GS Group is launching its own game console in Q4 2015 that will run on Android and connect to Tricolor TV, Russia's leading satellite TV provider. The console will have powerful specs, wireless controllers, and support for 1080p games. It will offer exclusive games through its own game platform and be monetized through console/game sales, subscriptions, and in-game purchases. GS Group expects to sell 500,000 consoles by 2017, attract 1.5 million active users to its platform, and include hundreds of games in its catalog. It is seeking developers to create games for the new platform.
Game Nation is a proposed experiential video game theme park and resort. On May 25, 2010, Game Nation released a press release to a handful of media outlets announcing their plans. Within 24 hours, the story had received over 2,400 views on one gaming website and interest grew rapidly from there. Over the next 24 hours, the story was covered by additional media outlets and had been translated into multiple languages, with the Game Nation Facebook page gaining hundreds of new fans and the website receiving thousands of visitors from over 50 countries. The strong initial interest validated Game Nation's concept of bringing video game worlds to life.
Battlefield 2042 is a first-person shooter video game set for release on October 22, 2021 that marks a return to large-scale multiplayer warfare with up to 128 players. Players must adapt and work with their squad to use various weapons and vehicles on dynamically changing maps amid a future world transformed by disorder. A new open beta for the game is available for pre-order customers to test online multiplayer gameplay ahead of the full launch later in 2021.
Valhalla Gaming Hub provides gaming news and reviews. This week's content reviews Grand Theft Auto V, discusses the announcement of new Logitech gaming headsets, profiles the character Max Payne, and shares a fun fact about the mobile game Angry Birds reaching 50 million users faster than other technologies. The review of Grand Theft Auto V covers the gameplay and plot of the open world action-adventure game.
The document discusses the number of apps available on different platforms like the App Store and Nintendo DS. It then introduces new forms of interactive entertainment using motion control technologies like Kinect where people can control games using their body movements instead of physical controllers. URLs are provided for videos demonstrating games controlled through Kinect.
Fortnite battle royale became a cultural phenomenon as a multiplayer game mode that was added to Fortnite. The game's appeal comes from its fast-paced last-person-standing deathmatch format, where 100 players fight to be the last one surviving on the map. The concept is similar to the Hunger Games, with players having only one life and being eliminated from the match once they die. The document provides links to additional Fortnite videos for viewers to watch.
GS Group is launching its own game console in Q4 2015 that will run on Android and connect to Tricolor TV, Russia's leading satellite TV provider. The console will have powerful specs, wireless controllers, and support for 1080p games. It will offer exclusive games through its own game platform and be monetized through console/game sales, subscriptions, and in-game purchases. GS Group expects to sell 500,000 consoles by 2017, attract 1.5 million active users to its platform, and include hundreds of games in its catalog. It is seeking developers to create games for the new platform.
Game Nation is a proposed experiential video game theme park and resort. On May 25, 2010, Game Nation released a press release to a handful of media outlets announcing their plans. Within 24 hours, the story had received over 2,400 views on one gaming website and interest grew rapidly from there. Over the next 24 hours, the story was covered by additional media outlets and had been translated into multiple languages, with the Game Nation Facebook page gaining hundreds of new fans and the website receiving thousands of visitors from over 50 countries. The strong initial interest validated Game Nation's concept of bringing video game worlds to life.
Battlefield 2042 is a first-person shooter video game set for release on October 22, 2021 that marks a return to large-scale multiplayer warfare with up to 128 players. Players must adapt and work with their squad to use various weapons and vehicles on dynamically changing maps amid a future world transformed by disorder. A new open beta for the game is available for pre-order customers to test online multiplayer gameplay ahead of the full launch later in 2021.
Valhalla Gaming Hub provides gaming news and reviews. This week's content reviews Grand Theft Auto V, discusses the announcement of new Logitech gaming headsets, profiles the character Max Payne, and shares a fun fact about the mobile game Angry Birds reaching 50 million users faster than other technologies. The review of Grand Theft Auto V covers the gameplay and plot of the open world action-adventure game.
The document discusses the number of apps available on different platforms like the App Store and Nintendo DS. It then introduces new forms of interactive entertainment using motion control technologies like Kinect where people can control games using their body movements instead of physical controllers. URLs are provided for videos demonstrating games controlled through Kinect.
