WrB Germany returns to Frankfurt for its second edition once again amidst a regulatory environment highlighted by high uncertainty and subject to unexpected changes affecting every gaming stakeholder. We welcome you to the leading German business development and regulatory platform to meet and network with the key figures guiding the regulatory changes in all 16 German States. Hear all sides to this complex story and find out what the future holds for Europe’s most lucrative jurisdiction following the shift of Schleswig-Holstein to the majority holding Interstate Treaty on Gambling and the current wave of industry discontent against the licensing procedures in Hesse.
Resolving Germany: assessing the stability of the federal licensing regime and clarifying how to establish your presence for long term investment in Europe’s most profitable and complex market
Join the second edition of WrB Germany to:
Get clarity on whether the federal Treaty will survive the upcoming legal storm and if those 20 licenses you applied for will ever be issued
Understand the implications for your Schleswig-Holstein licence/s following the shift to the federal Interstate Treaty on Gambling– find out the impact on your commercial entry strategy for the German market
Find out if a return to the drawing board and a re-ignition of the political debate on iGaming regulation is possible in Germany - network with the key decision-makers to understand when it may happen, and how it will affect your business
Clarify how to legally operate with an Interstate Treaty on Gambling licence: the dos and don’ts of advertising in the different German states, how to adapt to the new anti-money laundering framework and the product and technical compliance standards
Understand whether the EU Commission action plan, the re-focus on the infringement cases and the recent referral to the European Court of Justice will have an effect on the German regulatory context
The Netherlands Ranks #1 in the World when it comes to playing games for free
Netherlands is #1 in the world when it comes to playing games for free – 55% of the gamers don’t spend money on games at all. Although the Netherlands is relatively small and only has 8 million gamers it is still ranked relatively high with the 15th place in the world when looking at gaming revenues. This is also reflected by the monthly mobile game revenue ranking per App Store – the Netherlands is ranked 12th in the iPad store, 21st in the iPhone store and 20th in the Google Play Store. The main reason the Dutch like these mobile games is that they can try most of them out before spending money on them – this F2P business model fits the Dutch market very well. However if they like a game they will start spending significant amounts of money – Candy Crush Saga for example earns more than €250.000 a month in the Netherlands.
When it comes to cross-screen gaming, only 14.1% of all Dutch gamers are playing across all four screens – the only two countries that have a lower percentage are South Korea (13.2%) and Poland (10.8%). This indicates that the Dutch mostly stick to one or two screens to play games – this is also the reason why the player percentages per screen are relatively low compared to other countries: computer screen 87.2%, personal screen 61.2%, entertainment screen 53.9% and floating screen 35.7%.
Interested in more in-depth data on a global level or specific for the Netherlands? Please have a look at the following two services:
Global Games Data Service
Dutch in-depth data
Read more at http://www.newzoo.com/infographics/infographic-dutch-games-market/#WaTGEUGqvMGhDR1D.99
France #1 in the world when it comes to playing games on TV/Console
71.5% of all 29.8 million gamers in France play on a TV/Console, the highest percentage in the world. The UK (70.7%) and Spain (70.3%) are not far behind. When looking at the global game revenues France is ranked 7th in the world and 3rd in Europe – following Germany #1 and UK #2 at a respectable distance. As in most of the countries, social/casual games have the highest number of players (23.8 M), followed by TV/Console (21.3 M) and downloaded PC/Mac games (16.6 M).
When it comes to cross-screen gaming, 21.2% of all French gamers are playing across all four screens. The Computer Screen is still the most popular screen with 90.4% of French gamers playing on it. The Entertainment Screen is relatively popular with 71.5% of all gamers playing here. France has one of the highest percentages of gamers in Europe that play on the floating screen (tablet and/or handheld console) with 39.2%. Only in Spain 48.2% and Italy 42.6% does the floating screen have a higher share of all players playing on it.
The position of France in the monthly mobile game revenue rankings is pretty consistent across the different AppStores: #7 Google Play, #8 iPhone and #9 iPad. Until recently, France was ranked 6th in the Google Play Store – however, up and comer Taiwan pushed France down to position number 7. In all three AppStores Candy Crush Saga is the number 1 grossing game. In-app purchases are relatively popular in France with 94% of the game revenues in the iOS AppStore coming from this business model.
Interested in more in-depth data on a global level or France specific? Please have a look at the following two services:
Global Games Data Service
France in-depth data
Read more at http://www.newzoo.com/infographics/infographic-french-games-market/#kb6J0aytBHrFfMMz.99
The Netherlands_Bill_Betting and Gaming Act_remote games of chanceMarket Engel SAS
Bill on http://www.internetconsultatie.nl/kansspelen_op_afstand
This bill amends the Betting and Gaming Act.
For comments, refer yourself to Explanatory Memorendum :-)
New jersey internet gaming regulations may 13 2013_draft_Market Engel SAS
Proposed new N.J.A.C. 13:69O-1.4 prescribes Internet or mobile gaming system standards and operational controls. These include: (1) security measures to ensure that patron access is limited to the Internet or mobile account holder; (2) design specifications for an Internet or mobile gaming system to detect and report suspicious activity, as well as excluded or prohibited persons; (3) storage requirements for and encryption of patron account access information; (4) treatment of suspended and deactivated patron accounts; and (5) daily dollar limits for patron funding of Internet or mobile gaming accounts.
Proposed new N.J.A.C. 13:69O-1.5 sets forth technical specifications for a “server-based gaming system,” as defined in proposed N.J.A.C. 13:69O-1.1, encompassing all hardware, software, and communications that comprise a system utilized for the purpose of offering electronic versions of authorized casino games where material aspects of gaming functionality occur at the server level. The section further sets forth requirements for “server-based games,” which is also defined in proposed N.J.A.C. 13:69O-1.1, encompassing all gaming conducted by way of a client (patron) terminal where the outcome of a game is determined by a random number generator maintained on a server or a dealer verifies the outcome from a simulcast table game.
Proposed new N.J.A.C. 13:69O-1.6 sets forth requirements and procedures for the conduct of table game simulcasting including the use of a simulcast control server and the provision of patron information about wagering conducted during table game simulcasting.
Proposed new N.J.A.C. 13:69O-1.7 establishes communications standards for all “gaming systems,” defined in N.J.A.C. 13:69O-1.1 as either a server-based gaming system, an Internet gaming system, a mobile gaming system, or a table game simulcasting system. These include standards for encryption, masking, and secure methods of communication transfer.
Proposed new N.J.A.C. 13:69O-1.8 requires gaming systems to be capable of maintaining a separate copy of all information pertaining to each patron gaming session, including patron game play and account activity histories, the installation and removal of software from a gaming system, promotional offers, and adjustments to gaming system data. The copy of logged information shall be on a separate and independent logging device or secure transaction file configured within the gaming system.
what is mentor? mentor is a customer-centric, responsible gaming solution that supports players’ gaming decisions. mentor provides players with personalized statistics and charts on their individual gaming behavior. mentor is a
scientifically tested product that can be used across all gaming channels and for all game types.
Resolving Germany: assessing the stability of the federal licensing regime and clarifying how to establish your presence for long term investment in Europe’s most profitable and complex market
Join the second edition of WrB Germany to:
Get clarity on whether the federal Treaty will survive the upcoming legal storm and if those 20 licenses you applied for will ever be issued
Understand the implications for your Schleswig-Holstein licence/s following the shift to the federal Interstate Treaty on Gambling– find out the impact on your commercial entry strategy for the German market
Find out if a return to the drawing board and a re-ignition of the political debate on iGaming regulation is possible in Germany - network with the key decision-makers to understand when it may happen, and how it will affect your business
Clarify how to legally operate with an Interstate Treaty on Gambling licence: the dos and don’ts of advertising in the different German states, how to adapt to the new anti-money laundering framework and the product and technical compliance standards
Understand whether the EU Commission action plan, the re-focus on the infringement cases and the recent referral to the European Court of Justice will have an effect on the German regulatory context
The Netherlands Ranks #1 in the World when it comes to playing games for free
Netherlands is #1 in the world when it comes to playing games for free – 55% of the gamers don’t spend money on games at all. Although the Netherlands is relatively small and only has 8 million gamers it is still ranked relatively high with the 15th place in the world when looking at gaming revenues. This is also reflected by the monthly mobile game revenue ranking per App Store – the Netherlands is ranked 12th in the iPad store, 21st in the iPhone store and 20th in the Google Play Store. The main reason the Dutch like these mobile games is that they can try most of them out before spending money on them – this F2P business model fits the Dutch market very well. However if they like a game they will start spending significant amounts of money – Candy Crush Saga for example earns more than €250.000 a month in the Netherlands.
When it comes to cross-screen gaming, only 14.1% of all Dutch gamers are playing across all four screens – the only two countries that have a lower percentage are South Korea (13.2%) and Poland (10.8%). This indicates that the Dutch mostly stick to one or two screens to play games – this is also the reason why the player percentages per screen are relatively low compared to other countries: computer screen 87.2%, personal screen 61.2%, entertainment screen 53.9% and floating screen 35.7%.
