The document is an assessment form for evaluating a client's skills and abilities using the Wii gaming system. It contains sections to assess the client's motivation, communication skills, process skills, motor skills, and recommendations. The therapist would fill out the form by commenting on the client's performance in each area and indicate whether a Wii system would be beneficial.
This document summarizes the benefits of the TimeWise Night Restore & Recover Complex skin care product. It claims to activate collagen production, target the skin matrix, help skin recover from daily damage, and restore the skin barrier while sleeping. Clinical studies found that after one week, 70% of women felt their skin looked younger and firmer. After 12 weeks, most women reported reduced signs of aging like expression lines and environmental damage. The product is designed to replenish the skin's dermal matrix and restore its barrier at night.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
1. Dokumen menjelaskan tentang definisi Internet dan Intranet serta pemanfaatannya di berbagai bidang seperti perbankan, pendidikan, perdagangan, pariwisata, kesehatan, dan jurnalistik.
2. Beberapa fasilitas internet yang dijelaskan antara lain WWW, e-mail, mailing list, IRC, FTP, dan VOIP.
3. Intranet digunakan untuk layanan sumber daya manusia, bahan dan logistik, serta sistem informasi di dalam suatu
The Augmented Reality industry in 15 min.wimvermeulen
Augmented reality uses mobile devices to overlay digital information and images onto the real world. The presentation discusses the state of the augmented reality industry and highlights some of the startups in the space. It identifies key challenges like improving user interfaces, offering high-quality computer-generated imagery, precise localization, and providing added value to consumers beyond just advertising. Major applications of augmented reality include publishing, movies, gaming, and mobile advertising.
Video games are being used in new ways to improve health. Some games focus on diabetes education and management by teaching players how to balance blood sugar levels and make healthy food choices. Researchers are also studying the potential for active video games to increase physical activity and reduce obesity. Overall, interactive video games may help motivate players to learn about their health conditions and make positive lifestyle changes.
Este documento contiene instrucciones sobre el uso y mantenimiento de un automóvil Ferrari. Incluye secciones sobre seguridad vial, contactos en caso de defectos, especificaciones del vehículo, recomendaciones de uso y mantenimiento, y definiciones de términos técnicos.
Opus Architects and Engineers is located in So San Francisco, CA. The document refers to an individual, Sierra Point, who currently holds or previously held the position of Senior Project Architect at Opus Architects and Engineers. The brief document provides Sierra Point's name and affiliation with Opus Architects and Engineers.
This document summarizes the benefits of the TimeWise Night Restore & Recover Complex skin care product. It claims to activate collagen production, target the skin matrix, help skin recover from daily damage, and restore the skin barrier while sleeping. Clinical studies found that after one week, 70% of women felt their skin looked younger and firmer. After 12 weeks, most women reported reduced signs of aging like expression lines and environmental damage. The product is designed to replenish the skin's dermal matrix and restore its barrier at night.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
1. Dokumen menjelaskan tentang definisi Internet dan Intranet serta pemanfaatannya di berbagai bidang seperti perbankan, pendidikan, perdagangan, pariwisata, kesehatan, dan jurnalistik.
2. Beberapa fasilitas internet yang dijelaskan antara lain WWW, e-mail, mailing list, IRC, FTP, dan VOIP.
3. Intranet digunakan untuk layanan sumber daya manusia, bahan dan logistik, serta sistem informasi di dalam suatu
The Augmented Reality industry in 15 min.wimvermeulen
Augmented reality uses mobile devices to overlay digital information and images onto the real world. The presentation discusses the state of the augmented reality industry and highlights some of the startups in the space. It identifies key challenges like improving user interfaces, offering high-quality computer-generated imagery, precise localization, and providing added value to consumers beyond just advertising. Major applications of augmented reality include publishing, movies, gaming, and mobile advertising.
Video games are being used in new ways to improve health. Some games focus on diabetes education and management by teaching players how to balance blood sugar levels and make healthy food choices. Researchers are also studying the potential for active video games to increase physical activity and reduce obesity. Overall, interactive video games may help motivate players to learn about their health conditions and make positive lifestyle changes.
