This document analyzes the diffusion dynamics of two popular social games on Facebook, Yakuza Lords and Diva Life. At the individual level, the analysis finds that a user's invitation success rate is more strongly predicted by their invitation behavior than their demographic or social network properties. At the collective level, games that encourage group formation tend to rapidly integrate dense network cliques. Engagement in a social game is also closely tied to a user's ability to recruit friends. The study examines how social referral mechanisms influence rapid propagation of social games and the resulting consequences for online social interaction and viral marketing.
Big Data, Social Networks & Human Behavior (Jukka-Pekka Onnela)UN Global Pulse
Presentation by Jukka-Pekka Onnela, Assistant Professor of Biostatistics at Harvard University's School of Public Health. Presented at roundtable on "BIg Data for Development" hosted by Global Pulse, an innovation initiative of the United Nations (www.unglobalpulse.org).
Online social network mining current trends and research issueseSAT Publishing House
IJRET : International Journal of Research in Engineering and Technology is an international peer reviewed, online journal published by eSAT Publishing House for the enhancement of research in various disciplines of Engineering and Technology. The aim and scope of the journal is to provide an academic medium and an important reference for the advancement and dissemination of research results that support high-level learning, teaching and research in the fields of Engineering and Technology. We bring together Scientists, Academician, Field Engineers, Scholars and Students of related fields of Engineering and Technology
A brief overview of social web trends that we can anticipate taking up increasing air-space over the next 12 months. Some trends (e.g. Big Data) have wider implications than 'social web' but are included for completeness.
Power and Participation in Digital Late Modernity: Towards a Network LogicJakob Svensson
This document discusses how digital technologies and new media are shaping political participation through the emergence of a "network logic". It argues that users are increasingly disciplined by digital media to be constantly updated and responsive on social networks in order to maintain their online identities and connections. As a result, political participation is becoming more expressive and focused on negotiating individual identities through online networks and links to others, rather than substantive policy debates. The network logic emphasizes reflexivity, connectivity, and identity performance over traditional forms of participation.
The document discusses how the internet may impact social capital. It presents three perspectives: that the internet increases social capital by enabling new forms of interaction and community; decreases social capital by competing for time and reducing offline social interaction; or supplements social capital by providing an additional means of communication without major effects on offline social life. The document then analyzes data from a 1998 survey of National Geographic website visitors to evaluate these perspectives.
How does fakenews spread understanding pathways of disinformation spread thro...Araz Taeihagh
What are the pathways for spreading disinformation on social media platforms? This article addresses this question by collecting, categorising, and situating an extensive body of research on how application programming interfaces (APIs) provided by social media platforms facilitate the spread of disinformation. We first examine the landscape of official social media APIs, then perform quantitative research on the open-source code repositories GitHub and GitLab to understand the usage patterns of these APIs. By inspecting the code repositories, we classify developers' usage of the APIs as official and unofficial, and further develop a four-stage framework characterising pathways for spreading disinformation on social media platforms. We further highlight how the stages in the framework were activated during the 2016 US Presidential Elections, before providing policy recommendations for issues relating to access to APIs, algorithmic content, advertisements, and suggest rapid response to coordinate campaigns, development of collaborative, and participatory approaches as well as government stewardship in the regulation of social media platforms.
This document analyzes the diffusion dynamics of two popular social games on Facebook, Yakuza Lords and Diva Life. At the individual level, the analysis finds that a user's invitation success rate is more strongly predicted by their invitation behavior than their demographic or social network properties. At the collective level, games that encourage group formation tend to rapidly integrate dense network cliques. Engagement in a social game is also closely tied to a user's ability to recruit friends. The study examines how social referral mechanisms influence rapid propagation of social games and the resulting consequences for online social interaction and viral marketing.
Big Data, Social Networks & Human Behavior (Jukka-Pekka Onnela)UN Global Pulse
Presentation by Jukka-Pekka Onnela, Assistant Professor of Biostatistics at Harvard University's School of Public Health. Presented at roundtable on "BIg Data for Development" hosted by Global Pulse, an innovation initiative of the United Nations (www.unglobalpulse.org).
