1. The document describes two dynamic simulations conducted for companies. In the first simulation, the company's management had to react to changes imposed by a major stakeholder. The simulation allowed the management team to evaluate possible developments and led to a "paradigm shift" in their thinking.
2. The second simulation involved negotiations over a draft agreement. During preparations, possible developments or "deadlocks" were mapped out. However, early in the simulation one player unexpectedly chose a third option not anticipated, demonstrating the value of simulations in exploring unforeseen scenarios.
3. Dynamic simulations are useful as they allow participants to consider a situation from different perspectives and can uncover innovative solutions or thinking not possible in typical meetings, as
Simulations & Game Theory Tools For Cf Os V 9Jack Howe
Game theory and business simulations can be useful tools for mid-market CFOs to analyze strategies, uncover weaknesses in assumptions, and encourage strategic thinking. Simulations allow participants to experience the complex interactions between decisions and outcomes in a low-risk environment. Common applications include strategic planning sessions, M&A analysis, and process improvement initiatives.
This document summarizes a program developed by the author to simulate N-person games using agent-based modeling. Some key points:
- The program allows users to simulate various N-person games by specifying agent behaviors and payoff functions. This provides a platform for modeling game theory scenarios.
- The program aims to improve upon a previous similar program by incorporating a graphical user interface, making it easier for non-experts to configure and run simulations.
- Agent behaviors include learning, accounting, greed, conformity. Parameters control traits like learning rates. Payoff functions can be customized.
- The code calculates scores by having agents interact based on behaviors and neighborhood information. It tracks cooperation levels over time.
The document summarizes the short story "The Diamond Necklace" by Guy de Maupassant. It discusses how the main character Mathilde, who was born into a poor social class, tries to appear wealthy by borrowing a diamond necklace to attend a ball. However, she loses the necklace and is unable to pay for it, facing severe consequences. The document argues Mathilde should have accepted her social class instead of pretending to be rich.
This document describes the creative process used by Jamie Gotch and Subatomic Studios. It discusses how early in Gotch's career, creative decisions were made through arguing, leading to low morale and unnecessary work. Over time, they implemented a democratic process where ideas were submitted anonymously, voted on privately, and the highest voted ideas were developed. This ensured diversity of opinions, independence in voting, and aggregation of ideas. The process criteria focused ideas being written down and meetings ending with actionable next steps. Case studies demonstrated how this process worked for design and art decisions. The conclusion recommends finding what process works best for each team.
The aim of this paper is to reflect on the individual and collective roles that we played in Icarus Inc., a business Simulation where we were in charge of running a strategically struggling airport for the next five years
The document discusses various stages of the systems development life cycle, including problem definition, feasibility studies, information requirements, and requirements specifications. It emphasizes that each stage relies on previous and following stages, making the process iterative. It also stresses the importance of clearly defining the problem and collecting information from relevant stakeholders to understand requirements and avoid solving the wrong problem.
Simulations & Game Theory Tools For Cf Os V 9Jack Howe
Game theory and business simulations can be useful tools for mid-market CFOs to analyze strategies, uncover weaknesses in assumptions, and encourage strategic thinking. Simulations allow participants to experience the complex interactions between decisions and outcomes in a low-risk environment. Common applications include strategic planning sessions, M&A analysis, and process improvement initiatives.
This document summarizes a program developed by the author to simulate N-person games using agent-based modeling. Some key points:
- The program allows users to simulate various N-person games by specifying agent behaviors and payoff functions. This provides a platform for modeling game theory scenarios.
- The program aims to improve upon a previous similar program by incorporating a graphical user interface, making it easier for non-experts to configure and run simulations.
- Agent behaviors include learning, accounting, greed, conformity. Parameters control traits like learning rates. Payoff functions can be customized.
- The code calculates scores by having agents interact based on behaviors and neighborhood information. It tracks cooperation levels over time.
The document summarizes the short story "The Diamond Necklace" by Guy de Maupassant. It discusses how the main character Mathilde, who was born into a poor social class, tries to appear wealthy by borrowing a diamond necklace to attend a ball. However, she loses the necklace and is unable to pay for it, facing severe consequences. The document argues Mathilde should have accepted her social class instead of pretending to be rich.