Este documento contiene instrucciones sobre el uso y mantenimiento de un automóvil Ferrari. Incluye secciones sobre seguridad vial, contactos en caso de defectos, especificaciones del vehículo, recomendaciones de uso y mantenimiento, y definiciones de términos técnicos.
Opus Architects and Engineers is located in So San Francisco, CA. The document refers to an individual, Sierra Point, who currently holds or previously held the position of Senior Project Architect at Opus Architects and Engineers. The brief document provides Sierra Point's name and affiliation with Opus Architects and Engineers.
The document outlines the experience and skills of Sanjiv Kumar including over 30 years of experience in human resource management, talent acquisition, and organizational development. It details his work history leading HR functions for various organizations across industries such as IT, infrastructure, manufacturing and engineering. The summary highlights his experience developing HR strategies, managing mergers and acquisitions, and driving initiatives in areas of talent management, employee engagement, and organizational development.
This study examined the effect of a computer game intervention on the attention capacity of 60 mentally retarded male children. The children were randomly assigned to experimental and control groups. The experimental group participated in 35 computer game sessions over time, while the control group received no intervention. Attention was measured before and after the intervention using the Toulouse-Pieron attention scale. Results showed the experimental group had significantly higher attention scores immediately after the intervention compared to the control group. However, 5 weeks later there was no significant difference between the groups, suggesting the attention improvements did not persist over time for these children.
The document discusses mobile augmented reality (MAR) technologies. It describes how MAR uses sensors and cameras on mobile devices to overlay digital information on the real world view. Examples are given of using MAR for navigation, shopping, and gaming. Prototypes of MAR devices including near-eye displays and gaze tracking are presented. The goal is to blend digital and physical worlds by allowing users to access information visually based on their real world location.
Este documento describe las especificaciones técnicas de dos ordenadores. El primer ordenador incluye un procesador Intel Core i7 2600, 8 GB de RAM, una unidad de disco duro de 1 TB, una tarjeta de video Gigabyte/Asus HD6450 de 1 GB y accesorios como un teclado y mouse Microsoft. El segundo ordenador tiene un procesador Intel Core i3 2100, 4 GB de RAM, una unidad de disco duro de 500 GB, una tarjeta de video integrada Intel HD Graphics 2000 y accesorios básicos como parlantes y tecl
RESEARCH ON VIRTUAL REALITY MEDIA
Research to develop the character of elementary school students through the use of interactive multimedia virtual reality in Bandung Indonesia
Virtual reality can be used for sensory and shopper research by filming environments in 360 degrees, making the footage VR compatible, adding digital research variables, and projecting questions. This allows for quick insights into how choices affect perceptions in context. VR brings enjoyment to testing and can increase purchase intent and favorability for products. When considering VR for research, factors like context, seasonality, and positioning are important. VR allows researchers to reach consumers in the moment, enrich data beyond just liking, and involve consumers throughout the research and development process in an interactive and fun way.
For the full video of this presentation, please visit:
http://www.embedded-vision.com/industry-analysis/video-interviews-demos/opportunities-and-hurdles-embedded-vision-augmented-reality
For more information about embedded vision, please visit:
http://www.embedded-vision.com
Sam Rosen, Vice President at ABI Research, delivers the presentation "Opportunities and Hurdles for Embedded Vision in Augmented Reality" at the September 2016 Embedded Vision Alliance Member Meeting. Rosen shares highlights of his firm’s research on augmented reality market opportunities.
Mid IR Sensors - Leveraging New Technology Anticipated to reach $30 billion b...LeeSam111
Recent research and the current scenario as well as future market potential of "Mid IR Sensors: Market Shares, Strategies, And Forecasts, Worldwide, 2016 To 2022" globally.
This document presents a method for multiplying multi-digit numbers by breaking them down into place values. It demonstrates multiplying two sample numbers, 12 x 7 and 9 x 5, step-by-step. It then shows how to use the distributive property to calculate the multiplication more efficiently by distributing the multiplication across place values. For example, 12 x 7 is calculated as (10 + 2) x (5 + 2) which is equivalent to 10 x 5 + 10 x 2 + 2 x 5 + 2 x 2.
The magazine cover story profiles a famous actor who is enjoying success in his latest film role. It discusses his career highlights and background growing up in a small town. The article also teases some details about his upcoming projects and new shows he will be starring in later this year.
