The M/S Maritime Museum of Denmark is the national maritime museum of Denmark. It has received numerous international awards for its innovative exhibitions and world-class architecture since opening in 2013. The underground building, designed by BIG, is placed around a former drydock, creating a connection between the maritime history outside and exhibitions inside. The museum offers visitors a unique experience combining maritime history exhibitions with interactive elements. It explores Denmark's role in shipping throughout history as well as personal stories. During a visit, there are opportunities for both contemplation and play, with interactive games for families to engage with shipping.
How small business and destinations can market themselves as part of "accessible" tourism iteineraries, based on the EU project "Across Lombards Lands" led by INCIPIT, Italy. Presented by Ivor Ambrose, European Network for Accessible Tourism. (8 minutes to read)
Euro Disney launched in Paris in 1992 and made several major marketing mistakes. It transplanted an American style park to Europe without properly researching European tastes in food, drinking, vacations, and prices. It also lacked partnerships and had staffing issues. The biggest mistakes were naming the park "Euro Disney" which Europeans associated with business, and assuming an American style would directly translate to Europe. The park had to be "Europeanized" to better fit local culture.
The Irish eTourism Day is a conference that focuses on managing the customer experience in the digital age. It brings together industry experts from Ireland and internationally to share best practices in using technology in Irish tourism. The conference features 22 world-class speakers and covers topics like inspiring customers. It concludes with a networking reception at the Guinness Storehouse in Dublin.
This document outlines Odyssey's marketing plan for Odyssey Month in May, which aims to cement Odyssey as the #1 putter brand. The plan includes increased TV, print, and digital advertising focused on the Versa putter. It also details initiatives to encourage product trial through an iPhone/iPad app, in-store fittings with the eyeFIT system, and social media competitions. Tour staff will support the campaign through use of Versa bags and apparel during events in May.
Pierre Delage is a French national born in 1993. He has a Master's degree in International Management from the University of Le Havre in France with a focus on Asia. He has work experience marketing and managing public relations for Hope Tennis Academy in Taiwan. His education and work experience demonstrate his strong background in international business, marketing, and Asian studies.
The M/S Maritime Museum of Denmark is the national maritime museum of Denmark. It has received numerous international awards for its innovative exhibitions and world-class architecture since opening in 2013. The underground building, designed by BIG, is placed around a former drydock, creating a connection between the maritime history outside and exhibitions inside. The museum offers visitors a unique experience combining maritime history exhibitions with interactive elements. It explores Denmark's role in shipping throughout history as well as personal stories. During a visit, there are opportunities for both contemplation and play, with interactive games for families to engage with shipping.
How small business and destinations can market themselves as part of "accessible" tourism iteineraries, based on the EU project "Across Lombards Lands" led by INCIPIT, Italy. Presented by Ivor Ambrose, European Network for Accessible Tourism. (8 minutes to read)
Euro Disney launched in Paris in 1992 and made several major marketing mistakes. It transplanted an American style park to Europe without properly researching European tastes in food, drinking, vacations, and prices. It also lacked partnerships and had staffing issues. The biggest mistakes were naming the park "Euro Disney" which Europeans associated with business, and assuming an American style would directly translate to Europe. The park had to be "Europeanized" to better fit local culture.
The Irish eTourism Day is a conference that focuses on managing the customer experience in the digital age. It brings together industry experts from Ireland and internationally to share best practices in using technology in Irish tourism. The conference features 22 world-class speakers and covers topics like inspiring customers. It concludes with a networking reception at the Guinness Storehouse in Dublin.
This document outlines Odyssey's marketing plan for Odyssey Month in May, which aims to cement Odyssey as the #1 putter brand. The plan includes increased TV, print, and digital advertising focused on the Versa putter. It also details initiatives to encourage product trial through an iPhone/iPad app, in-store fittings with the eyeFIT system, and social media competitions. Tour staff will support the campaign through use of Versa bags and apparel during events in May.
Pierre Delage is a French national born in 1993. He has a Master's degree in International Management from the University of Le Havre in France with a focus on Asia. He has work experience marketing and managing public relations for Hope Tennis Academy in Taiwan. His education and work experience demonstrate his strong background in international business, marketing, and Asian studies.
Sponsoring as a source of content marketing - Mamma Mia and Tallink SiljaWolttiGroup
This document outlines a proposed co-operation between Tallink Silja, a ferry company, and Svenska Teatern, a Swedish theatre in Helsinki, to promote ticket and travel packages for the Mamma Mia! musical production showing at the theatre from 2014-2015. Key points of the proposal include cross-promotional marketing campaigns on ferries and in Sweden to attract over 12,000 Swedish visitors, special sponsorship packages with branding and tickets, and competitions to win VIP experience packages combining travel and show tickets.