This document describes the creative process used by Jamie Gotch and Subatomic Studios. It discusses how early in Gotch's career, creative decisions were made through arguing, leading to low morale and unnecessary work. Over time, they implemented a democratic process where ideas were submitted anonymously, voted on privately, and the highest voted ideas were developed. This ensured diversity of opinions, independence in voting, and aggregation of ideas. The process criteria focused ideas being written down and meetings ending with actionable next steps. Case studies demonstrated how this process worked for design and art decisions. The conclusion recommends finding what process works best for each team.
The aim of this paper is to reflect on the individual and collective roles that we played in Icarus Inc., a business Simulation where we were in charge of running a strategically struggling airport for the next five years
The document discusses various stages of the systems development life cycle, including problem definition, feasibility studies, information requirements, and requirements specifications. It emphasizes that each stage relies on previous and following stages, making the process iterative. It also stresses the importance of clearly defining the problem and collecting information from relevant stakeholders to understand requirements and avoid solving the wrong problem.
Kellogg Video Essay Question List. Online assignment writing service.Ashley Opokuaa
Octavia Butler's short story "Speech Sounds" follows a woman named Rye in a dystopian future where a pandemic has severely limited human communication abilities. Through Rye's actions and dialogue, Butler challenges gender norms and expectations. Rye displays intelligence, bravery, and agency as she navigates dangerous situations, using violence if necessary to protect herself despite social expectations of female passiveness. Her initiation of a sexual relationship with another character also subverts expectations of female passivity. The story dismantles notions of gender stratification and female submission through Rye's defiance of societal roles.
lease write all your response in a single MS Word document coverin.docxSHIVA101531
lease write all your response in a single MS Word document covering all questions and exercises, and paste (do not attach) the screen shots into the document in-line with your text.� It makes it much easier to read� -- and grade.� Please include screen shots of each step, not just one screen shot before or one after.
D.1. How do we assign a labor RESOURCE (human resource) to a task in MS Project?� Describe AND provide a screen shot of the steps.
D.2. What are labor COSTS in MS project?� How do we assign labor COSTS to a task in MS Project?� Describe AND provide a screen shot of the steps.
D.3. What are non-labor costs in MS Project?� How do we assign non-labor costs to a task in MS Project?� Describe AND provide a screen shot of the steps.
D.4. There are different kinds of non-labor costs, including expendables like supplies, one-time fixed costs, and unit rate costs (e.g., seven widgets at $13.00 each). ��What terms does MS Project use for these?� What is the difference in how to assign these non-labor costs in MS Project?
- D.1 and D.3 Resources and Costs - Student Group A: Last names A - L
- D.2 and D.4 Resources and Costs - Student Group B: Last names M - Z
Note: Please carefully note which exercises you are to do. That was not a typo. The exercises you are to do are not consecutive. Rather, both groups include both labor and non-labor questions/exercises. Group A is to do the odd numbered exercises (D.1 and D.3) and Group B is to do the even numbered exercises (D.2, and D.4).
Important Note:
These are individual homework assignments, not team projects. However, half the class (student Group A) will do exercises D.1 and D.3 and the other half of the class (student Group B) will do exercises D.2 and D.4. Nobody needs to do both exercises. The student groups (A and B) are the same groups as those used for the Week 2 homework and are not related to the student ITP project teams.
Remember the condition, the caveat, the "catch": Everyone must commit to read all the questions, and everyone must commit to read all the answers that I post after grading is complete. Anyone does not commit and follow through with this reading must then answer all the questions.
To reiterate: this MS Project homework assignment is not a team assignment but is an individual homework assignment.
Systems and the Fifth Discipline
Organizational Learning Disabilities
Most companies are poor learners.
Trouble is often very apparent, yet ignored.
Let’s identify the seven leaning disabilities.
Organizational Learning Disabilities
We are trained to be loyal to our jobs
We “become” the job
What do you do for a living?
Most describe their daily task.
Not the PURPOSE of the greater enterprise
NASA janitor
Most feel they have little or no influence in the system
Responsibilities are limited to the boundaries of their position.
Detroit vs. Japan
1. I Am My Position
Thou shalt alwa ...
Hipoha digital behaviour transformationDhanabal Mani
1. The document describes the HiPoHa Digital & Behavior Transformation Framework. It focuses on identifying problems and solutions at the "bottom of the iceberg" rather than just the obvious surface level issues.
2. The framework utilizes "Fractal Routines" which are fine-grained behaviors and mindsets that can be routinized to create transformation over time. Examples include developing an "Intention Oriented Mindset" rather than an "Action Oriented Mindset."
