The story behind Machina: the startup that is creating a jacket with embedded intelligence and sensors that is paving the road for a new generation of “intelligent” clothes that will allow you to monitor your health, life style and even be creative!
This call sheet provides production details for a short film shoot taking place on February 12th at a bus station and nearby street. The film titled "Help Tech" has a call time of 12:00pm and finish time of 1:20pm. Kai Forbes is directing with Joe Parker starring as Stewart Bower and Gemma Driskill as a stranger. Required costumes, props, and equipment include a grey sweatshirt, jacket, and beanie brought by Kai Forbes and Joe Parker, along with a wallet from Joe Parker and AirPods from Nate Wright who is the 1st assistant director.
Shepard Fairey is an internationally renowned street artist, graphic designer, and political activist born in 1970 in Charleston, South Carolina. He is most widely known for his "Andre the Giant Has a Posse" campaign from 1989 while he was studying at RISD, and his works have been displayed at major museums around the world. Fairey draws major influences from movies, music, and other anti-establishment artists that critique consumerism and the status quo. He founded Studio Number One in Los Angeles in 2003, where he has created graphic designs and campaigns for many large companies and entertainment projects.
The opening sequence of the media product Atticus uses conventions of typical crime dramas by introducing the protagonist, using parallel titles and actors, and having an artistic feel. However, the narrative challenges conventions by following a teenage boy solving his mother's murder case independently rather than an authority figure like in Sherlock. Additionally, Detective Gray having power and authority as a female character challenges stereotypes in the genre.
Startup Brazil - Luiz Guilherme Affonsoexplorersfest
Brazil wants to be entrepreneur's superpower, and Startup Brazil is the stepping-stone for this flagship project. Understand how your startup can soft-land in the huge e-commerce brazilian market!
Save The World With Nuclear Power - Leslie Dewanexplorersfest
There are many barriers, however, to broader adoption of nuclear power – including negative public perception. Leslie will be talking about what changes might be coming in the future of nuclear power generation. New people, with new technology, are figuring out how to use nuclear engineering to save the world.
The Summit, The Dublin Startup Scene and Ebulliophobia - Paul McDonnelexplorersfest
This document discusses the growth of the Dublin tech scene from 2010 to 2013. It notes that in 2010 there were 30 speakers, 1 workshop, 500 attendees, 3 startup exhibitors, and 4 international investors at events, while by 2013 there were 300 speakers, 50 workshops, 10,000 attendees, 900 startup exhibitors, 400+ international investors, and attendees from 100 countries. The document also lists some of the names of main stage events and speakers like Tony Hawk and Elon Musk that were part of the Dublin tech scene in this time period.
Digital Creativity is the Competitive Edge - Mark Leaverexplorersfest
Mark concentrates his forces on the development of projects combining creative media and digital technologies. In this talk, he will focus on the strategic connections towards international markets.
This call sheet provides production details for a short film shoot taking place on February 12th at a bus station and nearby street. The film titled "Help Tech" has a call time of 12:00pm and finish time of 1:20pm. Kai Forbes is directing with Joe Parker starring as Stewart Bower and Gemma Driskill as a stranger. Required costumes, props, and equipment include a grey sweatshirt, jacket, and beanie brought by Kai Forbes and Joe Parker, along with a wallet from Joe Parker and AirPods from Nate Wright who is the 1st assistant director.
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This document discusses the growth of the Dublin tech scene from 2010 to 2013. It notes that in 2010 there were 30 speakers, 1 workshop, 500 attendees, 3 startup exhibitors, and 4 international investors at events, while by 2013 there were 300 speakers, 50 workshops, 10,000 attendees, 900 startup exhibitors, 400+ international investors, and attendees from 100 countries. The document also lists some of the names of main stage events and speakers like Tony Hawk and Elon Musk that were part of the Dublin tech scene in this time period.
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My Pecha Kucha Berlin presentation about cities, information, patterns and maps. The event was held on August 31st at the 'Festsaal Kreuzberg' - 20 slides, 20 seconds per slide.