Interested in more in-depth data on a global level or specific for the Netherlands? Please have a look at the following two services:
Global Games Data Service
Dutch in-depth data
Read more at http://www.newzoo.com/infographics/infographic-dutch-games-market/#WaTGEUGqvMGhDR1D.99
France #1 in the world when it comes to playing games on TV/Console
71.5% of all 29.8 million gamers in France play on a TV/Console, the highest percentage in the world. The UK (70.7%) and Spain (70.3%) are not far behind. When looking at the global game revenues France is ranked 7th in the world and 3rd in Europe – following Germany #1 and UK #2 at a respectable distance. As in most of the countries, social/casual games have the highest number of players (23.8 M), followed by TV/Console (21.3 M) and downloaded PC/Mac games (16.6 M).
When it comes to cross-screen gaming, 21.2% of all French gamers are playing across all four screens. The Computer Screen is still the most popular screen with 90.4% of French gamers playing on it. The Entertainment Screen is relatively popular with 71.5% of all gamers playing here. France has one of the highest percentages of gamers in Europe that play on the floating screen (tablet and/or handheld console) with 39.2%. Only in Spain 48.2% and Italy 42.6% does the floating screen have a higher share of all players playing on it.
The position of France in the monthly mobile game revenue rankings is pretty consistent across the different AppStores: #7 Google Play, #8 iPhone and #9 iPad. Until recently, France was ranked 6th in the Google Play Store – however, up and comer Taiwan pushed France down to position number 7. In all three AppStores Candy Crush Saga is the number 1 grossing game. In-app purchases are relatively popular in France with 94% of the game revenues in the iOS AppStore coming from this business model.
Interested in more in-depth data on a global level or France specific? Please have a look at the following two services:
Global Games Data Service
France in-depth data
Read more at http://www.newzoo.com/infographics/infographic-french-games-market/#kb6J0aytBHrFfMMz.99
The Netherlands_Bill_Betting and Gaming Act_remote games of chanceMarket Engel SAS
Bill on http://www.internetconsultatie.nl/kansspelen_op_afstand
This bill amends the Betting and Gaming Act.
For comments, refer yourself to Explanatory Memorendum :-)
New jersey internet gaming regulations may 13 2013_draft_Market Engel SAS
Proposed new N.J.A.C. 13:69O-1.4 prescribes Internet or mobile gaming system standards and operational controls. These include: (1) security measures to ensure that patron access is limited to the Internet or mobile account holder; (2) design specifications for an Internet or mobile gaming system to detect and report suspicious activity, as well as excluded or prohibited persons; (3) storage requirements for and encryption of patron account access information; (4) treatment of suspended and deactivated patron accounts; and (5) daily dollar limits for patron funding of Internet or mobile gaming accounts.
Proposed new N.J.A.C. 13:69O-1.5 sets forth technical specifications for a “server-based gaming system,” as defined in proposed N.J.A.C. 13:69O-1.1, encompassing all hardware, software, and communications that comprise a system utilized for the purpose of offering electronic versions of authorized casino games where material aspects of gaming functionality occur at the server level. The section further sets forth requirements for “server-based games,” which is also defined in proposed N.J.A.C. 13:69O-1.1, encompassing all gaming conducted by way of a client (patron) terminal where the outcome of a game is determined by a random number generator maintained on a server or a dealer verifies the outcome from a simulcast table game.
Proposed new N.J.A.C. 13:69O-1.6 sets forth requirements and procedures for the conduct of table game simulcasting including the use of a simulcast control server and the provision of patron information about wagering conducted during table game simulcasting.
Proposed new N.J.A.C. 13:69O-1.7 establishes communications standards for all “gaming systems,” defined in N.J.A.C. 13:69O-1.1 as either a server-based gaming system, an Internet gaming system, a mobile gaming system, or a table game simulcasting system. These include standards for encryption, masking, and secure methods of communication transfer.
Proposed new N.J.A.C. 13:69O-1.8 requires gaming systems to be capable of maintaining a separate copy of all information pertaining to each patron gaming session, including patron game play and account activity histories, the installation and removal of software from a gaming system, promotional offers, and adjustments to gaming system data. The copy of logged information shall be on a separate and independent logging device or secure transaction file configured within the gaming system.
what is mentor? mentor is a customer-centric, responsible gaming solution that supports players’ gaming decisions. mentor provides players with personalized statistics and charts on their individual gaming behavior. mentor is a
scientifically tested product that can be used across all gaming channels and for all game types.
WrB Netherlands is set to offer the first post-election, exclusive and in- depth focus on the Dutch gambling regulatory changes, including a multi- dimensional view of both the reforms of the current gambling market and the future regulation of iGaming following the official publication of the draft legislation by the Dutch Ministry of Justice and Security in May.
ICE Totally Gaming introduces sever premium conferences on gaming innovations:
International Casino Conference
Combating Cybercrime
Mobile Gaming
Payments for Gaming
Monetising Social Games
CRM & Retention in Gaming
Mergers & Acquisitions in Gaming
To download the brochure, go to www.icetotallygaming.com/conferences
Stand your ground online – the future growth for the National Lottery
The real money gaming market is a growing and valuable segment of the digital economy, with an increasing share of the global gaming market. The interactive gaming market was estimated to be worth €26.1billion in 2013, with a predicted compound annual growth rate (CAGR) of 10.1% to 2018.
In the last few years online gaming’s development has benefited from the roll-out of broadband services; from technology innovation and the rapid expansion of smartphones and tablets; from investment by the industry to promote its services; from increased consumer trust in payment mechanisms; and from traditional bricks and mortar businesses making it online.
Growth has also been driven by an expanding customer demographic. As the early adopters, who typically were in the 18–25 age-bracket, become older and continue to play, they are being joined by the next generation of gamers, whom enjoy their first gaming experience online through phones and tablets.
National Lottery Forum will give national gaming and gambling executives an opportunity to assess the competitive landscape and establish
road-maps to effectively compete with other operators. By understanding which platforms and technology to invest in, national operators can
maintain desirable offers to their customers and prevent any further loss of revenue.
Capital V #3 After Skype, Wix! A Nasdaq IPO SuccessLuis Galveias
Proprietary magazine of the Luxembourg Private Equity & Venture Capital Association
www.lpea.lu
Index:
5. Editorial
Welcome to capitalV
6. CSS F interview
AIFMD: transitioning to the new law
8. AIFMD
Luxembourg as the next trade mark for Alternative
Investment Funds
10. Interview
Capitalising on the Luxembourg brand
12. Cover story
Mangrove Capital Partners: after Skype, Wix!
16. Regulatory
• Is the Luxembourg Special Limited Partnership
really so special?
• Time is now
20. Domiciliation
• Setting up in Luxembourg
22. Trends
The wisdom of crowdfunding?
24. Life In Luxembourg
• Living in Luxembourg
• University: 10 years of new thinking
28. BusinessWomen
Betty Fontaine: Brewer from father to daughter
30. Event Calendar
What, When, Where
The MODI Health Station empowers people and organizations to comply with health authorities' anti-COVID pandemic requirements. The Health Station features automated and intelligent capabilities to register the wearing of a mask, the disinfection of hands, the measurement of forehead temperature, respect of social distancing, the number of people inside a limited space, etc. It targets hospitals, care homes, event spaces and venues, hotels, restaurants or other places required to comply with common anti-COVID measures and policies. For more information, please connect to https://www.modivision.net/
La Société
ÆVATAR®.coop, une Société Coopérative d’Intérêt Collectif, conçoit, produit et opère une plateforme coopérative de gestion d’identité numérique basée sur la Blockchain. Accessible via une application dont l’accès est sécurisé par la prise d’un selfie, la plateforme permet la création, par son utilisateur, d’un porte-identités (ID wallet) mobile. La plateforme est conçue pour faciliter la conformité des entreprises aux exigences des réglementations sur la protection des données personnelles (GDPR, PSD2/AML4, eIDAS..).
La Solution
La solution Ævatar inclut trois produits : 1. MyÆvatar, une application de porte-identité qui génère des tokens biométriques valables qu’une seule fois (Biometric-One-Time-Token, BOTT), pour authentifier de façon forte et facile les citoyens dans leurs transactions de la vie quotidienne, 2. Ævatar Enterprise, une API ouverte, conforme aux environnements IAM du marché, qui gère les interactions entre l’application MyÆvatar et les serveurs des entreprises, et 3. MyÆvatar Room, un coffre-fort de données personnelles qui reste sous le contrôle exclusif de l’utilisateur.
La Plateforme
La plateforme Ævatar fédère les meilleures technologies de CyberSécurité et de CyberPrivacy du marché en termes de biométrie (ID3), de gestion de la vie privée (CryptoExperts, leader de ABC4Trust), de traçabilité des données (Advanced Track & Trace), de contrôle d’accès physique (MODIvision), de validation de documents officiels (SURYS/KEESING) ou de technologie Blockchain…
Les Applications clés
Selfie & Pay : Pour faire un transfert d'argent, l'émetteur choisit son destinataire et saisit un montant. Si les fonds sont dans son wallet mobile, l'Ævatar prend un selfie, génère un 'Biometric-One-Time-Token ou "BOTT", signe la transaction et l'envoie. L'Ævatar du destinataire la reçoit et la signe par un BOTT, et crédite son porte-monnaie.