Come ogni nuova convergenza tecnologica l''Augmented Reality ridefinisce l'esperienza del corpo attraverso lo spazio e lo spazio attraverso i codici. Il buzz che circonda l'AR individua oggi un punto di convergenza tra tecnologie mature, sovraccarico delle potenzialità del presente.
This document provides an overview of augmented reality (AR) including:
- A definition of AR as overlaying digital information on the real world
- A brief history of AR and comparison to virtual reality
- Current applications of AR in areas like mobile devices, automotive repair, and medical procedures
- Future possibilities for AR including use in contact lenses and advanced head-mounted displays
- A demonstration of an AR product catalog and conclusions about the technology's potential growth.
This short document provides a link to a website showcasing the top 15 social awareness advertisements. Viewers are encouraged to watch the ads in full screen for the best viewing experience. The website, www.adverb-nmims.in, hosts social awareness ads ranked among the best.
Augmented reality The future of computingAbhishek Abhi
This is a PPT on Developing Augmented Reality this field is rapidly developing around the world. this ppt describes the entire meaning of the word augmented reality and what it is made up off and the working of this devices.
This document provides a recording sheet for occupational therapy sessions using the Nintendo Wii game console. The sheet collects a client's name, date of birth, address, community health index number, date of the session, games played, length of time spent on each game, and any comments from the therapist.
The document discusses how the Wii video game console can be used by occupational therapists to assess various patient skills and abilities, including mobility, upper limb function, motor skills, balance, hand-eye coordination, general fitness, concentration, attention span, motivation, visual field, problem solving skills, confidence, and proprioception. It notes that the Wii provides opportunities to assess these areas and more during gameplay sessions with patients.
Occupational therapists used the Wii gaming console in group sessions with clients to provide exercise, improve motor skills, and encourage social interaction. They assessed clients and the environment for compatibility, identified goals and outcome measures, and conducted 8 weekly one-hour sessions with 3 clients each playing games tailored to their needs. Clients and carers completed questionnaires, and sessions were adapted based on ongoing evaluation showing benefits of embracing technology to aid rehabilitation.
This document discusses evidence for the benefits and drawbacks of using computer and video games like the Wii for therapeutic purposes. It provides a table listing several benefits such as offering recreational opportunities, maintaining mobility, improving balance and coordination, and serving as a motivating and engaging framework. Another table lists some drawbacks, such as overuse can cause injuries and games may not be intense enough for exercise. The document concludes by questioning whether empirical evidence fully supports the proclaimed benefits.
The document examines the feasibility of using the Sony PlayStation 2 gaming console for rehabilitation purposes for individuals with neurological impairments. It discusses how the PlayStation 2's game controllers can provide input to assess motor and cognitive functions. A pilot study was conducted with unimpaired individuals that demonstrated the PlayStation 2 is a low-cost and easily accessible option to evaluate motor and cognitive abilities through its games and controllers.
Gamers can rapidly process visual information and develop finely tuned motor skills similar to musicians. Playing video games like Gears of War can improve visual skills and decision making speed. Surgeons who played Super Monkey Ball before surgery made fewer errors and were faster at tasks. Games like Guitar Hero can help develop timing, coordination, and motor skills comparable to musicians.
Nintendo's Wii video game console is being used in nursing homes to help residents with physical therapy and rehabilitation. The Wii Fit balance board and motion-sensitive remote allow residents to play games that improve strength, balance and range of motion. Studies have shown the Wii can help motivate elderly residents to more actively participate in their physical therapy.
The article discusses how interactive video games can be used in physical education classes to encourage physical activity and exercise among students. It notes that video games appeal to many students and that digital games exist which require full-body movement and involve sports activities. The article argues these interactive games can help engage students and get them excited about being physically active if integrated into physical education curriculums.
The document outlines the experience and skills of Sanjiv Kumar including over 30 years of experience in human resource management, talent acquisition, and organizational development. It details his work history leading HR functions for various organizations across industries such as IT, infrastructure, manufacturing and engineering. The summary highlights his experience developing HR strategies, managing mergers and acquisitions, and driving initiatives in areas of talent management, employee engagement, and organizational development.