3. By applying this framework organizations can achieve 10x better results through 10 minutes of routines each day, as compared to traditional techniques for transformation that are difficult to implement. The framework provides a structured process for identifying high leverage opportunities for change
This document provides a project report from MoonLeaf Productions, an independent game development studio. It introduces the team members and gives an overview of the company and its capabilities. It then discusses the project goals, which are to create a playable demo of a game for a showcase event to demonstrate their work and attract potential investors. It outlines the individual roles of team members and sub-projects involved. Finally, it discusses the financial accounts and budget provided for the startup costs through crowdfunding.
Responses class, during an event with a manager, he consistAKHIL969626
The manager did not acknowledge the employee when they tried to brief him about a potential issue. Two days later, the manager approached the employee about the issue. The employee responded that the manager was too distracted by his phone to listen. The manager said he had other important things happening. This showed he did not want to address the problem. The issue was the manager's lack of attention during the meeting. Leaders should take all issues seriously and be willing to listen to feedback.
This document summarizes research conducted to understand gaps in how new technologies are rolled out at an organization. Through stakeholder interviews and user research, gaps were identified in orchestration, empathy, consistency, and change management. Specifically, it was found that the speed of rollouts causes fatigue, training plays catch-up, relationships between tools are unclear, and the vision is lacking. Additionally, benefits are unclear to users, context is not considered, strategies are inconsistent, and change management roles and metrics are undefined. However, factors like simple UX, emulation, sponsorship, and criticality of tasks can contribute to success. The document concludes by restating the IBM Design Thinking process used to observe, reflect, and make improvements.
The document provides advice on how to effectively navigate politics in the workplace to promote usability initiatives. It recommends speaking credibly using data and objective language, having credentials to demonstrate expertise, using management terminology to discuss topics like ROI, being quantitative by measuring usability metrics, and maintaining enthusiasm through change management strategies.
The document discusses how agile principles and practices can be applied to game development, which differs from traditional software development in having motivated cross-functional teams and not just focusing on software. It analyzes problems found in game development postmortems and finds they are the same as the traditional software industry: budget, scope, quality, and schedule issues. While agile is a good fit, practices need to be adapted as games can't run the same tests as other software. Examples are given of game studios successfully applying agile principles like pair programming and retrospectives to deliver better games more efficiently.
User Experience 5: User Centered Design and User ResearchMarc Miquel
This presentation introduces the user-centered design paradigm and the field of game user research. It includes some hypothetical case studies which are later discussed in the following presentations.
These slides were prepared by Dr. Marc Miquel. All the materials used in them are referenced to their authors.
The document summarizes a proposed service called JumpToGoal that aims to help users achieve goals through social motivation and monetary guarantees. Users would set goals with deadlines, recruit judges to evaluate their progress, and pledge money to the service. If judges confirm the goal was met, the user would get their money back. Interviews found users concerned about safety of funds and insincere judges. The service may focus on short-term goals evaluable through social networks and offer non-monetary rewards. Future plans include prototyping and surveys to refine the concept.
The document provides instructions for users to create an account, submit a request for paper writing help, and review bids from writers on the HelpWriting.net site. Users must register with an email and password, complete an order form with instructions and deadline, and can then choose a writer to complete the assignment based on qualifications, history, and feedback. After receiving the paper, users can request revisions if needed.
Story boarding, Handwritten recognition, Inductive, subductive, abductive met...Faisal Shahzad Khan
This assignments includes
Story boarding,
Handwritten recognition,
Inductive, subductive, abductive methods,
color theory,
eight golden rule of designing
1. The document discusses the author's use of scenario planning to assess potential outcomes of the fighting between Israel and Hamas in Gaza. The author identified several possible scenarios based on a key difference between the starting point of the current conflict compared to previous campaigns.
2. The author wrote an article outlining scenarios for an Israeli think tank. Some critics argued the scenarios involving long ceasefires were unrealistic, but those scenarios ended up occurring.
3. The author discusses conceptual issues with scenario planning, noting it is meant to explore possible futures rather than make recommendations, and should include both desirable and undesirable potential outcomes to fully examine uncertainty.
A culture is developing, bearing the trappings of a religious community, with entrance criteria that will become prerequisite conditions for anyone who wants to find employment in the business sector.
I choose to call this culture "startupism" since this has developed around the impressive increase in the number of start-up companies.
