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Team Simple
Yurae Kim, SeoYeon Kim, Christine McGahhey
CONTENTS
!
Introduction
Persona Design
Probe Design
Journey / Context Map
Wireframe
Concept Video
Prototype Video
“ Interactive Companion for You ”
Nowadays, people rarely have time for themselves. Many people
feel trapped by endless days filled with office, cars, and work.
Sometimes people even feel alienated. For those people, we had
thought of interactive wall – buddy wall.
!
Your personal buddy will always be there for you during your
daily routine and stressful life. You can slowly build intimacy as you
see them in their different hidden places, tell them your worries, or
simply check to see what they are doing. Users will be encouraged
to explore more areas and break from routine, and will have their
buddy there every step of the way.
PERSONA DESIGN
PERSONA
4 PERSONAS
The goal of our design is to help people relieve stresss, and the age range
between 20s to 30s fits the best. Both the type 1 and the type 2 were
expected to fit into the age group, and are familiar with technology. For
the technology aspect, almost non of them would have problem in adapting
to the interface. But with sociability par, we can expect two different kinds
of reaction from them. While persona type 1 has an extroverted
characteristic, she/he would easily approach and enjoy the wall, the type 2
persona who has an introverted characteristic can be expected to associate
with the wall in a different way to the type 1 persona.
MAIN PERSONAS
CULTURAL PROBE
CONSIST OF
CULTURAL PROBE PACKET
CULTURAL PROBE PARTICIPANTS
PROBE ANALYSIS
Unique Perspectives
!
High amount of Travel
!
Desire to get out of their
daily routine
Customization
Location based
!
Give opportunity to get
out of their daily routine
They participated in our cultural probe research for more than 3 weeks of time period, and gave us urban
contextual insights on emotional aspects of public space navigations and associations.
INTERVIEWS
QUESTIONS
▪ How did you enjoy using the packet?
▪ How about making the videos?
▪ What did you think as you did the activities?
▪ Tell me more details about the maps you made.
▪ Why did you choose the colors that you did for each
day?
▪ What kind of things make you stressed during the week?
▪ What types of things relax you? (Activities, animals,
people, etc. Please explain in detail what and why.)
Results
▪ Participants move very dynamically in their
living spaces
▪ People usually have certain routes they take
almost daily
▪ They enjoy breaking from routine
▪ Introverts moods are more affected by
external factors and sensitive to their
environment
JOURNEY MAP
JOURNEY MAP - WALL
JOURNEY MAP - PHONE
CONTEXT MAP
CONTEXT MAPPING - WALL
CONTEXT MAPPING - PHONE
Wireframe
25
NARRATIVE
SCENARIO
26
27
28
CONCEPT VIDEO
https://vimeo.com/130054345
PROTOTYPE
KEY FEATURES 1
PHOTOS TALKING
KEY FEATURES 2
MAP CUSTOMIZATION
PROTOTYPE
https://vimeo.com/130038884
THANK YOU

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UX Buddy Wall Final PPT

  • 1. Team Simple Yurae Kim, SeoYeon Kim, Christine McGahhey
  • 2. CONTENTS ! Introduction Persona Design Probe Design Journey / Context Map Wireframe Concept Video Prototype Video
  • 3. “ Interactive Companion for You ” Nowadays, people rarely have time for themselves. Many people feel trapped by endless days filled with office, cars, and work. Sometimes people even feel alienated. For those people, we had thought of interactive wall – buddy wall. ! Your personal buddy will always be there for you during your daily routine and stressful life. You can slowly build intimacy as you see them in their different hidden places, tell them your worries, or simply check to see what they are doing. Users will be encouraged to explore more areas and break from routine, and will have their buddy there every step of the way.
  • 7. The goal of our design is to help people relieve stresss, and the age range between 20s to 30s fits the best. Both the type 1 and the type 2 were expected to fit into the age group, and are familiar with technology. For the technology aspect, almost non of them would have problem in adapting to the interface. But with sociability par, we can expect two different kinds of reaction from them. While persona type 1 has an extroverted characteristic, she/he would easily approach and enjoy the wall, the type 2 persona who has an introverted characteristic can be expected to associate with the wall in a different way to the type 1 persona. MAIN PERSONAS
  • 12. PROBE ANALYSIS Unique Perspectives ! High amount of Travel ! Desire to get out of their daily routine Customization Location based ! Give opportunity to get out of their daily routine They participated in our cultural probe research for more than 3 weeks of time period, and gave us urban contextual insights on emotional aspects of public space navigations and associations.
  • 14. QUESTIONS ▪ How did you enjoy using the packet? ▪ How about making the videos? ▪ What did you think as you did the activities? ▪ Tell me more details about the maps you made. ▪ Why did you choose the colors that you did for each day? ▪ What kind of things make you stressed during the week? ▪ What types of things relax you? (Activities, animals, people, etc. Please explain in detail what and why.)
  • 15. Results ▪ Participants move very dynamically in their living spaces ▪ People usually have certain routes they take almost daily ▪ They enjoy breaking from routine ▪ Introverts moods are more affected by external factors and sensitive to their environment
  • 18. JOURNEY MAP - PHONE
  • 23.
  • 24.
  • 26. 26
  • 27. 27
  • 28. 28
  • 33. KEY FEATURES 2 MAP CUSTOMIZATION