This study examined the effect of a computer game intervention on the attention capacity of 60 mentally retarded male children. The children were randomly assigned to experimental and control groups. The experimental group participated in 35 computer game sessions over time, while the control group received no intervention. Attention was measured before and after the intervention using the Toulouse-Pieron attention scale. Results showed the experimental group had significantly higher attention scores immediately after the intervention compared to the control group. However, 5 weeks later there was no significant difference between the groups, suggesting the attention improvements did not persist over time for these children.
The document discusses mobile augmented reality (MAR) technologies. It describes how MAR uses sensors and cameras on mobile devices to overlay digital information on the real world view. Examples are given of using MAR for navigation, shopping, and gaming. Prototypes of MAR devices including near-eye displays and gaze tracking are presented. The goal is to blend digital and physical worlds by allowing users to access information visually based on their real world location.
Este documento describe las especificaciones técnicas de dos ordenadores. El primer ordenador incluye un procesador Intel Core i7 2600, 8 GB de RAM, una unidad de disco duro de 1 TB, una tarjeta de video Gigabyte/Asus HD6450 de 1 GB y accesorios como un teclado y mouse Microsoft. El segundo ordenador tiene un procesador Intel Core i3 2100, 4 GB de RAM, una unidad de disco duro de 500 GB, una tarjeta de video integrada Intel HD Graphics 2000 y accesorios básicos como parlantes y tecl
RESEARCH ON VIRTUAL REALITY MEDIA
Research to develop the character of elementary school students through the use of interactive multimedia virtual reality in Bandung Indonesia
Virtual reality can be used for sensory and shopper research by filming environments in 360 degrees, making the footage VR compatible, adding digital research variables, and projecting questions. This allows for quick insights into how choices affect perceptions in context. VR brings enjoyment to testing and can increase purchase intent and favorability for products. When considering VR for research, factors like context, seasonality, and positioning are important. VR allows researchers to reach consumers in the moment, enrich data beyond just liking, and involve consumers throughout the research and development process in an interactive and fun way.
For the full video of this presentation, please visit:
http://www.embedded-vision.com/industry-analysis/video-interviews-demos/opportunities-and-hurdles-embedded-vision-augmented-reality
For more information about embedded vision, please visit:
http://www.embedded-vision.com
Sam Rosen, Vice President at ABI Research, delivers the presentation "Opportunities and Hurdles for Embedded Vision in Augmented Reality" at the September 2016 Embedded Vision Alliance Member Meeting. Rosen shares highlights of his firm’s research on augmented reality market opportunities.
Mid IR Sensors - Leveraging New Technology Anticipated to reach $30 billion b...LeeSam111
Recent research and the current scenario as well as future market potential of "Mid IR Sensors: Market Shares, Strategies, And Forecasts, Worldwide, 2016 To 2022" globally.
This document presents a method for multiplying multi-digit numbers by breaking them down into place values. It demonstrates multiplying two sample numbers, 12 x 7 and 9 x 5, step-by-step. It then shows how to use the distributive property to calculate the multiplication more efficiently by distributing the multiplication across place values. For example, 12 x 7 is calculated as (10 + 2) x (5 + 2) which is equivalent to 10 x 5 + 10 x 2 + 2 x 5 + 2 x 2.
The magazine cover story profiles a famous actor who is enjoying success in his latest film role. It discusses his career highlights and background growing up in a small town. The article also teases some details about his upcoming projects and new shows he will be starring in later this year.
Come ogni nuova convergenza tecnologica l''Augmented Reality ridefinisce l'esperienza del corpo attraverso lo spazio e lo spazio attraverso i codici. Il buzz che circonda l'AR individua oggi un punto di convergenza tra tecnologie mature, sovraccarico delle potenzialità del presente.
This document provides an overview of augmented reality (AR) including:
- A definition of AR as overlaying digital information on the real world
- A brief history of AR and comparison to virtual reality
- Current applications of AR in areas like mobile devices, automotive repair, and medical procedures
- Future possibilities for AR including use in contact lenses and advanced head-mounted displays
- A demonstration of an AR product catalog and conclusions about the technology's potential growth.
