Document Management in SharePoint without folders - Introduction to MetadataGregory Zelfond
Step-by-Step Guide to Document Management
in SharePoint. Part I – Introduction to Metadata
What’s wrong with Folders?
Intro to Metadata
Step-by-Step on how to setup SharePoint Metadata
This document provides a step-by-step guide for creating a Windows 8 Metro-style game from a programmer's perspective. It covers setting up the game, coding it, and optimizing it. The coding section discusses app initialization, opening a window, rendering graphics, loading and saving data, adding input controls, adding sound effects, and creating an asset pipeline. The sample code uses C++ and Windows Runtime APIs to access devices, services, and graphics through DirectX.
The document provides an introduction to Windows 8 and Metro style apps. It discusses that Metro style apps are designed for touch input and require a screen resolution of at least 1024x768. It also lists some key points for developing Metro style apps such as eliminating failures, using supported APIs, and optimizing launch time and suspend performance. The document further explains the architecture of Metro style apps, comparing their models to desktop apps in terms of views, controllers, and system services. It ends by providing some links for additional resources on developing Metro style apps.
The document discusses ecosystem apps and cross-platform solutions. It defines an ecosystem as the combination of devices, operating systems, and app stores. It then covers challenges like developing native apps for each platform. It evaluates cross-platform frameworks like Xamarin, Titanium, and PhoneGap that allow developing apps using HTML5 that run across platforms. Finally, it discusses integrating apps across platforms and distributing them through app stores.
Prezentacija je održana na WinDays 2012 i WebCamp ZG 2012 konferencijama.
Windowsi 8 su upravo stigli i toliko su svježi da se još puši iz njih. Sa sobom su donjeli i nešto što s korisničke strane više nije novost, no s razvojne strane … pitanje je jesmo li spremni za MetroStyle Appse? Kakve to veze ima s Web konferecijom? Jedna od dvije razvojne platforme novih Win8 Metro Appsa bazira se na HTML-u, CSS-u i naravno JavaScriptu, a predavanje je namjenjeno svima koji se žele upoznati s osnovnim ključnim konceptima nove razvojne platforme uključujući i JavaScript biblioteke optimizirane za Win8 Metro Style Apps Development.
Windows helps developers create predictable and unique Windows Store apps. Apps are built with code and markup, leveraging Windows Store APIs for user interface elements, communications, and devices. Apps work together by amplifying each other through shared functionality and identity provided by Windows.
Document Management in SharePoint without folders - Introduction to MetadataGregory Zelfond
Step-by-Step Guide to Document Management
in SharePoint. Part I – Introduction to Metadata
What’s wrong with Folders?
Intro to Metadata
Step-by-Step on how to setup SharePoint Metadata
This document provides a step-by-step guide for creating a Windows 8 Metro-style game from a programmer's perspective. It covers setting up the game, coding it, and optimizing it. The coding section discusses app initialization, opening a window, rendering graphics, loading and saving data, adding input controls, adding sound effects, and creating an asset pipeline. The sample code uses C++ and Windows Runtime APIs to access devices, services, and graphics through DirectX.
The document provides an introduction to Windows 8 and Metro style apps. It discusses that Metro style apps are designed for touch input and require a screen resolution of at least 1024x768. It also lists some key points for developing Metro style apps such as eliminating failures, using supported APIs, and optimizing launch time and suspend performance. The document further explains the architecture of Metro style apps, comparing their models to desktop apps in terms of views, controllers, and system services. It ends by providing some links for additional resources on developing Metro style apps.
The document discusses ecosystem apps and cross-platform solutions. It defines an ecosystem as the combination of devices, operating systems, and app stores. It then covers challenges like developing native apps for each platform. It evaluates cross-platform frameworks like Xamarin, Titanium, and PhoneGap that allow developing apps using HTML5 that run across platforms. Finally, it discusses integrating apps across platforms and distributing them through app stores.
Prezentacija je održana na WinDays 2012 i WebCamp ZG 2012 konferencijama.