Selfie & Go : A l'entrée du magasin, le consommateur prend un selfie qui affiche un QR code à appliquer sur un lecteur. Le consommateur scanne ses articles, valide et signe ses achats par un selfie et quitte le magasin. La caméra du magasin confirme que le selfie du QR code correspond bien à celui du consommateur.
Selfie & Board : Quand il achète son titre de transport, le voyageur prend un selfie qui s'intègre dans le QR code de son eTicket. A l'eGate, la caméra CCTV fait un 'match' entre le visage du voyageur et le selfie qui est enfouit dans le QR code de son eTicket.
Les Dirigeants
Les dirigeants d'Ævatar sont des experts de la gestion des identités et des données, tant en termes de conception, d’architecture et de plateformes (David ROBERT), de sécurité et de conformité réglementaire (Nathalie LAUNAY), de développement commercial international (Frédéric ENGEL), d'intelligence artificielle (Serge KRYWYK), que d'intégration dans la Blockchain (Philippe HONIGMAN).
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Similar to WRB Germany june 27_franckfort_brochure update
WrB Netherlands is set to offer the first post-election, exclusive and in- depth focus on the Dutch gambling regulatory changes, including a multi- dimensional view of both the reforms of the current gambling market and the future regulation of iGaming following the official publication of the draft legislation by the Dutch Ministry of Justice and Security in May.
ICE Totally Gaming introduces sever premium conferences on gaming innovations:
International Casino Conference
Combating Cybercrime
Mobile Gaming
Payments for Gaming
Monetising Social Games
CRM & Retention in Gaming
Mergers & Acquisitions in Gaming
To download the brochure, go to www.icetotallygaming.com/conferences
Stand your ground online – the future growth for the National Lottery
The real money gaming market is a growing and valuable segment of the digital economy, with an increasing share of the global gaming market. The interactive gaming market was estimated to be worth €26.1billion in 2013, with a predicted compound annual growth rate (CAGR) of 10.1% to 2018.
In the last few years online gaming’s development has benefited from the roll-out of broadband services; from technology innovation and the rapid expansion of smartphones and tablets; from investment by the industry to promote its services; from increased consumer trust in payment mechanisms; and from traditional bricks and mortar businesses making it online.
Growth has also been driven by an expanding customer demographic. As the early adopters, who typically were in the 18–25 age-bracket, become older and continue to play, they are being joined by the next generation of gamers, whom enjoy their first gaming experience online through phones and tablets.
National Lottery Forum will give national gaming and gambling executives an opportunity to assess the competitive landscape and establish
road-maps to effectively compete with other operators. By understanding which platforms and technology to invest in, national operators can
maintain desirable offers to their customers and prevent any further loss of revenue.
Capital V #3 After Skype, Wix! A Nasdaq IPO SuccessLuis Galveias
Proprietary magazine of the Luxembourg Private Equity & Venture Capital Association
www.lpea.lu
Index:
5. Editorial
Welcome to capitalV
6. CSS F interview
AIFMD: transitioning to the new law
8. AIFMD
Luxembourg as the next trade mark for Alternative
Investment Funds
10. Interview
Capitalising on the Luxembourg brand
12. Cover story
Mangrove Capital Partners: after Skype, Wix!
16. Regulatory
• Is the Luxembourg Special Limited Partnership
really so special?
• Time is now
20. Domiciliation
• Setting up in Luxembourg
22. Trends
The wisdom of crowdfunding?
24. Life In Luxembourg
• Living in Luxembourg
• University: 10 years of new thinking
28. BusinessWomen
Betty Fontaine: Brewer from father to daughter
30. Event Calendar
What, When, Where
The MODI Health Station empowers people and organizations to comply with health authorities' anti-COVID pandemic requirements. The Health Station features automated and intelligent capabilities to register the wearing of a mask, the disinfection of hands, the measurement of forehead temperature, respect of social distancing, the number of people inside a limited space, etc. It targets hospitals, care homes, event spaces and venues, hotels, restaurants or other places required to comply with common anti-COVID measures and policies. For more information, please connect to https://www.modivision.net/
La Société
ÆVATAR®.coop, une Société Coopérative d’Intérêt Collectif, conçoit, produit et opère une plateforme coopérative de gestion d’identité numérique basée sur la Blockchain. Accessible via une application dont l’accès est sécurisé par la prise d’un selfie, la plateforme permet la création, par son utilisateur, d’un porte-identités (ID wallet) mobile. La plateforme est conçue pour faciliter la conformité des entreprises aux exigences des réglementations sur la protection des données personnelles (GDPR, PSD2/AML4, eIDAS..).
La Solution
La solution Ævatar inclut trois produits : 1. MyÆvatar, une application de porte-identité qui génère des tokens biométriques valables qu’une seule fois (Biometric-One-Time-Token, BOTT), pour authentifier de façon forte et facile les citoyens dans leurs transactions de la vie quotidienne, 2. Ævatar Enterprise, une API ouverte, conforme aux environnements IAM du marché, qui gère les interactions entre l’application MyÆvatar et les serveurs des entreprises, et 3. MyÆvatar Room, un coffre-fort de données personnelles qui reste sous le contrôle exclusif de l’utilisateur.
La Plateforme
La plateforme Ævatar fédère les meilleures technologies de CyberSécurité et de CyberPrivacy du marché en termes de biométrie (ID3), de gestion de la vie privée (CryptoExperts, leader de ABC4Trust), de traçabilité des données (Advanced Track & Trace), de contrôle d’accès physique (MODIvision), de validation de documents officiels (SURYS/KEESING) ou de technologie Blockchain…
Les Applications clés
Selfie & Pay : Pour faire un transfert d'argent, l'émetteur choisit son destinataire et saisit un montant. Si les fonds sont dans son wallet mobile, l'Ævatar prend un selfie, génère un 'Biometric-One-Time-Token ou "BOTT", signe la transaction et l'envoie. L'Ævatar du destinataire la reçoit et la signe par un BOTT, et crédite son porte-monnaie.
Selfie & Go : A l'entrée du magasin, le consommateur prend un selfie qui affiche un QR code à appliquer sur un lecteur. Le consommateur scanne ses articles, valide et signe ses achats par un selfie et quitte le magasin. La caméra du magasin confirme que le selfie du QR code correspond bien à celui du consommateur.
Selfie & Board : Quand il achète son titre de transport, le voyageur prend un selfie qui s'intègre dans le QR code de son eTicket. A l'eGate, la caméra CCTV fait un 'match' entre le visage du voyageur et le selfie qui est enfouit dans le QR code de son eTicket.
Les Dirigeants
Les dirigeants d'Ævatar sont des experts de la gestion des identités et des données, tant en termes de conception, d’architecture et de plateformes (David ROBERT), de sécurité et de conformité réglementaire (Nathalie LAUNAY), de développement commercial international (Frédéric ENGEL), d'intelligence artificielle (Serge KRYWYK), que d'intégration dans la Blockchain (Philippe HONIGMAN).
La Compañía
ÆVATAR®.coop, una Compañía de Beneficio Social, diseña, produce y maneja una plataforma cooperativa Blockchain dedicada al manejo de la identidad digital y data. Accesada de manera segura via una selfie, la app Ævatar permite la creación, a su usario, de su cartera móvil con identidad digital, i.e. IDwallet. La plataforma está diseñada para facilitar a las empresas el cumplimiento de los requisitos regulatorios de la protección de data personal (GDPR, PSD2/AML4 o eIDAS).
La solución
La solución Ævatar incluye tres productos: 1. My Ævatar, una IDwallet app que genera tokens biométricos de una sola vez, sin fricción (biometric-one-time-tokens, BOTT) para autenticar a los ciudadanos de manera fuerte en sus transacciones de la vida diaria, 2. Ævatar Enterprise, una API abierta que maneja las interacciones entre la app Ævatar y los servidores de las empresas que manejan el acceso y la identidad estandard, y 3. MyÆvatar Room, una caja de seguridad de datos (Personal Data Store, PDS) que siempre está bajo el control exclusivo de su usuario.
La plataforma
La plataforma Ævatar integra lo mejor de las tecnologías en cyberseguridad y cyberprivacidad en términos de biométricas (ID3), manejo de privacidad (CryptoExperts, el lider de la iniciativa «ABC4Trust»), el seguimiento de datos (Advanced Track and Trace), control de accesso físico (MODIvision), validación de documentos oficiales (SURYS/KEESING) y tecnologia Blockchain…
Las Aplicaciones
Selfie & Pay: Para procesar una transferencia de dinero, quien envía selecciona al receptor y teclea la cantidad. Si hay fondos disponibles en su cartera, la app Ævatar toma una selfie, genera un 'Biometric-One-Time-Token o "BOTT", firma y envía la transacción. El Ævatar del receptor recive la transacción, la firma con un “BOTT”, y se acredita a su cartera.
