1)   C   B
 Blackjack
   General                                                             E   A
   Game surface                                                  (1)   C
 Craps
   General                                                             D
   Game surface                                                  (1)   C
 Keno
   General                                                             C
   Game surface                                                  (1)   C   A
 Poker
   General                                                             E
   Game surface                                                  (1)   C
 Roulette
   General                                                             D
   Game surface                                                  (1)   C
 Sport and race books
   General                                                             D   A
   Game surface                                                  (1)   C   B
 Video and slots                                                       C   A

Churches and Synagogues                                                        Ch. 14
(see Houses of Worship section)

Club and Lodge Rooms
 Lounge and reading                                                    D

Conference Rooms                                                               Ch. 11
 Meeting                                                               D   B
 Critical seeing (refer to task)
 Video conference                                                (1)   E   D




                                                                                        Interior-2
Cells




                                                                                                                                   Podium
                                                                                                                                                                                                  Day rooms
                                                                                                                                                                                                                                                                           I. INTERIOR




                                                                                                                                   Witness chair
                                                                                                                                   Litigant's table
                                                                                                                                   Judge and clerk




              CAD stations only
             Drafting/Graphic Arts
                                                                                                                                                                                                 Correctional Facilities




                                                                                                        Ballrooms/social events
                                                                                                       Dance halls/discotheques
                                                                                                                                   Seating area (spectators)
                                                                                                                                                                                                                                                                           LOCATIONS AND TASKS




              Mixed CAD and paper task
                                                                                                       Dance Halls/Discotheques
                                                                                                                                  Court Rooms (see Reading)




                                         Depots, Terminals, Stations
                                                                                                                                                                Corridors (see Service Spaces)




                                         (see Transportation Terminals in Section V, Transportation)
                                                                                                                                                                                                                           Design Issues
                                                                                                                                                                                                                           Appearance of Space and Luminaires
                                                                                                                                                                                                                           Color Appearance (and Color Contrast)
                                                                                                                                                                                                                           Daylighting Integration and Control
                                                                                                                                                                                                                           Direct Glare
                                                                                                                                                                                                                           Flicker (and Strobe)
                                                                                                                                                                                                                                                                                    Very Important




                                                                                                                                                                                                                           Light Distribution on Surfaces
                                                                                                                                                                                                                           Light Distribution on Task Plane (Uniformity)
                                                                                                                                                                                                                           Luminances of Room Surfaces
                                                                                                                                                                                                                                                                                    Important




                                                                                                                                                                                                                           Modeling of Faces or Objects
                                                                                                                                                                                                                           Point(s) of Interest
                                                                                                                                                                                                                           Reflected Glare
                                                                                                                                                                                                                           Shadows
                                                                                                                                                                                                                                                                                                                              IESNA Lighting Design Guide




                                                                                                                                                                                                                           Source/Task/Eye Geometry
                                                                                                                                                                                                                           Sparkle/Desirable Reflected Highlights
                                                                                                                                                                                                                           Surface Characteristics
                                                                                                                                                                                                                                                                                    Somewhat important




                                                                                                                                                                                                                           System Control and Flexibility
                                                                                                                                                                                                                           Special Considerations
                                                                                                                                  (1)
                                                                                                                                  (1)
                                                                                                                                  (1)
                                                                                                                                  (1)




                                                                                                                                                                                                                           Notes on Special Considerations
                                                                                                                                                                                                                           Illuminance (Horizontal)
                                                                                                       B
                                                                                                       A
                                                                                                                                  E
                                                                                                                                  E
                                                                                                                                  E




             D
             C
                                                                                                                                  D
                                                                                                                                  C
                                                                                                                                                                                                 D
                                                                                                                                                                                                 D




                                                                                                                                                                                                                           Category or Value (lux)
                                                                                                                                                                                                                           Illuminance (Vertical)
             A
             A
                                                                                                       A
                                                                                                       A
                                                                                                                                  B
                                                                                                                                  A
                                                                                                                                                                                                 B




                                                                                                                                                                                                                           Category or Value (lux)
                                                                                                                                                                                                                           Notes on Illuminance - see end of section
                                                                                                                                  C (5)
                                                                                                                                  C (6)
                                                                                                                                  C (5)
                                                                                                                                                                                                 B (4)




                                                                                                                                                                                                                           Reference Chapter(s)
                                                                       Ch. 23
                                                                                                                                                       Ch. 14
                                                                                                                                                                                                                Ch. 14
                                                                                                                                                                                                                                                                                    Blank = Not important or not applicable




Interior-3
                                                                                                                                                                                                                                                                                                                                   Interior-3
IESNA Lighting Design Guide                          Interior-4

 Mylar
   High contrast media                                                                    E   C
   Low contrast media                                                                     F   D
 Vellum/mylar
    High contrast                                                                         E   C
    Low contrast                                                                          F   D
 Overlays                                                                           (7)
 Light table                                                                              C   A
 Prints                                                                                   E   C