Windowsi 8 su upravo stigli i toliko su svježi da se još puši iz njih. Sa sobom su donjeli i nešto što s korisničke strane više nije novost, no s razvojne strane … pitanje je jesmo li spremni za MetroStyle Appse? Kakve to veze ima s Web konferecijom? Jedna od dvije razvojne platforme novih Win8 Metro Appsa bazira se na HTML-u, CSS-u i naravno JavaScriptu, a predavanje je namjenjeno svima koji se žele upoznati s osnovnim ključnim konceptima nove razvojne platforme uključujući i JavaScript biblioteke optimizirane za Win8 Metro Style Apps Development.
Windows helps developers create predictable and unique Windows Store apps. Apps are built with code and markup, leveraging Windows Store APIs for user interface elements, communications, and devices. Apps work together by amplifying each other through shared functionality and identity provided by Windows.
This document discusses Windows Store apps and how they can be developed to take advantage of live tiles, notifications, and other Windows features. It covers the Windows app architecture and tools for app development. Key points include how live tiles can be configured to update periodically from a service URL or with push notifications to remain dynamic even when the app is not running. Templates define the format of tile, badge, and toast updates to provide a consistent user experience.
Keynote Rockford Lhotka on the Microsoft Development PlatftormCode Mastery
This document summarizes Microsoft's developer platform strategy. It discusses how Microsoft is evolving its computing models to Software as a Service, Platform as a Service, and Infrastructure as a Service delivered through offerings like Windows Azure, Office 365, and SQL Azure. It outlines Microsoft's plans to converge Windows, Windows Phone and Windows Server onto a common Windows 8 kernel and development platform called WinRT. It also previews new developer tools and technologies for building applications across devices, including Windows 8, Windows Phone 8, HTML5, and cloud services.
The document discusses using APIs to create graphical user interfaces in Windows programs. It provides an example of using the WNetConnectionDialog API function to start a network connection dialog box. The function requires a window handle and resource type as parameters. It returns error codes like NO_ERROR if successful. The document also discusses getting window handles, declaring external functions, and writing logs to the Windows event log using the API.
This document discusses developing games for Windows 8. It covers Metro-style apps, running on ARM and x86 processors, and the continued support for desktop apps. Game components like graphics, audio and networking are discussed. Developing Metro-style apps using XAML, C++ and C# with the WinRT API is explained. Handling fullscreen, snapped and filled window modes as well as orientation changes is covered. Storing game state during suspend and loading is also summarized.
This document provides an introduction and overview of WinJS, including:
- What WinJS is and what's under the hood technically
- How WinJS fits into app development and what's new
- Examples of patterns like MVVM and regions when using WinJS
- Considerations for managing WinJS apps in an enterprise setting
- The process for testing WinJS apps for submission to the Windows Store
The presentation covers the basics of WinJS while not discussing more advanced topics like tiles, sensors, or background tasks.
The document discusses announcements and improvements for .NET 4.5, including enhancements to the base class library, ASP.NET, Windows Presentation Foundation, Windows Communication Foundation, and Workflow Foundation. It also compares using .NET, C++, and HTML5 for building Metro style apps on Windows 8.
Windows 8 introduces three types of apps: desktop apps, Windows Store apps, and Phone 8 apps. Windows Store apps are built on the new WinRT API and can be developed using HTML5, JavaScript and CSS, or managed languages like C++, C#, and VB. They integrate with the OS using contracts and metadata and run in a sandboxed environment. Desktop apps continue to use existing languages like C++ and .NET but only run on x86/x64. Phone 8 apps use Silverlight and run on the phone version of the Windows core.
The document discusses the .NET Framework, which provides a development platform for building and running applications and services. It describes the key components of the .NET Framework, including the Common Language Runtime (CLR), Common Type System (CTS), and Base Class Libraries (BCL). It also discusses how the .NET Framework allows applications to be developed in multiple languages like C#, Visual Basic, and C++, and run across operating systems and devices.