1. Ms. Alice Browning is the group leader for ACIS group #61216 traveling with Le Mistral. Her contact information is provided to enroll as a participant.
2. The itinerary includes 9 days traveling between Paris, Chamonix, and Nice, with activities like city tours, visits to landmarks and museums, and cultural experiences.
3. Included in the program fee are flights, hotels, meals, transportation between destinations, excursions and activities as outlined in the itinerary, travel documents and insurance. Payment plans and optional upgrades are also described.
Vans is an action sports footwear and apparel company founded in 1966 in California that sells goods in 70 countries. It promotes action sports lifestyle and youth culture through events covering cultural pillars like surfing, skateboarding, and music. For its events, Vans uses a multichannel approach for offline and online coverage including social media, websites, video platforms, and live streaming. The goal of its live streaming is to engage more consumers by bringing events to a wider audience and making them interactive through multiple video feeds. Its recent 'Off the Wall' Spring Classic skateboarding and music event webcast had over 180,000 total views with an average watch time of 30 minutes, nine minutes longer than previous events.
Disneyland Paris struggled due to cultural differences between American and French audiences. Fewer visitors came in the winter, and the park was located 20 miles outside Paris. Disney also changed the park's name 5 times and faced issues with pricing, food and drink options, and bans on tobacco that did not align with French culture.
- Disney originally wanted to open a EuroDisney park in either France or Spain, ultimately choosing France due to a better offer near Paris for $4.4 billion.
- The park did not meet expectations on opening day with only 50,000 visitors instead of projected 500,000 due to not following local needs.
- After modifications to become more European and an investment of $500 million, the park began making a profit in 1994 but saw losses again in 2002 due to falling tourism.
Sonusland is a Chilean company founded in 2009 that provides technology-based solutions for tourism information systems. They have two business units - one for corporate clients and one for consumer products. Their main products include audioguide systems for cultural sites, audio tours that can be purchased on their app or websites, interactive touchscreens, audio points, radioguides, mobile apps, and augmented reality. They have provided solutions for many museums and destinations in Chile, Spain, Mexico, Germany, and developed content through partnerships in Europe.
It is a small computer that can recognize speech and images.
Blocks:
They are programmable blocks that can be stacked to create programs.
Sensors:
Blocks that detect light, sound, motion and more.
Actuators:
Blocks that can control motors, lights and sounds.
The goal is to teach children basic programming concepts through physical construction and interaction.
SMART TOYS WITHOUT GRAPHIC INTERFACE
TECHNOLOGY YES/NO
THE CHALLENGE
The challenge for parents is to find the right balance between technology use and other activities that are important for healthy child development, such as outdoor play, creative play, physical activity, face-to-face
The document introduces an experience-based business development project called ExBased. It provides three key points:
1. ExBased created a toolbox to help business consultants support SMEs in bringing creative approaches to marketing, products, and experience-based business models.
2. The toolbox includes tools for creative thinking, developing ideas into business propositions, and case studies from project partners. It also includes a handbook on the experience economy.
3. The project used a training approach to teach consultants about experience-based business and help local companies enhance customer experiences through creative marketing and products.
Overview of the Technological Institute for Children's products and Leisure, technological services offered and regional, national and European projects developed, jointly to associated and non-associated SMEs. Facts & figures. Capabilities of its several departments: Laboratory - Product Development Engineering, Pedagogy, Training, Management & Innovation. European Projects.
Profile Win QS - WIN QS is the leading manufacturer in equipment for playgrou...WinqsPR
We are pround of our professional staff, dedicated and perfection in each stage of designing, installing and maintaining high - class playground equipment for children
Useful tools to promote entrepreneurial mind- setkougiou
The document discusses tools for promoting an entrepreneurial mindset in students. It introduces two teachers who will discuss this topic. Entrepreneurial skills are important for lifelong learning and allow individuals to identify opportunities and turn ideas into action. Several online tools are presented that allow students to generate, plan, and collaborate on ideas. These include Padlet, Tricider, and RACI matrices. Students can then use tools like smartphones, movies, and memes to produce their ideas. Developing an entrepreneurial mindset involves learning through collaboration, taking responsibility, and continually evaluating and improving ideas.