Fortnite battle royale became a cultural phenomenon as a multiplayer game mode that was added to Fortnite. The game's appeal comes from its fast-paced last-person-standing deathmatch format, where 100 players fight to be the last one surviving on the map. The concept is similar to the Hunger Games, with players having only one life and being eliminated from the match once they die. The document provides links to additional Fortnite videos for viewers to watch.
От индустриального парка к созданию инновационной инфраструктуры. На примере ...GS Group Holding Company
Презентация Андрея Безрукова, директора по стратегическому маркетингу GS Group, участникам крупнейшей промышленной выставка России «Иннопром» 9 июля 2015 года.
C 2010 года холдинг GS Group развивает обширный комплекс образовательных инициатив, направленных на популяризацию технического образования и формирование востребованных в высокотехнологичной сфере компетенций у школьников, студентов и молодых специалистов.
Презентация Алексея Штыкова, исполнительного директора R’n’D-центра «Наноцентр ПетрГУ» и Игоря Лепихина, директора по развитию GS Nanotech, на форумe «Экосистема инноваций: университеты и научные центры» 13 марта 2015 года
международном форумe «Экосистема инноваций: университеты и научные центры» 13 марта 2015 года
Презентация Андрея Безрукова, директора по стратегическому маркетингу GS Group, на форумe «Экосистема инноваций: университеты и научные центры» 13 марта 2015 года
Локализация и таможенно-тарифное регулирование: возможности и перспективыGS Group Holding Company
Презентация Андрея Безрукова, директора по стратегическому маркетингу GS Group, на мероприятии «Локализация производства коммуникационного и радиоэлектронного оборудования, приьборов и устройств для ИКТ отрасли России» 11 февраля 2016 года
Презентация Владимира Трунова, и.о. руководителя Отдела по связям с общественностью и органами власти, «Что дает локализация? Преимущества размещения производства в России» на Международной выставке и конференции потребительской электроники Consumer Electronics & Photo Expo 2015
Background to Investing in Video Games. Presented to the Austin Open Angel N...Frank Coppersmith
The document discusses opportunities in the game creation industry. It begins with an overview of GameSalad, a tool that allows developers to create games for multiple platforms without coding. It then provides statistics on the game industry and market segments. There is a brief history of video games from the 1970s to present, focusing on trends and major companies. Examples are given of the Austin, Texas game industry. The document outlines areas of upheaval in gaming brought about by social, mobile, and free-to-play models. It discusses new revenue sources like in-app purchases and advertising. In closing, it argues gaming remains a significant investment opportunity.
The document discusses the games industry and the major players within it, including console manufacturers Nintendo, Sony, and Microsoft, as well as publishers and developers. It covers Nintendo's focus on innovation and accessibility with the Wii, Sony and Microsoft's focus on graphical power and online experiences with the PlayStation 3 and Xbox 360, and the strategies of maintaining existing markets while expanding to new audiences.
Learning from the Latest Generation of Online Games?Andy Fawkes
Fortnite and Apex Legends have had huge success with over 250 million and 50 million players respectively within a short period of time. These games utilize cross-platform play, free-to-play models with optional purchases, and social features. Emerging technologies like cloud gaming with Google Stadia and smart game objects stored on blockchains may further disrupt the industry. The training and simulation community should consider driving towards cloud-based systems, exploiting data and AI, enhancing human interoperability, and learning from the rapid innovation seen in gaming to improve their own training ecosystems.
The document summarizes an online gaming platform called Game Show League (GSL). GSL allows users to play games when they want, socialize within the gaming community, follow esports events, and participate in tournaments. It discusses GSL's large audience and registered user base. GSL combines a gaming platform and broadcasting studio to satisfy gamers' needs and create new opportunities. It also discusses GSL's partnerships, future growth plans, and monetization strategies to become a successful esports business.
This document summarizes the gaming solutions and capabilities of Gateway TechnoLabs Pvt. Ltd. They specialize in developing games for various platforms including mobile, desktop, interactive TV and more. They have expertise in card games, dice games, puzzles and more. Their games are developed using technologies like Java, Flash and various game engines. They provide full game development services from design to implementation.
The document discusses Gateway TechnoLabs' gaming solutions portfolio including their capabilities in application development for gaming across multiple platforms like desktop, mobile, and interactive TV. It provides details on the types of games developed, technologies used, features supported, and experience delivering over 50 games for IPTV platforms in Asia and Australia.
