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Co-existing Design
虛實共存設計之空間截取互動性裝置
Virtual/ Physical Co-Existing Design
___Capturing Space Interactive Device
Student_ KaiTzu Lu
Advisor_ TengWen Chang
“ Architecture = Space, Movement, Event”
by Bernard Tschumi
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Motivation
– Objective
– Methodology
– Theory Framework
‰ Surrounding space
‰ Interactive behaviors
‰ Design activities
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Co-Existing element
– Digitalize influence
– Co-Existing Design Environment
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Co-Existing element
– Digitalize influence
– Co-Existing Design Environment
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Co-Existing element
– Digitalize influence
– Co-Existing Design Environment
Engelbart, D: 1962, Augumenting Human Itellect, in, The Augment Papers.
Sutherland, I: 1965, The Ultimate Display, in, IFIP, pp: 506-508.
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Co-Existing element
– Digitalize influence
– Co-Existing Design Environment
Bolt, RA: 1980, "Put-that-there": voice and gesture at the graphics interface., in, SIGGRAPH, United States, pp: 262 - 270.
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Co-Existing element
– Digitalize influence
– Co-Existing Design Environment
Shaw, J: 1991, "The Legible City."
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Co-Existing element
– Digitalize influence
– Co-Existing Design Environment
Co-existing
‰ Information digitalize
‰ Human computer interface interactive
‰ Virtual design studio
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Co-Existing element
– Digitalize influence
– Co-Existing Design Environment
Dynamic design
‰Experience Montage describes the characteristics of
spatial experiences switching between virtual and physical
space through the theory of Montage.
‰ The action of Montage in the architectural terminology
is combination and construction.
‰ Finding the phenomenon of the 3D interactive
behaviors in the virtual space.
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Co-Existing element
– Digitalize influence
– Co-Existing Design Environment
Jung, T, et al.: 2001, Space Pen. Annotation and sketching on 3D models on the Internet, in, CAAD Futures, Eindhoven, pp: 257-270.
Gross, MD and Kemp, AJ: 2001, Gesture Modelling. Using Video to Capture Freehand Modeling Commands, in, CAAD Futures, Eindhoven, pp: 33-46.
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Virtual Space Representation
– Virtual / Physical Co-Existing
– Interactive Virtual / Physical Control device
Chang, T-W and Lai, I-C: 2003, Navigation in 3D Information Landscape- A 3D Museum for Civic Buildings, in, CAADRIA, Thailand, pp: 641-650.
Ishida, T: 2000, Digital City Kyoto:Social Information Infrastructure for Everyday Life, in, Communications of the ACM,
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Virtual Space Representation
– Virtual / Physical Co-Existing
– Interactive Virtual / Physical Control device
Active world © 1997-2005 Activeworlds Inc. http://www.activeworlds.com/
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Virtual Space Representation
– Virtual / Physical Co-Existing
– Interactive Virtual / Physical Control device
Piekarski, W: 2004. Interactive 3D Modelling in Outdoor Augmented Reality Worlds, University of South Australia.
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Virtual Space Representation
– Virtual / Physical Co-Existing
– Interactive Virtual / Physical Control device
Chen, T-H and Chang, T-W: 2005, Towards an Instant Collaboration Environment: Designing Ambient Interfaces for Social Awareness and Collaboration, in,
CAADRIA, India, pp: 447-458.
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Virtual Space Representation
– Virtual / Physical Co-Existing
– Interactive Virtual / Physical Control device
CyberGlove. http://www.immersion.com
Gross, MD and Kemp, AJ: 2001, Gesture Modelling. Using Video to Capture Freehand Modeling Commands, in, CAAD Futures, Eindhoven, pp: 33-46.
More, G, et al.: 2002, Understanding Spatial Information with Integrated 3D Visual and Aural Design Applications., in, ACADIA, California, pp: 333-338.
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Capturing Behaviors
– Virtual/Physical integrate status
– CapX user Behaviors
Capturing Behaviors
Haptic
Visual
Sound
Pick
Grasp
Shutter
Recorder
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Capturing Behaviors
– Virtual/Physical integrate status
– CapX user Behaviors
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Capturing Behaviors
– Virtual/Physical integrate status
– CapX user Behaviors
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Capturing Behaviors
– Virtual/Physical integrate status
– CapX user Behaviors
•The interactive activities are between physical
object and physical space.
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Capturing Behaviors
– Virtual/Physical integrate status
– CapX user Behaviors
•The interactive activities are between physical
object and virtual space.
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Capturing Behaviors
– Virtual/Physical integrate status
– CapX user Behaviors
•The interactive activities are between virtual object
and physical space.