Educational Facilities                                                                            Ch. 12
 Corridors                                                                                    C
 Classrooms
  General (see Reading)
  Art rooms                                                                               E   D
  Drafting (see Drafting/Graphic Arts)
  Home economics (see Residences)
  Science laboratories                                                                    E   D
  Lecture halls
    Audience (see Reading)
    Demonstration                                                                         F   E
  Music rooms (see Reading)
  Shops (see Section II, Industrial)
  Sight saving rooms                                                                      F   E
  Study halls (see Reading)
  Typing (see Reading)
 Gymnasiums                                                                                       Ch. 20
   Basketball                                                                             F   D
   Other sports (See Section IV, Sports)
   Social events                                                                          B   A
 Outdoor sports facilities (see Section IV, Sports)                                               Ch. 20
 Cafeterias (see Food Service Facilities)                                                         Ch. 13
 Dormitories (see Residences)                                                                     Ch. 18

Elevators, Freight                                                                        B

Elevators, Passenger                                                                      B   A

Emergency Lighting                                                                                Ch. 29
(see Section VI, Emergency, Safety, and Security)

Exhibition Halls                                                                          C   A




                                                                                                           Interior-4
Galley
                 Dining




                 Pantry
                 Kitchen
                 Cashier
                 Cleaning




                 Sculleries
                                                                                                                                                                                                                                                               I. INTERIOR




                 Thaw room
                 Refuse area
                 Food storage
                 Butcher shop




                  Refrigerated
                 Food displays

                  Nonrefrigerated
             Food Service Facilities
                                                                                                                                                                                                                                                               LOCATIONS AND TASKS




                                                                                                                                         Financial Facilities (see Banks)
                                                                                                                                                                            Filing (see Offices and Reading)



                                                                             Fire Stations (see Municipal Buildings - Police and Fire)
                                                                                                                                                                                                               Design Issues




             (If equipment locations are known, see Residences-Kitchens)
                                                                                                                                                                                                               Appearance of Space and Luminaires
                                                                                                                                                                                                               Color Appearance (and Color Contrast)
                                                                                                                                                                                                               Daylighting Integration and Control
                                                                                                                                                                                                               Direct Glare
                                                                                                                                                                                                               Flicker (and Strobe)
                                                                                                                                                                                                                                                                        Very Important




                                                                                                                                                                                                               Light Distribution on Surfaces
                                                                                                                                                                                                               Light Distribution on Task Plane (Uniformity)
                                                                                                                                                                                                               Luminances of Room Surfaces
                                                                                                                                                                                                                                                                        Important




                                                                                                                                                                                                               Modeling of Faces or Objects
                                                                                                                                                                                                               Point(s) of Interest
                                                                                                                                                                                                               Reflected Glare
                                                                                                                                                                                                               Shadows
                                                                                                                                                                                                                                                                                                                  IESNA Lighting Design Guide




                                                                                                                                                                                                               Source/Task/Eye Geometry
                                                                                                                                                                                                               Sparkle/Desirable Reflected Highlights
                                                                                                                                                                                                               Surface Characteristics
                                                                                                                                                                                                                                                                        Somewhat important




                                                                                                                                                                                                               System Control and Flexibility
                                                                                                                                                                                                               Special Considerations


                                                                                                                                                                                                               Notes on Special Considerations
                                                                                                                                                                                                               Illuminance (Horizontal)
             E
             E
             E
             B
             B
                                              E
                                              E




             D
             C
             D
                                              C
                                              C
                                              D




                                                                                                                                                                                                               Category or Value (lux)
                                                                                                                                                                                                               Illuminance (Vertical)
             A
                        A
                        A
                        A
                        A
                                                    A
                                                         A




             C
                        C
                                                         C




                                                                                                                                                                                                               Category or Value (lux)
                                                                                                                                                                                                               Notes on Illuminance - see end of section
                                              (8)




                                                                                                                                                                                                               Reference Chapter(s)
                                                                    Ch. 13
                                                                             Ch. 11
                                                                                                                                         Ch. 11
                                                                                                                                                                            Ch. 11
                                                                                                                                                                                                                                                                        Blank = Not important or not applicable




Interior-5
                                                                                                                                                                                                                                                                                                                       Interior-5
IESNA Lighting Design Guide                                  Interior-6

Food Courts                                                                        (9)    D   A          Ch. 13

Garages — Parking (see Outdoor Facilities section)                                                       Ch. 22

Gasoline Stations (see Retail Spaces - Outdoor:                                                          Ch. 17
Service Station in Section III, Outdoor)

Graphic Design and Material
 Color selection                                                                          F   D
 Charting and mapping                                                                     F   D
 Graphs                                                                                   E   C
 Keylining                                                                                F   D
 Layout and artwork                                                                       F   D
 Photographs, moderate detail                                                             E   C