מצגת זו הוכנה לישיבת ממשלת ישראל ביוני 2000. ההזמנה לישיבה בוטלה ברגע האחרון ולכן ממשלת ישראל לא דנה בממצאים ובהמלצות הכלולות בה.
This presentation was prepared for the Israeli cabinet meeting in June 2000. The invitation to present it was canceled and the goverment didnt have the chance to hear about the outcomes of this process.
This document discusses using dynamic simulation games as an effective and quick decision-making tool when facing new competitive challenges. A dynamic simulation can be completed in 4-8 days, involving executives in a 3-hour simulation where they react to developments and scenarios. It allows companies to examine issues like competitors' actions, regulations changes, and new products from different perspectives than conventional processes. The simulation is led by an expert who controls developments and guides a debriefing, helping companies derive decisions to address their issues.
מדוע תכנון בעזרת תרחישים הינו הכלי המתאים להכנת החברות לתהליך ההתאמה לתנאים החדשים
This presentation is in Hebrew. Its purpose is to present the benefits of using "Scenario Planning" in this turmoil business season.
❼❷⓿❺❻❷❽❷❼❽ Dpboss Matka Result Satta Matka Guessing Satta Fix jodi Kalyan Final ank Satta Matka Dpbos Final ank Satta Matta Matka 143 Kalyan Matka Guessing Final Matka Final ank Today Matka 420 Satta Batta Satta 143 Kalyan Chart Main Bazar Chart vip Matka Guessing Dpboss 143 Guessing Kalyan night
Kellogg Video Essay Question List. Online assignment writing service.Ashley Opokuaa
Octavia Butler's short story "Speech Sounds" follows a woman named Rye in a dystopian future where a pandemic has severely limited human communication abilities. Through Rye's actions and dialogue, Butler challenges gender norms and expectations. Rye displays intelligence, bravery, and agency as she navigates dangerous situations, using violence if necessary to protect herself despite social expectations of female passiveness. Her initiation of a sexual relationship with another character also subverts expectations of female passivity. The story dismantles notions of gender stratification and female submission through Rye's defiance of societal roles.
lease write all your response in a single MS Word document coverin.docxSHIVA101531
lease write all your response in a single MS Word document covering all questions and exercises, and paste (do not attach) the screen shots into the document in-line with your text.� It makes it much easier to read� -- and grade.� Please include screen shots of each step, not just one screen shot before or one after.
D.1. How do we assign a labor RESOURCE (human resource) to a task in MS Project?� Describe AND provide a screen shot of the steps.
D.2. What are labor COSTS in MS project?� How do we assign labor COSTS to a task in MS Project?� Describe AND provide a screen shot of the steps.
D.3. What are non-labor costs in MS Project?� How do we assign non-labor costs to a task in MS Project?� Describe AND provide a screen shot of the steps.
D.4. There are different kinds of non-labor costs, including expendables like supplies, one-time fixed costs, and unit rate costs (e.g., seven widgets at $13.00 each). ��What terms does MS Project use for these?� What is the difference in how to assign these non-labor costs in MS Project?
- D.1 and D.3 Resources and Costs - Student Group A: Last names A - L
- D.2 and D.4 Resources and Costs - Student Group B: Last names M - Z
Note: Please carefully note which exercises you are to do. That was not a typo. The exercises you are to do are not consecutive. Rather, both groups include both labor and non-labor questions/exercises. Group A is to do the odd numbered exercises (D.1 and D.3) and Group B is to do the even numbered exercises (D.2, and D.4).
Important Note:
These are individual homework assignments, not team projects. However, half the class (student Group A) will do exercises D.1 and D.3 and the other half of the class (student Group B) will do exercises D.2 and D.4. Nobody needs to do both exercises. The student groups (A and B) are the same groups as those used for the Week 2 homework and are not related to the student ITP project teams.
Remember the condition, the caveat, the "catch": Everyone must commit to read all the questions, and everyone must commit to read all the answers that I post after grading is complete. Anyone does not commit and follow through with this reading must then answer all the questions.
To reiterate: this MS Project homework assignment is not a team assignment but is an individual homework assignment.
Systems and the Fifth Discipline
Organizational Learning Disabilities
Most companies are poor learners.
Trouble is often very apparent, yet ignored.
Let’s identify the seven leaning disabilities.
Organizational Learning Disabilities
We are trained to be loyal to our jobs
We “become” the job
What do you do for a living?