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Capturing Behaviors
– Virtual/Physical integrate status
– CapX user Behaviors
Chen, T-H ,et all, 2003 Space door,
interactive media class.
•The interactive activities are between virtual object
and virtual space.
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Capturing Behaviors
– Virtual/Physical integrate status
– CapX user Behaviors
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Capturing Behaviors
– Virtual/Physical integrate status
– CapX user Behaviors
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Capturing Behaviors
– Virtual/Physical integrate status
– CapX user Behaviors
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
Co-existing Design
– Capturing Behaviors
– Virtual/Physical integrate status
– CapX user Behaviors
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Capturing Behaviors
– Virtual/Physical integrate status
– CapX user Behaviors
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Capturing Behaviors
– Virtual/Physical integrate status
– CapX user Behaviors
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Capturing Behaviors
– Virtual/Physical integrate status
– CapX user Behaviors
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Techniques evaluation
– CapX Framework
– CapX Operation
– CapX User interface
3D Virtual Space platform
Interactive Input Device
Output Device
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Techniques evaluation
– CapX Framework
– CapX Operation
– CapX User interface
3D Virtual Space platform
Interactive Input Device
Output Device
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Techniques evaluation
– CapX Framework
– CapX Operation
– CapX User interface
3D Virtual Space platform
Interactive Input Device
Output Device
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Techniques evaluation
– CapX Framework
– CapX Operation
– CapX User interface
3D Virtual Space platform
Interactive Input Device
Output Device
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Techniques evaluation
– CapX Framework
– CapX Operation
– CapX User interface
3D Virtual Space platform
Interactive Input Device
Output Device
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Techniques evaluation
– CapX Framework
– CapX Operation
– CapX User interface
3D Virtual Space platform
Interactive Input Device
Output Device
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Techniques evaluation
– CapX Framework
– CapX Operation
– CapX User interface
3D Virtual Space platform
Interactive Input Device
Output Device
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Techniques evaluation
– CapX Framework
– CapX Operation
– CapX User interface
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Techniques evaluation
– CapX Framework
– CapX Operation
– CapX User interface
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Techniques evaluation
– CapX Framework
– CapX Operation
– CapX User interface
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Techniques evaluation
– CapX Framework
– CapX Operation
– CapX User interface
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Techniques evaluation
– CapX Framework
– CapX Operation
– CapX User interface
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Techniques evaluation
– CapX Framework
– CapX Operation
– CapX User interface
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Techniques evaluation
– CapX Framework
– CapX Operation
– CapX User interface
‰ Sliding navigation
‰ Capturing space
‰ 3D atlas
‰ composition
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Techniques evaluation
– CapX Framework
– CapX Operation
– CapX User interface
‰ Sliding navigation
‰ Capturing space
‰ 3D atlas
‰ composition
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Techniques evaluation
– CapX Framework
– CapX Operation
– CapX User interface
‰ Sliding navigation
‰ Capturing space
‰ 3D atlas
‰ composition
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Techniques evaluation
– CapX Framework
– CapX Operation
– CapX User interface
‰ Sliding navigation
‰ Capturing space
‰ 3D atlas
‰ composition
Co-existing Design
Co-existing Design
CapX Demo
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Evaluation rules
– Design Case test
– CapX Evaluation
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Evaluation rules
– Design Case test
– CapX Evaluation
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Evaluation rules
– Design Case test
– CapX Evaluation
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Evaluationrules
– Design Case test
– CapX Evaluation
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Significance
– limitation
– Future work
‰ Form follow space experience
‰ Online model sharing
‰ Co- existing data structure
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Significance
– limitation
– Future work
‰ Hardly Boolean virtual model.
‰ Signal confusing between SmartNav and P5 data glove.
‰ User get tired easily.
‰ Delay of loading external 3D file.
‰ Detail of model element.
‰ Problem of W3D file online transformation.
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Significance
– limitation
– Future work
‰ Physical status can be change by virtual signals.
‰ Automatic evolve the space form.
‰ Network space using the co-existing design
Co-existing Design
Co-existing Design
– Thanks your coming !