Health Care Facilities                                                                                   Ch. 16
 Ambulance (local)                                                                 (10)   E   C
 Anesthetizing                                                                     (10)   E   C
 Autopsy and morgue
  Autopsy, general                                                                 (10)   E   C
  Autopsy table                                                                    (10)   G   E
  Morgue, general                                                                  (10)   D   B
 Cardiac function laboratory                                                       (10)   E   C
 Central sterile supply
  Inspection, general                                                                     E   C
  Inspection                                                                              F   D
  Work areas, general                                                                     D   B
  Processed storage                                                                       D   B
 Corridors
  Nursing areas, day                                                                      C   A
  Nursing areas, night                                                                    B   A
  Operating areas, delivery, recovery,
  and laboratory suite and service                                                        E   A
 Critical care areas
  General                                                                          (10)   B   A
   Examination                                                                     (10)   E   C
   Surgical task lighting                                                          (10)           (11)
   Handwashing                                                                     (10)   F
 Cystoscopy room                                                                   (10)   E   C
 Dental suite
  General                                                                          (10)   D   B
  Instrument tray                                                                         E   C
  Oral cavity                                                                             G   E




                                                                                                                  Interior-6
IESNA Lighting Design Guide                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Interior-7

I. INTERIOR                                                                         Very Important                                                                                                                                               Important                                                                                                                     Somewhat important                                                                                                                                                                Blank = Not important or not applicable
LOCATIONS AND TASKS




                                                                                                                                                                                                                                         Light Distribution on Task Plane (Uniformity)




                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Notes on Illuminance - see end of section
                                                                                    Color Appearance (and Color Contrast)




                                                                                                                                                                                                                                                                                                                                                                                                                                    Sparkle/Desirable Reflected Highlights
                                               Appearance of Space and Luminaires


                                                                                                                            Daylighting Integration and Control




                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Notes on Special Considerations
                                                                                                                                                                                                                                                                                         Luminances of Room Surfaces




                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       System Control and Flexibility
                                                                                                                                                                                                        Light Distribution on Surfaces




                                                                                                                                                                                                                                                                                                                       Modeling of Faces or Objects




                                                                                                                                                                                                                                                                                                                                                                                                         Source/Task/Eye Geometry




                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Illuminance (Horizontal)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                             Surface Characteristics




                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 Category or Value (lux)



                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Category or Value (lux)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Special Considerations




                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Reference Chapter(s)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           Illuminance (Vertical)
                                                                                                                                                                                 Flicker (and Strobe)




                                                                                                                                                                                                                                                                                                                                                      Point(s) of Interest
                                                                                                                                                                                                                                                                                                                                                                             Reflected Glare
                               Design Issues




                                                                                                                                                                  Direct Glare




                                                                                                                                                                                                                                                                                                                                                                                               Shadows
Recovery room
 General                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           C                                                A
Dialysis unit, medical                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             F                                                D
Elevators                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          B                                                A
EKG and specimen room
 General                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         (10)                                                              A                                                A
Emergency outpatient
 General                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         (10)                                                              E                                                C
Endoscopy rooms
 General                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         (10)                                                             E                                                 C
Peritoneoscopy                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   (10)                                                             D                                                 B
Culdoscopy                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       (10)                                                             D                                                 B
Eye surgery                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      (10)                                                             G                                                 E
Fracture room
 General                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         (10)                                                              E                                                C
  Local                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          (10)                                                              F                                                D
Inhalation therapy                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               (10)                                                              D                                                B
Laboratories
  Specimen collecting                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            (10)                                                              E                                                C
Linens
  Sorting soiled linen                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             D                                                A
  Central (clean) linen room                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       D                                                A
 Sewing room, general                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            (10)                                                              D                                                B
  Linen closet                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     B                                                A
Lobby                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            (10)                                                              B                                                A
Locker rooms                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       B                                                A
Medical illustration studio                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      (10)                                                              F                                                D
Medical records                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  (10)                                                              E                                                C
Nurseries
 General                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         (10)                                                              B                                                A

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 Interior-7
IESNA Lighting Design Guide                  Interior-8

 Observation and treatment                                      (10)   E   C
Nursing stations
 General                                                        (10)   D   B
 Desk                                                           (10)   E   C
 Corridors, day                                                        B   A
 Corridors, night                                                      A   A
 Medication station                                             (10)   E   C
Obstetric delivery suite
Labor rooms
 General                                                               C   A
  Local                                                                E   C
 Birthing room                                                         F   D
 Delivery area
   Scrub, general                                               (10)   F   D
   General                                                             G
   Delivery table                                               (10)   G   E
   Resuscitation                                                (10)   G   E
  Postdelivery recovery area                                           E   C
Occupational therapy
 Work areas, general                                            (10)   D   B
 Work tables or benches                                         (10)   E   C
Patient rooms
 General                                                        (10)   B   A
 Observation                                                    (10)   A   A
 Critical examination                                                  E   C
 Reading                                                        (10)   D   B
 Toilets                                                               D   A
Physical therapy departments
 Gymnasiums                                                     (10)   D   B
 Tank rooms                                                     (10)   D   B
 Treatment cubicles                                             (10)   D   B
Postanesthetic recovery room
 General                                                               E   C
 Local                                                                 G   E
Pulmonary function laboratories                                 (10)   E   C
Radiological suite
 General                                                        (10)   A   A
 Radiography/fluoroscopy room                                   (10)   A   A




