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June 25, 2016 WhatIsVR 2016 - isdale@gmail.com 1
What Is Virtual Reality (VR)?
24rd
anniversary revision
June 2016
Honolulu mini-Maker Faire
Jerry Isdale, isdale@gmail.com
June 25, 2016 WhatIsVR 2016 - isdale@gmail.com 2
Basic Definition
● Virtual Reality is a computer generated
immersive environment that allows users
agency and engenders presence.
● Immersive, Agency, Presence ?
● Marketing and Press stretch definitions into
wide spectrum of uncertainty.
June 25, 2016 WhatIsVR 2016 - isdale@gmail.com 3
Some Word Definitions
● Immersion - perception of being physically
present in a non-physical world
● Presence – Feeling of being There, Realism
● Agency – having control of view and actions
● Haptics – sense of touch
● Proprioception – sense of body position
● Affordances – perceived action possibilities
June 25, 2016 WhatIsVR 2016 - isdale@gmail.com 4
Reality-Virtuality Continuum of
Mixed Reality
Milgram et al, revised by Ron Azuma, etc
June 25, 2016 WhatIsVR 2016 - isdale@gmail.com 5
Augmented Reality
CGI over Real World
June 25, 2016 WhatIsVR 2016 - isdale@gmail.com 6
Mixed Fantasy Framework
Stapleton et al “Applying Mixed Reality to Entertainment” IEEE Computer Dec 2002
June 25, 2016 WhatIsVR 2016 - isdale@gmail.com 7
Agency in VR
● Agency == Interactivity
● Surround Images/Video – passive viewer position (look
around, dont move)
● Surround Video with teleporting (limited move)
● Immersive Environment free motion, limited object
interaction (move some objects)
● Immersive Environment with full agency and interaction
(move, destroy, build)
● Affordances – what can you do?
June 25, 2016 WhatIsVR 2016 - isdale@gmail.com 8
Head Mounted Displays HMDs
June 25, 2016 WhatIsVR 2016 - isdale@gmail.com 9
CastAR Projection HMD
June 25, 2016 WhatIsVR 2016 - isdale@gmail.com 10
Domes, CAVE
June 25, 2016 WhatIsVR 2016 - isdale@gmail.com 11
Visual Depth Perception
● Static Monocular
– Occlusion, Size, Perspective, Shading
● Stereopsis
– Binocular stereo
● Motion Parallax
● Oculomotor cues
– Accomodation (eye shape)
– Convergence (eye pointing)
June 25, 2016 WhatIsVR 2016 - isdale@gmail.com 12
Tracking
● Position + Orientation
● Head, Controllers
● Eye Tracking
– Fovial Rendering
● Hands & Body
● Gestures
June 25, 2016 WhatIsVR 2016 - isdale@gmail.com 13
Audio
● Very important to experience
● Environmental, Effects, Mood Music
● Spatialization
– Interaural time/intensity
– Pineal shape
● Speech Generation
● Speech Recognition
June 25, 2016 WhatIsVR 2016 - isdale@gmail.com 14
Haptics
● Tactile
– Temperature, curvature, vibration
● Kinematic Force
– Force feedback
– Exoskeleton
● Motion Platforms
June 25, 2016 WhatIsVR 2016 - isdale@gmail.com 15
World Design
● 3D Modeling
● World Assembly
● Behaviors
– Afforances – (perceived) action possibilities; what can you do?
● VR Engines
– Unity, UnReal, CryEngine, Lumberyard, WorldViz, etc
● Storytelling, Narrative Cues
● Usability Design
● Lots of Literature on Building Worlds – Research it!
– Brenda Laurel
– http://lmgtfy.com/?q=vr+world+design
June 25, 2016 WhatIsVR 2016 - isdale@gmail.com 16
VR Applications
● Games
● Education/Training
● Travel/Tourism
● Architectural/Engineering Design
● Information Visualization
– Knowledge Management
June 25, 2016 WhatIsVR 2016 - isdale@gmail.com 17
VR Business
June 25, 2016 WhatIsVR 2016 - isdale@gmail.com 18
Not Games

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What is VR? Virtual Reality June2016

  • 1. June 25, 2016 WhatIsVR 2016 - isdale@gmail.com 1 What Is Virtual Reality (VR)? 24rd anniversary revision June 2016 Honolulu mini-Maker Faire Jerry Isdale, isdale@gmail.com
  • 2. June 25, 2016 WhatIsVR 2016 - isdale@gmail.com 2 Basic Definition ● Virtual Reality is a computer generated immersive environment that allows users agency and engenders presence. ● Immersive, Agency, Presence ? ● Marketing and Press stretch definitions into wide spectrum of uncertainty.
