The slides from the What\'s Your Learning Story? session led by Jeff De Cagna and Maddie Grant on Tuesday, August 19, 2008 at ASAE & The Center\'s Annual Meeting in San Diego
This document discusses how trends in online gaming can provide insights into the future of learning. It describes characteristics of virtual worlds like persistence, freedom, cooperative/competitive play, and thriving economies. Massively multiplayer online games (MMOs) engage millions of players in complex social and economic systems. The military and researchers argue these games can help develop life and learning skills. The document envisions how gaming principles could be applied to periodic story-based curricula, team-building, research simulations, and lifelong communities of practice centered around play.
The document discusses strategies for boards to engage in more strategic conversations, including focusing on big questions and the future rather than micromanaging, shaping priorities and aligning agendas with goals, and operating strategically rather than managing. It recommends that boards conduct self-assessments, strengthen strategic planning through data analysis, and focus on member value to realign strategies and culture with the organization's mission.
Hamel argues that associations need to change faster to keep up with the increasingly turbulent world. Deep change is often crisis-driven, requiring associations to transition from product-focused to service-oriented. Additionally, changing requires shifting from concentrated power structures to more collaborative approaches. Hamel outlines four key areas for driving change: 1) adopting a cognitive openness to new ideas, 2) creating strategic options beyond the status quo, 3) realigning talent and resources to support new programs, and 4) evolving management principles to foster creativity, innovation, and passion.
Managing conflicts effectively requires self-awareness of one's triggers and emotions. It is important to approach conflicts calmly using open questions to understand different perspectives, value stories over assigning truth, and give feedback on behaviors and their impacts rather than judgments. When disagreements occur, take responsibility for one's own role, negotiate respectfully on behaviors and impacts, and lead by example in resolving issues.
The document discusses strategies for an organization to efficiently deliver value and adapt to changes. It recommends focusing resources on the most important priorities as identified by member surveys, improving current offerings before adding new ones, emphasizing collective benefits over individual interests, increasing younger member involvement through education and volunteering, directly engaging members to understand needs rather than relying solely on leadership perspectives, and establishing clear strategies and impacts before expanding globally.
A PDF of the slides for the UNTECH10 Mobile Matters: What Association Leaders Need to Know webinar, held on Friday, February 12, 2010 at 10 am-11 am EST and presented by Chris Bonney of Vanguard Technology and Jeff De Cagna of Principled Innovation LLC.
A PDF of the slides from my presentation, "Solving 21st Century Problems: How Associations Can Innovate to Thrive," held on March 4, 2010 at the Hilton Alexandria Old Town.
This document discusses how trends in online gaming can provide insights into the future of learning. It describes characteristics of virtual worlds like persistence, freedom, cooperative/competitive play, and thriving economies. Massively multiplayer online games (MMOs) engage millions of players in complex social and economic systems. The military and researchers argue these games can help develop life and learning skills. The document envisions how gaming principles could be applied to periodic story-based curricula, team-building, research simulations, and lifelong communities of practice centered around play.
The document discusses strategies for boards to engage in more strategic conversations, including focusing on big questions and the future rather than micromanaging, shaping priorities and aligning agendas with goals, and operating strategically rather than managing. It recommends that boards conduct self-assessments, strengthen strategic planning through data analysis, and focus on member value to realign strategies and culture with the organization's mission.
Hamel argues that associations need to change faster to keep up with the increasingly turbulent world. Deep change is often crisis-driven, requiring associations to transition from product-focused to service-oriented. Additionally, changing requires shifting from concentrated power structures to more collaborative approaches. Hamel outlines four key areas for driving change: 1) adopting a cognitive openness to new ideas, 2) creating strategic options beyond the status quo, 3) realigning talent and resources to support new programs, and 4) evolving management principles to foster creativity, innovation, and passion.