This document appears to be a presentation discussing various technology trends from 2012. It covers topics like social media, location-based apps, online video, tablets, electric vehicles, and the growth of companies like Google, Facebook, and Amazon. Various new technologies are mentioned like the Lytro camera, WeVideo video editing tool, and Draw Something app. The presentation also discusses Dell's use of social media and trends in online shopping.
Since the 1930s, technology has advanced in many areas including automobiles, phones, frozen foods, cartoons, and radios. Cars in the 1930s began to have more aerodynamic designs and new innovations like hydraulic brakes and automatic chokes. Phones went from being in only 1,000 households to becoming essential communication devices. Frozen foods were first introduced in 1930 and are now a staple in most households. The first color cartoon was released in 1930 and led to more advanced cartoons today. Radios in the 1930s provided information and entertainment during the Great Depression and now come in different formats with more features.
Since the 1930s, technology has advanced in many areas including automobiles, phones, frozen foods, cartoons, and radios. Cars in the 1930s began to have more aerodynamic designs and new innovations like hydraulic brakes and automatic chokes. Phones went from being in only 1,000 households to becoming essential communication devices. Frozen foods were first introduced in 1930 and are now a staple in most households. The first color cartoon was released in 1930 and led to more advanced cartoons. Radios provided entertainment and information during the Great Depression and now come in different formats with new features.
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The document discusses the evolution of in-flight entertainment and passenger experience design over time. It notes that early flights only offered radio as entertainment, but that innovations like seat-back screens in the 1980s began offering on-demand entertainment options to passengers. The document then discusses challenges in designing experiences for modern multi-screen in-flight entertainment systems, emphasizing coherence across devices, leveraging natural interactions, and managing complexity through clarity of purpose for each screen.
Air travel has been quietly transforming over the last few years. Technology is influencing all aspects of the experience, from the materials used in aircraft, dynamic cabin lighting, through to how we plan travel, check in, spend our time onboard and remain connected throughout the entire experience.The airline sector has lagged far behind consumer expectation, but it’s now at the forefront of innovation, utilising technology such as Near Field Communication, proximity gesturing, and multi-screen experiences that adapt contextually to the flight stage.During this session we’ll share innovations affecting the future of airtravel and the UX challenges in designing them – informed by practical examples from designing solutions for Qantas, Emirates and Virgin Atlantic.
1st. (inspirational) lecture @ New media and communication 2012 Mads Petersson
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Trends 2013 , Mobiele revolutie, Cloud en Tesla presentatie Vincent Everts
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The document discusses how abundance of information and connectivity is changing education. It notes that information, knowledge, and teachers are now ubiquitous. The supply of these resources is expanding rapidly. This poses challenges around how to navigate new skills and unknown impacts on learning and work. A key shift is from an institutionally organized education system to one that is more self-organized around abundant resources. In this new model, learning is personal, global, continual, creative and authentic rather than confined by time and place. Literacy is also changing in this environment.
New Media, Cthulu, & the Adjacent PossibleEd Rodley
Ed Rodley discusses new media in museums. He provides a brief history of new media, from screens and television to computers and the internet. Rodley explains that old media do not disappear with new media, but take on new roles, similar to H.P. Lovecraft's character Cthulhu continuing to influence from death. Rodley also discusses the concept of the "adjacent possible" and how it relates to new media's potential to reinvent itself at the edges of present capabilities. Museums are experimenting with new media like games, 3D scanning and printing, and interactive digital experiences to engage audiences where they are already using media.
This document provides a history of 3D printing from its origins in the 1980s to recent developments. It began as a way to make prototypes but has since expanded. Key developments include the first 3D printer patent in 1986, expansion of types of 3D printers in the 2000s/2010s, and increased accessibility through projects like RepRap. The document also discusses applications of 3D printing in medicine like prosthetics and organ printing, as well as its use in art, firearms, and efforts to make printing more environmentally friendly.
