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Iesna illum guide
1. ILLUMINANCE SELECTION
In 1979, the IESNA established an illuminance selection procedure, which was published in the 6th, 7th, and 8th editions of
its Lighting Handbook. The philosophy of that procedure was to enable the lighting designer to select illuminances based on a
knowledge of space and occupant characteristics as well as the task and worker characteristics.
The philosophy of that procedure has been embraced again in this edition, but the procedure has been modified and
simplified to place visual performance and therefore illuminance selection more in balance with the other important lighting
design criteria presented in this chapter and discussed throughout this edition of the IESNA Lighting Handbook. Specifically,
the recommended illuminances provided in the Design Guide are based on the Society's judgment of best practice for
"typical" applications. Every situation is unique so, naturally, typical conditions may not be appropriate for a specific
application. As a professional, the lighting designer should have a better understanding of the particular space and the needs
of the occupants and clients than what can be presented in a recommended illuminance value for a typical space.
Illuminance Recommendations
In 1979, the IESNA established nine illuminance categories, "A," the lowest set of recommended illuminances, through "I,"
the highest set. Each of the nine categories had general descriptions of the visual task, irrespective of the application.
Generally, the same approach has been employed in this edition of the IESNA Lighting Handbook to help lighting designers
establish the best task illuminance. However, four important modifications have been adopted.
1. The recommended illuminances are no longer provided without reference to a specific application. Every application
in the Design Guide has a specific recommended illuminance (horizontal, vertical, or both) representing best practice
for a typical application.
2. The nine illuminance selection categories established earlier by the IESNA have been reduced to seven categories and
organized into three sets of visual tasks (orientation and simple, common, and special). These groupings provide
additional clarity to the category descriptions (Figure 10-9).
3. Additional precision has been given to the task descriptions in each category. In the previous three editions it was
impossible for the lighting designer to unambiguously ascertain what constituted, for example, "low contrast" or
"small size." Specific ranges of contrast and size have been established for this edition (Figures 10-10 and 10-11).
4. Recommended illuminances increase roughly logarithmically with increasing task difficulty by combined changes in
task contrast and task size, as defined in Figure 10-10. These recommendations are guided by both the scientific
literature and practical experience.
2. Quality of the Visual Environment Page 17 of 30
Figure 10-9. Determination of Illuminance Categories*
3. Lobby
Armories
General
Assembly
Auditoriums
I. INTERIOR
Air Terminals
Writing area
Social activity
Tellers' stations
Banks (see Reading)
ATM facilities — keypad
Accounting (see Offices)
LOCATIONS AND TASKS
Art Galleries (see Museums)
ATM facilities — display screen
ATM facilities — writing surface
ATM facilities — surrounding area
(see Transportation Terminals in Section V, Transportation)
Design Issues
Appearance of Space and Luminaires
Color Appearance (and Color Contrast)
Daylighting Integration and Control
Direct Glare
Very Important
Flicker (and Strobe)
Light Distribution on Surfaces
Light Distribution on Task Plane (Uniformity)
Luminances of Room Surfaces
Important
Modeling of Faces or Objects
Point(s) of Interest
Reflected Glare
Shadows
IESNA Lighting Design Guide
Source/Task/Eye Geometry
Sparkle/Desirable Reflected Highlights
Surface Characteristics
Somewhat important
System Control and Flexibility
Special Considerations
(1)
(1)
(1)
(1)
(1)
Notes on Special Considerations
Illuminance (Horizontal)
A
A
E
B
C
D
D
C
C
C
Category or Value (lux)