The document outlines a marketing plan for the Nintendo Wii video game console, including establishing a mission and vision to appeal to all ages by providing fun entertainment for individuals or groups, and a competitive analysis of the Wii versus the Xbox 360 and PlayStation 3. Strategies are proposed to target all age groups and achieve sales objectives through accessible pricing, a constant stream of new game types, and advertisements showcasing the Wii's ability to bring people together.
The document summarizes key themes in the video game industry as identified by an investor at Bessemer Venture Partners. It notes that the industry is large and growing, with trends toward digital distribution, connected and multiplayer games, and freemium business models. Traditional console game publishers face challenges with high development costs and reliance on hits. Digital distribution poses risks but also opportunities for new models to emerge.
Streaming ott smart_tv_thefutureofdigitalcontent_ltanguyLoick Tanguy
How Streaming , OTT's and SMART TV's will change the rules to provide digital content in the near future : One example the CLOUD GAMING new rules .
28/1/2016 -PGW PPT deck : Conference with Anuman (Loick TANGUY), LG, Samsung, Orange, SFR, Blacknut, EMTEC, Gamestream
How Streaming , OTT's and SMART TV's will change the rules to provide digital content in the near future : One example the CLOUD GAMING new rules .
28/1/2016 -PGW PPT deck : Conference with Anuman (Loick TANGUY), LG, Samsung, Orange, SFR, Blacknut, EMTEC, Gamestream
The document discusses the video game console industry and compares the Nintendo Wii and Sony PlayStation 3. It analyzes the industry using Porter's 5 Forces model. It notes that the threat of substitutes is high as consoles increasingly have similar features. Entry barriers are high due to technological and financial requirements. Exit barriers are also high due to significant investments in R&D. Buyer power is high while supplier power is reduced due to standard console components. It then provides background on Sony and its various PlayStation consoles.
A comprehensive strategic analysis on Nintendo's software division in interaction to its hardware business and its competitiveness in the face of disruptive technologies and industry competitors.
От индустриального парка к созданию инновационной инфраструктуры. На примере ...GS Group Holding Company
Презентация Андрея Безрукова, директора по стратегическому маркетингу GS Group, участникам крупнейшей промышленной выставка России «Иннопром» 9 июля 2015 года.
C 2010 года холдинг GS Group развивает обширный комплекс образовательных инициатив, направленных на популяризацию технического образования и формирование востребованных в высокотехнологичной сфере компетенций у школьников, студентов и молодых специалистов.
Презентация Алексея Штыкова, исполнительного директора R’n’D-центра «Наноцентр ПетрГУ» и Игоря Лепихина, директора по развитию GS Nanotech, на форумe «Экосистема инноваций: университеты и научные центры» 13 марта 2015 года
международном форумe «Экосистема инноваций: университеты и научные центры» 13 марта 2015 года
Презентация Андрея Безрукова, директора по стратегическому маркетингу GS Group, на форумe «Экосистема инноваций: университеты и научные центры» 13 марта 2015 года
Локализация и таможенно-тарифное регулирование: возможности и перспективыGS Group Holding Company
Презентация Андрея Безрукова, директора по стратегическому маркетингу GS Group, на мероприятии «Локализация производства коммуникационного и радиоэлектронного оборудования, приьборов и устройств для ИКТ отрасли России» 11 февраля 2016 года
Презентация Владимира Трунова, и.о. руководителя Отдела по связям с общественностью и органами власти, «Что дает локализация? Преимущества размещения производства в России» на Международной выставке и конференции потребительской электроники Consumer Electronics & Photo Expo 2015
Background to Investing in Video Games. Presented to the Austin Open Angel N...Frank Coppersmith
The document discusses opportunities in the game creation industry. It begins with an overview of GameSalad, a tool that allows developers to create games for multiple platforms without coding. It then provides statistics on the game industry and market segments. There is a brief history of video games from the 1970s to present, focusing on trends and major companies. Examples are given of the Austin, Texas game industry. The document outlines areas of upheaval in gaming brought about by social, mobile, and free-to-play models. It discusses new revenue sources like in-app purchases and advertising. In closing, it argues gaming remains a significant investment opportunity.
The document discusses the games industry and the major players within it, including console manufacturers Nintendo, Sony, and Microsoft, as well as publishers and developers. It covers Nintendo's focus on innovation and accessibility with the Wii, Sony and Microsoft's focus on graphical power and online experiences with the PlayStation 3 and Xbox 360, and the strategies of maintaining existing markets while expanding to new audiences.