Online social network mining current trends and research issueseSAT Publishing House
IJRET : International Journal of Research in Engineering and Technology is an international peer reviewed, online journal published by eSAT Publishing House for the enhancement of research in various disciplines of Engineering and Technology. The aim and scope of the journal is to provide an academic medium and an important reference for the advancement and dissemination of research results that support high-level learning, teaching and research in the fields of Engineering and Technology. We bring together Scientists, Academician, Field Engineers, Scholars and Students of related fields of Engineering and Technology
A brief overview of social web trends that we can anticipate taking up increasing air-space over the next 12 months. Some trends (e.g. Big Data) have wider implications than 'social web' but are included for completeness.
Power and Participation in Digital Late Modernity: Towards a Network LogicJakob Svensson
This document discusses how digital technologies and new media are shaping political participation through the emergence of a "network logic". It argues that users are increasingly disciplined by digital media to be constantly updated and responsive on social networks in order to maintain their online identities and connections. As a result, political participation is becoming more expressive and focused on negotiating individual identities through online networks and links to others, rather than substantive policy debates. The network logic emphasizes reflexivity, connectivity, and identity performance over traditional forms of participation.
The document discusses how the internet may impact social capital. It presents three perspectives: that the internet increases social capital by enabling new forms of interaction and community; decreases social capital by competing for time and reducing offline social interaction; or supplements social capital by providing an additional means of communication without major effects on offline social life. The document then analyzes data from a 1998 survey of National Geographic website visitors to evaluate these perspectives.
How does fakenews spread understanding pathways of disinformation spread thro...Araz Taeihagh
What are the pathways for spreading disinformation on social media platforms? This article addresses this question by collecting, categorising, and situating an extensive body of research on how application programming interfaces (APIs) provided by social media platforms facilitate the spread of disinformation. We first examine the landscape of official social media APIs, then perform quantitative research on the open-source code repositories GitHub and GitLab to understand the usage patterns of these APIs. By inspecting the code repositories, we classify developers' usage of the APIs as official and unofficial, and further develop a four-stage framework characterising pathways for spreading disinformation on social media platforms. We further highlight how the stages in the framework were activated during the 2016 US Presidential Elections, before providing policy recommendations for issues relating to access to APIs, algorithmic content, advertisements, and suggest rapid response to coordinate campaigns, development of collaborative, and participatory approaches as well as government stewardship in the regulation of social media platforms.
This document provides an overview of digital media research being conducted in the Interdisciplinary Computing and Digital Media Lab at International Communications. It introduces four faculty members and summarizes some of their key research projects. Philip Ramsey's research focuses on civic engagement online. Barry Ip conducts longitudinal analyses of video game reviews and studies realistic human characters in games. Bjarke Liboriussen interviews Chinese industry professionals and studies casual online gaming and representations in digital games. Paul Martin's work centers around interpretation and spectatorship in digital games.
The document discusses conducting research on streaming mobile video content that has civic value. It proposes analyzing content from sites like Ustream and Qik to categorize video types and measure viewer discussion. Interviews would explore producers' goals and contexts. While the field is emerging, the research could provide insights into how streaming mobile video impacts civic participation and the blurring line between public and private spheres. However, challenges include the rapidly changing technology and capturing cultural context from international content.
Week 6 slides from the class "Social Web 2.0" I taught at the University of Washington's Masters in Communication program in 2007. Most of the content is still very relevant today. Topics: Lightweight authoring, blogs, and wikis
Social Computing: From Social Informatics to Social IntelligenceTeklu_U
This document discusses social computing, including its theoretical underpinnings, infrastructure, applications, and research issues. Social computing is a new paradigm that facilitates collaboration and social interactions using computing technology. It draws from fields like social informatics, human computer interaction, and social and psychological theories. Major application areas include online communities, intelligent interactive entertainment, and business/public sector systems. Key research issues involve representing social information and knowledge, modeling social behavior at individual and group levels, and analyzing and predicting social systems. Agent-based modeling and simulation are important approaches used in social computing.
1999 ACM SIGCHI - Counting on Community in CyberspaceMarc Smith
This panel discusses research projects studying the formation of online communities. Each panelist presents empirical research on a different social cyber space:
1) Marc Smith studied Usenet and found islands of cooperative behavior exist, contradicting the idea it has succumbed to a "tragedy of the commons".
2) Steven Drucker analyzed graphical chat system V-Chat and found the graphical features were used extensively without direct prompts, showing why people communicate this way.
3) Barry Wellman studied residents in a wired Canadian suburb, finding how existing online services are used and what future services people want, providing insight into future connected communities.