Illuminance (Vertical)
A
A
A
A
A
A
C
Category or Value (lux)
Notes on Illuminance - see end of section
A (3)
B (2)
Reference Chapter(s)
Ch. 11
Ch. 14
Ch. 23
Ch. 11
Blank = Not important or not applicable
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4. IESNA Lighting Design Guide Interior-2
Barber Shops/Salons E D
Casino and Gaming Ch. 13
Circulation
High activity D B
Medium activity C A
Low activity B A
Baccarat
General D
Game surface (1) C
Bingo
General D
Game surface (1) C B
Blackjack
General E A
Game surface (1) C
Craps
General D
Game surface (1) C
Keno
General C
Game surface (1) C A
Poker
General E
Game surface (1) C
Roulette
General D
Game surface (1) C
Sport and race books
General D A
Game surface (1) C B
Video and slots C A
Churches and Synagogues Ch. 14
(see Houses of Worship section)
Club and Lodge Rooms
Lounge and reading D
Conference Rooms Ch. 11
Meeting D B
Critical seeing (refer to task)
Video conference (1) E D
Interior-2
5. Cells
Podium
Day rooms
I. INTERIOR
Witness chair
Litigant's table
Judge and clerk
CAD stations only
Drafting/Graphic Arts
Correctional Facilities
Ballrooms/social events
Dance halls/discotheques
Seating area (spectators)
LOCATIONS AND TASKS
Mixed CAD and paper task
Dance Halls/Discotheques
Court Rooms (see Reading)
Depots, Terminals, Stations
Corridors (see Service Spaces)
(see Transportation Terminals in Section V, Transportation)
Design Issues
Appearance of Space and Luminaires
Color Appearance (and Color Contrast)
Daylighting Integration and Control
Direct Glare
Flicker (and Strobe)
Very Important
Light Distribution on Surfaces
Light Distribution on Task Plane (Uniformity)
Luminances of Room Surfaces
Important
Modeling of Faces or Objects
Point(s) of Interest
Reflected Glare
Shadows
IESNA Lighting Design Guide
Source/Task/Eye Geometry
Sparkle/Desirable Reflected Highlights
Surface Characteristics
Somewhat important
System Control and Flexibility
Special Considerations
(1)
(1)
(1)
(1)
Notes on Special Considerations
Illuminance (Horizontal)
B
A
E
E
E
D
C
D
C
D
D
Category or Value (lux)
Illuminance (Vertical)
A
A
A
A
B
A
B
Category or Value (lux)
Notes on Illuminance - see end of section
C (5)
C (6)
C (5)
B (4)
Reference Chapter(s)
Ch. 23
Ch. 14
Ch. 14
Blank = Not important or not applicable
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6. IESNA Lighting Design Guide Interior-4
Mylar
High contrast media E C
Low contrast media F D
Vellum/mylar
High contrast E C
Low contrast F D
Overlays (7)
Light table C A
Prints E C
Educational Facilities Ch. 12
Corridors C
Classrooms
General (see Reading)
Art rooms E D
Drafting (see Drafting/Graphic Arts)
Home economics (see Residences)
Science laboratories E D
Lecture halls
Audience (see Reading)
Demonstration F E
Music rooms (see Reading)
Shops (see Section II, Industrial)
Sight saving rooms F E
Study halls (see Reading)
Typing (see Reading)
Gymnasiums Ch. 20
Basketball F D
Other sports (See Section IV, Sports)
Social events B A
Outdoor sports facilities (see Section IV, Sports) Ch. 20
Cafeterias (see Food Service Facilities) Ch. 13
Dormitories (see Residences) Ch. 18
Elevators, Freight B
Elevators, Passenger B A
Emergency Lighting Ch. 29
(see Section VI, Emergency, Safety, and Security)
Exhibition Halls C A
Interior-4
7. Galley
Dining
Pantry
Kitchen
Cashier
Cleaning
Sculleries
I. INTERIOR
Thaw room
Refuse area
Food storage
Butcher shop
Refrigerated
Food displays
Nonrefrigerated
Food Service Facilities
LOCATIONS AND TASKS
Financial Facilities (see Banks)
Filing (see Offices and Reading)
Fire Stations (see Municipal Buildings - Police and Fire)
Design Issues
(If equipment locations are known, see Residences-Kitchens)
Appearance of Space and Luminaires
Color Appearance (and Color Contrast)
Daylighting Integration and Control
Direct Glare
Flicker (and Strobe)
Very Important
Light Distribution on Surfaces
Light Distribution on Task Plane (Uniformity)
Luminances of Room Surfaces
Important
Modeling of Faces or Objects
Point(s) of Interest
Reflected Glare
Shadows
IESNA Lighting Design Guide
Source/Task/Eye Geometry
Sparkle/Desirable Reflected Highlights
Surface Characteristics