Learning from the Latest Generation of Online Games?Andy Fawkes
Fortnite and Apex Legends have had huge success with over 250 million and 50 million players respectively within a short period of time. These games utilize cross-platform play, free-to-play models with optional purchases, and social features. Emerging technologies like cloud gaming with Google Stadia and smart game objects stored on blockchains may further disrupt the industry. The training and simulation community should consider driving towards cloud-based systems, exploiting data and AI, enhancing human interoperability, and learning from the rapid innovation seen in gaming to improve their own training ecosystems.
The document summarizes an online gaming platform called Game Show League (GSL). GSL allows users to play games when they want, socialize within the gaming community, follow esports events, and participate in tournaments. It discusses GSL's large audience and registered user base. GSL combines a gaming platform and broadcasting studio to satisfy gamers' needs and create new opportunities. It also discusses GSL's partnerships, future growth plans, and monetization strategies to become a successful esports business.
This document summarizes the gaming solutions and capabilities of Gateway TechnoLabs Pvt. Ltd. They specialize in developing games for various platforms including mobile, desktop, interactive TV and more. They have expertise in card games, dice games, puzzles and more. Their games are developed using technologies like Java, Flash and various game engines. They provide full game development services from design to implementation.
The document discusses Gateway TechnoLabs' gaming solutions portfolio including their capabilities in application development for gaming across multiple platforms like desktop, mobile, and interactive TV. It provides details on the types of games developed, technologies used, features supported, and experience delivering over 50 games for IPTV platforms in Asia and Australia.
The document outlines a marketing plan for the Nintendo Wii video game console, including establishing a mission and vision to appeal to all ages by providing fun entertainment for individuals or groups, and a competitive analysis of the Wii versus the Xbox 360 and PlayStation 3. Strategies are proposed to target all age groups and achieve sales objectives through accessible pricing, a constant stream of new game types, and advertisements showcasing the Wii's ability to bring people together.
The document summarizes key themes in the video game industry as identified by an investor at Bessemer Venture Partners. It notes that the industry is large and growing, with trends toward digital distribution, connected and multiplayer games, and freemium business models. Traditional console game publishers face challenges with high development costs and reliance on hits. Digital distribution poses risks but also opportunities for new models to emerge.
Streaming ott smart_tv_thefutureofdigitalcontent_ltanguyLoick Tanguy
How Streaming , OTT's and SMART TV's will change the rules to provide digital content in the near future : One example the CLOUD GAMING new rules .
28/1/2016 -PGW PPT deck : Conference with Anuman (Loick TANGUY), LG, Samsung, Orange, SFR, Blacknut, EMTEC, Gamestream
How Streaming , OTT's and SMART TV's will change the rules to provide digital content in the near future : One example the CLOUD GAMING new rules .
28/1/2016 -PGW PPT deck : Conference with Anuman (Loick TANGUY), LG, Samsung, Orange, SFR, Blacknut, EMTEC, Gamestream
The document discusses the video game console industry and compares the Nintendo Wii and Sony PlayStation 3. It analyzes the industry using Porter's 5 Forces model. It notes that the threat of substitutes is high as consoles increasingly have similar features. Entry barriers are high due to technological and financial requirements. Exit barriers are also high due to significant investments in R&D. Buyer power is high while supplier power is reduced due to standard console components. It then provides background on Sony and its various PlayStation consoles.
A comprehensive strategic analysis on Nintendo's software division in interaction to its hardware business and its competitiveness in the face of disruptive technologies and industry competitors.
This document provides an overview of a workshop on game architecture and programming. The workshop schedule includes sessions on game architecture, programming, art resources, concepts and elements, development, quality and optimization. It discusses the history and genres of gaming, careers in the industry, and game development processes. It also covers platforms like mobile, desktop and cloud/server gaming and revenue models in the growing gaming industry.
IRJET- SteganoPIN:Two Faced Human-Machine Interface for Practical Enforcement...IRJET Journal
This document discusses the history and development of handheld gaming consoles. It provides details on key handheld consoles introduced since the 1970s like the Game Boy, Atari Lynx, and Bitcorp Gamate. It also discusses the components of a game engine needed to develop games for handheld devices, including input managers, physics managers, and scene managers. Additionally, it reviews the growth of the larger gaming industry and console sales over generations. The purpose is to develop a flexible game engine for handheld devices to build 2D games on handhelds with features like collision detection and tile-based graphics.