                                                                               Interior-8
Toilets
                                      Solarium
                                       General
                                       General



                                      Stairways




                                        General
                                      Utility room
                                                                                                                               I. INTERIOR




                                       Scrub room
                                      Surgical suite




                                      Waiting areas
                                       Operating table
                                       Local for reading




                                        Local for reading
                                      Surgical holding area
                                         Substerilizing room
                                         Anesthesia storage

                                      Surgical induction room




             Homes (see Residences)
                                      Radiation therapy section
                                                                                                                               LOCATIONS AND TASKS




                                       Operating room, general



                                         Clean-up room, instruments
                                       Instruments and sterile supply room
                                                                               Design Issues
                                                                               Appearance of Space and Luminaires
                                                                               Color Appearance (and Color Contrast)
                                                                               Daylighting Integration and Control
                                                                               Direct Glare
                                                                               Flicker (and Strobe)
                                                                                                                                        Very Important




                                                                               Light Distribution on Surfaces
                                                                               Light Distribution on Task Plane (Uniformity)
                                                                               Luminances of Room Surfaces
                                                                                                                                        Important




                                                                               Modeling of Faces or Objects
                                                                               Point(s) of Interest
                                                                               Reflected Glare
                                                                               Shadows
                                                                                                                                                                                  IESNA Lighting Design Guide




                                                                               Source/Task/Eye Geometry
                                                                               Sparkle/Desirable Reflected Highlights
                                                                               Surface Characteristics
                                                                                                                                        Somewhat important




                                                                               System Control and Flexibility
                                                                               Special Considerations
                                      (10)
                                      (10)
                                                          (10)
                                                          (10)
                                                                 (10)
                                                                 (10)
                                                                        (10)




                                                                               Notes on Special Considerations
                                                                               Illuminance (Horizontal)
                                             F




                                             E
                                             E
                                             E
                                                                        B




                                      D
                                      C
                                             D
                                             C
                                             C
                                             C
                                             D
                                                                 C
                                                                 D
                                                                 C




                                             G
                                             G




                                                                               Category or Value (lux)
                                                                               Illuminance (Vertical)
                                      B
                                      A
                                             A
                                             A
                                             A
                                             A
                                             B
                                             E
                                             E
                                                                 A
                                                                 B
                                                                 A
                                                                        A




                                             C
                                             C
                                             C
                                             D




                                                                               Category or Value (lux)
                                                                               Notes on Illuminance - see end of section


                                                                               Reference Chapter(s)
             Ch. 18
                                                                                                                                        Blank = Not important or not applicable




Interior-9
                                                                                                                                                                                       Interior-9
IESNA Lighting Design Guide                           Interior-10

Hospitality Facilities                                                                                   Ch. 13
(see Hotels, Food Service Facilities)

Hospitals (see Health Care Facilities)                                                                   Ch. 16

Hotels                                                                                                   Ch. 13
 Guest rooms
  General                                                                                   C
  Bathrooms, for grooming                                                                   D   B
  Reading/desk work                                                                         D
 Corridors, elevators, stairs                                                               B
 Front desk                                                                                 E
 Linen room
  Sewing                                                                                    F
  General                                                                                   C
 Lobby
  General lighting                                                                          C
  Reading and work areas                                                                    D
  Entrance canopy                                                                           A

Houses of Worship                                                                                        Ch. 14
Congregational areas                                                                        C   A
Leadership area                                                                             D   D
Highlighted items                                                                               D

Kitchens (see Food Service or Residences)                                                                Ch. 13, 18

Libraries (10)                                                                                           Ch. 12
 Reading stacks                                                                             D
 Bookstacks
  Active                                                                              (7)       D (12)
  Inactive                                                                            (7)       B (12)
 Book repair or binding                                                               (7)   D   A
 Cataloguing                                                                          (7)   D
  Card files (paper)                                                                        D   B
  Carrels, individual study desks                                                           D
  Circulation desk                                                                          D
 Map and print room (see Graphic Design and Material)                                 (7)   D
  Audiovisual areas                                                                         D
  Audio listening areas                                                                     D
  Microform areas                                                                           D




                                                                                                              Interior-10
Circulation
                                                                                                                I. INTERIOR




               Fitting room


               Locker rooms
                Fitting areas
                                                 Locker Rooms




               Show windows
               Alteration room




               Feature display
                and packaging
                Dressing areas
               Retail store areas




               Sales transaction area
              Merchandising Spaces




               Stock rooms, wrapping
                                                                                                                LOCATIONS AND TASKS