Somewhat important
System Control and Flexibility
Special Considerations
Notes on Special Considerations
Illuminance (Horizontal)
E
E
E
B
B
E
E
D
C
D
C
C
D
Category or Value (lux)
Illuminance (Vertical)
A
A
A
A
A
A
A
C
C
C
Category or Value (lux)
Notes on Illuminance - see end of section
(8)
Reference Chapter(s)
Ch. 13
Ch. 11
Ch. 11
Ch. 11
Blank = Not important or not applicable
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8. IESNA Lighting Design Guide Interior-6
Food Courts (9) D A Ch. 13
Garages — Parking (see Outdoor Facilities section) Ch. 22
Gasoline Stations (see Retail Spaces - Outdoor: Ch. 17
Service Station in Section III, Outdoor)
Graphic Design and Material
Color selection F D
Charting and mapping F D
Graphs E C
Keylining F D
Layout and artwork F D
Photographs, moderate detail E C
Health Care Facilities Ch. 16
Ambulance (local) (10) E C
Anesthetizing (10) E C
Autopsy and morgue
Autopsy, general (10) E C
Autopsy table (10) G E
Morgue, general (10) D B
Cardiac function laboratory (10) E C
Central sterile supply
Inspection, general E C
Inspection F D
Work areas, general D B
Processed storage D B
Corridors
Nursing areas, day C A
Nursing areas, night B A
Operating areas, delivery, recovery,
and laboratory suite and service E A
Critical care areas
General (10) B A
Examination (10) E C
Surgical task lighting (10) (11)
Handwashing (10) F
Cystoscopy room (10) E C
Dental suite
General (10) D B
Instrument tray E C
Oral cavity G E
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9. IESNA Lighting Design Guide Interior-7
I. INTERIOR Very Important Important Somewhat important Blank = Not important or not applicable
LOCATIONS AND TASKS
Light Distribution on Task Plane (Uniformity)
Notes on Illuminance - see end of section
Color Appearance (and Color Contrast)
Sparkle/Desirable Reflected Highlights
Appearance of Space and Luminaires
Daylighting Integration and Control
Notes on Special Considerations
Luminances of Room Surfaces
System Control and Flexibility
Light Distribution on Surfaces
Modeling of Faces or Objects
Source/Task/Eye Geometry
Illuminance (Horizontal)
Surface Characteristics
Category or Value (lux)
Category or Value (lux)
Special Considerations
Reference Chapter(s)
Illuminance (Vertical)
Flicker (and Strobe)
Point(s) of Interest
Reflected Glare
Design Issues
Direct Glare
Shadows
Recovery room
General C A
Dialysis unit, medical F D
Elevators B A
EKG and specimen room
General (10) A A
Emergency outpatient
General (10) E C
Endoscopy rooms
General (10) E C
Peritoneoscopy (10) D B
Culdoscopy (10) D B
Eye surgery (10) G E
Fracture room
General (10) E C
Local (10) F D
Inhalation therapy (10) D B
Laboratories
Specimen collecting (10) E C
Linens
Sorting soiled linen D A
Central (clean) linen room D A
Sewing room, general (10) D B
Linen closet B A
Lobby (10) B A
Locker rooms B A
Medical illustration studio (10) F D
Medical records (10) E C
Nurseries
General (10) B A
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10. IESNA Lighting Design Guide Interior-8
Observation and treatment (10) E C
Nursing stations
General (10) D B
Desk (10) E C
Corridors, day B A
Corridors, night A A
Medication station (10) E C
Obstetric delivery suite
Labor rooms
General C A
Local E C
Birthing room F D
Delivery area
Scrub, general (10) F D
General G
Delivery table (10) G E
Resuscitation (10) G E
Postdelivery recovery area E C
Occupational therapy
Work areas, general (10) D B
Work tables or benches (10) E C
Patient rooms
General (10) B A
Observation (10) A A
Critical examination E C
Reading (10) D B
Toilets D A
Physical therapy departments
Gymnasiums (10) D B
Tank rooms (10) D B
Treatment cubicles (10) D B
Postanesthetic recovery room
General E C
Local G E
Pulmonary function laboratories (10) E C
Radiological suite
General (10) A A
Radiography/fluoroscopy room (10) A A
Interior-8
11. Toilets
Solarium
General
General
Stairways
General
Utility room
I. INTERIOR
Scrub room
Surgical suite
Waiting areas
Operating table
Local for reading
Local for reading
Surgical holding area
Substerilizing room
Anesthesia storage
Surgical induction room
Homes (see Residences)