Develop an app for Windows 8 using HTML5Soumow Dollon
The document provides 9 steps to migrate an existing HTML5 web page to a Windows 8 app:
1. Package the code and assets into a ZIP file for distribution.
2. The app will run sandboxed without full privileges inside the WWAHost process.
3. HTML5, CSS3, and JavaScript features have similar support to IE10, plus Windows Runtime APIs.
4. Windows Runtime provides object-oriented APIs for building apps directly on the kernel.
5. WinJS is a JavaScript library for helpers, controls, animations and more.
6. Use built-in Windows controls for a native Metro style interface.
7. Support multiple resolutions and orientations with responsive design and media
This document discusses migrating web applications to Windows 8 apps using HTML, CSS, JavaScript and the WinJS library. It provides an overview of key Windows 8 app development concepts like the Metro style framework and Windows Runtime (WinRT). It also demonstrates using common WinJS controls and creating a sample Netflix movie explorer app with features like ListView, data binding, grouping and calling web services. The presentation aims to explain how web developers can leverage their existing skills to build Windows Store apps.
Mono for Android allows developers to use C# and .NET to build Android applications. It includes bindings for the Android API and uses a .NET runtime to execute code on Android. The application model is similar to regular Android apps, with activities, intents, services, etc. However, Mono for Android handles interfacing between .NET and Android's Java-based framework through callable wrappers. This allows nearly all of the Android API to be accessed from C#.
.NET is designed to solve problems that have plagued programmers in the past like incompatibilities between programming languages and technologies. It provides a common language runtime and type system that allows different languages to work together. The .NET Framework handles many common programming tasks like serialization automatically through metadata and provides a large class library for common functions.
This document summarizes a presentation on Microsoft .NET and C#. It discusses .NET as a set of technologies for connecting information and as an emphasis on web services. C# is presented as a language that combines the safety of Java, ease of Visual Basic, and power of C++. Key aspects of .NET like the Common Language Runtime and class libraries are defined. The document also provides a brief comparison between .NET and J2EE frameworks and languages.
Deep Dive into WinRT - discover how the Windows Runtime is based on COM, how asynchronous operations work, how language projections enable access from a variety of languages, and what performance considerations are relevant for interoperability.
This document provides an introduction to Metro style apps for Windows 8. It discusses how Metro apps run in the Internet Explorer 10 shell and have full HTML5, CSS3, and JavaScript support. Metro apps can use the Windows Runtime libraries or other JavaScript libraries. HTML5 apps are portable across Windows 8 devices and interpret JavaScript, while C++ and C# apps compile to native code using WinRT and XAML. The document compares Metro development options and provides contact information for the author.
Pradeep Prasad is seeking software development opportunities starting in May 2016. He has a Master's degree in Electrical and Computer Engineering from the University of Arizona and a Bachelor's degree in Telecommunication Engineering. He has strong programming skills in C, C++, Java, VHDL, and Verilog. He has experience with tools like Xilinx, Microvision IDE, and Linux. His academic projects include designing cache architectures, developing intrusion detection systems, and creating scheduling and synthesis tools.
Building your Own Mobile Enterprise Application: It’s Not as Hard as You Migh...Jason Conger
This document discusses various options for building mobile enterprise applications, including developing native applications, using HTML5, PhoneGap, Xamarin, and the Citrix Mobile SDK. It provides pros and cons of each approach and examples of how they work. Developing truly native applications may be best but is also most difficult, while tools like PhoneGap, Xamarin, and the Citrix SDK allow developing cross-platform applications by wrapping or compiling to native code but have limitations compared to native development. Detection of mobile devices connecting remotely is also discussed.
This document provides an overview of key concepts in the Windows Runtime including:
- Languages supported include C++, C#, VB, HTML and JavaScript which are projected to the common Windows Runtime APIs.
- The Windows Runtime includes fundamental types like strings, enums, structures and interfaces that are shared across languages.
- Objects are created via a language projection that maps Windows Runtime interfaces to objects in each language.
- Collections, events, and asynchronous programming are integrated across languages via common patterns in the Windows Runtime.
Fueling AI with Great Data with Airbyte WebinarZilliz
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This document discusses Windows Store apps and how they can be developed to take advantage of live tiles, notifications, and other Windows features. It covers the Windows app architecture and tools for app development. Key points include how live tiles can be configured to update periodically from a service URL or with push notifications to remain dynamic even when the app is not running. Templates define the format of tile, badge, and toast updates to provide a consistent user experience.