Managing conflicts effectively requires self-awareness of one's triggers and emotions. It is important to approach conflicts calmly using open questions to understand different perspectives, value stories over assigning truth, and give feedback on behaviors and their impacts rather than judgments. When disagreements occur, take responsibility for one's own role, negotiate respectfully on behaviors and impacts, and lead by example in resolving issues.
The document discusses strategies for an organization to efficiently deliver value and adapt to changes. It recommends focusing resources on the most important priorities as identified by member surveys, improving current offerings before adding new ones, emphasizing collective benefits over individual interests, increasing younger member involvement through education and volunteering, directly engaging members to understand needs rather than relying solely on leadership perspectives, and establishing clear strategies and impacts before expanding globally.
A PDF of the slides for the UNTECH10 Mobile Matters: What Association Leaders Need to Know webinar, held on Friday, February 12, 2010 at 10 am-11 am EST and presented by Chris Bonney of Vanguard Technology and Jeff De Cagna of Principled Innovation LLC.
A PDF of the slides from my presentation, "Solving 21st Century Problems: How Associations Can Innovate to Thrive," held on March 4, 2010 at the Hilton Alexandria Old Town.
1) Social media is about sociology and psychology more than technology. It involves how people interact and connect with each other.
2) Skills can be learned, but passion is invaluable.
3) If you're looking for emerging trends, don't look where everyone else is looking - explore new areas instead.
This document contains a series of questions on various topics including the value of college, sexual assault on college campuses, economic inequality, the impact of social media on beauty standards, important social movements, beauty pageants, allowing married women to compete in Miss Universe, national ID systems, and how to promote unity among Filipino youth. The questions cover social, economic, and political issues.
1. Technology will continue to both disrupt privacy and publicity, though neither are dead yet.
2. Social media is more about sociology and psychology than technology.
3. To succeed in the digital space, one must engage transparently, monitor trends, and always improve their skills.
This document discusses ways to increase creativity in one's career. It suggests that creativity can be strengthened through effort and having a growth mindset. Simple practices that can increase creative thinking include problem solving, engaging in relaxed attention, reframing perspectives, and building a creative support network. The document also emphasizes that creativity is a skill that everyone possesses and can develop further.
Tweaked version of Managing for Change , originally presented at Ikaroa Professional Development Weekend 2010. This presentation was given to Horowhenua staff in April 2011 to kick off the development of personal development plans in preparation for a 'service rethink' for Te Takere, the new culture and community centre being built in Levin.
The kids of today are growing up in a crazy technology-infested culture, a culture that will have a profound effect on the way we market to, service, find, hire and retain the next generation of customers and staff. This keynote looks at the trends affecting the customers of tomorrow, your kids of today. www.andyhadfield.com
Change is a constant
Society is transforming. Powerful trends are reshaping businesses, driving new technologies, shifting talent needs, and changing human behaviour. It is crucial for all industries to stay up to date with these changes, and respond accordingly.
We’ve mapped these trends for over 20 years by collaborating with industry leaders across the world. We use the insights to shape our programs, so that our talented students meet market demand. With these reports we are sharing our insights with the world.
This is the second issue of the trend report Changes of Tomorrow. It builds on the first report released in Spring 2015. The focus stays the same with four themes framing the research, and we’ve collaborated to define new trends and update existing ones.
Regardless of your industry, it’s essential to consider the impact of these changes on your work. The “Reflect” sections at the end of each trend will help you do that. You will also find tips, tools, and methods to support you to stay up to date and lead the change.
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How To Tell Your Digital Story: TechSoup Digital Storytelling eventTechSoup
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This event is part of the TechSoup Digital Storytelling Event & Challenge 2011. Learn more and enter the Challenge: http://www.techsoup.org/go/tsdigs
This presentation was made to attendees of the “Make Your Business Happen” event of Women in Business (WIB) on March 6th at the German Canadian Club London in London, Ontario to celebrate International Women’s Day 2015. It includes information about how attendees could connect, engage, manage, and grow an audience on social media, and thus, morph into a social media butterfly. Examples, tips and etiquette were explained to help women entrepreneurs and professionals understand how to use social media as a marketing tool and for networking.