4) Robert Kraut found that greater internet use was associated with declines in
The document discusses various aspects of digital culture and cultural participation online. It addresses topics like how culture is used digitally through activities like accessing online cultural information, downloading music, and generating user content. It also examines differences in these behaviors between men and women. The document proposes that involving the crowd can help with tasks like transcribing historical documents, contextualizing museum collections, co-curating exhibitions, and crowdfunding cultural projects.
Participatory Culture and Web 2.0 in Higher Educationac2182
This document summarizes a dissertation that studied how Web 2.0 technologies can support or inhibit participatory culture. The study involved designing a Web 2.0 system called PocketKnowledge and analyzing user interactions over two years. Initial findings showed the system design discouraged participation, but after redesigning to give users more control, a radical interaction network formed with novices acting as facilitators. However, over time the network became more expert-oriented and consumptive. The dissertation concludes technologies both enable and constrain participatory culture depending on social and cultural contexts.
Communication Infrastructure and Urban Commons: Localized Information and Communication Technologies (ICTs)
Yong-Chan Kim & Ji Min Park
Urban Communication Lab
Yonsei University, Seoul, Korea
Hibai López, 'Sports Chatter in the Digital Age' presented at Communities in ...Agnes Gulyas
Hibai López, Universitat Pompeu Fabra de Barcelona, Spain, 'Sports Chatter in the Digital Age' presented at 'Communities in the Digital Age' International Symposium, Canterbury Christ Church University, UK, 12 June 2013
This document discusses how participatory media and technology can help engage youth in civic education and social studies. It presents a map linking social studies topics to 21st century skills like collaboration, communication, and media literacy. The map is meant to bridge the "digital disconnect" between how students live digitally outside of school and limited technology use in social studies classes. The document proposes discussing challenges and opportunities for integrating technology into social studies instruction, as well as a research agenda on how participatory media can support youth civic engagement. It poses questions about the effects of new media on students' understanding of issues and identities.
Ludoliteracy is a proposal for media literacy that connects playful culture and digital literacy competence. It addresses the unfinished business of traditional media literacy by incorporating digital games. The researchers propose that ludoliteracy should focus on playing games, understanding games critically, and producing games. This would develop important skills and competencies for digital culture like human-machine interaction, critical thinking, coding, and content creation. Ludoliteracy is needed because digital games are a major part of culture but educational policies largely ignore this important medium.
Social Networking And Hiv Aids Communications 01pete cranston
Presentation at the IAMCR conference on Social Networking and AIDS Communications by Pete Cranston. Commissioned by Communications and Social Change Consortium (www.cfsc.org) for AIDS2031 (www.aids2031.org)
A CROSS-CULTURAL STUDY ON THE VALUE STRUCTURE OF MOBILE INTERNET USAGE: COMPA...Ranti Yulia Wardani
The number of mobile Internet users has been growing rapidly worldwide. Access to the Internet
via mobile cellular networks has also grown rapidly. The effects of different culture of mobile Internet would be interesting to be investigated. The research objective is to investigate the usage pattern differences of mobile Internet users in Indonesia and Japan and to interpret them within the framework of a value structure. The data collection technique used in this study was the survey method. The same questionnaire written in mother language of each country was given to respondents in Japan and Indonesia directly. The result shows that value structures (functional value, emotional value, social value, and monetary value) simultaneously affect the satisfaction of mobile Internet usage of Indonesian respondents, which affect the satisfaction of Japanese respondents. Social value did not
significantly affect the satisfaction of mobile Internet usage of Japanese respondents. The implications of cross-cultural differences of mobile Internet will be discussed in this paper. This paper will be ended with discussion, conclusion with practical implications and limitations.
This document summarizes a study that analyzed user sentiment and social influence in an online travel forum. The researchers constructed a user network based on forum interactions and used sentiment analysis to determine each user's sentiment score. They then applied a social influence model called a Linear Network Autocorrelation Model (LNAM) to test whether a user's sentiment is influenced by the sentiments of their peers in the network. The LNAM results showed that user sentiments are contagious, with a statistically significant influence parameter. Therefore, the researchers concluded that a user's happiness is influenced by the happiness of their peers in the network.