               General merchandise display
                                                                Design Issues
                                                                Appearance of Space and Luminaires
                                                                Color Appearance (and Color Contrast)
                                                                Daylighting Integration and Control
                                                                Direct Glare
                                                                Flicker (and Strobe)
                                                                                                                         Very Important




                                                                Light Distribution on Surfaces
                                                                Light Distribution on Task Plane (Uniformity)
                                                                Luminances of Room Surfaces
                                                                                                                         Important




                                                                Modeling of Faces or Objects
                                                                Point(s) of Interest
                                                                Reflected Glare
                                                                Shadows
                                                                                                                                                                   IESNA Lighting Design Guide




                                                                Source/Task/Eye Geometry
                                                                Sparkle/Desirable Reflected Highlights
                                                                Surface Characteristics
                                                                                                                         Somewhat important




                                                                System Control and Flexibility
                                                                Special Considerations


                                                                Notes on Special Considerations
                                                                Illuminance (Horizontal)
              F
                            F
                                    F




              E
              C
              D
              D
                            C
                            D
                                                 C




              G




                                                                Category or Value (lux)
                                                                Illuminance (Vertical)
              E
                        B
                            A
                            B
                                                 A




              D
              C
                            D
                                    D




                                                                Category or Value (lux)
                                                                Notes on Illuminance - see end of section


                                                                Reference Chapter(s)
                                        Ch. 17
                                                                                                                         Blank = Not important or not applicable




                                                 Ch. 12, 20




Interior-11
                                                                                                                                                                        Interior-11
IESNA Lighting Design Guide                      Interior-12

 Shopping mall areas
  Main concourse                                                                             D   B
  Food court (see Food Courts)
  Entertainment areas                                                                  (9)   E   C
  Kiosks                                                                               (9)   F   D
  Directory/information desk                                                                 F   D
  Service corridors                                                                          D
  Restrooms                                                                                  C   A
  Child care                                                                                 D   B
  Vertical transportation                                                                    D   A
  Entry/vestibule                                                                            D
  Side arcade                                                                          (9)   D   B
  Landscape
 (see Retail Spaces — Outdoor in Section III, Outdoor)                                               Ch. 17, 21
  Meeting rooms/offices                                                                      D   A
Supermarkets
  Meat — processed                                                                           E   C
  Meat — fresh                                                                               E   C
  Dairy cases                                                                                E   C
  Produce                                                                                    E   C
  Floral displays                                                                            E   C
  Gondolas                                                                                   E   C
  Shelving                                                                                   E   C

Motels (see Hotels)                                                                                  Ch. 13

Municipal Buildings - Police and Fire                                                                Ch. 11
 Police
  Identification records                                                                     F
  Jail cells and interrogation rooms                                                         D   A
 Fire Station                                                                                D   B

Museums                                                                                              Ch. 14
 Flat displays on vertical surfaces                                                    (7)       D
 Exhibit cases                                                                         (7)   D   B
 3-dimensional objects                                                                 (7)   D   B
 Realistic environments                                                                (7)   D   B
 Lobbies, general gallery areas, corridors                                             (7)   C   A
 Restoration or conservation shops and labs                                            (7)   E   C

Nursing Homes (see Health Care Facilities)                                                           Ch. 16




                                                                                                          Interior-12
Iesna illum guide
Iesna illum guide
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Iesna illum guide
Iesna illum guide
Iesna illum guide
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Iesna illum guide
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Iesna illum guide
Iesna illum guide
Iesna illum guide
Iesna illum guide
Iesna illum guide
Iesna illum guide
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Iesna illum guide
Iesna illum guide
Iesna illum guide
Iesna illum guide
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Iesna illum guide