Selfie & Go: Al ir de compras, el consumidor toma una selfie Ævatar que muestra el codigo QR para que se escanee en la entrada de la tienda. El consumidor Ævatar escanea sus productos, valida la cantidad, firma su compra con una selfie y se va de la tienda. La camara CCTV de la tienda confirma que el codigo QR selfie Ævatar corresponda con la caja del consumidor.
Selfie & Board: Al comprar su boleto, el pasajero toma una selfie Ævatar que integra en sí mismo el codigo QR de su boleto. En la puerta, la camara CCTV compara la cara del pasajero y se asegura de que corresponda con la selfie Ævatar que se muestra en el lector del codigo QR del boleto del pasajero.
El Equipo Directivo
El equipo directivo de Ævatar incluye expertos en Identidad y Plataformas de Datos de todas las meneras posibles, incluyendo manejo (David ROBERT), seguridad (Nathalie LAUNAY), desarollo de negocios (Frederic ENGEL), inteligencia artificial (Serge KRYWYK) y integración con tecnologías Blockchain (Philippe HONIGMAN).
1er Baromètre de la_transformation_digitale_CSC_2015_Les secrets des super he...Market Engel SAS
Baromètre de la transformation digitale - Les secrets des Super Héros du Digital - CSC 2015. Le Baromètre de la Transformation Digitale est une étude réalisée pour la 1ère année par
CSC. Il est basé sur une analyse qualitative et quantitative des tendances et perspectives en matière de transformation digitale auprès de PDG et directeurs généraux, directeurs du digital, directeurs marketing, commercial, distribution, qualité et relation client, DSI, directeurs de la stratégie, directeurs financiers et DRH appartenant à un échantillon d'entreprises principalement françaises. Ces dirigeants ont été interrogés sur les impacts du digital en termes de stratégie de développement, de positionnement de leur organisation, d'évolution de leur portefeuille d'offres, d'adaptation de leur dispositif en matière d'expérience et relation client, de degré de digitalisation de leurs processus opérationnels et de support, de développement d'une culture digitale auprès de leurs collaborateurs et d'intégration des ruptures technologiques associées. Le questionnaire a été conçu et administré par CSC via un formulaire diffusé sur internet (Google Forms) auprès de 15 000 contacts, sur les mois de novembre et décembre 2014. "Business models" disruptifs, usages des produits en constante (r)évolution, expérience client renouvelée, acculturation des collaborateurs, digitalisation des processus dans une logique d'efficacité opérationnelle, exploitation en continu des technologies de nouvelle génération : autant de composantes du changement sur lesquelles les super héros du digital jouent pour mettre en oeuvre des stratégies de transformation véritablement en rupture, offensives, pérennes et rentables.
Iot report federal trade commission_150127iotrptMarket Engel SAS
I publish this FTC report on IOT because i think that it's a good report and it has also been -- i think -- wrongly been seen as potentially bashing IOT potentials. See, for example, an article published yesterday "From www.theverge.com - February 15, 11:24 PM
'In the internet of things, the Federal Trade Commission sees the possibility of flourishing new markets. But it also sees a prologue to Black Mirror: in a new report that probes the privacy implications of connected devices, the commission surveys a landscape of possible dystopian futures. Get ready for invasive marketing, unending consumer surveillance, invisible nudging, and new potential for government spying and novel forms of hacking...'"
The FTC report is 55 page long, refers to workshops discussions that took place in nov 2013, and although the report stages pros and cons in a very articulated manner, the FTC applies to IOT the security & privacy guidelines and other 'good practices' that have been applied to internet-of-other-things, :-), so far. So, i think that we need to be super cautious about these discussions: Yes, the IOT generates challenges with which we may not yet be familiar with. But not really more. And let's remember that, unless we haven't learned about basic security risks, we are still in a position to say 'no' if the risks look bigger than the opportunities. Many say that 'privacy' -- as we've known it on the net 10 years ago -- is gone. Maybe. Things evolve. But at this stage, i think that no, IOT won't kill privacy. It might actually be the contrary. Let's think that, thx to IOT, i'll be more capable to change the way i work, live, pay and play online and offline. Let's say that, thx to IOT, my assurance level(s) against risks of -- for example -- ID theft and impersonation does rise. Let's believe that, thx to IOT, we just become more and better aware of what matters and does not,, so that we have the tools and the systems to better manage our environment. To make a long story short, let's just recall that IOT technology is just like any other technology: It is neutral. What is not neutral is its use. So, this is why i believe that there is, with IOT, more opportunities than risks to strengthen the privacy of our environment... provided that -- yes, i agree -- we (also) think IOT this way. My 2cts. fred.
About SIGFOX
SIGFOX is the first and only operator of a cellular network fully dedicated to low throughput communication for connected objects. Leveraging on its patented UNB technology SIGFOX brings a revolution to the M2M and Internet of Things world by enabling large-scale connection of objects. The network already connects tens of thousands of objects in France and international cities.
SIGFOX provides an end-to-end solution for your communication chain, from your objects through to your information system, with unprecedented pricing models and low energy consumption.
As a network operator SIGFOX operates fixed-location
transceivers enabling your objects to be connected “out of the box”. However contrary to the telecommunication networks, the SIGFOX transceivers and the entire SIGFOX connectivity solution has been developed, built and deployed to only serve the low throughput M2M and IoT applications. As an operated longrange network, SIGFOX provides connectivity without the need to deploy specific network infrastructures for each application.
Unlike other narrow band or white space solution providers we do not require our customers to invest in network equipment, the SIGFOX network is simply available to any object equipped with our certified connectivity solutions.
From an application point of view, the SIGFOX connectivity solution functions as follows:
• SIGFOX compatible modems are integrated within the physical objects by our certified partner network
• The objects instruct the modems to send messages whenever and wherever needed
• The transmitted data is picked up by the SIGFOX transceivers, and routed to our managed service
• The SIGFOX servers verify the data integrity and route the messages to the application’s IT system.
(...)
Sample use cases.
MAAF Assurances, one of the leading French insurance companies, anticipate the upcoming regulation that will impose by 2015 that each household be equipped with a smoke detector. The fire and/or intrusion alert service that will be using the SIGFOX network will enable MAAF insured customers to be warned directly through SMS, in case the intrusion or smoke detectors send alarms and allow MAAF and their customers to be alerted if there is an anomaly, such as low battery, with the
smoke detector.
Clear Channel Outdooroperates stations throughout France. In order to avoid constant manual inspection of the ad stations, a remote monitoring application has been deployed and the SIGFOX network is used to communicate status information from each ad station to the IT system.
For further info:
• contact@sigfox.com
• www.sigfox.com
The mobile industry has scaled dramatically over the
last decade. At the end of 2003, there were a little over
one billion unique subscribers, meaning that just under
one in six people had subscribed to a mobile service. By
the end of 2013 this figure had increased to 3.4 billion
unique subscribers: equivalent to just under half of the
global population. Globally there were 6.9 billion SIM
connections at the end of 2013, with an average of 1.8
active SIM cards per unique subscriber*
.
Today's employees most wanted tools_Ricoh's surveyMarket Engel SAS
Imagine a truly innovative business world where advanced automated technology and supporting processes are the norm... We did just that and spoke with European employees to discover their vision for the future workplace. 78% of employees predict that by 2036 their workplace will be transformed by technology and processes that do not even exist today. 87% of employees believe that with the right process around it, advanced technology will positively impact profitability. Benefits to tech evolution include : 1. Optimising core business processes, 2. Having better access to information, 3. The ability to get their job done faster. 59% of employees predict that within the next 20 years holograms will feature in their workplace. Internal collaboration platforms (first with 29%), web-based meetings (second, with 23%) and follow-me printing (third with 22%) are the top three rated systems that employees currently do not use, but want to, in order to make their job more valuable today.
Electronic Signature markets and vendors_Forrester Wave_Q2_2013Market Engel SAS
Key Takeaways:
1. E-Signature Technology Gains Momentum
Electronic signatures are gaining momentum due to rapidly evolving consumer technology and the need to reduce transaction costs and the time to close business. In short, electronic signing will become simpler, more accessible, and cheaper with more tablets and touchscreen computers.
2. Enterprise E-Signature Requirements Show Substantial Diversity.
This report details our findings about how well each vendor fulfills the wide range of enterprise e-signature requirements that stem from compliance, geographic, and customer experience differences. This report helps enterprise architects select the right e-signature solution.
3. Well Balanced Leaders Drive The Market.
In Forrester’s 18-criteria evaluation of e-signature vendors, we compared the 10 most significant software providers in the category -- Adobe, ARX, AssureSign, DocuSign, eSignSystems, RightSignature, RPost, Sertifi, SIGNiX, and Silanis.
Digital signatures, paving the way to a digital Europe_Arthur D Little_2014Market Engel SAS
Digital signature solutions are quickly replacing paper-based signatures and have the potential to dominate signature-related processes. The primary benefits of this technology include increased efficiency, lower costs and increased customer satisfaction. Processes that still require a handwritten signature slow down turnaround time, increase complexity in terms of archiving, and also raise environmental issues with regards to paper usage. Companies are therefore increasingly adopting digital signature solutions to address those challenges.