  • 3. June 25, 2016 WhatIsVR 2016 - isdale@gmail.com 3 Some Word Definitions ● Immersion - perception of being physically present in a non-physical world ● Presence – Feeling of being There, Realism ● Agency – having control of view and actions ● Haptics – sense of touch ● Proprioception – sense of body position ● Affordances – perceived action possibilities
  • 4. June 25, 2016 WhatIsVR 2016 - isdale@gmail.com 4 Reality-Virtuality Continuum of Mixed Reality Milgram et al, revised by Ron Azuma, etc
  • 5. June 25, 2016 WhatIsVR 2016 - isdale@gmail.com 5 Augmented Reality CGI over Real World
  • 6. June 25, 2016 WhatIsVR 2016 - isdale@gmail.com 6 Mixed Fantasy Framework Stapleton et al “Applying Mixed Reality to Entertainment” IEEE Computer Dec 2002
  • 7. June 25, 2016 WhatIsVR 2016 - isdale@gmail.com 7 Agency in VR ● Agency == Interactivity ● Surround Images/Video – passive viewer position (look around, dont move) ● Surround Video with teleporting (limited move) ● Immersive Environment free motion, limited object interaction (move some objects) ● Immersive Environment with full agency and interaction (move, destroy, build) ● Affordances – what can you do?
  • 8. June 25, 2016 WhatIsVR 2016 - isdale@gmail.com 8 Head Mounted Displays HMDs
  • 9. June 25, 2016 WhatIsVR 2016 - isdale@gmail.com 9 CastAR Projection HMD
  • 10. June 25, 2016 WhatIsVR 2016 - isdale@gmail.com 10 Domes, CAVE
  • 11. June 25, 2016 WhatIsVR 2016 - isdale@gmail.com 11 Visual Depth Perception ● Static Monocular – Occlusion, Size, Perspective, Shading ● Stereopsis – Binocular stereo ● Motion Parallax ● Oculomotor cues – Accomodation (eye shape) – Convergence (eye pointing)
  • 12. June 25, 2016 WhatIsVR 2016 - isdale@gmail.com 12 Tracking ● Position + Orientation ● Head, Controllers ● Eye Tracking – Fovial Rendering ● Hands & Body ● Gestures
  • 13. June 25, 2016 WhatIsVR 2016 - isdale@gmail.com 13 Audio ● Very important to experience ● Environmental, Effects, Mood Music ● Spatialization – Interaural time/intensity – Pineal shape ● Speech Generation ● Speech Recognition
  • 14. June 25, 2016 WhatIsVR 2016 - isdale@gmail.com 14 Haptics ● Tactile – Temperature, curvature, vibration ● Kinematic Force – Force feedback – Exoskeleton ● Motion Platforms
  • 15. June 25, 2016 WhatIsVR 2016 - isdale@gmail.com 15 World Design ● 3D Modeling ● World Assembly ● Behaviors – Afforances – (perceived) action possibilities; what can you do? ● VR Engines – Unity, UnReal, CryEngine, Lumberyard, WorldViz, etc ● Storytelling, Narrative Cues ● Usability Design ● Lots of Literature on Building Worlds – Research it! – Brenda Laurel – http://lmgtfy.com/?q=vr+world+design
  • 16. June 25, 2016 WhatIsVR 2016 - isdale@gmail.com 16 VR Applications ● Games ● Education/Training ● Travel/Tourism ● Architectural/Engineering Design ● Information Visualization – Knowledge Management
  • 17. June 25, 2016 WhatIsVR 2016 - isdale@gmail.com 17 VR Business
  • 18. June 25, 2016 WhatIsVR 2016 - isdale@gmail.com 18 Not Games