Keynote All Things Open - Open Source: The Punk Rock of the 21st CenturyMark Hinkle
The document discusses similarities between open source and punk rock culture. It notes that both value technical accessibility, a DIY spirit, and allowing people to do what they want. Both subcultures also emphasize authenticity and sharing work through informal channels. The document encourages open source advocates to embrace punk rock values like making open source personal, inclusive, sharing work, and talking to people to drive innovation.
Design history is concerned with various design fields including architecture, product design, fashion, and graphic design. It examines how design has influenced individuals, society, and culture over time as well as how societal and cultural factors have shaped design. Studying design history provides important knowledge about vocabulary, tools, materials, and stylistic elements used in design. It also helps understand how technological, social, and political changes have impacted design. Design history is an important way to critically analyze design and contextualize one's own style, as well as study social and cultural history through everyday objects.
Leadership Lessons from the Military - Eran Ben-Shushanexplorersfest
Eran started his career as a major officer of the IDF Air Force where he learned important life lessons that he took to his entrepreneurial activities. As the CEO of one of the leading mobile platforms for event goers, he will give a sneak peek to the Israeli startup scene and share some of his personal learning and insights.
Accelerating Interactive Products - Rafael Dutonexplorersfest
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Presentazione al convegno: Un nuovo artigianato autoprodotto e sostenibile può rinnovare la moda e il design?
http://www.unibo.it/it/bacheca/rimini/un-nuovo-artigianato-autoprodotto-e-sostenibile-puo-rinnovare-la-moda-e-il-design
The document discusses the evolution of in-flight entertainment and passenger experience design over time. It notes that early flights only offered radio as entertainment, but that innovations like seat-back screens in the 1980s began offering on-demand entertainment options to passengers. The document then discusses challenges in designing experiences for modern multi-screen in-flight entertainment systems, emphasizing coherence across devices, leveraging natural interactions, and managing complexity through clarity of purpose for each screen.
Air travel has been quietly transforming over the last few years. Technology is influencing all aspects of the experience, from the materials used in aircraft, dynamic cabin lighting, through to how we plan travel, check in, spend our time onboard and remain connected throughout the entire experience.The airline sector has lagged far behind consumer expectation, but it’s now at the forefront of innovation, utilising technology such as Near Field Communication, proximity gesturing, and multi-screen experiences that adapt contextually to the flight stage.During this session we’ll share innovations affecting the future of airtravel and the UX challenges in designing them – informed by practical examples from designing solutions for Qantas, Emirates and Virgin Atlantic.
1st. (inspirational) lecture @ New media and communication 2012 Mads Petersson
This document provides an overview and introduction to a course on New Media and Communication. It discusses the following key points in 3 sentences:
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it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
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these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
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like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
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providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
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of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
3. MACHINE. LIKE. CLOTHING
1980
MID 1980s
EARLY 1980s
MID 1990s
STEVE MANN´S WEARABLE COMPUTER AND REALITY MEDIATOR
INVENTIONS OF THE 1970s HAVE EVOLVED INTO WHAT LOOKS LIKE ORDINARY EYEGLASSES
Thursday, October 31, 13
LATE 1990s
7. "Definitely one of the more interesting articles of clothing
that might just baffle future archaeologists as they dig this up under a pile of nuclear dust"
- Ubergizmo
KEY / JOYSTICK
FUNCTIONS
6 CM
MJ
01
MIDI JACKET
v 1.0
4 CM
VOLUME
KEY PAD
OR JOYSTICK
CONTROLLER
CHANNEL
SELECTION
TRACK SELECTION
LIBRARY
SELECTION
KEY / JOYSTICK
FUNCTIONS
sensor 1
1.8 CM
0
100
9 CM
sensor 2
1.8 CM
100
0
10 CM
sensor 3
1.8 CM
100
0
8.5 CM
MIDI
CONTROLLERS
sensor 4
1.8 CM
100
0
6 CM
sensor 1
INDEX FINGER
sensor 2
MIDDLE FINGER
Thursday, October 31, 13
sensor 3
RING FINGER
sensor 4
LITTLE FINGER