The financial services industry is the pioneer in the adoption and development of digital signature solutions, and we expect other industries, such as telecommunication, commerce, utilities, notaries and healthcare, to follow soon as the benefits of this new technology, namely increased efficiency, lower costs and increased customer satisfaction, are not restricted to any industry. While offering clear advantages, digital signature solutions still need to overcome some challenges, such as the need to adapt existing systems and processes to the new technology, concern about acceptance by business partners and the perceived high cost.
The European Union is currently finalizing regulation, which will increase the legal value of advanced electronic signatures and remote electronic signing services by offering the possibility to generate a qualified digital signature using a remote signing system. The regulation is expected to be enacted in early July 2014. This development is expected to serve as an example for other markets on how to approach digital signatures from a regulatory standpoint.
This report is based on Arthur D. Little’s survey of 50 market experts in Europe, as well as comprehensive secondary market research. In this report, we provide an overview of the digital signature technology, its current and potential market, as well as the benefits and challenges it brings. We also present examples of practical applications of digital signature solutions.
KPMG cree un pole dedie a l’activite Franchise et Reseaux Market Engel SAS
KPMG crée un pôle dédié à l’activité « Franchise et Réseaux »
KPMG, premier groupe français de services pluridisciplinaires (audit, expertise‐comptable, conseil,
droit, fiscalité), crée un département dédié à la franchise et aux réseaux, sous la responsabilité de
Jean‐Marc Aubault, Associé KPMG et Membre du collège des Experts à la Fédération Française de
la Franchise.
« Notre activité croissante auprès des franchiseurs et des franchisés nous a conduit à structurer une
équipe consacrée à la franchise et aux réseaux », commente Jean‐Marc Aubault.
KPMG compte 217 bureaux en France et plus de 7500 collaborateurs. Fort de son expérience, de son
maillage régional et de sa connaissance du tissu économique local, le cabinet offre, grâce ses équipes
dédiées dans chaque région, un conseil de proximité adapté à la structure et aux besoins des
réseaux. Virginie Sablé, Responsable Développement de la Filière Franchise et Réseaux, travaille en
étroite collaboration avec Jean‐Marc Aubault afin de coordonner l’action entre les enseignes et les
équipes Franchise de KPMG, qui comptent une cinquantaine de collaborateurs sur tout le territoire.
Le cabinet propose des prestations adaptées aux franchiseurs, aux franchisés mais aussi aux
créateurs d’entreprise pour les accompagner à chaque étape de leur développement et dans leur
gestion quotidienne : développement, création, transmission‐reprise…
Retrouvez plus d’informations sur le réseau Franchise de KPMG :
http://www.kpmg.com/FR/fr/secteurs/Franchise/Pages/default.aspx
The UK is Worlds’ #2 in iPad Game Spending and Console Gaming Popularity
The UK is number 2 in the world when it comes to the popularity of console gaming with 71% of all gamers playing on the TV screen. Only the French are more geared towards traditional console gaming. Overall, the UK is the 5th largest games market in the world when it comes to revenues generated by its gamers, behind Japan, China, Germany and the US.
Despite being characterized as a relatively traditional games market, smartphone and specifically tablet gaming is enormously popular. The UK ranks number 2 in the world in total game spend on the iPad. Of the 34.7 million UK gamers, 62% spend money on games, the third highest in the world behind Germany and Canada.
The largest amount of UK gamers can be found on social/casual platform followed by TV/console. Using Newzoo’s Screen Segmentation Model, 23.8% of gamers are playing across all four screens. The PC is used by 88.7% of gamers making it the most played on screen, although it is relatively less popular in the UK than most other Western countries.
Interested in more in-depth data on a global level or UK specific? Please have a look at the following two services:
Global Games Data Service
UK in-depth data
Read more at http://www.newzoo.com/infographics/infographic-the-uk-games-market/#Ih6hFTGh14hsRcKD.99
BigMat_Une nouvelle maniere de penser le numerique au service des pros_Dossie...Market Engel SAS
Bi, Mobi, Webi et Galaxie de Sites. Le monde bouge. L’aventure numérique se traduit par un bouleversement similaire aux avancées scientifiques, artistiques et architecturales de la Renaissance. Tous les secteurs sont impliqués. Les nouvelles technologies qui ont mis plus de 30 ans à rentrer dans nos maisons via le PC ont mis à peine 5 ans pour tenir dans nos mains. Les artisans du bâtiment, clientèle du négoce de matériaux de construction et cible stratégique de BigMat, ne sont pas en reste avec un taux de détention en smartphone supérieur à la moyenne nationale: 63 % équipés d’un terminal connecté en 2012. 80 % de taux de détention en 2013.
La gestion des contenus d'entreprise selon www.walabiz.fr: le cas d'usage de ...Market Engel SAS
Le monde en 2013, bouge. L’aventure numérique se traduit par un bouleversement similaire aux avancées scientifiques, artistiques et architecturales de la Renaissance. Tous les secteurs sont impliqués. Les nouvelles technologies qui ont mis plus de 30 ans à rentrer dans nos maisons via le PC ont mis à peine 5 ans pour tenir dans nos mains.
Les artisans du bâtiment, clientèle du négoce de matériaux de construction et cible stratégique de BigMat, ne sont pas en reste avec un taux de détention en smartphone supérieur à la moyenne nationale. Selon une enquête "artisans & mobilité" datée de 2013 et réalisée par Batiweb, Sage Capeb, 80% des artisans du bâtiment étaient équipés d’un terminal connecté ou prévoyaient de s'équiper à la fin de 2013.
Reste que les usages professionnels n’existent pas encore. Consultation de SMS et d’emails, prise de photos, recherche d’infos sur internet via le mobile sont les usages utilisés majoritairement. Force est de constater qu’il n’existait pas encore de réponse professionnelle adaptée pour permettre aux clients TPE-PME du bâtiment d’utiliser pour leur activité les outils numériques avec une logique métier.
BigMat crée donc Bi la borne numérique et 6 applis pros pour accompagner les artisans dans l’apprentissage des usages digitaux. Parmi les sources de préoccupations des entreprises artisanales figurent au premier rang, l’adaptation aux évolutions des normes réglementaires. Le relationnel (accompagné par un conseiller), la documentation technique et Internet sont dans l’ordre les points clés de notre rapport particulier avec nos clients sur les sources d’informations pour le choix des produits et des matériaux où l’accompagnement est un levier fort de l’apprentissage des nouvelles technologies à la fois pour BigMat et les TPE-PME du bâtiment. Les applis pros sont les outils intelligents qui apportent les multiples réponses pratiques aux contraintes majeures d’une filière Bâtiment en pleine évolution vers la maison passive.
As a film director, I have always been awestruck by the magic of animation. Animation, a medium once considered solely for the amusement of children, has undergone a significant transformation over the years. Its evolution from a rudimentary form of entertainment to a sophisticated form of storytelling has stirred my creativity and expanded my vision, offering limitless possibilities in the realm of cinematic storytelling.
Scandal! Teasers June 2024 on etv Forum.co.zaIsaac More
Monday, 3 June 2024
Episode 47
A friend is compelled to expose a manipulative scheme to prevent another from making a grave mistake. In a frantic bid to save Jojo, Phakamile agrees to a meeting that unbeknownst to her, will seal her fate.
Tuesday, 4 June 2024
Episode 48
A mother, with her son's best interests at heart, finds him unready to heed her advice. Motshabi finds herself in an unmanageable situation, sinking fast like in quicksand.
Wednesday, 5 June 2024
Episode 49
A woman fabricates a diabolical lie to cover up an indiscretion. Overwhelmed by guilt, she makes a spontaneous confession that could be devastating to another heart.
Thursday, 6 June 2024
Episode 50
Linda unwittingly discloses damning information. Nhlamulo and Vuvu try to guide their friend towards the right decision.
Friday, 7 June 2024
Episode 51
Jojo's life continues to spiral out of control. Dintle weaves a web of lies to conceal that she is not as successful as everyone believes.
Monday, 10 June 2024
Episode 52
A heated confrontation between lovers leads to a devastating admission of guilt. Dintle's desperation takes a new turn, leaving her with dwindling options.
Tuesday, 11 June 2024
Episode 53
Unable to resort to violence, Taps issues a verbal threat, leaving Mdala unsettled. A sister must explain her life choices to regain her brother's trust.
Wednesday, 12 June 2024
Episode 54
Winnie makes a very troubling discovery. Taps follows through on his threat, leaving a woman reeling. Layla, oblivious to the truth, offers an incentive.
Thursday, 13 June 2024
Episode 55
A nosy relative arrives just in time to thwart a man's fatal decision. Dintle manipulates Khanyi to tug at Mo's heartstrings and get what she wants.
Friday, 14 June 2024
Episode 56
Tlhogi is shocked by Mdala's reaction following the revelation of their indiscretion. Jojo is in disbelief when the punishment for his crime is revealed.
Monday, 17 June 2024
Episode 57
A woman reprimands another to stay in her lane, leading to a damning revelation. A man decides to leave his broken life behind.