Romain Oria is a French graphic designer with a Masters degree in Arts and Multimedia. He is fluent in English and has basics in Spanish. He has over 10 years of experience in graphic design, including full-time positions at Peace Child International and freelance work for organizations like UNESCO. He has skills in programs like Photoshop, Illustrator, and Premiere and creates publications, videos, illustrations and other visual materials.
The document outlines plans to develop educational 3D sound games for visually impaired children called AMAKiDS. The games aim to make learning fun and accessible for children who have difficulty acquiring knowledge through traditional means. The project will create math and English language games and plans to expand to other subjects. It outlines technical aspects, work plans, and goals to social and educational impact for visually impaired children.
Springer Plug & Play, Irish Times Fusion and Ideas Lab, RBS, Alma Media Diverso, Schibsted Polska, Stimuleringsfonds voor de Pers, Nextmedia.... De plus en plus d'entreprises media recréent un écosystème industriel créatif ou les donneurs d'ordre renouvelle peu à peu leur parc de partenaires ré inventent avec des start-ups les liens qu'elle entretenaient historiquement avec leurs grands partenaires industriels. Présentation Assemblée Générale Medias Suisses, Lausanne, le 9 mai 2014
The document outlines plans for AMAKiDS, an educational game company aiming to make learning fun and accessible for visually impaired children. It will develop 3D audio games covering subjects like English, math, history and geography. The games are designed to orient children through sound and allow independent learning anywhere. This will help visually impaired children in both urban and rural areas access education in a stimulating new way.
This document discusses the activities and operations of the European Consumer Centre (ECC) network. Some key points:
- The ECC network consists of centers in 28 EU member states plus Norway and Iceland that provide consumer advice and assistance on cross-border transactions.
- In 2012, the ECC network handled over 72,000 consumer contacts, over 32,000 of which were complaints.
- The document discusses strategies for the ECC centers to improve their online presence and cooperation, such as developing more interactive websites, social media engagement, common informational materials, and joint public information campaigns.
- Specific examples are provided of informational materials and promotional items used by the ECC centers to carry out consumer outreach and
Hood is an experience design company that specializes in creating engaging retail environments, exhibits, and installations. They employ a process that combines consumer insights, design, technology, and architecture. Some of their projects include interactive displays, pop-up stores, trade show exhibits, museums, and experiential events. Their goal is to drive customers from consideration to purchase to brand advocacy.
The document discusses Whisper, a company that produces wireless radio systems for guided tours, conferences, and other events where a speaker needs to communicate with a group. It describes how Whisper systems allow speakers to whisper instead of shouting, keeping groups engaged over long distances. The document provides statistics on Whisper's popularity and growth over the past 20 years, noting they now serve over 5 million users annually in over 40 countries.
This document discusses the potential for educational apps to engage children in learning and to promote museums. It describes how apps can provide interactive, narrative experiences that incorporate multiple literacies and intelligences to deeply engage children. Examples are given of apps for museums that turn them into platforms for non-formal education, cultural content creation and participation, and promoters of cultural products online and offline. The document advocates that apps can help spread culture, values and tourism in an engaging way for families and children.
MW2009: Presentation Slides: Mobile Guides and Context-Specific Educational M...idiscoverbelgium
The document discusses research projects aimed at enhancing the museum experience through mobile technologies. It describes two projects - ARCHIE and RITCHIE - which focused on developing mobile guides and games. It also outlines some basic principles for using ICT in museums, including tailoring the experience to visitors' needs and encouraging social interaction. Finally, it discusses the design of a mobile game for teenagers based on these principles, focusing on personalization, localization, communication, and user-centered design.
Sponsoring as a source of content marketing - Mamma Mia and Tallink SiljaWolttiGroup
This document outlines a proposed co-operation between Tallink Silja, a ferry company, and Svenska Teatern, a Swedish theatre in Helsinki, to promote ticket and travel packages for the Mamma Mia! musical production showing at the theatre from 2014-2015. Key points of the proposal include cross-promotional marketing campaigns on ferries and in Sweden to attract over 12,000 Swedish visitors, special sponsorship packages with branding and tickets, and competitions to win VIP experience packages combining travel and show tickets.
1. Ms. Alice Browning is the group leader for ACIS group #61216 traveling with Le Mistral. Her contact information is provided to enroll as a participant.
2. The itinerary includes 9 days traveling between Paris, Chamonix, and Nice, with activities like city tours, visits to landmarks and museums, and cultural experiences.
3. Included in the program fee are flights, hotels, meals, transportation between destinations, excursions and activities as outlined in the itinerary, travel documents and insurance. Payment plans and optional upgrades are also described.