Most describe their daily task.
Not the PURPOSE of the greater enterprise
NASA janitor
Most feel they have little or no influence in the system
Responsibilities are limited to the boundaries of their position.
Detroit vs. Japan
1. I Am My Position
Thou shalt alwa ...
Hipoha digital behaviour transformationDhanabal Mani
1. The document describes the HiPoHa Digital & Behavior Transformation Framework. It focuses on identifying problems and solutions at the "bottom of the iceberg" rather than just the obvious surface level issues.
2. The framework utilizes "Fractal Routines" which are fine-grained behaviors and mindsets that can be routinized to create transformation over time. Examples include developing an "Intention Oriented Mindset" rather than an "Action Oriented Mindset."
3. By applying this framework organizations can achieve 10x better results through 10 minutes of routines each day, as compared to traditional techniques for transformation that are difficult to implement. The framework provides a structured process for identifying high leverage opportunities for change
This document provides a project report from MoonLeaf Productions, an independent game development studio. It introduces the team members and gives an overview of the company and its capabilities. It then discusses the project goals, which are to create a playable demo of a game for a showcase event to demonstrate their work and attract potential investors. It outlines the individual roles of team members and sub-projects involved. Finally, it discusses the financial accounts and budget provided for the startup costs through crowdfunding.
Responses class, during an event with a manager, he consistAKHIL969626
The manager did not acknowledge the employee when they tried to brief him about a potential issue. Two days later, the manager approached the employee about the issue. The employee responded that the manager was too distracted by his phone to listen. The manager said he had other important things happening. This showed he did not want to address the problem. The issue was the manager's lack of attention during the meeting. Leaders should take all issues seriously and be willing to listen to feedback.
This document summarizes research conducted to understand gaps in how new technologies are rolled out at an organization. Through stakeholder interviews and user research, gaps were identified in orchestration, empathy, consistency, and change management. Specifically, it was found that the speed of rollouts causes fatigue, training plays catch-up, relationships between tools are unclear, and the vision is lacking. Additionally, benefits are unclear to users, context is not considered, strategies are inconsistent, and change management roles and metrics are undefined. However, factors like simple UX, emulation, sponsorship, and criticality of tasks can contribute to success. The document concludes by restating the IBM Design Thinking process used to observe, reflect, and make improvements.
The document provides advice on how to effectively navigate politics in the workplace to promote usability initiatives. It recommends speaking credibly using data and objective language, having credentials to demonstrate expertise, using management terminology to discuss topics like ROI, being quantitative by measuring usability metrics, and maintaining enthusiasm through change management strategies.
The document discusses how agile principles and practices can be applied to game development, which differs from traditional software development in having motivated cross-functional teams and not just focusing on software. It analyzes problems found in game development postmortems and finds they are the same as the traditional software industry: budget, scope, quality, and schedule issues. While agile is a good fit, practices need to be adapted as games can't run the same tests as other software. Examples are given of game studios successfully applying agile principles like pair programming and retrospectives to deliver better games more efficiently.
User Experience 5: User Centered Design and User ResearchMarc Miquel
This presentation introduces the user-centered design paradigm and the field of game user research. It includes some hypothetical case studies which are later discussed in the following presentations.
These slides were prepared by Dr. Marc Miquel. All the materials used in them are referenced to their authors.
The document summarizes a proposed service called JumpToGoal that aims to help users achieve goals through social motivation and monetary guarantees. Users would set goals with deadlines, recruit judges to evaluate their progress, and pledge money to the service. If judges confirm the goal was met, the user would get their money back. Interviews found users concerned about safety of funds and insincere judges. The service may focus on short-term goals evaluable through social networks and offer non-monetary rewards. Future plans include prototyping and surveys to refine the concept.
The document provides instructions for users to create an account, submit a request for paper writing help, and review bids from writers on the HelpWriting.net site. Users must register with an email and password, complete an order form with instructions and deadline, and can then choose a writer to complete the assignment based on qualifications, history, and feedback. After receiving the paper, users can request revisions if needed.
Story boarding, Handwritten recognition, Inductive, subductive, abductive met...Faisal Shahzad Khan
This assignments includes
Story boarding,
Handwritten recognition,
Inductive, subductive, abductive methods,
color theory,
eight golden rule of designing
Similar to Some Advantages of Dynamic Simulation (12)
1. The document discusses the author's use of scenario planning to assess potential outcomes of the fighting between Israel and Hamas in Gaza. The author identified several possible scenarios based on a key difference between the starting point of the current conflict compared to previous campaigns.