Shinra at Columbia Business School: A Seminar from Yoichi WadaShinra_Technologies
On October 22, President Yoichi Wada delivered this seminar to Columbia Business School students entitled, “How will Shinra build the next game industry ecosystem?”
How Real Does Business (Casual Connect Seattle 2008)Jeremy Snook
Presentation at Casual Connect Seattle in Seattle, WA, July 2008, by Jeremy Snook.
Presentation audio available at http://casualconnect.org/content/Seattle/2008/snooksea08.html.
Let me tell you in short what this is.
This is a part of my Class Assignment and what you see is a 'PowerPoint Slide Show' of the first three Outcomes from UNIT 20 - 'Computer Game Platform & Technologies'.
Here, at first, I've explained Game Platforms & their types in short and then moved on over to my 2D Platform Game - 'Tales Of Mushroom Land', by considering its Game Platform and the Hardware & Software requirements for the game. I've also showcased some performance tests for my game at the end which I had taken on different systems/machines.
This is about the first three Outcomes - Game Platforms, Hardware & Software.
The second-last slide hosts a reference about 'Outcome 4', which is a video in which I've showcased a playable demo of my game and a bit of support for common errors.
(Of course, the video won't be present over there.)
Now, in order to watch the video for 'Outcome 4' and to get more information and to know what is a 'UNIT', 'Outcomes' - please visit by log - ' phadkeakshay@wordpress.com '.
the name of my blog is - ' The GameBuilder's Inn '.
The document discusses the history and evolution of the video game industry from the 1990s to present day. It describes how gaming transitioned from arcades and home consoles to include handheld, mobile, and online/internet-based gaming. The rise of digital distribution platforms like Steam increased online multiplayer gaming and microtransactions. The future of gaming is focused on continued growth of online/mobile gaming as internet access expands globally.
The document discusses Zapak Gameplex, a gaming franchise opportunity in India offered by Zapak, a subsidiary of Reliance Group. Key points include:
- Zapak dominates the gaming market in India and has a presence across the gaming value chain.
- The franchise opportunity allows investors to open and operate Zapak Gameplex gaming cafes, which provide gaming PCs, merchandise, food and beverages.
- Franchisees keep 70% of revenue from game packs and 40% from merchandise/peripheral sales. Operational costs are the franchisee's responsibility.
- Initial estimated costs are 625,000-800,000 INR depending on number of PCs
Similar to Игровая консоль от GS Group: инструкция по применению (20)
Taking AI to the Next Level in Manufacturing.pdfssuserfac0301
Read Taking AI to the Next Level in Manufacturing to gain insights on AI adoption in the manufacturing industry, such as:
1. How quickly AI is being implemented in manufacturing.
2. Which barriers stand in the way of AI adoption.
3. How data quality and governance form the backbone of AI.
4. Organizational processes and structures that may inhibit effective AI adoption.
6. Ideas and approaches to help build your organization's AI strategy.
5th LF Energy Power Grid Model Meet-up SlidesDanBrown980551
5th Power Grid Model Meet-up
It is with great pleasure that we extend to you an invitation to the 5th Power Grid Model Meet-up, scheduled for 6th June 2024. This event will adopt a hybrid format, allowing participants to join us either through an online Mircosoft Teams session or in person at TU/e located at Den Dolech 2, Eindhoven, Netherlands. The meet-up will be hosted by Eindhoven University of Technology (TU/e), a research university specializing in engineering science & technology.
Power Grid Model
The global energy transition is placing new and unprecedented demands on Distribution System Operators (DSOs). Alongside upgrades to grid capacity, processes such as digitization, capacity optimization, and congestion management are becoming vital for delivering reliable services.
Power Grid Model is an open source project from Linux Foundation Energy and provides a calculation engine that is increasingly essential for DSOs. It offers a standards-based foundation enabling real-time power systems analysis, simulations of electrical power grids, and sophisticated what-if analysis. In addition, it enables in-depth studies and analysis of the electrical power grid’s behavior and performance. This comprehensive model incorporates essential factors such as power generation capacity, electrical losses, voltage levels, power flows, and system stability.