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N.B. You'll be asked for your email to view this special series of cartoons, with valuable insights from both Hugh MacLeod and Brian Solis.
http://gapingvoid.com/solis-image-download/
This document summarizes a presentation about using social media for mission-oriented social change in non-profits. It discusses how non-profits are using social media for traditional marketing, fundraising, program delivery, and market research. It emphasizes the importance of using social media to enhance an organization's mission, sharing real stories to build social capital through reciprocity and trust over time. The presentation warns against several "deadly sins" in using social media, such as focusing only on outputs rather than outcomes, failing to engage key demographics, or using it as a replacement for other communications instead of an enhancement. It encourages non-profits to start small by focusing on one social media platform well rather than trying to use them
This document discusses how online games and virtual worlds can provide insights into participation, community, globalization, and 21st century marketing. It notes that these spaces allow for persistence, freedom, user avatars and characters, guilds/teams, and cooperative/competitive play. The document advocates leveraging user participation, going to communities rather than trying to control them, being transparent, and crowdsourcing ideas from users. It argues that virtual spaces can magnify real-world possibilities and that community is built through shared activities. While advertising must be socially responsible, these spaces are powerful marketing venues if they respect user involvement.
This document outlines the Global Action Project at MICDS high school, which aims to teach students how to create social entrepreneurship projects to effect sustainable change in the world. Students research current social problems and evaluate organizations addressing them. They then design their own social entrepreneurship idea to address a problem, considering sustainability, anticipated challenges, and how to convince others of the project. Students document their research and planning process. The final project involves creating a documentary and presentation to pitch their proposed social entrepreneurship idea to a panel. The goal is for students to develop skills like critical thinking, collaboration, communication and more to become agents of positive change.
The document discusses generational differences in values systems between today's youth and older generations, caused by new technologies. It identifies several "fault lines" where these value systems collide, such as privacy vs sharing online, social vs online life, full attention vs multitasking, and tangible ownership vs ephemeral licenses. These differences are impacting industries like education, advertising, and consumer goods. Companies must understand these divides to remain relevant to new generations.
Being Viral - Creating the Right Conditions to Make it HappenAlex Garrido
This document discusses how to create viral social media content. It explains that smartphones are ubiquitous and people use them to avoid boredom. While institutions struggle to engage online, there is a method to engineering viral content. The "Trojan horse" approach involves crafting content that makes people feel it is important, special, relatable, or that their friends need it. The document instructs attendees to brainstorm social media ideas fitting the five Trojan horses and emphasizes regularly posting engaging content to increase chances of going viral. It recommends books on influence, persuasion, and viral phenomena.
This document discusses the concept of the "Relationship Economy" and how organizations can build authentic relationships. It argues that we are moving from an economy based on scarcity and ownership to one based on abundance and the commons. The Relationship Economy views relationships, ideas, communication and other resources as abundant rather than scarce. It suggests organizations can thrive by embracing openness, social networks, peer production and generosity rather than focusing solely on economic and proprietary models. The document raises questions around how to shift values from greed to generosity and how to structure organizations around the commons.
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1) Social media is about sociology and psychology more than technology. It involves how people interact and connect with each other.
2) Skills can be learned, but passion is invaluable.
3) If you're looking for emerging trends, don't look where everyone else is looking - explore new areas instead.
This document contains a series of questions on various topics including the value of college, sexual assault on college campuses, economic inequality, the impact of social media on beauty standards, important social movements, beauty pageants, allowing married women to compete in Miss Universe, national ID systems, and how to promote unity among Filipino youth. The questions cover social, economic, and political issues.
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2. Social media is more about sociology and psychology than technology.
