This document discusses how the popular mobile game Pokémon Go can be used to teach mathematical concepts in an engaging way. It provides examples of how specific math syllabus points for Stage 3, such as ordering and representing numbers, using maps and grids, measuring length and mass, collecting and displaying data, and telling time, can be covered through Pokémon Go activities. These include tasks like ordering Pokémon by CP, length, or mass; measuring distances to hatch eggs; mapping in-game locations; tabling and graphing Pokémon types, items, and step counts; and generating timelines. The conclusion states that integrating Pokémon Go allowed for fun, meaningful math learning aligned with curriculum outcomes.