Power Grid Model is currently being applied in a wide variety of use cases, including grid planning, expansion, reliability, and congestion studies. It can also help in analyzing the impact of renewable energy integration, assessing the effects of disturbances or faults, and developing strategies for grid control and optimization.
What to expect
For the upcoming meetup we are organizing, we have an exciting lineup of activities planned:
-Insightful presentations covering two practical applications of the Power Grid Model.
-An update on the latest advancements in Power Grid -Model technology during the first and second quarters of 2024.
-An interactive brainstorming session to discuss and propose new feature requests.
-An opportunity to connect with fellow Power Grid Model enthusiasts and users.
Skybuffer AI: Advanced Conversational and Generative AI Solution on SAP Busin...Tatiana Kojar
Skybuffer AI, built on the robust SAP Business Technology Platform (SAP BTP), is the latest and most advanced version of our AI development, reaffirming our commitment to delivering top-tier AI solutions. Skybuffer AI harnesses all the innovative capabilities of the SAP BTP in the AI domain, from Conversational AI to cutting-edge Generative AI and Retrieval-Augmented Generation (RAG). It also helps SAP customers safeguard their investments into SAP Conversational AI and ensure a seamless, one-click transition to SAP Business AI.
With Skybuffer AI, various AI models can be integrated into a single communication channel such as Microsoft Teams. This integration empowers business users with insights drawn from SAP backend systems, enterprise documents, and the expansive knowledge of Generative AI. And the best part of it is that it is all managed through our intuitive no-code Action Server interface, requiring no extensive coding knowledge and making the advanced AI accessible to more users.
Monitoring and Managing Anomaly Detection on OpenShift.pdfTosin Akinosho
Monitoring and Managing Anomaly Detection on OpenShift
Overview
Dive into the world of anomaly detection on edge devices with our comprehensive hands-on tutorial. This SlideShare presentation will guide you through the entire process, from data collection and model training to edge deployment and real-time monitoring. Perfect for those looking to implement robust anomaly detection systems on resource-constrained IoT/edge devices.
Key Topics Covered
1. Introduction to Anomaly Detection
- Understand the fundamentals of anomaly detection and its importance in identifying unusual behavior or failures in systems.
2. Understanding Edge (IoT)
- Learn about edge computing and IoT, and how they enable real-time data processing and decision-making at the source.
3. What is ArgoCD?
- Discover ArgoCD, a declarative, GitOps continuous delivery tool for Kubernetes, and its role in deploying applications on edge devices.
4. Deployment Using ArgoCD for Edge Devices
- Step-by-step guide on deploying anomaly detection models on edge devices using ArgoCD.
5. Introduction to Apache Kafka and S3
- Explore Apache Kafka for real-time data streaming and Amazon S3 for scalable storage solutions.
6. Viewing Kafka Messages in the Data Lake
- Learn how to view and analyze Kafka messages stored in a data lake for better insights.
7. What is Prometheus?
- Get to know Prometheus, an open-source monitoring and alerting toolkit, and its application in monitoring edge devices.
8. Monitoring Application Metrics with Prometheus
- Detailed instructions on setting up Prometheus to monitor the performance and health of your anomaly detection system.
9. What is Camel K?
- Introduction to Camel K, a lightweight integration framework built on Apache Camel, designed for Kubernetes.
10. Configuring Camel K Integrations for Data Pipelines
- Learn how to configure Camel K for seamless data pipeline integrations in your anomaly detection workflow.
11. What is a Jupyter Notebook?
- Overview of Jupyter Notebooks, an open-source web application for creating and sharing documents with live code, equations, visualizations, and narrative text.
12. Jupyter Notebooks with Code Examples
- Hands-on examples and code snippets in Jupyter Notebooks to help you implement and test anomaly detection models.
Trusted Execution Environment for Decentralized Process MiningLucaBarbaro3
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Digital Banking in the Cloud: How Citizens Bank Unlocked Their MainframePrecisely
Inconsistent user experience and siloed data, high costs, and changing customer expectations – Citizens Bank was experiencing these challenges while it was attempting to deliver a superior digital banking experience for its clients. Its core banking applications run on the mainframe and Citizens was using legacy utilities to get the critical mainframe data to feed customer-facing channels, like call centers, web, and mobile. Ultimately, this led to higher operating costs (MIPS), delayed response times, and longer time to market.