Tuesday, 18 June 2024
Episode 58
Nhlamulo learns that due to his actions, his worst fears have come true. Caiphus' extravagant promises to suppliers get him into trouble with Ndu.
Wednesday, 19 June 2024
Episode 59
A woman manages to kill two birds with one stone. Business doom looms over Chillax. A sobering incident makes a woman realize how far she's fallen.
Thursday, 20 June 2024
Episode 60
Taps' offer to help Nhlamulo comes with hidden motives. Caiphus' new ideas for Chillax have MaHilda excited. A blast from the past recognizes Dintle, not for her newfound fame.
Friday, 21 June 2024
Episode 61
Taps is hungry for revenge and finds a rope to hang Mdala with. Chillax's new job opportunity elicits mixed reactions from the public. Roommates' initial meeting starts off on the wrong foot.
Monday, 24 June 2024
Episode 62
Taps seizes new information and recruits someone on the inside. Mary's new job
Tom Selleck Net Worth: A Comprehensive Analysisgreendigital
Over several decades, Tom Selleck, a name synonymous with charisma. From his iconic role as Thomas Magnum in the television series "Magnum, P.I." to his enduring presence in "Blue Bloods," Selleck has captivated audiences with his versatility and charm. As a result, "Tom Selleck net worth" has become a topic of great interest among fans. and financial enthusiasts alike. This article delves deep into Tom Selleck's wealth, exploring his career, assets, endorsements. and business ventures that contribute to his impressive economic standing.
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Early Life and Career Beginnings
The Foundation of Tom Selleck's Wealth
Born on January 29, 1945, in Detroit, Michigan, Tom Selleck grew up in Sherman Oaks, California. His journey towards building a large net worth began with humble origins. , Selleck pursued a business administration degree at the University of Southern California (USC) on a basketball scholarship. But, his interest shifted towards acting. leading him to study at the Hills Playhouse under Milton Katselas.
Minor roles in television and films marked Selleck's early career. He appeared in commercials and took on small parts in T.V. series such as "The Dating Game" and "Lancer." These initial steps, although modest. laid the groundwork for his future success and the growth of Tom Selleck net worth. Breakthrough with "Magnum, P.I."
The Role that Defined Tom Selleck's Career
Tom Selleck's breakthrough came with the role of Thomas Magnum in the CBS television series "Magnum, P.I." (1980-1988). This role made him a household name and boosted his net worth. The series' popularity resulted in Selleck earning large salaries. leading to financial stability and increased recognition in Hollywood.
"Magnum P.I." garnered high ratings and critical acclaim during its run. Selleck's portrayal of the charming and resourceful private investigator resonated with audiences. making him one of the most beloved television actors of the 1980s. The success of "Magnum P.I." played a pivotal role in shaping Tom Selleck net worth, establishing him as a major star.
Film Career and Diversification
Expanding Tom Selleck's Financial Portfolio
While "Magnum, P.I." was a cornerstone of Selleck's career, he did not limit himself to television. He ventured into films, further enhancing Tom Selleck net worth. His filmography includes notable movies such as "Three Men and a Baby" (1987). which became the highest-grossing film of the year, and its sequel, "Three Men and a Little Lady" (1990). These box office successes contributed to his wealth.
Selleck's versatility allowed him to transition between genres. from comedies like "Mr. Baseball" (1992) to westerns such as "Quigley Down Under" (1990). This diversification showcased his acting range. and provided many income streams, reinforcing Tom Selleck net worth.
Television Resurgence with "Blue Bloods"
Sustaining Wealth through Consistent Success
In 2010, Tom Selleck began starring as Frank Reagan i
240529_Teleprotection Global Market Report 2024.pdfMadhura TBRC
The teleprotection market size has grown
exponentially in recent years. It will grow from
$21.92 billion in 2023 to $28.11 billion in 2024 at a
compound annual growth rate (CAGR) of 28.2%. The
teleprotection market size is expected to see
exponential growth in the next few years. It will grow
to $70.77 billion in 2028 at a compound annual
growth rate (CAGR) of 26.0%.
From Slave to Scourge: The Existential Choice of Django Unchained. The Philos...Rodney Thomas Jr
#SSAPhilosophy #DjangoUnchained #DjangoFreeman #ExistentialPhilosophy #Freedom #Identity #Justice #Courage #Rebellion #Transformation
Welcome to SSA Philosophy, your ultimate destination for diving deep into the profound philosophies of iconic characters from video games, movies, and TV shows. In this episode, we explore the powerful journey and existential philosophy of Django Freeman from Quentin Tarantino’s masterful film, "Django Unchained," in our video titled, "From Slave to Scourge: The Existential Choice of Django Unchained. The Philosophy of Django Freeman!"
From Slave to Scourge: The Existential Choice of Django Unchained – The Philosophy of Django Freeman!
Join me as we delve into the existential philosophy of Django Freeman, uncovering the profound lessons and timeless wisdom his character offers. Through his story, we find inspiration in the power of choice, the quest for justice, and the courage to defy oppression. Django Freeman’s philosophy is a testament to the human spirit’s unyielding drive for freedom and justice.
Don’t forget to like, comment, and subscribe to SSA Philosophy for more in-depth explorations of the philosophies behind your favorite characters. Hit the notification bell to stay updated on our latest videos. Let’s discover the principles that shape these icons and the profound lessons they offer.
Django Freeman’s story is one of the most compelling narratives of transformation and empowerment in cinema. A former slave turned relentless bounty hunter, Django’s journey is not just a physical liberation but an existential quest for identity, justice, and retribution. This video delves into the core philosophical elements that define Django’s character and the profound choices he makes throughout his journey.
Link to video: https://youtu.be/GszqrXk38qk
Maximizing Your Streaming Experience with XCIPTV- Tips for 2024.pdfXtreame HDTV
In today’s digital age, streaming services have become an integral part of our entertainment lives. Among the myriad of options available, XCIPTV stands out as a premier choice for those seeking seamless, high-quality streaming. This comprehensive guide will delve into the features, benefits, and user experience of XCIPTV, illustrating why it is a top contender in the IPTV industry.
In the vast landscape of cinema, stories have been told, retold, and reimagined in countless ways. At the heart of this narrative evolution lies the concept of a "remake". A successful remake allows us to revisit cherished tales through a fresh lens, often reflecting a different era's perspective or harnessing the power of advanced technology. Yet, the question remains, what makes a remake successful? Today, we will delve deeper into this subject, identifying the key ingredients that contribute to the success of a remake.
Panchayat Season 3 - Official Trailer.pdfSuleman Rana
The dearest series "Panchayat" is set to make a victorious return with its third season, and the fervor is discernible. The authority trailer, delivered on May 28, guarantees one more enamoring venture through the country heartland of India.
Jitendra Kumar keeps on sparkling as Abhishek Tripathi, the city-reared engineer who ends up functioning as the secretary of the Panchayat office in the curious town of Phulera. His nuanced depiction of a young fellow exploring the difficulties of country life while endeavoring to adjust to his new environmental factors has earned far and wide recognition.
Neena Gupta and Raghubir Yadav return as Manju Devi and Brij Bhushan Dubey, separately. Their dynamic science and immaculate acting rejuvenate the hardships of town administration. Gupta's depiction of the town Pradhan with an ever-evolving outlook, matched with Yadav's carefully prepared exhibition, adds profundity and credibility to the story.
New Difficulties and Experiences
The trailer indicates new difficulties anticipating the characters, as Abhishek keeps on wrestling with his part in the town and his yearnings for a superior future. The series has reliably offset humor with social editorial, and Season 3 looks ready to dig much more profound into the intricacies of rustic organization and self-awareness.
Watchers can hope to see a greater amount of the enchanting and particular residents who have become fan top picks. Their connections and the one of a kind cut of-life situations give a reviving and interesting portrayal of provincial India, featuring the two its appeal and its difficulties.
A Mix of Humor and Heart
One of the signs of "Panchayat" is its capacity to mix humor with sincere narrating. The trailer features minutes that guarantee to convey giggles, as well as scenes that pull at the heartstrings. This equilibrium has been a critical calculate the show's prosperity, resounding with crowds across different socioeconomics.
Creation Greatness
The creation quality remaining parts first rate, with the beautiful setting of Phulera town filling in as a scenery that upgrades the narrating. The meticulousness in portraying provincial life, joined with sharp composition and solid exhibitions, guarantees that "Panchayat" keeps on hanging out in the packed web series scene.
Expectation and Delivery
As the delivery date draws near, expectation for "Panchayat" Season 3 is at a record-breaking high. The authority trailer has previously created critical buzz, with fans enthusiastically anticipating the continuation of Abhishek Tripathi's excursion and the new undertakings that lie ahead in Phulera.
All in all, the authority trailer for "Panchayat" Season 3 recommends that watchers are in for another drawing in and engaging ride. Yet again with its charming characters, convincing story, and ideal mix of humor and show, the new season is set to enamor crowds. Write in your schedules and prepare to get back to the endearing universe of "Panchayat."