The end

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Virtual/ Physical Co-Existing Design (CapX)

  • 1. Co-existing Design 虛實共存設計之空間截取互動性裝置 Virtual/ Physical Co-Existing Design ___Capturing Space Interactive Device Student_ KaiTzu Lu Advisor_ TengWen Chang
  • 2. “ Architecture = Space, Movement, Event” by Bernard Tschumi Co-existing Design
  • 3. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Motivation – Objective – Methodology – Theory Framework ‰ Surrounding space ‰ Interactive behaviors ‰ Design activities Co-existing Design
  • 4. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Co-Existing element – Digitalize influence – Co-Existing Design Environment Co-existing Design
  • 5. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Co-Existing element – Digitalize influence – Co-Existing Design Environment Co-existing Design
  • 6. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Co-Existing element – Digitalize influence – Co-Existing Design Environment Engelbart, D: 1962, Augumenting Human Itellect, in, The Augment Papers. Sutherland, I: 1965, The Ultimate Display, in, IFIP, pp: 506-508. Co-existing Design
  • 7. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Co-Existing element – Digitalize influence – Co-Existing Design Environment Bolt, RA: 1980, "Put-that-there": voice and gesture at the graphics interface., in, SIGGRAPH, United States, pp: 262 - 270. Co-existing Design
  • 8. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Co-Existing element – Digitalize influence – Co-Existing Design Environment Shaw, J: 1991, "The Legible City." Co-existing Design
  • 9. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Co-Existing element – Digitalize influence – Co-Existing Design Environment Co-existing ‰ Information digitalize ‰ Human computer interface interactive ‰ Virtual design studio Co-existing Design
  • 10. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Co-Existing element – Digitalize influence – Co-Existing Design Environment Dynamic design ‰Experience Montage describes the characteristics of spatial experiences switching between virtual and physical space through the theory of Montage. ‰ The action of Montage in the architectural terminology is combination and construction. ‰ Finding the phenomenon of the 3D interactive behaviors in the virtual space. Co-existing Design
  • 11. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Co-Existing element – Digitalize influence – Co-Existing Design Environment Jung, T, et al.: 2001, Space Pen. Annotation and sketching on 3D models on the Internet, in, CAAD Futures, Eindhoven, pp: 257-270. Gross, MD and Kemp, AJ: 2001, Gesture Modelling. Using Video to Capture Freehand Modeling Commands, in, CAAD Futures, Eindhoven, pp: 33-46. Co-existing Design
  • 12. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Virtual Space Representation – Virtual / Physical Co-Existing – Interactive Virtual / Physical Control device Chang, T-W and Lai, I-C: 2003, Navigation in 3D Information Landscape- A 3D Museum for Civic Buildings, in, CAADRIA, Thailand, pp: 641-650. Ishida, T: 2000, Digital City Kyoto:Social Information Infrastructure for Everyday Life, in, Communications of the ACM, Co-existing Design
  • 13. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Virtual Space Representation – Virtual / Physical Co-Existing – Interactive Virtual / Physical Control device Active world © 1997-2005 Activeworlds Inc. http://www.activeworlds.com/ Co-existing Design
  • 14. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Virtual Space Representation – Virtual / Physical Co-Existing – Interactive Virtual / Physical Control device Piekarski, W: 2004. Interactive 3D Modelling in Outdoor Augmented Reality Worlds, University of South Australia. Co-existing Design
  • 15. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Virtual Space Representation – Virtual / Physical Co-Existing – Interactive Virtual / Physical Control device Chen, T-H and Chang, T-W: 2005, Towards an Instant Collaboration Environment: Designing Ambient Interfaces for Social Awareness and Collaboration, in, CAADRIA, India, pp: 447-458. Co-existing Design
  • 16. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Virtual Space Representation – Virtual / Physical Co-Existing – Interactive Virtual / Physical Control device CyberGlove. http://www.immersion.com Gross, MD and Kemp, AJ: 2001, Gesture Modelling. Using Video to Capture Freehand Modeling Commands, in, CAAD Futures, Eindhoven, pp: 33-46. More, G, et al.: 2002, Understanding Spatial Information with Integrated 3D Visual and Aural Design Applications., in, ACADIA, California, pp: 333-338. Co-existing Design
  • 17. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Capturing Behaviors – Virtual/Physical integrate status – CapX user Behaviors Capturing Behaviors Haptic Visual Sound Pick Grasp Shutter Recorder Co-existing Design
  • 18. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Capturing Behaviors – Virtual/Physical integrate status – CapX user Behaviors Co-existing Design
  • 19. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Capturing Behaviors – Virtual/Physical integrate status – CapX user Behaviors Co-existing Design
  • 20. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Capturing Behaviors – Virtual/Physical integrate status – CapX user Behaviors •The interactive activities are between physical object and physical space. Co-existing Design
  • 21. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Capturing Behaviors – Virtual/Physical integrate status – CapX user Behaviors •The interactive activities are between physical object and virtual space. Co-existing Design
  • 22. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Capturing Behaviors – Virtual/Physical integrate status – CapX user Behaviors •The interactive activities are between virtual object and physical space. Co-existing Design