The document discusses utilizing weight allocation in a term frequency-inverse document frequency (TF-IDF) environment to identify and remove noisy data from social media for improved customer segmentation and targeted advertising. Specifically, it aims to recognize keywords that can help cluster social media users based on demographics and behaviors while eliminating uninfluential data. The approach assigns higher weight to words that frequently appear in a document but rarely in the entire collection compared to common words.
Internet and participatory culture opportunities and challenges-pptArulselvan Senthivel
The document discusses the opportunities and challenges of increased participation in internet culture. It finds that while internet usage in India has grown significantly, with over 100 million users, only 19% of users can be considered truly participatory by creating and sharing content. Younger users and those in urban areas are more likely to participate. The opportunities of participatory culture include user-generated content, virtual communities, and empowered civic engagement. However, challenges include a participation gap among non-internet users and issues around transparency, gatekeeping, and the breakdown of traditional training models with new media.
Shyam Swaroop and Manukonda Rabindranath-Internet and participatory culture-o...pumediaseminar2011
The document discusses the opportunities and challenges of increased participation in internet culture. It finds that while internet usage in India has grown significantly, with over 120 million users, only 19% of users actively create or share content online. New media tools have allowed for more interactivity and collective participation. However, barriers like lack of skills, tools and interest prevent many from content creation. Increased participation culture through the internet can empower users but also raises issues around transparency, gatekeeping and ethics that challenge traditional media forms.
Virtual Communities and Wellbeing: A systematic Literature Review and Recomme...ICDEcCnferenece
Zeineb Ayachi and Rim Jallouli. Virtual Communities and Wellbeing: A systematic Literature Review and Recommendations for Future Research. (ICDEc 2021)
Monitoring and Managing Anomaly Detection on OpenShift.pdfTosin Akinosho
Monitoring and Managing Anomaly Detection on OpenShift
Overview
Dive into the world of anomaly detection on edge devices with our comprehensive hands-on tutorial. This SlideShare presentation will guide you through the entire process, from data collection and model training to edge deployment and real-time monitoring. Perfect for those looking to implement robust anomaly detection systems on resource-constrained IoT/edge devices.
Key Topics Covered
1. Introduction to Anomaly Detection
- Understand the fundamentals of anomaly detection and its importance in identifying unusual behavior or failures in systems.
2. Understanding Edge (IoT)
- Learn about edge computing and IoT, and how they enable real-time data processing and decision-making at the source.
3. What is ArgoCD?
- Discover ArgoCD, a declarative, GitOps continuous delivery tool for Kubernetes, and its role in deploying applications on edge devices.
4. Deployment Using ArgoCD for Edge Devices
- Step-by-step guide on deploying anomaly detection models on edge devices using ArgoCD.
5. Introduction to Apache Kafka and S3
- Explore Apache Kafka for real-time data streaming and Amazon S3 for scalable storage solutions.
6. Viewing Kafka Messages in the Data Lake
- Learn how to view and analyze Kafka messages stored in a data lake for better insights.
7. What is Prometheus?
- Get to know Prometheus, an open-source monitoring and alerting toolkit, and its application in monitoring edge devices.
8. Monitoring Application Metrics with Prometheus
- Detailed instructions on setting up Prometheus to monitor the performance and health of your anomaly detection system.
9. What is Camel K?
- Introduction to Camel K, a lightweight integration framework built on Apache Camel, designed for Kubernetes.
10. Configuring Camel K Integrations for Data Pipelines
- Learn how to configure Camel K for seamless data pipeline integrations in your anomaly detection workflow.
11. What is a Jupyter Notebook?
- Overview of Jupyter Notebooks, an open-source web application for creating and sharing documents with live code, equations, visualizations, and narrative text.
12. Jupyter Notebooks with Code Examples
- Hands-on examples and code snippets in Jupyter Notebooks to help you implement and test anomaly detection models.
This document provides an overview of digital media research being conducted in the Interdisciplinary Computing and Digital Media Lab at International Communications. It introduces four faculty members and summarizes some of their key research projects. Philip Ramsey's research focuses on civic engagement online. Barry Ip conducts longitudinal analyses of video game reviews and studies realistic human characters in games. Bjarke Liboriussen interviews Chinese industry professionals and studies casual online gaming and representations in digital games. Paul Martin's work centers around interpretation and spectatorship in digital games.