2. The author wrote an article outlining scenarios for an Israeli think tank. Some critics argued the scenarios involving long ceasefires were unrealistic, but those scenarios ended up occurring.
3. The author discusses conceptual issues with scenario planning, noting it is meant to explore possible futures rather than make recommendations, and should include both desirable and undesirable potential outcomes to fully examine uncertainty.
A culture is developing, bearing the trappings of a religious community, with entrance criteria that will become prerequisite conditions for anyone who wants to find employment in the business sector.
I choose to call this culture "startupism" since this has developed around the impressive increase in the number of start-up companies.
מצגת זו הוכנה לישיבת ממשלת ישראל ביוני 2000. ההזמנה לישיבה בוטלה ברגע האחרון ולכן ממשלת ישראל לא דנה בממצאים ובהמלצות הכלולות בה.
This presentation was prepared for the Israeli cabinet meeting in June 2000. The invitation to present it was canceled and the goverment didnt have the chance to hear about the outcomes of this process.
This document discusses using dynamic simulation games as an effective and quick decision-making tool when facing new competitive challenges. A dynamic simulation can be completed in 4-8 days, involving executives in a 3-hour simulation where they react to developments and scenarios. It allows companies to examine issues like competitors' actions, regulations changes, and new products from different perspectives than conventional processes. The simulation is led by an expert who controls developments and guides a debriefing, helping companies derive decisions to address their issues.
מדוע תכנון בעזרת תרחישים הינו הכלי המתאים להכנת החברות לתהליך ההתאמה לתנאים החדשים
This presentation is in Hebrew. Its purpose is to present the benefits of using "Scenario Planning" in this turmoil business season.
❼❷⓿❺❻❷❽❷❼❽ Dpboss Matka Result Satta Matka Guessing Satta Fix jodi Kalyan Final ank Satta Matka Dpbos Final ank Satta Matta Matka 143 Kalyan Matka Guessing Final Matka Final ank Today Matka 420 Satta Batta Satta 143 Kalyan Chart Main Bazar Chart vip Matka Guessing Dpboss 143 Guessing Kalyan night
How are Lilac French Bulldogs Beauty Charming the World and Capturing Hearts....Lacey Max
“After being the most listed dog breed in the United States for 31
years in a row, the Labrador Retriever has dropped to second place
in the American Kennel Club's annual survey of the country's most
popular canines. The French Bulldog is the new top dog in the
United States as of 2022. The stylish puppy has ascended the
rankings in rapid time despite having health concerns and limited
color choices.”
[To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations]
This PowerPoint compilation offers a comprehensive overview of 20 leading innovation management frameworks and methodologies, selected for their broad applicability across various industries and organizational contexts. These frameworks are valuable resources for a wide range of users, including business professionals, educators, and consultants.
Each framework is presented with visually engaging diagrams and templates, ensuring the content is both informative and appealing. While this compilation is thorough, please note that the slides are intended as supplementary resources and may not be sufficient for standalone instructional purposes.
This compilation is ideal for anyone looking to enhance their understanding of innovation management and drive meaningful change within their organization. Whether you aim to improve product development processes, enhance customer experiences, or drive digital transformation, these frameworks offer valuable insights and tools to help you achieve your goals.
INCLUDED FRAMEWORKS/MODELS:
1. Stanford’s Design Thinking
2. IDEO’s Human-Centered Design
3. Strategyzer’s Business Model Innovation
4. Lean Startup Methodology
5. Agile Innovation Framework
6. Doblin’s Ten Types of Innovation
7. McKinsey’s Three Horizons of Growth
8. Customer Journey Map
9. Christensen’s Disruptive Innovation Theory
10. Blue Ocean Strategy
11. Strategyn’s Jobs-To-Be-Done (JTBD) Framework with Job Map
12. Design Sprint Framework
13. The Double Diamond
14. Lean Six Sigma DMAIC
15. TRIZ Problem-Solving Framework
16. Edward de Bono’s Six Thinking Hats
17. Stage-Gate Model
18. Toyota’s Six Steps of Kaizen
19. Microsoft’s Digital Transformation Framework
20. Design for Six Sigma (DFSS)
To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations
𝐔𝐧𝐯𝐞𝐢𝐥 𝐭𝐡𝐞 𝐅𝐮𝐭𝐮𝐫𝐞 𝐨𝐟 𝐄𝐧𝐞𝐫𝐠𝐲 𝐄𝐟𝐟𝐢𝐜𝐢𝐞𝐧𝐜𝐲 𝐰𝐢𝐭𝐡 𝐍𝐄𝐖𝐍𝐓𝐈𝐃𝐄’𝐬 𝐋𝐚𝐭𝐞𝐬𝐭 𝐎𝐟𝐟𝐞𝐫𝐢𝐧𝐠𝐬
Explore the details in our newly released product manual, which showcases NEWNTIDE's advanced heat pump technologies. Delve into our energy-efficient and eco-friendly solutions tailored for diverse global markets.