Radiation therapy section
LOCATIONS AND TASKS
Operating room, general
Clean-up room, instruments
Instruments and sterile supply room
Design Issues
Appearance of Space and Luminaires
Color Appearance (and Color Contrast)
Daylighting Integration and Control
Direct Glare
Flicker (and Strobe)
Very Important
Light Distribution on Surfaces
Light Distribution on Task Plane (Uniformity)
Luminances of Room Surfaces
Important
Modeling of Faces or Objects
Point(s) of Interest
Reflected Glare
Shadows
IESNA Lighting Design Guide
Source/Task/Eye Geometry
Sparkle/Desirable Reflected Highlights
Surface Characteristics
Somewhat important
System Control and Flexibility
Special Considerations
(10)
(10)
(10)
(10)
(10)
(10)
(10)
Notes on Special Considerations
Illuminance (Horizontal)
F
E
E
E
B
D
C
D
C
C
C
D
C
D
C
G
G
Category or Value (lux)
Illuminance (Vertical)
B
A
A
A
A
A
B
E
E
A
B
A
A
C
C
C
D
Category or Value (lux)
Notes on Illuminance - see end of section
Reference Chapter(s)
Ch. 18
Blank = Not important or not applicable
Interior-9
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12. IESNA Lighting Design Guide Interior-10
Hospitality Facilities Ch. 13
(see Hotels, Food Service Facilities)
Hospitals (see Health Care Facilities) Ch. 16
Hotels Ch. 13
Guest rooms
General C
Bathrooms, for grooming D B
Reading/desk work D
Corridors, elevators, stairs B
Front desk E
Linen room
Sewing F
General C
Lobby
General lighting C
Reading and work areas D
Entrance canopy A
Houses of Worship Ch. 14
Congregational areas C A
Leadership area D D
Highlighted items D
Kitchens (see Food Service or Residences) Ch. 13, 18
Libraries (10) Ch. 12
Reading stacks D
Bookstacks
Active (7) D (12)
Inactive (7) B (12)
Book repair or binding (7) D A
Cataloguing (7) D
Card files (paper) D B
Carrels, individual study desks D
Circulation desk D
Map and print room (see Graphic Design and Material) (7) D
Audiovisual areas D
Audio listening areas D
Microform areas D
Interior-10
13. Circulation
I. INTERIOR
Fitting room
Locker rooms
Fitting areas
Locker Rooms
Show windows
Alteration room
Feature display
and packaging
Dressing areas
Retail store areas
Sales transaction area
Merchandising Spaces
Stock rooms, wrapping
LOCATIONS AND TASKS
General merchandise display
Design Issues
Appearance of Space and Luminaires
Color Appearance (and Color Contrast)
Daylighting Integration and Control
Direct Glare
Flicker (and Strobe)
Very Important
Light Distribution on Surfaces
Light Distribution on Task Plane (Uniformity)
Luminances of Room Surfaces
Important
Modeling of Faces or Objects
Point(s) of Interest
Reflected Glare
Shadows
IESNA Lighting Design Guide
Source/Task/Eye Geometry
Sparkle/Desirable Reflected Highlights
Surface Characteristics
Somewhat important
System Control and Flexibility
Special Considerations
Notes on Special Considerations
Illuminance (Horizontal)
F
F
F
E
C
D
D
C
D
C
G
Category or Value (lux)
Illuminance (Vertical)
E
B
A
B
A
D
C
D
D
Category or Value (lux)
Notes on Illuminance - see end of section
Reference Chapter(s)
Ch. 17
Blank = Not important or not applicable
Ch. 12, 20
Interior-11
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14. IESNA Lighting Design Guide Interior-12
Shopping mall areas
Main concourse D B
Food court (see Food Courts)
Entertainment areas (9) E C
Kiosks (9) F D
Directory/information desk F D
Service corridors D
Restrooms C A
Child care D B
Vertical transportation D A
Entry/vestibule D
Side arcade (9) D B
Landscape
(see Retail Spaces — Outdoor in Section III, Outdoor) Ch. 17, 21
Meeting rooms/offices D A
Supermarkets
Meat — processed E C
Meat — fresh E C
Dairy cases E C
Produce E C
Floral displays E C
Gondolas E C
Shelving E C
Motels (see Hotels) Ch. 13
Municipal Buildings - Police and Fire Ch. 11
Police
Identification records F
Jail cells and interrogation rooms D A
Fire Station D B
Museums Ch. 14
Flat displays on vertical surfaces (7) D
Exhibit cases (7) D B
3-dimensional objects (7) D B
Realistic environments (7) D B
Lobbies, general gallery areas, corridors (7) C A
Restoration or conservation shops and labs (7) E C
Nursing Homes (see Health Care Facilities) Ch. 16
Interior-12