3. To succeed in the digital space, one must engage transparently, monitor trends, and always improve their skills.
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Tweaked version of Managing for Change , originally presented at Ikaroa Professional Development Weekend 2010. This presentation was given to Horowhenua staff in April 2011 to kick off the development of personal development plans in preparation for a 'service rethink' for Te Takere, the new culture and community centre being built in Levin.
The kids of today are growing up in a crazy technology-infested culture, a culture that will have a profound effect on the way we market to, service, find, hire and retain the next generation of customers and staff. This keynote looks at the trends affecting the customers of tomorrow, your kids of today. www.andyhadfield.com
Change is a constant
Society is transforming. Powerful trends are reshaping businesses, driving new technologies, shifting talent needs, and changing human behaviour. It is crucial for all industries to stay up to date with these changes, and respond accordingly.
We’ve mapped these trends for over 20 years by collaborating with industry leaders across the world. We use the insights to shape our programs, so that our talented students meet market demand. With these reports we are sharing our insights with the world.
This is the second issue of the trend report Changes of Tomorrow. It builds on the first report released in Spring 2015. The focus stays the same with four themes framing the research, and we’ve collaborated to define new trends and update existing ones.
Regardless of your industry, it’s essential to consider the impact of these changes on your work. The “Reflect” sections at the end of each trend will help you do that. You will also find tips, tools, and methods to support you to stay up to date and lead the change.
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The document summarizes key points from Rosabeth Moss Kanter's book "Evolve! Succeeding in the Digital Culture of Tomorrow". It discusses how companies must evolve to succeed in today's digital world. Kanter outlines seven skills needed for innovation and change: sensing opportunities and needs; stimulating breakthrough ideas; setting an inspirational vision; building coalitions of supporters; nurturing working teams; persisting through difficulties; and spreading recognition. She emphasizes the importance of collaboration across silos and building communities through shared identities and relationships. Companies must also focus on attracting, motivating and retaining talent to adapt to new business environments and technologies.
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This presentation was made to attendees of the “Make Your Business Happen” event of Women in Business (WIB) on March 6th at the German Canadian Club London in London, Ontario to celebrate International Women’s Day 2015. It includes information about how attendees could connect, engage, manage, and grow an audience on social media, and thus, morph into a social media butterfly. Examples, tips and etiquette were explained to help women entrepreneurs and professionals understand how to use social media as a marketing tool and for networking.
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This special series of cartoons, with short insights from both Hugh MacLeod and Brian Solis adapted from #WTF (www.wtfbusiness.com), will help you see things differently.
N.B. You'll be asked for your email to view this special series of cartoons, with valuable insights from both Hugh MacLeod and Brian Solis.
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This document discusses how online games and virtual worlds can provide insights into participation, community, globalization, and 21st century marketing. It notes that these spaces allow for persistence, freedom, user avatars and characters, guilds/teams, and cooperative/competitive play. The document advocates leveraging user participation, going to communities rather than trying to control them, being transparent, and crowdsourcing ideas from users. It argues that virtual spaces can magnify real-world possibilities and that community is built through shared activities. While advertising must be socially responsible, these spaces are powerful marketing venues if they respect user involvement.
This document outlines the Global Action Project at MICDS high school, which aims to teach students how to create social entrepreneurship projects to effect sustainable change in the world. Students research current social problems and evaluate organizations addressing them. They then design their own social entrepreneurship idea to address a problem, considering sustainability, anticipated challenges, and how to convince others of the project. Students document their research and planning process. The final project involves creating a documentary and presentation to pitch their proposed social entrepreneurship idea to a panel. The goal is for students to develop skills like critical thinking, collaboration, communication and more to become agents of positive change.
The document discusses generational differences in values systems between today's youth and older generations, caused by new technologies. It identifies several "fault lines" where these value systems collide, such as privacy vs sharing online, social vs online life, full attention vs multitasking, and tangible ownership vs ephemeral licenses. These differences are impacting industries like education, advertising, and consumer goods. Companies must understand these divides to remain relevant to new generations.
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