SATTA MATKA SATTA FAST RESULT KALYAN TOP MATKA RESULT KALYAN SATTA MATKA FAST RESULT MILAN RATAN RAJDHANI MAIN BAZAR MATKA FAST TIPS RESULT MATKA CHART JODI CHART PANEL CHART FREE FIX GAME SATTAMATKA ! MATKA MOBI SATTA 143 spboss.in TOP NO1 RESULT FULL RATE MATKA ONLINE GAME PLAY BY APP SPBOSS
Digital Marketing with a Focus on Sustainabilitysssourabhsharma
Digital Marketing best practices including influencer marketing, content creators, and omnichannel marketing for Sustainable Brands at the Sustainable Cosmetics Summit 2024 in New York
The Genesis of BriansClub.cm Famous Dark WEb PlatformSabaaSudozai
BriansClub.cm, a famous platform on the dark web, has become one of the most infamous carding marketplaces, specializing in the sale of stolen credit card data.
Taurus Zodiac Sign: Unveiling the Traits, Dates, and Horoscope Insights of th...my Pandit
Dive into the steadfast world of the Taurus Zodiac Sign. Discover the grounded, stable, and logical nature of Taurus individuals, and explore their key personality traits, important dates, and horoscope insights. Learn how the determination and patience of the Taurus sign make them the rock-steady achievers and anchors of the zodiac.
Top mailing list providers in the USA.pptxJeremyPeirce1
Discover the top mailing list providers in the USA, offering targeted lists, segmentation, and analytics to optimize your marketing campaigns and drive engagement.
Storytelling is an incredibly valuable tool to share data and information. To get the most impact from stories there are a number of key ingredients. These are based on science and human nature. Using these elements in a story you can deliver information impactfully, ensure action and drive change.
1. 1
January 2015
About some advantages of Dynamic Simulation
I wrote two posts in Hebrew about the advantages of Dynamic Simulation. This English
version combines both of them.
***
The first was written after a very successful simulation that was conducted for a company
management team. For reasons of confidentiality I can not specify the name of the
company in which it was conducted. I limit myself to note that the company runs a plant
that produces finished and intermediate products which are sold to worldwide customers.
Background
A few weeks before the simulation the company's management found that a major
stakeholder, who maintains ongoing working relations with their company, changed the
rules of the game. This change required the management to make decisions and to react.
Their reaction was met by further moves by this major stakeholder, which required an
additional round of evaluation and decision making.
In this situation, someone suggested using Dynamic Simulation game to evaluate possible
developments and their implications.
It was Wednesday when I received the phone call asking me to run the simulation and to
finish the whole process within five days.
On Thursday I met the CEO who briefed me about the current situation, followed by brief
discussions with some other top executives.
Three hours later we held a briefing for the team of participants in the simulation:
Who will be the "players" whose actions will be simulated e.g. company's
management, the "major stakeholder", clients, suppliers, competitors.
Participants – who will be the company's people that will simulate each "player"
Rules of the game e.g how data will be transferred between the "players" - in writing
or orally, what happens if two "players" want to meet face to face etc.
The "opening story"
2. 2
Preparations- tasks to be completed by the participants before the start of the
simulation the following Monday.
Before we go on, let me refer to the great significance of the crewing of the "players". In all
simulations, one can get totally different results, with the same opening story, and the
same rules of the game, depending on how each of the participants simulates its "player".
Usually, the participant's "acting" during the simulation is determined by his personal
opinion about the strategy and actions of the real "player" as well as by his ability and
willingness to take an active role during the simulation.
