The document analyzes the evolution of female characters in Capcom's Street Fighter video game series from 1989 to 2009. It discusses how early female characters like Chun-Li were often portrayed as sexual objects to appeal to heterosexual male fantasies. Over time, characters developed more diverse backgrounds and fighting styles, though some were still depicted in sexual or fetishizing ways. Debate surrounds whether newer designs emphasizing strength over sexuality diminish sexism or androgynously reduce appeal to male players. The impacts of realistic virtual experiences on social attitudes are also considered.