Ever-changing customer expectations demand more modern digital experiences, and the bank needed to find a solution that could provide real-time data to its customer channels with low latency and operating costs. Join this session to learn how Citizens is leveraging Precisely to replicate mainframe data to its customer channels and deliver on their “modern digital bank” experiences.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/temporal-event-neural-networks-a-more-efficient-alternative-to-the-transformer-a-presentation-from-brainchip/
Chris Jones, Director of Product Management at BrainChip , presents the “Temporal Event Neural Networks: A More Efficient Alternative to the Transformer” tutorial at the May 2024 Embedded Vision Summit.
The expansion of AI services necessitates enhanced computational capabilities on edge devices. Temporal Event Neural Networks (TENNs), developed by BrainChip, represent a novel and highly efficient state-space network. TENNs demonstrate exceptional proficiency in handling multi-dimensional streaming data, facilitating advancements in object detection, action recognition, speech enhancement and language model/sequence generation. Through the utilization of polynomial-based continuous convolutions, TENNs streamline models, expedite training processes and significantly diminish memory requirements, achieving notable reductions of up to 50x in parameters and 5,000x in energy consumption compared to prevailing methodologies like transformers.
Integration with BrainChip’s Akida neuromorphic hardware IP further enhances TENNs’ capabilities, enabling the realization of highly capable, portable and passively cooled edge devices. This presentation delves into the technical innovations underlying TENNs, presents real-world benchmarks, and elucidates how this cutting-edge approach is positioned to revolutionize edge AI across diverse applications.
leewayhertz.com-AI in predictive maintenance Use cases technologies benefits ...alexjohnson7307
Predictive maintenance is a proactive approach that anticipates equipment failures before they happen. At the forefront of this innovative strategy is Artificial Intelligence (AI), which brings unprecedented precision and efficiency. AI in predictive maintenance is transforming industries by reducing downtime, minimizing costs, and enhancing productivity.
Programming Foundation Models with DSPy - Meetup SlidesZilliz
Prompting language models is hard, while programming language models is easy. In this talk, I will discuss the state-of-the-art framework DSPy for programming foundation models with its powerful optimizers and runtime constraint system.
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
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Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
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Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
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Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
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Игровая консоль от GS Group: инструкция по применению
1. GS Group Game Console:
Application Instruction
WN Mobile Games Conference 2015
2. GS Group and its strategic partner Tricolor TV
GS Group is an investment and industry holding company, operating using its own high
technology in telecommunications and innovation.
2.5 million set-top boxes manufactured annually on the in-house technological base
8000 outlets in 50 Russian cities – distribution network within strategic partnership
40 million people – total audience of Russia’s leading satellite TV operator Tricolor TV
77% – Tricolor TV share in the Russian satellite Pay-TV market
30 countries – GS Group global presence
25 billion rubles – total investment in the Technopolis GS – the unique private
innovation cluster being developed by GS Group in Kaliningrad region, Russia
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3. 2
Idea of the Game project. Launch - the 4Q of 2015
Specification:
Android OS
Powerful GPU and 4 core CPU
Up to 128 Gb internal memory
Dual band Wi-Fi
1080p support (FullHD)
Wireless gamepad and gyro remote
control
Benefits:
Games on “big screen”
Tricolor TV
Exclusive games
Own Game Platform
Delivery channel – Satellite and Internet
Monetization:
Sales of the game console
Subscription
In-game purchases
Sales of the games
4. 60 million rubles – scheduled volume of advertising
budget for the project in 2015
500 000 game consoles sold by 2017
1,5 million active users of the Game Platform by 2017
Hundreds of games included in the platform catalogue –
solely high-quality, mass and high-demand games
The project key figures
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5. Demands of the Tricolor TV subscribers
37% of the Tricolor TV viewers are
18-34 years old
44% of the Tricolor TV viewers are
35-54 years old
>65% of subscribers play games at
home using various devices
>52% of subscribers are ready to
consider the option of purchasing the
game console
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25% of subscribers are eager to
purchase the game console
>50% of subscribers have few family members
paying games
9. How to get into the GS Group game platform
Send the request to d.bobrov@spb.gs.ru
Introduce your game
Sign the NDA
Get the access to:
1.Development Kit (game console, gamepad and remote control) for FREE!
2.SDK
3.Portal of developers
Get professional user support
Sign the contract
Get the access to Sandbox
Ready to publish? Send us the final version and we will publish it!
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10. GS Group — developer and publisher of the games
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GS Group – developer and publisher of the games for the in-house game console