For example, take a game held by a MVNO (Mobile Virtual Operator receiving cellular
infrastructure services from a network company), that examines issues related to its
relationships with the network infrastructure providing company. The results may be totally
different according to the views of the participant that plays the part of the network
infrastructure company – does this person considers the network provider as a cooperative
partner or as an hostile one.
In our case, all participants were very active. The subject was very important to the
continued operations of the company, and all had their own strong opinions about the
evolving situation. The range of views was relatively large and the diversity was expressed
in the ways in which every one of them played his part.
Simulation Description
As planned, we met on Monday for the active dynamic simulation itself. The "opening
story" was based on preliminary steps taken by "players" after the briefing on the previous
Thursday. Then, for about three hours, intense activities took place - messaging, fighting
for territories, secret meetings, and more. Here and there the directorate (a board member
and myself) leaked information to a "player", based on assessment of the likelihood that
such a piece of information would reach him in real life.
During this time I deliberately made sure that discussions and meetings were short and
decisions would be taken as soon as needed. This kind of pressure has two benefits:
A. It assures that the simulation is dynamic.
B. The time pressure makes most participants act more spontaneously and thus
reveals their basic world views.
3. 3
Three hours later we gathered the participants for a debriefing. It was the first time in which
all the participants shared all the developments and data of the simulation. For some of
them it was a total surprise. Mainly, because they were not aware to negotiations
conducted between other players. More than that, the scenario that evolved in the
simulation was totally different from the scenario which the management was considering
before the simulation. All of the participants agreed that this new scenario is possible and
that the company should make decisions accordingly.
Lessons learned
And so, the simulation achieved a very important and impressive result -a paradigm shift of
the management team. This was achieved thanks to the combination of –
The management's willingness and openness to adopt a different process of
decision making,
The full cooperation of the participants before and during the simulation,
The managing of a dynamic and rhythmic simulation that created stimuli for
participants,
I allow myself to say that it is doubtful whether it was possible to achieve this paradigm
shift in a different way.
***
Now to the lessons learned from another Dynamic Simulation. The preparations to this
simulation were longer than the first one since the opening story included a draft of an
agreement. The longer preparation time allowed the simulation Directorate to draw a flow
chart of possible developments during the game in order to check possible deadlocks.
Deadlock occurs when all the "players" stand still and do not initiate new moves. Every
player is waiting for the other players' moves before deciding on his move. And so
everyone is waiting for everyone and the simulation actually stops. There is nothing
"wrong" when deadlock occurs: When it happens, it is one more lesson learned from the
simulation as we can assume that such a scenario may also happen in real life.
Simulations may produce more than one possible scenario. We can use the simulation to
check what could result from possible events or "moves". For example, if a player
4. 4
replaces a strategic supplier with another one, or what could happen if an increase in sales
results in a severe decline in sales. The Directorate may include these types of moves in
the "opening story" or they may intervene and "break" a deadlock by forcing a player to
make a certain move.
In order to keep the momentum of the simulation, the directorate has to identify a deadlock
as soon as possible and to inject the next event immediately – which is why the
Directorate should try to draw a flow chart of possible developments of the simulation..
That's what we did during the preparations. We tried to assess how the various players
would react to the opening story, map out what resulting scenarios could develop and
where deadlocks are possible. Preparing this flow chart of possible developments enables
us to anticipate in advance where we may have to intervene if necessary.
Few minutes after we started the simulation - surprise
The opening story included an agreement signed between some of the players. We
prepared the agreement for several days with the active support of experts on the subject.
We were sure that this agreement would make one of the players act quickly and
decisively, after selecting between two main alternative responses. In our flow chart we
examined how the simulation could develop if either alternative was selected.
But, while everyone was waiting for this player's decision, he decided to make a
completely unexpected move. He did this after he read the agreement and found that it
opened for him a third alternative which he preferred. We, who prepared the agreement,
did not anticipate this third alternative.
Bingo!
Just for such developments it is advisable to use simulations. Simulation goes beyond the
regular frameworks of decision making. There is no senior person who runs the discussion
and uses his seniority to influence its outcomes. Managers are required to "get into the
skin" of parties outside their organization. Often, a degree of competition develops
between the various players. In this way simulation increases the likelihood of presenting
options and scenarios that would typically not be presented during "regular" meetings –
which is exactly what happened in this simulation.
5. 5
The creativity of the team that acted as the major player found a different and innovative
direction. Following this, the debriefing meeting at after the simulation itself raised very
innovative and useful insights about the practices recommended in a "real" situation.