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Xbox One launch
Target Group
Broaden our audience
Extrovert people (love social games)
Families ( Xbox One as an
entertainment system)
Women ( Kinect )
Main target groups
Core gamers (Play around 20 hours/week
– Buy 4 games/6 months)
Casual gamers (Half the time of a core
gamer – Buy 1 game/6 months)
People already loyal to the X Box brand
Objectives
• Create hype about the launch
• Unique features
• Create a buzz that will rule out competitors
• Engage with the community
• Interaction in an active and fun way
BUT!
• No disruption of the 360 momentum
• Remain loyal to our fans/ encourage
our community
• Reassure them about new features and
titles
Gamers always believe that an
epic win is possible and
that it's always worth trying,
and trying now. Gamers don't
sit around.
Jane McGonigal
Consumer Insight
If you make it a game,
gamers will play it no
matter what your
motivation is in making it.
Jane McGonigal
Gaming has been a great
way to get to know
people. That's part of
what I love about games,
that they are social.
Rich Sommer
Strategy
• Globally focused BUT localized messaging
• Put the product into people’s hands
• All in one entertainment system
• Maintain the 360 momentum
Strategy
The concept of the
“invitation”, but with a
twist- accept the challenge
to play with some special
guests!
Xbox on the road!
360 + 1 coexist
maintain the Xbox
360 momentum
Collaboration with
Public
Creative idea
Guests
Execution
Before the launch-
Phase 1
Public
“invitations”
with every
purchase
Facebook “invitations” posts &
app ,Photos with the 5 guests
turning their back, playing Xbox
, slogan :“Δέχεσαι την
πρό(σ)κλήση;”
Countdown
until the launch-
guests
announcement
3 days before
Guests invite public
through their own social
media ( when
announced)
invitations & Xbox ONE
to special guests, online
media & gaming forums.
(hands on)
Facebook App
The launch- Phase 2
Xbox One goes on the
road for 2 days!
Syntagma square
gaming station where
people accept the
invitation/challenge
and play with the
special guests.
Kinect – expand the
audience
Cosplay of popular
games ( e.g. Halo )
Real time photos to
Facebook, 5 winners
After the launch- phase 3
• The guests share their
experience through their social
media pages
• Bloggers/ Youtubers/ Online
media write about Xbox One and
the event as well
• The 5 top contestants will be
announced in social media and get
an Xbox One
• Campaign video creation(social
media)
Communication channels
Social Media
Facebook Page:
1. Invitation content
2. countdown posts
3. mystery guests posts
4. Invitation app
5. Launch photos + Winners
announcement
+ Public’s social media pages*
+ special guests’ social media pages**
Invitations
send to Greek
Xbox
communities.
Invitations + Xbox ONE send
to gaming forums and
technology blogs (Cowboy TV,
gameover, techblog)+ lifestyle
online media
(Oneman, ladylike
fitness/kinect)
YouTube
Give them an Xbox ONE to try it and
urge them to invite/challenge their
fans to the Xbox ONE launch!
Target
group
Xbox
official
Facebook
page/ site
Special
guests
Public
stores &
public’s
social media
YouTubers
Gaming
forums &
blogs
Online
lifestyle
media
Reason to believe
experience 
emotional
connection
special
guests
awareness,
reach, expand
audience
“360 seconds
to become
number One”
Bloggers/
gamers
opinion leaders
Xbox One
+Xbox 360
invitations
personalized
approach
Thank you!

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Xbox one launch- Greece

  • 2. Target Group Broaden our audience Extrovert people (love social games) Families ( Xbox One as an entertainment system) Women ( Kinect ) Main target groups Core gamers (Play around 20 hours/week – Buy 4 games/6 months) Casual gamers (Half the time of a core gamer – Buy 1 game/6 months) People already loyal to the X Box brand
  • 3. Objectives • Create hype about the launch • Unique features • Create a buzz that will rule out competitors • Engage with the community • Interaction in an active and fun way BUT! • No disruption of the 360 momentum • Remain loyal to our fans/ encourage our community • Reassure them about new features and titles
  • 4. Gamers always believe that an epic win is possible and that it's always worth trying, and trying now. Gamers don't sit around. Jane McGonigal Consumer Insight If you make it a game, gamers will play it no matter what your motivation is in making it. Jane McGonigal Gaming has been a great way to get to know people. That's part of what I love about games, that they are social. Rich Sommer
  • 5. Strategy • Globally focused BUT localized messaging • Put the product into people’s hands • All in one entertainment system • Maintain the 360 momentum
  • 6. Strategy The concept of the “invitation”, but with a twist- accept the challenge to play with some special guests! Xbox on the road! 360 + 1 coexist maintain the Xbox 360 momentum Collaboration with Public
  • 9. Execution Before the launch- Phase 1 Public “invitations” with every purchase Facebook “invitations” posts & app ,Photos with the 5 guests turning their back, playing Xbox , slogan :“Δέχεσαι την πρό(σ)κλήση;” Countdown until the launch- guests announcement 3 days before Guests invite public through their own social media ( when announced) invitations & Xbox ONE to special guests, online media & gaming forums. (hands on)
  • 11. The launch- Phase 2 Xbox One goes on the road for 2 days! Syntagma square gaming station where people accept the invitation/challenge and play with the special guests. Kinect – expand the audience Cosplay of popular games ( e.g. Halo ) Real time photos to Facebook, 5 winners
  • 12. After the launch- phase 3 • The guests share their experience through their social media pages • Bloggers/ Youtubers/ Online media write about Xbox One and the event as well • The 5 top contestants will be announced in social media and get an Xbox One • Campaign video creation(social media)
  • 13. Communication channels Social Media Facebook Page: 1. Invitation content 2. countdown posts 3. mystery guests posts 4. Invitation app 5. Launch photos + Winners announcement + Public’s social media pages* + special guests’ social media pages**
  • 14. Invitations send to Greek Xbox communities. Invitations + Xbox ONE send to gaming forums and technology blogs (Cowboy TV, gameover, techblog)+ lifestyle online media (Oneman, ladylike fitness/kinect)
  • 15. YouTube Give them an Xbox ONE to try it and urge them to invite/challenge their fans to the Xbox ONE launch!
  • 16. Target group Xbox official Facebook page/ site Special guests Public stores & public’s social media YouTubers Gaming forums & blogs Online lifestyle media
  • 17. Reason to believe experience  emotional connection special guests awareness, reach, expand audience “360 seconds to become number One” Bloggers/ gamers opinion leaders Xbox One +Xbox 360 invitations personalized approach