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This study aims to clarify the composition of story content to help computers understand stories. In story content, the events peculiar to a genre occur intermittently. For example, school and sports festivals appear in school-themed genres. These events can trigger a story because they cause changes in the internal characteristics and relationships between characters, which in turn trigger the progress of the story. If computers can determine the events in a story, they will help understand its composition. Each story-event contains many strongly related words. For example, ``relay'' and ``runner'' appear in sports festival episodes. Therefore, investigating these tendencies is expected to contribute to the estimation of story-events. However, the amount of information obtained from comic texts is limited because they use illustrations and texts in a complementary manner. This makes it difficult for computers to obtain words from comics that characterize a story-event. To address this problem, we focused on the content similarities between comics and light novels. In this study, we estimated story-events in comics using the tendency of story-event words to appear in light novels. The results of this experiment indicate that we can calculate story-events in comics using a dictionary of story-events created by the proposed method.
Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager – Modern Workplace, Uni Systems
How to Get CNIC Information System with Paksim Ga.pptxdanishmna97
Pakdata Cf is a groundbreaking system designed to streamline and facilitate access to CNIC information. This innovative platform leverages advanced technology to provide users with efficient and secure access to their CNIC details.
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YurihoHiguchi_ASSERT2020
1. Kansai University
○Yuriho Higuchi, Mitsunori Matsushita
Investigation of Method Presented
Nonverbal Information
Using Tactile Sensations of Real Objects
2. §A large number of visually impaired people
Introduction
the senses of hearing, touch and smell
How to get information
4. §Two types of visual information
§Linguistic information
§ex) words, language
§Nonverbal information
§ex) color,facial expression,appearance,
atmosphere,temperature,texture
Introduction – visual information
5. temperature: hot
Be careful not
to get burned.
situation: many people
The person is happy
Avoid this road
facial expression: smile
Visual information is useful to understand and predict a situation.
Introduction
Problem: Visually impaired people cannot get
visual nonverbal information.
6. Presenting visual nonverbal information
using tactile sensations to get it
for visually impaired people
Purpose
7. Definition
• Nonverbal information is visible by sighted people
but not verbal.
• Feature
• With multiple elements that cannot be expressed
in a word
• ex) atmosphere: the person looks like kind and active.
What is nonverbal information
8. To present nonverbal information
People receive multiple elements as stimulus
simultaneously with sense of touch.
ex) Braille:bumpiness and position
Nonverbal information includes multiple elements.
→To need to present multiple elements simultaneously.
9. Presenting tactile sensations combined
multiple elements.
Proposed method
the material features of real objects
For creating this tactile sensations,
we made a prototype system
10. The material features consist of five main dimensions.
§fine-roughness / smoothness
§macro-roughness(bumpy / flat)
§hardness / softness
§coldness / warmness
§friction(moist / dry)
Presenting these three dimensions
as tactile sensations
Proposed method – tactile sensation
【Okamoto:2013 Psychophysical Dimensions of Tactile Perception of Textures】
13. Implementation
the Servo Motor(a)
the Servo Motor(b)
the 1st Layer
the Hard and Bumpy Object
the 3rd Layer
the 2nd Layer
clothes in the 1st layer
flat bumpy
smooth rough
bumpy
flat
rough
smooth
4
2 3
1
flatness
roughness
14. Implementation
the Servo Motor(a)
the Servo Motor(b)
the 1st Layer
the Hard and Bumpy Object
the 3rd Layer
the 2nd Layer
hard state
soft state
the 3rd layer
the 2nd layer
the 1st layer
15. Implementation
the Servo Motor(a)
the Servo Motor(b)
the 1st Layer
the Hard and Bumpy Object
the 3rd Layer
the 2nd Layer
hard state
soft state
a hard and
bumpy object
the 3rd layer
the 2nd layer
the 1st layer
16. Implementation
rough state (cloth1) smooth state (cloth2)
cloth1
cloth2
the Servo Motor(a)
the Servo Motor(b)
the 1st Layer
the Hard and Bumpy Object
the 3rd Layer
the 2nd Layer
17. §the state of not pushing up
a hard and bumpy object
and
§When using a cloth with a
not uneven surface
Implementation
flat state bumpy state
§the state of pushing up a
hard and bumpy object
or
§When using a cloth with
uneven surface
the Servo Motor(a)
the Servo Motor(b)
the 1st Layer
the Hard and Bumpy Object
the 3rd Layer
the 2nd Layer
19. Participants closed their eyes and touched the system with
their dominant hand.
Experiment
Propose: Evaluation the differences between the tactile
sensations presented by the system and the tactile
sensations users perceive
Experiment participants : 16 college students
21. The match rate: Rate of matching the presented tactile
sensations with the tactile sensations felt by the experiment
participants
Results
Smoothness:
more than 65%
22. The average value: average of evaluation results
Results
smooth
rough
flat
bumpy
It was difficult to distinguish bumpiness and roughness
by flatness and smoothness
23. • It is difficult to distinguish the rough
state and the bumpy state
・Pattern ⑦ is evaluated that it’s
little rough and little flat.
Presenting rough and bumpy
separately
Discussion - roughness/smoothness
24. Discussion – hardness/softness
Pattern ① - ④ (smooth state)
• The average value : 2.0 or less
→little soft
Pattern ⑤ - ⑧ (rough state)
• The average value : 3.5 or more
→little hard
The experiment participants recognized hardness/softness of
the clothes more than the hard object.
25. • The action of stroking the surface of the
system
The induction of touch motion
to judge the hardness is insufficient.
People may not recognize a hard
and bumpy object
Need to push to feel the hardness
Discussion – hardness/softness
26. It is difficult to present bumpiness/flatness using only
bumpy objects.
It is the best way to use a combination of cloth
and bumpy objects.
Discussion – bumpiness/flatness
27. Findings and Difficulty
Findings
• Presenting tactile sensations at the same time in a
specific combination
• For presenting roughness it is effective to use clothes.
Difficulty – using only material aspects
• Presenting the differences between bumpiness and
roughness
• To induce the tactile movement with their eyes closed
28. Summary
Purpose:
Presenting nonverbal information using tactile sensations to get it
for visually impaired people
Proposed method:
Presenting tactile sensations combined multiple elements of real
objects.
Findings & Difficulty:
• Presenting tactile sensations at the same time in a specific
combination
• Presenting the differences between bumpiness and roughness