From the Editor's Desk: 115th Father's day Celebration - When we see Father's day in Hindu context, Nanda Baba is the most vivid figure which comes to the mind. Nanda Baba who was the foster father of Lord Krishna is known to provide love, care and affection to Lord Krishna and Balarama along with his wife Yashoda; Letter’s to the Editor: Mother's Day - Mother is a precious life for their children. Mother is life breath for her children. Mother's lap is the world happiness whose debt can never be paid.
Meet Dinah Mattingly – Larry Bird’s Partner in Life and Loveget joys
Get an intimate look at Dinah Mattingly’s life alongside NBA icon Larry Bird. From their humble beginnings to their life today, discover the love and partnership that have defined their relationship.
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Young Tom Selleck: A Journey Through His Early Years and Rise to Stardomgreendigital
Introduction
When one thinks of Hollywood legends, Tom Selleck is a name that comes to mind. Known for his charming smile, rugged good looks. and the iconic mustache that has become synonymous with his persona. Tom Selleck has had a prolific career spanning decades. But, the journey of young Tom Selleck, from his early years to becoming a household name. is a story filled with determination, talent, and a touch of luck. This article delves into young Tom Selleck's life, background, early struggles. and pivotal moments that led to his rise in Hollywood.
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Early Life and Background
Family Roots and Childhood
Thomas William Selleck was born in Detroit, Michigan, on January 29, 1945. He was the second of four children in a close-knit family. His father, Robert Dean Selleck, was a real estate investor and executive. while his mother, Martha Selleck, was a homemaker. The Selleck family relocated to Sherman Oaks, California. when Tom was a child, setting the stage for his future in the entertainment industry.
Education and Early Interests
Growing up, young Tom Selleck was an active and athletic child. He attended Grant High School in Van Nuys, California. where he excelled in sports, particularly basketball. His tall and athletic build made him a standout player, and he earned a basketball scholarship to the University of Southern California (U.S.C.). While at U.S.C., Selleck studied business administration. but his interests shifted toward acting.
Discovery of Acting Passion
Tom Selleck's journey into acting was serendipitous. During his time at U.S.C., a drama coach encouraged him to try acting. This nudge led him to join the Hills Playhouse, where he began honing his craft. Transitioning from an aspiring athlete to an actor took time. but young Tom Selleck became drawn to the performance world.
Early Career Struggles
Breaking Into the Industry
The path to stardom was a challenging one for young Tom Selleck. Like many aspiring actors, he faced many rejections and struggled to find steady work. A series of minor roles and guest appearances on television shows marked his early career. In 1965, he debuted on the syndicated show "The Dating Game." which gave him some exposure but did not lead to immediate success.
The Commercial Breakthrough
During the late 1960s and early 1970s, Selleck began appearing in television commercials. His rugged good looks and charismatic presence made him a popular brand choice. He starred in advertisements for Pepsi-Cola, Revlon, and Close-Up toothpaste. These commercials provided financial stability and helped him gain visibility in the industry.
Struggling Actor in Hollywood
Despite his success in commercials. breaking into large acting roles remained a challenge for young Tom Selleck. He auditioned and took on small parts in T.V. shows and movies. Some of his early television appearances included roles in popular series like Lancer, The F.B.I., and Bracken's World. But, it would take a
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Skeem Saam in June 2024 available on ForumIsaac More
Monday, June 3, 2024 - Episode 241: Sergeant Rathebe nabs a top scammer in Turfloop. Meikie is furious at her uncle's reaction to the truth about Ntswaki.
Tuesday, June 4, 2024 - Episode 242: Babeile uncovers the truth behind Rathebe’s latest actions. Leeto's announcement shocks his employees, and Ntswaki’s ordeal haunts her family.
Wednesday, June 5, 2024 - Episode 243: Rathebe blocks Babeile from investigating further. Melita warns Eunice to stay clear of Mr. Kgomo.
Thursday, June 6, 2024 - Episode 244: Tbose surrenders to the police while an intruder meddles in his affairs. Rathebe's secret mission faces a setback.
Friday, June 7, 2024 - Episode 245: Rathebe’s antics reach Kganyago. Tbose dodges a bullet, but a nightmare looms. Mr. Kgomo accuses Melita of witchcraft.
Monday, June 10, 2024 - Episode 246: Ntswaki struggles on her first day back at school. Babeile is stunned by Rathebe’s romance with Bullet Mabuza.
Tuesday, June 11, 2024 - Episode 247: An unexpected turn halts Rathebe’s investigation. The press discovers Mr. Kgomo’s affair with a young employee.
Wednesday, June 12, 2024 - Episode 248: Rathebe chases a criminal, resorting to gunfire. Turf High is rife with tension and transfer threats.
Thursday, June 13, 2024 - Episode 249: Rathebe traps Kganyago. John warns Toby to stop harassing Ntswaki.
Friday, June 14, 2024 - Episode 250: Babeile is cleared to investigate Rathebe. Melita gains Mr. Kgomo’s trust, and Jacobeth devises a financial solution.
Monday, June 17, 2024 - Episode 251: Rathebe feels the pressure as Babeile closes in. Mr. Kgomo and Eunice clash. Jacobeth risks her safety in pursuit of Kganyago.
Tuesday, June 18, 2024 - Episode 252: Bullet Mabuza retaliates against Jacobeth. Pitsi inadvertently reveals his parents’ plans. Nkosi is shocked by Khwezi’s decision on LJ’s future.
Wednesday, June 19, 2024 - Episode 253: Jacobeth is ensnared in deceit. Evelyn is stressed over Toby’s case, and Letetswe reveals shocking academic results.
Thursday, June 20, 2024 - Episode 254: Elizabeth learns Jacobeth is in Mpumalanga. Kganyago's past is exposed, and Lehasa discovers his son is in KZN.
Friday, June 21, 2024 - Episode 255: Elizabeth confirms Jacobeth’s dubious activities in Mpumalanga. Rathebe lies about her relationship with Bullet, and Jacobeth faces theft accusations.
Monday, June 24, 2024 - Episode 256: Rathebe spies on Kganyago. Lehasa plans to retrieve his son from KZN, fearing what awaits.
Tuesday, June 25, 2024 - Episode 257: MaNtuli fears for Kwaito’s safety in Mpumalanga. Mr. Kgomo and Melita reconcile.
Wednesday, June 26, 2024 - Episode 258: Kganyago makes a bold escape. Elizabeth receives a shocking message from Kwaito. Mrs. Khoza defends her husband against scam accusations.
Thursday, June 27, 2024 - Episode 259: Babeile's skillful arrest changes the game. Tbose and Kwaito face a hostage crisis.
Friday, June 28, 2024 - Episode 260: Two women face the reality of being scammed. Turf is rocked by breaking
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WRB Germany june 27_franckfort_brochure update
1. Resolving Germany: assessing the stability of the
federal licensing regime and clarifying how to establish
your presence for long term investment in Europe’s most
profitable and complex market
27 June 2013
WrBGermany
For more information and to register your place visit wrbriefing.com/germany
** The game is up?
Das Spiel
ist aus?
**
Frankfurt
2. Programme
ResolvingGermany:assessingthestabilityofthefederallicensingregimeandclarifyinghowto
establishyourpresenceforlongterminvestmentinEurope’smostprofitableandcomplexmarket
WrB Germany returns to Frankfurt for its second edition on 27th June to track the challenges brought
about by the Interstate Treaty on Gambling and explore the difficulties faced by the industry in operating
in a now unified German context. With Schleswig-Holstein joining the other 15 Länder, the uncertainty of
how licensed Schleswig-Holstein operators will function on the German market remains and questions
surrounding the coherence and long-term durability of the Interstate Treaty on Gambling are still unanswered.
Join the decision-makers, regulatory authorities and leading operators and suppliers in Frankfurt to find
out what the German regulatory future will look like and whether the Interstate Treaty on Gambling will
be upheld against the mounting pressure from the EU institutions and the industry.
