This document provides information about the staff, research networks, educational programs, and research areas of the Learning, Communication and IT department at the University of Gothenburg. It lists the postdocs, professors, PhD students, and visiting researchers in the department. It also describes the Linnaeus Centre for Research on Learning, Interaction and Mediated Communication as the main research network and collaboration. The department is involved in the Learning priority research area and the Centre for Language Technology at the University of Gothenburg. It offers educational programs in learning, teaching and IT as well as a master's program in learning, communication and IT. The department conducts research on a variety of topics related to learning and technology including digital literacy, mobile
The document describes 17 shots in a film sequence that takes place in a desert. Each shot is categorized by type, number, timing, dialogue, sound, and camera movement. The shots begin with an establishing shot of the deserted desert and follow a character walking forward while pulling something or someone. With each shot, diegetic sounds of footsteps and chains are heard along with non-diegetic Spanish guitar music. Towards the end, the music fades out and the title of the film is revealed.
This document provides information about the staff, research networks, educational programs, and research areas of the Learning, Communication and IT department at the University of Gothenburg. It lists the postdocs, professors, PhD students, and visiting researchers in the department. It also describes the Linnaeus Centre for Research on Learning, Interaction and Mediated Communication as the main research network and collaboration. The department is involved in the Learning priority research area and the Centre for Language Technology at the University of Gothenburg. It offers educational programs in learning, teaching and IT as well as a master's program in learning, communication and IT. The department conducts research on a variety of topics related to learning and technology including digital literacy, mobile
The document describes 17 shots in a film sequence that takes place in a desert. Each shot is categorized by type, number, timing, dialogue, sound, and camera movement. The shots begin with an establishing shot of the deserted desert and follow a character walking forward while pulling something or someone. With each shot, diegetic sounds of footsteps and chains are heard along with non-diegetic Spanish guitar music. Towards the end, the music fades out and the title of the film is revealed.
The 1950s saw the rise of science fiction horror films as the post-WW2 audience wanted more entertaining films than just those with human villains. Many of these early sci-fi horror films were low-budget black-and-white B-movies that played before color features. While the genre began to focus more on sci-fi themes involving aliens and invaders from space, traditional monster movies about creatures from Earth remained popular as well.
This document discusses various perspectives and experiences related to obtaining research funding. It provides examples of funding amounts that two researchers received for their first and current grants. It also outlines different mindsets about securing funding, such as prioritizing ideas, projects, people or partnerships first. Additionally, it lists Swedish funding agencies and describes the writing and application process for securing grants. Overall, the document offers advice and insights into strategies for acquiring research funding.
This document provides statistics on connectivity, websites and apps, social media, and other miscellaneous internet-related topics. It touches on global internet and social media usage numbers as well as resources for further information. The document appears to be an overview of key internet and technology usage statistics.
Vi kan erbjuda hjälp till företag på olika sätt:
Företag / Organisation Identitet (Ledningsgrupp reträtt upp till 2 dagar)
Företag / Organisation Strategi (Ledningsgrupp reträtt upp 2 dagar)
Teambuilding - Team Identitet
Team Kreativitet - Brainstorming
Företag / Organisation Ändra
Nya koncept
Personal avdelningar- Intervjuer
The 1950s saw the rise of science fiction horror films as the post-WW2 audience wanted more entertaining films than just those with human villains. Many of these early sci-fi horror films were low-budget black-and-white B-movies that played before color features. While the genre began to focus more on sci-fi themes involving aliens and invaders from space, traditional monster movies about creatures from Earth remained popular as well.
This document discusses various perspectives and experiences related to obtaining research funding. It provides examples of funding amounts that two researchers received for their first and current grants. It also outlines different mindsets about securing funding, such as prioritizing ideas, projects, people or partnerships first. Additionally, it lists Swedish funding agencies and describes the writing and application process for securing grants. Overall, the document offers advice and insights into strategies for acquiring research funding.
This document provides statistics on connectivity, websites and apps, social media, and other miscellaneous internet-related topics. It touches on global internet and social media usage numbers as well as resources for further information. The document appears to be an overview of key internet and technology usage statistics.
Vi kan erbjuda hjälp till företag på olika sätt:
Företag / Organisation Identitet (Ledningsgrupp reträtt upp till 2 dagar)
Företag / Organisation Strategi (Ledningsgrupp reträtt upp 2 dagar)
Teambuilding - Team Identitet
Team Kreativitet - Brainstorming
Företag / Organisation Ändra
Nya koncept
Personal avdelningar- Intervjuer
2. Steg 1 - 15 minuter
• Grupper om 4 studenter i varje
• Uppgift: konkreta aktiviteter där vi använder mobiltelefon/
smartphones i utbildning, eller för lärande utanför utbildning.
• Det kan handla om specifika aktiviteter, ämneskopplat, nya
tjänster, nya användningsområden för tillgängliga tjänster,
skapar mer generiska förutsättningar för lärande, etc.
• ta fram minst tre möjliga förslag
• presentera varje exempel med en slajd/visionsbeskrivning,
viktigt att slajden är självförklarande, använd gärna bilder
3. Steg 2 - 20 minuter
• Grupp 2 tar grupp 1s designförslag, grupp 3, grupp 2s osv.
• Se snabbt igenom förslagen och välj de två mest
lovande, intressanta, genomförbara, eller liknande
• Förfina de två förslag ni valt
• Lägg till och utveckla förslagen, utöka
beskrivningarna, vilka är förutsättningarna,
teknikbehov, begränsningar, utmaningar,
• Fortsätt att utveckla själva slajden
4. Steg 3 - 20 min
• Varje grupp skickar vidare idéerna igen
• Värdera idéerna och välj ut en av dem
• Skapa max 4 slajds där ni presenterar idén,
beskriver hur den kan genomföras och
säljer in förslaget. Förslaget ska kunna
förstås utifrån slajdsen.