  • 1. ILLUMINANCE SELECTION In 1979, the IESNA established an illuminance selection procedure, which was published in the 6th, 7th, and 8th editions of its Lighting Handbook. The philosophy of that procedure was to enable the lighting designer to select illuminances based on a knowledge of space and occupant characteristics as well as the task and worker characteristics. The philosophy of that procedure has been embraced again in this edition, but the procedure has been modified and simplified to place visual performance and therefore illuminance selection more in balance with the other important lighting design criteria presented in this chapter and discussed throughout this edition of the IESNA Lighting Handbook. Specifically, the recommended illuminances provided in the Design Guide are based on the Society's judgment of best practice for "typical" applications. Every situation is unique so, naturally, typical conditions may not be appropriate for a specific application. As a professional, the lighting designer should have a better understanding of the particular space and the needs of the occupants and clients than what can be presented in a recommended illuminance value for a typical space. Illuminance Recommendations In 1979, the IESNA established nine illuminance categories, "A," the lowest set of recommended illuminances, through "I," the highest set. Each of the nine categories had general descriptions of the visual task, irrespective of the application. Generally, the same approach has been employed in this edition of the IESNA Lighting Handbook to help lighting designers establish the best task illuminance. However, four important modifications have been adopted. 1. The recommended illuminances are no longer provided without reference to a specific application. Every application in the Design Guide has a specific recommended illuminance (horizontal, vertical, or both) representing best practice for a typical application. 2. The nine illuminance selection categories established earlier by the IESNA have been reduced to seven categories and organized into three sets of visual tasks (orientation and simple, common, and special). These groupings provide additional clarity to the category descriptions (Figure 10-9). 3. Additional precision has been given to the task descriptions in each category. In the previous three editions it was impossible for the lighting designer to unambiguously ascertain what constituted, for example, "low contrast" or "small size." Specific ranges of contrast and size have been established for this edition (Figures 10-10 and 10-11). 4. Recommended illuminances increase roughly logarithmically with increasing task difficulty by combined changes in task contrast and task size, as defined in Figure 10-10. These recommendations are guided by both the scientific literature and practical experience.
  • 2. Quality of the Visual Environment Page 17 of 30 Figure 10-9. Determination of Illuminance Categories*
  • 3. Lobby Armories General Assembly Auditoriums I. INTERIOR Air Terminals Writing area Social activity Tellers' stations Banks (see Reading) ATM facilities — keypad Accounting (see Offices) LOCATIONS AND TASKS Art Galleries (see Museums) ATM facilities — display screen ATM facilities — writing surface ATM facilities — surrounding area (see Transportation Terminals in Section V, Transportation) Design Issues Appearance of Space and Luminaires Color Appearance (and Color Contrast) Daylighting Integration and Control Direct Glare Very Important Flicker (and Strobe) Light Distribution on Surfaces Light Distribution on Task Plane (Uniformity) Luminances of Room Surfaces Important Modeling of Faces or Objects Point(s) of Interest Reflected Glare Shadows IESNA Lighting Design Guide Source/Task/Eye Geometry Sparkle/Desirable Reflected Highlights Surface Characteristics Somewhat important System Control and Flexibility Special Considerations (1) (1) (1) (1) (1) Notes on Special Considerations Illuminance (Horizontal) A A E B C D D C C C Category or Value (lux) Illuminance (Vertical) A A A A A A C Category or Value (lux) Notes on Illuminance - see end of section A (3) B (2) Reference Chapter(s) Ch. 11 Ch. 14 Ch. 23 Ch. 11 Blank = Not important or not applicable Interior-1 Interior-1
  • 4. IESNA Lighting Design Guide Interior-2 Barber Shops/Salons E D Casino and Gaming Ch. 13 Circulation High activity D B Medium activity C A Low activity B A Baccarat General D Game surface (1) C Bingo General D Game surface (1) C B Blackjack General E A Game surface (1) C Craps General D Game surface (1) C Keno General C Game surface (1) C A Poker General E Game surface (1) C Roulette General D Game surface (1) C Sport and race books General D A Game surface (1) C B Video and slots C A Churches and Synagogues Ch. 14 (see Houses of Worship section) Club and Lodge Rooms Lounge and reading D Conference Rooms Ch. 11 Meeting D B Critical seeing (refer to task) Video conference (1) E D Interior-2