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This document summarizes Microsoft's developer platform strategy. It discusses how Microsoft is evolving its computing models to Software as a Service, Platform as a Service, and Infrastructure as a Service delivered through offerings like Windows Azure, Office 365, and SQL Azure. It outlines Microsoft's plans to converge Windows, Windows Phone and Windows Server onto a common Windows 8 kernel and development platform called WinRT. It also previews new developer tools and technologies for building applications across devices, including Windows 8, Windows Phone 8, HTML5, and cloud services.
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This document discusses developing games for Windows 8. It covers Metro-style apps, running on ARM and x86 processors, and the continued support for desktop apps. Game components like graphics, audio and networking are discussed. Developing Metro-style apps using XAML, C++ and C# with the WinRT API is explained. Handling fullscreen, snapped and filled window modes as well as orientation changes is covered. Storing game state during suspend and loading is also summarized.
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Windows 8 introduces three types of apps: desktop apps, Windows Store apps, and Phone 8 apps. Windows Store apps are built on the new WinRT API and can be developed using HTML5, JavaScript and CSS, or managed languages like C++, C#, and VB. They integrate with the OS using contracts and metadata and run in a sandboxed environment. Desktop apps continue to use existing languages like C++ and .NET but only run on x86/x64. Phone 8 apps use Silverlight and run on the phone version of the Windows core.
The document discusses the .NET Framework, which provides a development platform for building and running applications and services. It describes the key components of the .NET Framework, including the Common Language Runtime (CLR), Common Type System (CTS), and Base Class Libraries (BCL). It also discusses how the .NET Framework allows applications to be developed in multiple languages like C#, Visual Basic, and C++, and run across operating systems and devices.
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The document provides 9 steps to migrate an existing HTML5 web page to a Windows 8 app:
1. Package the code and assets into a ZIP file for distribution.
2. The app will run sandboxed without full privileges inside the WWAHost process.
3. HTML5, CSS3, and JavaScript features have similar support to IE10, plus Windows Runtime APIs.
4. Windows Runtime provides object-oriented APIs for building apps directly on the kernel.
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.NET is designed to solve problems that have plagued programmers in the past like incompatibilities between programming languages and technologies. It provides a common language runtime and type system that allows different languages to work together. The .NET Framework handles many common programming tasks like serialization automatically through metadata and provides a large class library for common functions.
This document summarizes a presentation on Microsoft .NET and C#. It discusses .NET as a set of technologies for connecting information and as an emphasis on web services. C# is presented as a language that combines the safety of Java, ease of Visual Basic, and power of C++. Key aspects of .NET like the Common Language Runtime and class libraries are defined. The document also provides a brief comparison between .NET and J2EE frameworks and languages.
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AI 101: An Introduction to the Basics and Impact of Artificial Intelligence
Windows 8 and windows phone 8 developer story anders bratland
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21. Windows 8
Windows Store Apps Desktop App
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WinRT APIs
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Windows Kernel Services
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40. //Register for the Suspending event and call Current_Suspending when received
//Handle the suspending event and save the current user session using WinJS sessionState
//We are getting suspended
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{
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}
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45. protected async override void OnLaunched(LaunchActivatedEventArgs args)
{
if (args.PreviousExecutionState == ApplicationExecutionState.Terminated)
{
// Do an asynchronous restore
await SuspensionManager.RestoreAsync();
}
if (args.Kind == ActivationKind.Launch) {
if ( !string.IsNullOrEmpty ( args.Arguments ) {
// handle arguments
}
}
else if ( args.Kind == ActivationKind.ShareTarget )
{
}
// …
}
Editor's Notes
PLM Basic Suspend
Search Sharing Play To Settings App to App Picking
File Picker
Gör en sökning I Weather
HTML5SearchExtension SDK SampleXAML
HTML5/XAMLOpen Photos, Select Photo, Charms Bar, Email, Share, Send
Demonstrate basic task switching.. Launch an app… Switch to another app… Show task manager.. Make sure you have selected View -> Status Values - > show Suspended Status in task manager.. Wait for it to suspend.. Explain to them the system did all the work..
The system terminates the apps.. [users can do it too via task manager].. There is no event fired during termination… you should save all your stuff by “suspending” …
In Windows 8, you need to understand how you are activated. Some activations (e.g. Share) are not launching the full app.