The document discusses conducting research on streaming mobile video content that has civic value. It proposes analyzing content from sites like Ustream and Qik to categorize video types and measure viewer discussion. Interviews would explore producers' goals and contexts. While the field is emerging, the research could provide insights into how streaming mobile video impacts civic participation and the blurring line between public and private spheres. However, challenges include the rapidly changing technology and capturing cultural context from international content.
Week 6 slides from the class "Social Web 2.0" I taught at the University of Washington's Masters in Communication program in 2007. Most of the content is still very relevant today. Topics: Lightweight authoring, blogs, and wikis
Social Computing: From Social Informatics to Social IntelligenceTeklu_U
This document discusses social computing, including its theoretical underpinnings, infrastructure, applications, and research issues. Social computing is a new paradigm that facilitates collaboration and social interactions using computing technology. It draws from fields like social informatics, human computer interaction, and social and psychological theories. Major application areas include online communities, intelligent interactive entertainment, and business/public sector systems. Key research issues involve representing social information and knowledge, modeling social behavior at individual and group levels, and analyzing and predicting social systems. Agent-based modeling and simulation are important approaches used in social computing.
1999 ACM SIGCHI - Counting on Community in CyberspaceMarc Smith
This panel discusses research projects studying the formation of online communities. Each panelist presents empirical research on a different social cyber space:
1) Marc Smith studied Usenet and found islands of cooperative behavior exist, contradicting the idea it has succumbed to a "tragedy of the commons".
2) Steven Drucker analyzed graphical chat system V-Chat and found the graphical features were used extensively without direct prompts, showing why people communicate this way.
3) Barry Wellman studied residents in a wired Canadian suburb, finding how existing online services are used and what future services people want, providing insight into future connected communities.
4) Robert Kraut found that greater internet use was associated with declines in
The document discusses various aspects of digital culture and cultural participation online. It addresses topics like how culture is used digitally through activities like accessing online cultural information, downloading music, and generating user content. It also examines differences in these behaviors between men and women. The document proposes that involving the crowd can help with tasks like transcribing historical documents, contextualizing museum collections, co-curating exhibitions, and crowdfunding cultural projects.
Participatory Culture and Web 2.0 in Higher Educationac2182
This document summarizes a dissertation that studied how Web 2.0 technologies can support or inhibit participatory culture. The study involved designing a Web 2.0 system called PocketKnowledge and analyzing user interactions over two years. Initial findings showed the system design discouraged participation, but after redesigning to give users more control, a radical interaction network formed with novices acting as facilitators. However, over time the network became more expert-oriented and consumptive. The dissertation concludes technologies both enable and constrain participatory culture depending on social and cultural contexts.
Communication Infrastructure and Urban Commons: Localized Information and Communication Technologies (ICTs)
Yong-Chan Kim & Ji Min Park
Urban Communication Lab
Yonsei University, Seoul, Korea
Hibai López, 'Sports Chatter in the Digital Age' presented at Communities in ...Agnes Gulyas
Hibai López, Universitat Pompeu Fabra de Barcelona, Spain, 'Sports Chatter in the Digital Age' presented at 'Communities in the Digital Age' International Symposium, Canterbury Christ Church University, UK, 12 June 2013
This document discusses how participatory media and technology can help engage youth in civic education and social studies. It presents a map linking social studies topics to 21st century skills like collaboration, communication, and media literacy. The map is meant to bridge the "digital disconnect" between how students live digitally outside of school and limited technology use in social studies classes. The document proposes discussing challenges and opportunities for integrating technology into social studies instruction, as well as a research agenda on how participatory media can support youth civic engagement. It poses questions about the effects of new media on students' understanding of issues and identities.
Ludoliteracy is a proposal for media literacy that connects playful culture and digital literacy competence. It addresses the unfinished business of traditional media literacy by incorporating digital games. The researchers propose that ludoliteracy should focus on playing games, understanding games critically, and producing games. This would develop important skills and competencies for digital culture like human-machine interaction, critical thinking, coding, and content creation. Ludoliteracy is needed because digital games are a major part of culture but educational policies largely ignore this important medium.