  • 5. Cells Podium Day rooms I. INTERIOR Witness chair Litigant's table Judge and clerk CAD stations only Drafting/Graphic Arts Correctional Facilities Ballrooms/social events Dance halls/discotheques Seating area (spectators) LOCATIONS AND TASKS Mixed CAD and paper task Dance Halls/Discotheques Court Rooms (see Reading) Depots, Terminals, Stations Corridors (see Service Spaces) (see Transportation Terminals in Section V, Transportation) Design Issues Appearance of Space and Luminaires Color Appearance (and Color Contrast) Daylighting Integration and Control Direct Glare Flicker (and Strobe) Very Important Light Distribution on Surfaces Light Distribution on Task Plane (Uniformity) Luminances of Room Surfaces Important Modeling of Faces or Objects Point(s) of Interest Reflected Glare Shadows IESNA Lighting Design Guide Source/Task/Eye Geometry Sparkle/Desirable Reflected Highlights Surface Characteristics Somewhat important System Control and Flexibility Special Considerations (1) (1) (1) (1) Notes on Special Considerations Illuminance (Horizontal) B A E E E D C D C D D Category or Value (lux) Illuminance (Vertical) A A A A B A B Category or Value (lux) Notes on Illuminance - see end of section C (5) C (6) C (5) B (4) Reference Chapter(s) Ch. 23 Ch. 14 Ch. 14 Blank = Not important or not applicable Interior-3 Interior-3
  • 6. IESNA Lighting Design Guide Interior-4 Mylar High contrast media E C Low contrast media F D Vellum/mylar High contrast E C Low contrast F D Overlays (7) Light table C A Prints E C Educational Facilities Ch. 12 Corridors C Classrooms General (see Reading) Art rooms E D Drafting (see Drafting/Graphic Arts) Home economics (see Residences) Science laboratories E D Lecture halls Audience (see Reading) Demonstration F E Music rooms (see Reading) Shops (see Section II, Industrial) Sight saving rooms F E Study halls (see Reading) Typing (see Reading) Gymnasiums Ch. 20 Basketball F D Other sports (See Section IV, Sports) Social events B A Outdoor sports facilities (see Section IV, Sports) Ch. 20 Cafeterias (see Food Service Facilities) Ch. 13 Dormitories (see Residences) Ch. 18 Elevators, Freight B Elevators, Passenger B A Emergency Lighting Ch. 29 (see Section VI, Emergency, Safety, and Security) Exhibition Halls C A Interior-4
  • 7. Galley Dining Pantry Kitchen Cashier Cleaning Sculleries I. INTERIOR Thaw room Refuse area Food storage Butcher shop Refrigerated Food displays Nonrefrigerated Food Service Facilities LOCATIONS AND TASKS Financial Facilities (see Banks) Filing (see Offices and Reading) Fire Stations (see Municipal Buildings - Police and Fire) Design Issues (If equipment locations are known, see Residences-Kitchens) Appearance of Space and Luminaires Color Appearance (and Color Contrast) Daylighting Integration and Control Direct Glare Flicker (and Strobe) Very Important Light Distribution on Surfaces Light Distribution on Task Plane (Uniformity) Luminances of Room Surfaces Important Modeling of Faces or Objects Point(s) of Interest Reflected Glare Shadows IESNA Lighting Design Guide Source/Task/Eye Geometry Sparkle/Desirable Reflected Highlights Surface Characteristics Somewhat important System Control and Flexibility Special Considerations Notes on Special Considerations Illuminance (Horizontal) E E E B B E E D C D C C D Category or Value (lux) Illuminance (Vertical) A A A A A A A C C C Category or Value (lux) Notes on Illuminance - see end of section (8) Reference Chapter(s) Ch. 13 Ch. 11 Ch. 11 Ch. 11 Blank = Not important or not applicable Interior-5 Interior-5
  • 8. IESNA Lighting Design Guide Interior-6 Food Courts (9) D A Ch. 13 Garages — Parking (see Outdoor Facilities section) Ch. 22 Gasoline Stations (see Retail Spaces - Outdoor: Ch. 17 Service Station in Section III, Outdoor) Graphic Design and Material Color selection F D Charting and mapping F D Graphs E C Keylining F D Layout and artwork F D Photographs, moderate detail E C Health Care Facilities Ch. 16 Ambulance (local) (10) E C Anesthetizing (10) E C Autopsy and morgue Autopsy, general (10) E C Autopsy table (10) G E Morgue, general (10) D B Cardiac function laboratory (10) E C Central sterile supply Inspection, general E C Inspection F D Work areas, general D B Processed storage D B Corridors Nursing areas, day C A Nursing areas, night B A Operating areas, delivery, recovery, and laboratory suite and service E A Critical care areas General (10) B A Examination (10) E C Surgical task lighting (10) (11) Handwashing (10) F Cystoscopy room (10) E C Dental suite General (10) D B Instrument tray E C Oral cavity G E Interior-6
  • 9. IESNA Lighting Design Guide Interior-7 I. INTERIOR Very Important Important Somewhat important Blank = Not important or not applicable LOCATIONS AND TASKS Light Distribution on Task Plane (Uniformity) Notes on Illuminance - see end of section Color Appearance (and Color Contrast) Sparkle/Desirable Reflected Highlights Appearance of Space and Luminaires Daylighting Integration and Control Notes on Special Considerations Luminances of Room Surfaces System Control and Flexibility Light Distribution on Surfaces Modeling of Faces or Objects Source/Task/Eye Geometry Illuminance (Horizontal) Surface Characteristics Category or Value (lux) Category or Value (lux) Special Considerations Reference Chapter(s) Illuminance (Vertical) Flicker (and Strobe) Point(s) of Interest Reflected Glare Design Issues Direct Glare Shadows Recovery room General C A Dialysis unit, medical F D Elevators B A EKG and specimen room General (10) A A Emergency outpatient General (10) E C Endoscopy rooms General (10) E C Peritoneoscopy (10) D B Culdoscopy (10) D B Eye surgery (10) G E Fracture room General (10) E C Local (10) F D Inhalation therapy (10) D B Laboratories Specimen collecting (10) E C Linens Sorting soiled linen D A Central (clean) linen room D A Sewing room, general (10) D B Linen closet B A Lobby (10) B A Locker rooms B A Medical illustration studio (10) F D Medical records (10) E C Nurseries General (10) B A Interior-7