  • 23. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Capturing Behaviors – Virtual/Physical integrate status – CapX user Behaviors Chen, T-H ,et all, 2003 Space door, interactive media class. •The interactive activities are between virtual object and virtual space. Co-existing Design
  • 24. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Capturing Behaviors – Virtual/Physical integrate status – CapX user Behaviors Co-existing Design
  • 25. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Capturing Behaviors – Virtual/Physical integrate status – CapX user Behaviors Co-existing Design
  • 26. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Capturing Behaviors – Virtual/Physical integrate status – CapX user Behaviors Co-existing Design
  • 27. Introduction Background Relate work Theory Implementation Evaluation Conclusion Co-existing Design – Capturing Behaviors – Virtual/Physical integrate status – CapX user Behaviors
  • 28. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Capturing Behaviors – Virtual/Physical integrate status – CapX user Behaviors Co-existing Design
  • 29. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Capturing Behaviors – Virtual/Physical integrate status – CapX user Behaviors Co-existing Design
  • 30. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Capturing Behaviors – Virtual/Physical integrate status – CapX user Behaviors Co-existing Design
  • 31. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Techniques evaluation – CapX Framework – CapX Operation – CapX User interface 3D Virtual Space platform Interactive Input Device Output Device Co-existing Design
  • 32. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Techniques evaluation – CapX Framework – CapX Operation – CapX User interface 3D Virtual Space platform Interactive Input Device Output Device Co-existing Design
  • 33. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Techniques evaluation – CapX Framework – CapX Operation – CapX User interface 3D Virtual Space platform Interactive Input Device Output Device Co-existing Design
  • 34. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Techniques evaluation – CapX Framework – CapX Operation – CapX User interface 3D Virtual Space platform Interactive Input Device Output Device Co-existing Design
  • 35. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Techniques evaluation – CapX Framework – CapX Operation – CapX User interface 3D Virtual Space platform Interactive Input Device Output Device Co-existing Design
  • 36. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Techniques evaluation – CapX Framework – CapX Operation – CapX User interface 3D Virtual Space platform Interactive Input Device Output Device Co-existing Design
  • 37. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Techniques evaluation – CapX Framework – CapX Operation – CapX User interface 3D Virtual Space platform Interactive Input Device Output Device Co-existing Design
  • 38. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Techniques evaluation – CapX Framework – CapX Operation – CapX User interface Co-existing Design
  • 39. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Techniques evaluation – CapX Framework – CapX Operation – CapX User interface Co-existing Design
  • 40. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Techniques evaluation – CapX Framework – CapX Operation – CapX User interface Co-existing Design
  • 41. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Techniques evaluation – CapX Framework – CapX Operation – CapX User interface Co-existing Design
  • 42. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Techniques evaluation – CapX Framework – CapX Operation – CapX User interface Co-existing Design
  • 43. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Techniques evaluation – CapX Framework – CapX Operation – CapX User interface Co-existing Design
  • 44. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Techniques evaluation – CapX Framework – CapX Operation – CapX User interface ‰ Sliding navigation ‰ Capturing space ‰ 3D atlas ‰ composition Co-existing Design
  • 45. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Techniques evaluation – CapX Framework – CapX Operation – CapX User interface ‰ Sliding navigation ‰ Capturing space ‰ 3D atlas ‰ composition Co-existing Design
  • 46. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Techniques evaluation – CapX Framework – CapX Operation – CapX User interface ‰ Sliding navigation ‰ Capturing space ‰ 3D atlas ‰ composition Co-existing Design
  • 47. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Techniques evaluation – CapX Framework – CapX Operation – CapX User interface ‰ Sliding navigation ‰ Capturing space ‰ 3D atlas ‰ composition Co-existing Design
  • 49. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Evaluation rules – Design Case test – CapX Evaluation Co-existing Design
  • 50. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Evaluation rules – Design Case test – CapX Evaluation Co-existing Design
  • 51. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Evaluation rules – Design Case test – CapX Evaluation Co-existing Design
  • 52. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Evaluationrules – Design Case test – CapX Evaluation Co-existing Design
  • 53. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Significance – limitation – Future work ‰ Form follow space experience ‰ Online model sharing ‰ Co- existing data structure Co-existing Design
  • 54. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Significance – limitation – Future work ‰ Hardly Boolean virtual model. ‰ Signal confusing between SmartNav and P5 data glove. ‰ User get tired easily. ‰ Delay of loading external 3D file. ‰ Detail of model element. ‰ Problem of W3D file online transformation. Co-existing Design
  • 55. Introduction Background Relate work Theory Implementation Evaluation Conclusion – Significance – limitation – Future work ‰ Physical status can be change by virtual signals. ‰ Automatic evolve the space form. ‰ Network space using the co-existing design Co-existing Design
  • 56. Co-existing Design – Thanks your coming ! The end