Social Networking And Hiv Aids Communications 01pete cranston
Presentation at the IAMCR conference on Social Networking and AIDS Communications by Pete Cranston. Commissioned by Communications and Social Change Consortium (www.cfsc.org) for AIDS2031 (www.aids2031.org)
A CROSS-CULTURAL STUDY ON THE VALUE STRUCTURE OF MOBILE INTERNET USAGE: COMPA...Ranti Yulia Wardani
The number of mobile Internet users has been growing rapidly worldwide. Access to the Internet
via mobile cellular networks has also grown rapidly. The effects of different culture of mobile Internet would be interesting to be investigated. The research objective is to investigate the usage pattern differences of mobile Internet users in Indonesia and Japan and to interpret them within the framework of a value structure. The data collection technique used in this study was the survey method. The same questionnaire written in mother language of each country was given to respondents in Japan and Indonesia directly. The result shows that value structures (functional value, emotional value, social value, and monetary value) simultaneously affect the satisfaction of mobile Internet usage of Indonesian respondents, which affect the satisfaction of Japanese respondents. Social value did not
significantly affect the satisfaction of mobile Internet usage of Japanese respondents. The implications of cross-cultural differences of mobile Internet will be discussed in this paper. This paper will be ended with discussion, conclusion with practical implications and limitations.
This document summarizes a study that analyzed user sentiment and social influence in an online travel forum. The researchers constructed a user network based on forum interactions and used sentiment analysis to determine each user's sentiment score. They then applied a social influence model called a Linear Network Autocorrelation Model (LNAM) to test whether a user's sentiment is influenced by the sentiments of their peers in the network. The LNAM results showed that user sentiments are contagious, with a statistically significant influence parameter. Therefore, the researchers concluded that a user's happiness is influenced by the happiness of their peers in the network.
The document discusses utilizing weight allocation in a term frequency-inverse document frequency (TF-IDF) environment to identify and remove noisy data from social media for improved customer segmentation and targeted advertising. Specifically, it aims to recognize keywords that can help cluster social media users based on demographics and behaviors while eliminating uninfluential data. The approach assigns higher weight to words that frequently appear in a document but rarely in the entire collection compared to common words.
Internet and participatory culture opportunities and challenges-pptArulselvan Senthivel
The document discusses the opportunities and challenges of increased participation in internet culture. It finds that while internet usage in India has grown significantly, with over 100 million users, only 19% of users can be considered truly participatory by creating and sharing content. Younger users and those in urban areas are more likely to participate. The opportunities of participatory culture include user-generated content, virtual communities, and empowered civic engagement. However, challenges include a participation gap among non-internet users and issues around transparency, gatekeeping, and the breakdown of traditional training models with new media.
Shyam Swaroop and Manukonda Rabindranath-Internet and participatory culture-o...pumediaseminar2011
The document discusses the opportunities and challenges of increased participation in internet culture. It finds that while internet usage in India has grown significantly, with over 120 million users, only 19% of users actively create or share content online. New media tools have allowed for more interactivity and collective participation. However, barriers like lack of skills, tools and interest prevent many from content creation. Increased participation culture through the internet can empower users but also raises issues around transparency, gatekeeping and ethics that challenge traditional media forms.
Virtual Communities and Wellbeing: A systematic Literature Review and Recomme...ICDEcCnferenece
Zeineb Ayachi and Rim Jallouli. Virtual Communities and Wellbeing: A systematic Literature Review and Recommendations for Future Research. (ICDEc 2021)
Similar to User-generated videogaming: Little big planet and participatory cultures (20)
Monitoring and Managing Anomaly Detection on OpenShift.pdfTosin Akinosho
Monitoring and Managing Anomaly Detection on OpenShift
Overview
Dive into the world of anomaly detection on edge devices with our comprehensive hands-on tutorial. This SlideShare presentation will guide you through the entire process, from data collection and model training to edge deployment and real-time monitoring. Perfect for those looking to implement robust anomaly detection systems on resource-constrained IoT/edge devices.
Key Topics Covered
1. Introduction to Anomaly Detection
- Understand the fundamentals of anomaly detection and its importance in identifying unusual behavior or failures in systems.
2. Understanding Edge (IoT)
- Learn about edge computing and IoT, and how they enable real-time data processing and decision-making at the source.
3. What is ArgoCD?
- Discover ArgoCD, a declarative, GitOps continuous delivery tool for Kubernetes, and its role in deploying applications on edge devices.
4. Deployment Using ArgoCD for Edge Devices
- Step-by-step guide on deploying anomaly detection models on edge devices using ArgoCD.
5. Introduction to Apache Kafka and S3
- Explore Apache Kafka for real-time data streaming and Amazon S3 for scalable storage solutions.