This short document provides a link to a website showcasing the top 15 social awareness advertisements. Viewers are encouraged to watch the ads in full screen for the best viewing experience. The website, www.adverb-nmims.in, hosts social awareness ads ranked among the best.
Augmented reality The future of computingAbhishek Abhi
This is a PPT on Developing Augmented Reality this field is rapidly developing around the world. this ppt describes the entire meaning of the word augmented reality and what it is made up off and the working of this devices.
This document provides a recording sheet for occupational therapy sessions using the Nintendo Wii game console. The sheet collects a client's name, date of birth, address, community health index number, date of the session, games played, length of time spent on each game, and any comments from the therapist.
The document discusses how the Wii video game console can be used by occupational therapists to assess various patient skills and abilities, including mobility, upper limb function, motor skills, balance, hand-eye coordination, general fitness, concentration, attention span, motivation, visual field, problem solving skills, confidence, and proprioception. It notes that the Wii provides opportunities to assess these areas and more during gameplay sessions with patients.
Occupational therapists used the Wii gaming console in group sessions with clients to provide exercise, improve motor skills, and encourage social interaction. They assessed clients and the environment for compatibility, identified goals and outcome measures, and conducted 8 weekly one-hour sessions with 3 clients each playing games tailored to their needs. Clients and carers completed questionnaires, and sessions were adapted based on ongoing evaluation showing benefits of embracing technology to aid rehabilitation.
This document discusses evidence for the benefits and drawbacks of using computer and video games like the Wii for therapeutic purposes. It provides a table listing several benefits such as offering recreational opportunities, maintaining mobility, improving balance and coordination, and serving as a motivating and engaging framework. Another table lists some drawbacks, such as overuse can cause injuries and games may not be intense enough for exercise. The document concludes by questioning whether empirical evidence fully supports the proclaimed benefits.
The document examines the feasibility of using the Sony PlayStation 2 gaming console for rehabilitation purposes for individuals with neurological impairments. It discusses how the PlayStation 2's game controllers can provide input to assess motor and cognitive functions. A pilot study was conducted with unimpaired individuals that demonstrated the PlayStation 2 is a low-cost and easily accessible option to evaluate motor and cognitive abilities through its games and controllers.
Gamers can rapidly process visual information and develop finely tuned motor skills similar to musicians. Playing video games like Gears of War can improve visual skills and decision making speed. Surgeons who played Super Monkey Ball before surgery made fewer errors and were faster at tasks. Games like Guitar Hero can help develop timing, coordination, and motor skills comparable to musicians.
Nintendo's Wii video game console is being used in nursing homes to help residents with physical therapy and rehabilitation. The Wii Fit balance board and motion-sensitive remote allow residents to play games that improve strength, balance and range of motion. Studies have shown the Wii can help motivate elderly residents to more actively participate in their physical therapy.
The article discusses how interactive video games can be used in physical education classes to encourage physical activity and exercise among students. It notes that video games appeal to many students and that digital games exist which require full-body movement and involve sports activities. The article argues these interactive games can help engage students and get them excited about being physically active if integrated into physical education curriculums.
Guitar Hero allows players to feel like skilled guitarists without years of practice by pressing buttons on a game controller timed to on-screen cues. While technically not playing real music, the game is popular with both musicians and non-musicians alike. However, some argue that Guitar Hero may discourage players from mastering the real guitar if virtual guitar skills can be acquired so easily. Developers counter that the game exposes more people to the thrill of guitar playing who would otherwise not have access or patience to learn a real instrument.
The document provides step-by-step instructions for setting up a Wii gaming console for use. It details how to connect the power cable and A/V cables to the Wii and television. The user is then instructed to set up the sensor bar below or above the TV, select options to configure the Wii system settings, and calibrate the controller. Finally, the user can insert a game disc and select start to begin playing.
Virtual reality games and interactive video games are increasingly being used in healthcare to help patients. They can help reduce pain, manage chronic diseases, treat PTSD, and promote exercise and rehabilitation. Games like Re-Mission help educate cancer patients and motivate them to stick with their treatment. SnowWorld helps reduce burn patients' perceived pain during wound care by fully immersing them in a virtual winter world. Virtual reality is also being used to help soldiers with PTSD by gradually exposing them to simulated trauma.