Welcome
Your partner in gambling regulatory
change across the world
08:00 Registration
09:00 Chairman’s Opening Address
• Providing a concise overview of the German context and recent
developments
• Understanding the local gambling sector and how the current regulatory
framework is affecting the different gaming sectors in Germany
• Clarifying the problems with merging the Schleswig-Holstein regime with the
Interstate Treaty on Gambling (ITG) and suggesting solutions for the future
Wulf Hambach, Founding Partner, Hambach & Hambach
Placing the German regulations in the wider European
regulatory context and examining the stability of the
federal Interstate Treaty on Gambling
09:10 Keynote opening address: the central German
regulatory authority (Das Glücksspielkollegium) and its
functions in enforcing and upholding the Interstate Treaty
on Gambling
Thomas Gössl, President, Das Glücksspielkollegium
09:30 Presentation: Creatingaharmonised,consistent
andstableregulatoryframeworkforonlinegaminginall16
GermanLänderinlightoftheEUCommissionactionplan
Prof. Rudolf Streinz, Chair of Public and European Law, University Munich
09:50 Keynote panel: Enforcing the Interstate Treaty
on Gambling regime and assessing the consequences of
Schleswig-Holstein joining the federal legal regime
• Assessing whether the Schleswig-Holstein model has been completely
written off in Germany
• Explaining the difficulties in reconciling the Schleswig-Holstein Treaty with the
Interstate Treaty on Gambling
• Explaining the federal Interstate Treaty on Gambling licensing process and
how the decisions on the 20 licences will be made
• Assessing the need for the renewal of political debate on the gambling
regulatory changes if the Interstate Treaty on Gambling is challenged by the
European Court of Justice
• Finding out what the wave of legal challenges from unsuccessful Interstate
Treaty on Gambling applicants will mean for the stability of the federal Treaty
• Understanding the consequences for operators following the reconciliation of
the two regulatory regimes – operating in an uncertain legal environment
• Awaiting the ruling of the European Court of Justice and understanding what
this means for the Interstate Treaty on Gambling in the future
• Keeping the EU Commission action plan in mind – setting a timeline
for action on the infringement cases and review of the German regulatory
framework
• The effectiveness of the current tax regime – deciding whether it will
effectively eliminate the illegal offerings and help enforce the Interstate Treaty
regime
Thomas Gössl, President, Das Glücksspielkollegium (the central German
regulatory authority)
Wolfgang Kubicki, Chairman of the FDP parliamentary group in
Schleswig-Holstein & Member of the Executive Committee FDP
Hans-Jörn Arp, Parliamentary manager, CDU group in the Schleswig-
Holstein state parliament
10:40 Morning refreshments and networking
Unravelling a complicated licensing context: operating with
an Interstate Treaty licence and/or a Schleswig-Holstein
licence/s
11:10 Presentation: Evaluating the taxation model under
the Interstate Treaty on Gambling and assessing the
potential to operate profitably in Germany
Joachim Englisch, Professor of Tax Law and Public Law, Managing
Director of the Institute for Tax Law, Muenster University
Moderator: Norman Albers, Managing Director, German Bookmakers
Association
11:40 Ensuring technical compliance in a complex legal
environment
• Product requirements – deploying your products under the new licensing
system – take into account the requirements which should be fulfilled under
the Interstate Treaty on Gambling
• Understanding what operators will need to do to comply with both Schleswig-
Holstein and E-15 requirements
• Understanding the data centre, player management and reporting
requirements
Mathias Dahms, CEO, mybet
Alex Iliopoulos, Senior Technical Compliance Engineer, GLI
Gregory Kuhlmey, Head of Online Gaming, Dictao
Roger Parkes, Founding Partner, Gambling Integrity Services
Moderator: Pieter Remmers, Director, Assissa Consulting
12:25 Cross-bordermarketing:understandinghowtolegally
advertiseinthedifferentGermanLänderandstrengthening
thepartnershipswithsportsunions
• Understanding the German sports industry and the opportunities for signing
sponsorships agreements with sports clubs
• Knowing how to make the most of the marketing opportunities in each Land and
understanding the differences in advertising regulations of each Land
Totally Gaming
3. Your partner in gambling regulatory
change across the world
For full speaker list and more information go to wrbriefing.com/germany
Speakers include:
• Deciding on the feasibility of applying for and awaiting regulatory approval for
each advertising campaign
• Understanding the criteria for the permission of an advertising campaign –
content, distribution channels, warnings and safety, addiction potential
• Cross border advertising with a Schleswig-Holstein licence – make sure you
know the limitations to your advertising campaigns beyond Schleswig-Holstein
Thomas Deissenberger, Spokesman, Working Group of the Association
of Commercial Broadcasters and Media (VPRT) & CEO, Constantin Sport
Marketing
Gernot Tripcke, General Manager, German Ice Hockey League
Michael Rotert, CEO, Association of the German Internet Industry (ECO)
& Vice-President of EuroISPA
Prof. Tilman Becker, Director, Gambling Research Center
University of Hohenheim
Moderator:PhilippKlotz,MemberoftheManagementBoard,SPONSORs
13:10 Networking lunch break
14:10 Combating fraud, money laundering and assessing
the payment methods available
• Understanding the changes to the German act on money laundering and
what that spells for operators and suppliers alike
• Ensuring you remain compliant with the stricter player identification practices,
risk assessment procedures, internal security measures and adequate
transparency of payments
• The new obligations operators face: understanding what steps an operator
needs to take in order to remain in tune with the new AML requirements
David Norman, Head of Integrity & AML/MLRO, Betfair
Prof. Schneider, Professor of Economics, Johannes Kepler University
Linz Austria
Speaker tba, Wirecard
Envisioning how to create a level playing field and
effectively enforce the federal regulatory framework to
ensure customer protection and satisfaction
14:55 Legal analysis: understanding the German and
European case-law and on-going court proceedings – has
a stable regulatory framework been created?
• Analysing the German Federal Court of Justice decision to refer questions
to the European Court of Justice in January 2013 – understanding the
consequences which could arise following the ruling by the court
• Assessing the prospects for the future from a legal point of view – explaining
the current case-law considered by the local German courts
• Dealing with the legal remnants and implications of the Schleswig-Holstein
legal model
• Understanding whether a stable and enforceable regulatory framework can
be created prior to knowing the European Court of Justice response
Annette Marberth-Kubicki, Specialist in Criminal Law
Markus Ruttig, Partner, CBH Rechtsanwälte
Ronald Reichert, Partner, Redeker
Moderator: Wulf Hambach, Founding Partner, Hambach & Hambach
15:40 Afternoon refreshments and networking
16:10 The German land-based industry: assessing the
future of the private and state casinos in light of the
Interstate Treaty on Gambling
• Integrating land-based and online operations to stay ahead of the game and
integrate across multiple channels
• Assessing the new regulatory context and what opportunities for working
with the i-Gaming operators exist
• Raising the key challenges and difficulties faced by the casino industry in
Germany under the new regulatory context
• Ensuring responsible gaming under the Interstate Treaty regulations in the
Spielhallen and casinos
Franz Wolhfahrt, CEO, Novomatic
Robert Hess, CEO, Schmidtgruppe
Dirk Quermann, CEO, Merkur Interactive GmbH
Norman Albers, Managing Director, German Bookmakers Association
16:50 Deciding whether the Interstate Treaty on Gambling
has created a viable commercial model for operators
seeking to remain on the German market
• A unified approach to iGaming in all 16 Länder – explaining the key challenges
from an operator’s perspective
• The cap on licences – why exactly 20 and what happens to operators who
fulfilled the licensing requirements but are number 21?
• Discussing the consequences for operators of Schleswig Holstein joining the
Interstate Treaty on Gambling
• The prohibition of online casino and poker games – how does the curtailing of
these products affect the operator?
• Deciding whether a sustainable commercial model been formed taking into
account the wagering limit, tax imposed and the limitations on advertising
• The likelihood of eliminating all illegal offers from the German market – will
legal operators be effectively protected by the regulatory framework?
• Assessing whether there is enough clarity on how an operator with a
Schleswig-Holstein licence/s can operate without trespassing the Interstate
Treaty on Gambling regulations
Michael Burkert, CEO and Spokesman of the Deutscher Lotto- und
Totoblock
Wolfram Kessler, General Counsel, Tipico
Werner Becher, CEO, Interwetten
Mathias Dahms, CEO, mybet
Moderator: Friedrich Stickler, President, European Lotteries
17:40 Closing remarks and end of WrB Germany
Wolfram Kessler
General Counsel
Tipico
Werner Becher
CEO
Interwetten
Mathias Dahms
CEO
mybet
Michael Burkert
CEO and Spokesman
Deutscher Lotto-
und Totoblock
David Norman
Head of Integrity &
AML/MLRO
Betfair
Thomas
Deissenberger
CEO
Constantin Sport
Marketing
Totally Gaming
4. Register online at
www.wrbriefing.com/germany
(quickest and easiest way to book)
Call our WrB delegate
sales team on
+44 (0)20 7384 8113
Send an email to
shane.mortimer@clarionevents.com
3 ways to register
3
Sponsor WrB Germany to:
Build and enhance your image as the most trusted, first choice solution provider and problem-solver of the commercial
challenges experienced by the global iGaming brands
Position yourself in front of the gaming industry’s upper management decision-makers and carve your space on the German
market by offering them your advice and solutions
Showcase your thought leadership and cement your industry-leading expertise paving the way for the operators to form
the serious local and international partnerships they need in their efforts to capture the German market
Contact us to find out how we can help you achieve your objectives in Germany:
Donna Oliver: +44 (0)20 7384 8107 • donna.oliver@clarionevents.com
Cheryl Cheong: +44 (0)20 7384 8108 • cheryl.cheong@clarionevents.com
21
All prices are per delegate Standard rate
(expires 14/06/13)
Late/onsite rate
(expires 27/06/13)
WrB Netherlands delegate rate €799 €899
VAT is payable on all bookings in accordance with the tax law in Germany at 19%
For more information about the WrB series please visit
www.wrbriefing.com
WrB Series Supporting Sponsor:
Lead Legal Sponsor of WrB Germany: Lead sponsor of WrB Germany:Language Services provided by WrB Germany Supporting Sponsor
27 June 2013
WrBGermany
Frankfurt