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Francesca Comunello and Simone Mulargia IR12, Seattle User-generated videogaming: Little Big Planet and participatory cultures in Italy
User-generated videogaming: Little Big Planet 1 and participatory cultures in Italy LBP is a PlayStation  platform  videogame   that encourages users to create and share their own gaming levels (easy-to-use editor) .   The interactive environment offered by the PlayStation Network (PSN)  plays a major role in sharing user's creations, while hundreds of videos showing user-generated levels are to be found on different online environments. Our contribution refers to the empirical findings of a broader research project, conducted by Sapienza University of Rome in partnership with Sony Computer Entertainment Italy, which aimed at studying the relations between gaming and Social Network Sites.
Overview ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Background: networked sociability, convergence culture and participatory cultures ,[object Object],[object Object],[object Object],[object Object]
Background: UGC and the social side of videogaming ,[object Object],[object Object],[object Object],[object Object],[object Object]
Little Big Planet and participatory cultures ,[object Object],[object Object],[object Object]
Little Big Planet: cross-platform practices and metagaming ,[object Object],[object Object],[object Object]
Our research project: purposes and method ,[object Object],[object Object],[object Object],[object Object],[object Object]
Our research project: RQ and Hypothesis on LBP ,[object Object],[object Object],[object Object],[object Object],[object Object]
Our research project: RQ and Hypothesis on LBP ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Our research project: respondents ,[object Object],[object Object],[object Object],[object Object],[object Object]
Findings on LBP: age and cultural consumption levels  ,[object Object],[object Object],[object Object],[object Object],[object Object]
(RQ3): familiarity with digital technology and active LBP use Technology familiarity index Active LBP use index Correlation between tech familiarity  index and active LBP use: r= 0.525; p=0.01 R 2  = 0.28   49,4% 49,4% 49,4% 49,4% 48% minimum or low medium low medium high high or maximum None or low 36,0% 20,4% 7,9% Medium-low 26,9% 25,5% 24,3% 15,4% Medium-high 18,9% 27,1% 32,5% 28,6% High or maximum 4,8% 11,4% 22,8% total 100,0% 100,0% 100,0% 100,0%
(RQ4): social-oriented attitude to technology and active LBP use Active LBP use index Social-oriented attitude to technology index Correlation between social-oriented and active LBP use: r= 0.488, p=0.01 R 2  = 0.24 57,6% 42,7% minimum or low medium low medium high high or maximum None or low 36,2% 25,4% 10,5% Medium-low 22,8% 29,5% 23,2% 16,7% Medium-high 15,5% 22,6% 31,0% 30,1% High or maximum 4,0% 11,8% 20,4% total 100,0% 100,0% 100,0% 100,0%
(RQ 5 and 6): LBP level creators ,[object Object],[object Object]
Discussion ,[object Object],[object Object],[object Object]
Discussion: LBP users and user-generated content ,[object Object],[object Object],[object Object]
Limitation and further research directions ,[object Object],[object Object],[object Object]
Conclusion: LBP as an example of convergence and participatory cultures ,[object Object],[object Object],[object Object]
Conclusion: the normalization of participatory practices ,[object Object],[object Object]
Thank you! [email_address] @fcomun [email_address]

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User-generated videogaming: Little big planet and participatory cultures

  • 1. Francesca Comunello and Simone Mulargia IR12, Seattle User-generated videogaming: Little Big Planet and participatory cultures in Italy
  • 2. User-generated videogaming: Little Big Planet 1 and participatory cultures in Italy LBP is a PlayStation platform videogame that encourages users to create and share their own gaming levels (easy-to-use editor) . The interactive environment offered by the PlayStation Network (PSN) plays a major role in sharing user's creations, while hundreds of videos showing user-generated levels are to be found on different online environments. Our contribution refers to the empirical findings of a broader research project, conducted by Sapienza University of Rome in partnership with Sony Computer Entertainment Italy, which aimed at studying the relations between gaming and Social Network Sites.
  • 3.
  • 4.
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13. (RQ3): familiarity with digital technology and active LBP use Technology familiarity index Active LBP use index Correlation between tech familiarity index and active LBP use: r= 0.525; p=0.01 R 2 = 0.28 49,4% 49,4% 49,4% 49,4% 48% minimum or low medium low medium high high or maximum None or low 36,0% 20,4% 7,9% Medium-low 26,9% 25,5% 24,3% 15,4% Medium-high 18,9% 27,1% 32,5% 28,6% High or maximum 4,8% 11,4% 22,8% total 100,0% 100,0% 100,0% 100,0%
  • 14. (RQ4): social-oriented attitude to technology and active LBP use Active LBP use index Social-oriented attitude to technology index Correlation between social-oriented and active LBP use: r= 0.488, p=0.01 R 2 = 0.24 57,6% 42,7% minimum or low medium low medium high high or maximum None or low 36,2% 25,4% 10,5% Medium-low 22,8% 29,5% 23,2% 16,7% Medium-high 15,5% 22,6% 31,0% 30,1% High or maximum 4,0% 11,8% 20,4% total 100,0% 100,0% 100,0% 100,0%
  • 15.
  • 16.
  • 17.
  • 18.
  • 19.
  • 20.
  • 21. Thank you! [email_address] @fcomun [email_address]