  • 10. IESNA Lighting Design Guide Interior-8 Observation and treatment (10) E C Nursing stations General (10) D B Desk (10) E C Corridors, day B A Corridors, night A A Medication station (10) E C Obstetric delivery suite Labor rooms General C A Local E C Birthing room F D Delivery area Scrub, general (10) F D General G Delivery table (10) G E Resuscitation (10) G E Postdelivery recovery area E C Occupational therapy Work areas, general (10) D B Work tables or benches (10) E C Patient rooms General (10) B A Observation (10) A A Critical examination E C Reading (10) D B Toilets D A Physical therapy departments Gymnasiums (10) D B Tank rooms (10) D B Treatment cubicles (10) D B Postanesthetic recovery room General E C Local G E Pulmonary function laboratories (10) E C Radiological suite General (10) A A Radiography/fluoroscopy room (10) A A Interior-8
  • 11. Toilets Solarium General General Stairways General Utility room I. INTERIOR Scrub room Surgical suite Waiting areas Operating table Local for reading Local for reading Surgical holding area Substerilizing room Anesthesia storage Surgical induction room Homes (see Residences) Radiation therapy section LOCATIONS AND TASKS Operating room, general Clean-up room, instruments Instruments and sterile supply room Design Issues Appearance of Space and Luminaires Color Appearance (and Color Contrast) Daylighting Integration and Control Direct Glare Flicker (and Strobe) Very Important Light Distribution on Surfaces Light Distribution on Task Plane (Uniformity) Luminances of Room Surfaces Important Modeling of Faces or Objects Point(s) of Interest Reflected Glare Shadows IESNA Lighting Design Guide Source/Task/Eye Geometry Sparkle/Desirable Reflected Highlights Surface Characteristics Somewhat important System Control and Flexibility Special Considerations (10) (10) (10) (10) (10) (10) (10) Notes on Special Considerations Illuminance (Horizontal) F E E E B D C D C C C D C D C G G Category or Value (lux) Illuminance (Vertical) B A A A A A B E E A B A A C C C D Category or Value (lux) Notes on Illuminance - see end of section Reference Chapter(s) Ch. 18 Blank = Not important or not applicable Interior-9 Interior-9
  • 12. IESNA Lighting Design Guide Interior-10 Hospitality Facilities Ch. 13 (see Hotels, Food Service Facilities) Hospitals (see Health Care Facilities) Ch. 16 Hotels Ch. 13 Guest rooms General C Bathrooms, for grooming D B Reading/desk work D Corridors, elevators, stairs B Front desk E Linen room Sewing F General C Lobby General lighting C Reading and work areas D Entrance canopy A Houses of Worship Ch. 14 Congregational areas C A Leadership area D D Highlighted items D Kitchens (see Food Service or Residences) Ch. 13, 18 Libraries (10) Ch. 12 Reading stacks D Bookstacks Active (7) D (12) Inactive (7) B (12) Book repair or binding (7) D A Cataloguing (7) D Card files (paper) D B Carrels, individual study desks D Circulation desk D Map and print room (see Graphic Design and Material) (7) D Audiovisual areas D Audio listening areas D Microform areas D Interior-10
  • 13. Circulation I. INTERIOR Fitting room Locker rooms Fitting areas Locker Rooms Show windows Alteration room Feature display and packaging Dressing areas Retail store areas Sales transaction area Merchandising Spaces Stock rooms, wrapping LOCATIONS AND TASKS General merchandise display Design Issues Appearance of Space and Luminaires Color Appearance (and Color Contrast) Daylighting Integration and Control Direct Glare Flicker (and Strobe) Very Important Light Distribution on Surfaces Light Distribution on Task Plane (Uniformity) Luminances of Room Surfaces Important Modeling of Faces or Objects Point(s) of Interest Reflected Glare Shadows IESNA Lighting Design Guide Source/Task/Eye Geometry Sparkle/Desirable Reflected Highlights Surface Characteristics Somewhat important System Control and Flexibility Special Considerations Notes on Special Considerations Illuminance (Horizontal) F F F E C D D C D C G Category or Value (lux) Illuminance (Vertical) E B A B A D C D D Category or Value (lux) Notes on Illuminance - see end of section Reference Chapter(s) Ch. 17 Blank = Not important or not applicable Ch. 12, 20 Interior-11 Interior-11
  • 14. IESNA Lighting Design Guide Interior-12 Shopping mall areas Main concourse D B Food court (see Food Courts) Entertainment areas (9) E C Kiosks (9) F D Directory/information desk F D Service corridors D Restrooms C A Child care D B Vertical transportation D A Entry/vestibule D Side arcade (9) D B Landscape (see Retail Spaces — Outdoor in Section III, Outdoor) Ch. 17, 21 Meeting rooms/offices D A Supermarkets Meat — processed E C Meat — fresh E C Dairy cases E C Produce E C Floral displays E C Gondolas E C Shelving E C Motels (see Hotels) Ch. 13 Municipal Buildings - Police and Fire Ch. 11 Police Identification records F Jail cells and interrogation rooms D A Fire Station D B Museums Ch. 14 Flat displays on vertical surfaces (7) D Exhibit cases (7) D B 3-dimensional objects (7) D B Realistic environments (7) D B Lobbies, general gallery areas, corridors (7) C A Restoration or conservation shops and labs (7) E C Nursing Homes (see Health Care Facilities) Ch. 16 Interior-12