This case report describes a rehabilitation protocol using a video game-based exercise tool to improve dynamic short-sitting balance for three patients with chronic spinal cord injuries or traumatic brain injuries. The tool tracks the center of pressure to control games requiring weight shifting. All three patients showed increased motivation to exercise and dynamic balance control after using the game-based tool. The findings suggest game-based exercises can positively impact rehabilitation by enhancing patient engagement.
A 29-year-old medical resident awoke with intense pain in his right shoulder after spending several hours playing tennis on the Nintendo Wii video game system. A diagnosis of "Wiiitis" or inflammation of the tendons from overuse of the Wii controller was made. The patient was treated with ibuprofen and told to abstain from playing Wii games, and he recovered fully. Physicians should be aware of the risk of muscle injuries from intensive use of new gaming systems like the Wii.
This study compared the energy expenditure of adolescents when playing new generation active computer games (Wii Sports) versus traditional sedentary computer games (XBOX 360). The researchers found that playing bowling, tennis, and boxing on Wii Sports burned significantly more energy (average of around 190 kJ/kg/min) than playing games on XBOX 360 (around 125 kJ/kg/min). However, the energy expended when playing the active Wii Sports games was not high enough to contribute meaningfully to daily physical activity recommendations for children.
1. Learning Disabilities
OCCUPATIONAL THERAPY
DRUMOSSIE UNIT, NEW CRAIGS,
INVERNESS IV3 8NP
TELEPHONE: (01463) 253616
Wii ASSESSMENT
Name:………………………………………………………………………..
Completed by :……………………… Date:………………………
Comments
Expectation of
Motivation for Occupation
Success
Awareness of winning or
losing games
Interest
Shows curiosity in setting
up of Wii
Expresses enjoyment
when playing the Wii
Participates in playing the
Wii
Choices
Chooses which game to
play
Relationship
Communication & Interaction Skills
Co-operates with partner
when playing on same
team
Ability to listen to
instruction
Engages in banter with
partner
Client Name (Date of Birth) Wii Assessment
Address 1 Therapist name
Address 2 Month & Year
Postcode
CHI: Page 1 of 4
2. Learning Disabilities
OCCUPATIONAL THERAPY
DRUMOSSIE UNIT, NEW CRAIGS,
INVERNESS IV3 8NP
TELEPHONE: (01463) 253616
Knowledge
Process Skills
Ability to understand
purpose of the game
Ability to learn how to
use the hand control
Ability to respond to the
vibration of the handset
Ability to act on
instruction
Ability to cope with
variable stimulation
Ability to cope with
distractions
Timing
Ability to concentrate on
the games
Ability to sequence in the
games
Ability to complete games
Problem Solving
Ability to make decisions
Ability to respond to
changes in the games
Ability to correct mistakes
Client Name (Date of Birth) Wii Assessment
Address 1 Therapist name
Address 2 Month & Year
Postcode
CHI: Page 2 of 4
3. Learning Disabilities
OCCUPATIONAL THERAPY
DRUMOSSIE UNIT, NEW CRAIGS,
INVERNESS IV3 8NP
TELEPHONE: (01463) 253616
Posture & Mobility
Motors skills
Ability to move and
maintain stability
Co-ordination
Ability to move the
handset fluidly (use the
correct force)
Ability to control the
handset using gross
motor skills
Ability to control the
handset using fine motor
skills
Ability to control the
handset using an
appropriate grip
Ability to cross the
midline
Ability to tolerate the
vibration of the handset
Energy
Endurance to physically
play the game
Maintains attention on
the game
Client Name (Date of Birth) Wii Assessment
Address 1 Therapist name
Address 2 Month & Year
Postcode
CHI: Page 3 of 4
4. Learning Disabilities
OCCUPATIONAL THERAPY
DRUMOSSIE UNIT, NEW CRAIGS,
INVERNESS IV3 8NP
TELEPHONE: (01463) 253616
Recommendations
Would a Wii be beneficial to this client? Yes/No
Client Name (Date of Birth) Wii Assessment
Address 1 Therapist name
Address 2 Month & Year
Postcode
CHI: Page 4 of 4