6. Viewing Kafka Messages in the Data Lake
- Learn how to view and analyze Kafka messages stored in a data lake for better insights.
7. What is Prometheus?
- Get to know Prometheus, an open-source monitoring and alerting toolkit, and its application in monitoring edge devices.
8. Monitoring Application Metrics with Prometheus
- Detailed instructions on setting up Prometheus to monitor the performance and health of your anomaly detection system.
9. What is Camel K?
- Introduction to Camel K, a lightweight integration framework built on Apache Camel, designed for Kubernetes.
10. Configuring Camel K Integrations for Data Pipelines
- Learn how to configure Camel K for seamless data pipeline integrations in your anomaly detection workflow.
11. What is a Jupyter Notebook?
- Overview of Jupyter Notebooks, an open-source web application for creating and sharing documents with live code, equations, visualizations, and narrative text.
12. Jupyter Notebooks with Code Examples
- Hands-on examples and code snippets in Jupyter Notebooks to help you implement and test anomaly detection models.
AI-Powered Food Delivery Transforming App Development in Saudi Arabia.pdfTechgropse Pvt.Ltd.
In this blog post, we'll delve into the intersection of AI and app development in Saudi Arabia, focusing on the food delivery sector. We'll explore how AI is revolutionizing the way Saudi consumers order food, how restaurants manage their operations, and how delivery partners navigate the bustling streets of cities like Riyadh, Jeddah, and Dammam. Through real-world case studies, we'll showcase how leading Saudi food delivery apps are leveraging AI to redefine convenience, personalization, and efficiency.
CAKE: Sharing Slices of Confidential Data on BlockchainClaudio Di Ciccio
Presented at the CAiSE 2024 Forum, Intelligent Information Systems, June 6th, Limassol, Cyprus.
Synopsis: Cooperative information systems typically involve various entities in a collaborative process within a distributed environment. Blockchain technology offers a mechanism for automating such processes, even when only partial trust exists among participants. The data stored on the blockchain is replicated across all nodes in the network, ensuring accessibility to all participants. While this aspect facilitates traceability, integrity, and persistence, it poses challenges for adopting public blockchains in enterprise settings due to confidentiality issues. In this paper, we present a software tool named Control Access via Key Encryption (CAKE), designed to ensure data confidentiality in scenarios involving public blockchains. After outlining its core components and functionalities, we showcase the application of CAKE in the context of a real-world cyber-security project within the logistics domain.
Paper: https://doi.org/10.1007/978-3-031-61000-4_16
Full-RAG: A modern architecture for hyper-personalizationZilliz
Mike Del Balso, CEO & Co-Founder at Tecton, presents "Full RAG," a novel approach to AI recommendation systems, aiming to push beyond the limitations of traditional models through a deep integration of contextual insights and real-time data, leveraging the Retrieval-Augmented Generation architecture. This talk will outline Full RAG's potential to significantly enhance personalization, address engineering challenges such as data management and model training, and introduce data enrichment with reranking as a key solution. Attendees will gain crucial insights into the importance of hyperpersonalization in AI, the capabilities of Full RAG for advanced personalization, and strategies for managing complex data integrations for deploying cutting-edge AI solutions.
Ivanti’s Patch Tuesday breakdown goes beyond patching your applications and brings you the intelligence and guidance needed to prioritize where to focus your attention first. Catch early analysis on our Ivanti blog, then join industry expert Chris Goettl for the Patch Tuesday Webinar Event. There we’ll do a deep dive into each of the bulletins and give guidance on the risks associated with the newly-identified vulnerabilities.
Taking AI to the Next Level in Manufacturing.pdfssuserfac0301
Read Taking AI to the Next Level in Manufacturing to gain insights on AI adoption in the manufacturing industry, such as:
1. How quickly AI is being implemented in manufacturing.
2. Which barriers stand in the way of AI adoption.
3. How data quality and governance form the backbone of AI.
4. Organizational processes and structures that may inhibit effective AI adoption.
6. Ideas and approaches to help build your organization's AI strategy.
Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Speck&Tech
ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtà è che un mattoncino Lego e il caso della backdoor XZ hanno molto di più di tutto ciò in comune.
Partecipate alla presentazione per immergervi in una storia di interoperabilità, standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunità open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
Things to Consider When Choosing a Website Developer for your Website | FODUUFODUU
Choosing the right website developer is crucial for your business. This article covers essential factors to consider, including experience, portfolio, technical skills, communication, pricing, reputation & reviews, cost and budget considerations and post-launch support. Make an informed decision to ensure your website meets your business goals.
Infrastructure Challenges in Scaling RAG with Custom AI modelsZilliz
Building Retrieval-Augmented Generation (RAG) systems with open-source and custom AI models is a complex task. This talk explores the challenges in productionizing RAG systems, including retrieval performance, response synthesis, and evaluation. We’ll discuss how to leverage open-source models like text embeddings, language models, and custom fine-tuned models to enhance RAG performance. Additionally, we’ll cover how BentoML can help orchestrate and scale these AI components efficiently, ensuring seamless deployment and management of RAG systems in the cloud.
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
This webinar is ideal for professionals seeking to harness the power of AI within their data management systems while ensuring high levels of customization and security. Whether you're a novice or an expert, gain actionable insights and strategies to elevate your data processes. Join us to see how FME and AI can revolutionize how you work with data!
Have you ever been confused by the myriad of choices offered by AWS for hosting a website or an API?
Lambda, Elastic Beanstalk, Lightsail, Amplify, S3 (and more!) can each host websites + APIs. But which one should we choose?
Which one is cheapest? Which one is fastest? Which one will scale to meet our needs?
Join me in this session as we dive into each AWS hosting service to determine which one is best for your scenario and explain why!
Programming Foundation Models with DSPy - Meetup SlidesZilliz
Prompting language models is hard, while programming language models is easy. In this talk, I will discuss the state-of-the-art framework DSPy for programming foundation models with its powerful optimizers and runtime constraint system.
Fueling AI with Great Data with Airbyte WebinarZilliz
This talk will focus on how to collect data from a variety of sources, leveraging this data for RAG and other GenAI use cases, and finally charting your course to productionalization.
Generating privacy-protected synthetic data using Secludy and MilvusZilliz
During this demo, the founders of Secludy will demonstrate how their system utilizes Milvus to store and manipulate embeddings for generating privacy-protected synthetic data. Their approach not only maintains the confidentiality of the original data but also enhances the utility and scalability of LLMs under privacy constraints. Attendees, including machine learning engineers, data scientists, and data managers, will witness first-hand how Secludy's integration with Milvus empowers organizations to harness the power of LLMs securely and efficiently.
Generating privacy-protected synthetic data using Secludy and Milvus
User-generated videogaming: Little big planet and participatory cultures
1. Francesca Comunello and Simone Mulargia IR12, Seattle User-generated videogaming: Little Big Planet and participatory cultures in Italy
2. User-generated videogaming: Little Big Planet 1 and participatory cultures in Italy LBP is a PlayStation platform videogame that encourages users to create and share their own gaming levels (easy-to-use editor) . The interactive environment offered by the PlayStation Network (PSN) plays a major role in sharing user's creations, while hundreds of videos showing user-generated levels are to be found on different online environments. Our contribution refers to the empirical findings of a broader research project, conducted by Sapienza University of Rome in partnership with Sony Computer Entertainment Italy, which aimed at studying the relations between gaming and Social Network Sites.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13. (RQ3): familiarity with digital technology and active LBP use Technology familiarity index Active LBP use index Correlation between tech familiarity index and active LBP use: r= 0.525; p=0.01 R 2 = 0.28 49,4% 49,4% 49,4% 49,4% 48% minimum or low medium low medium high high or maximum None or low 36,0% 20,4% 7,9% Medium-low 26,9% 25,5% 24,3% 15,4% Medium-high 18,9% 27,1% 32,5% 28,6% High or maximum 4,8% 11,4% 22,8% total 100,0% 100,0% 100,0% 100,0%
14. (RQ4): social-oriented attitude to technology and active LBP use Active LBP use index Social-oriented attitude to technology index Correlation between social-oriented and active LBP use: r= 0.488, p=0.01 R 2 = 0.24 57,6% 42,7% minimum or low medium low medium high high or maximum None or low 36,2% 25,4% 10,5% Medium-low 22,8% 29,5% 23,2% 16,7% Medium-high 15,5% 22,6% 31,0% 30,1% High or maximum 4,0% 11,8% 20,4% total 100,0% 100,0% 100,0% 100,0%