Vans is an action sports footwear and apparel company founded in 1966 in California that sells goods in 70 countries. It promotes action sports lifestyle and youth culture through events covering cultural pillars like surfing, skateboarding, and music. For its events, Vans uses a multichannel approach for offline and online coverage including social media, websites, video platforms, and live streaming. The goal of its live streaming is to engage more consumers by bringing events to a wider audience and making them interactive through multiple video feeds. Its recent 'Off the Wall' Spring Classic skateboarding and music event webcast had over 180,000 total views with an average watch time of 30 minutes, nine minutes longer than previous events.
Disneyland Paris struggled due to cultural differences between American and French audiences. Fewer visitors came in the winter, and the park was located 20 miles outside Paris. Disney also changed the park's name 5 times and faced issues with pricing, food and drink options, and bans on tobacco that did not align with French culture.
- Disney originally wanted to open a EuroDisney park in either France or Spain, ultimately choosing France due to a better offer near Paris for $4.4 billion.
- The park did not meet expectations on opening day with only 50,000 visitors instead of projected 500,000 due to not following local needs.
- After modifications to become more European and an investment of $500 million, the park began making a profit in 1994 but saw losses again in 2002 due to falling tourism.
Sonusland is a Chilean company founded in 2009 that provides technology-based solutions for tourism information systems. They have two business units - one for corporate clients and one for consumer products. Their main products include audioguide systems for cultural sites, audio tours that can be purchased on their app or websites, interactive touchscreens, audio points, radioguides, mobile apps, and augmented reality. They have provided solutions for many museums and destinations in Chile, Spain, Mexico, Germany, and developed content through partnerships in Europe.
It is a small computer that can recognize speech and images.
Blocks:
They are programmable blocks that can be stacked to create programs.
Sensors:
Blocks that detect light, sound, motion and more.
Actuators:
Blocks that can control motors, lights and sounds.
The goal is to teach children basic programming concepts through physical construction and interaction.
SMART TOYS WITHOUT GRAPHIC INTERFACE
TECHNOLOGY YES/NO
THE CHALLENGE
The challenge for parents is to find the right balance between technology use and other activities that are important for healthy child development, such as outdoor play, creative play, physical activity, face-to-face
The document introduces an experience-based business development project called ExBased. It provides three key points:
1. ExBased created a toolbox to help business consultants support SMEs in bringing creative approaches to marketing, products, and experience-based business models.
2. The toolbox includes tools for creative thinking, developing ideas into business propositions, and case studies from project partners. It also includes a handbook on the experience economy.
3. The project used a training approach to teach consultants about experience-based business and help local companies enhance customer experiences through creative marketing and products.
Overview of the Technological Institute for Children's products and Leisure, technological services offered and regional, national and European projects developed, jointly to associated and non-associated SMEs. Facts & figures. Capabilities of its several departments: Laboratory - Product Development Engineering, Pedagogy, Training, Management & Innovation. European Projects.
Profile Win QS - WIN QS is the leading manufacturer in equipment for playgrou...WinqsPR
We are pround of our professional staff, dedicated and perfection in each stage of designing, installing and maintaining high - class playground equipment for children
Useful tools to promote entrepreneurial mind- setkougiou
The document discusses tools for promoting an entrepreneurial mindset in students. It introduces two teachers who will discuss this topic. Entrepreneurial skills are important for lifelong learning and allow individuals to identify opportunities and turn ideas into action. Several online tools are presented that allow students to generate, plan, and collaborate on ideas. These include Padlet, Tricider, and RACI matrices. Students can then use tools like smartphones, movies, and memes to produce their ideas. Developing an entrepreneurial mindset involves learning through collaboration, taking responsibility, and continually evaluating and improving ideas.
Romain Oria is a French graphic designer with a Masters degree in Arts and Multimedia. He is fluent in English and has basics in Spanish. He has over 10 years of experience in graphic design, including full-time positions at Peace Child International and freelance work for organizations like UNESCO. He has skills in programs like Photoshop, Illustrator, and Premiere and creates publications, videos, illustrations and other visual materials.
The document outlines plans to develop educational 3D sound games for visually impaired children called AMAKiDS. The games aim to make learning fun and accessible for children who have difficulty acquiring knowledge through traditional means. The project will create math and English language games and plans to expand to other subjects. It outlines technical aspects, work plans, and goals to social and educational impact for visually impaired children.
Springer Plug & Play, Irish Times Fusion and Ideas Lab, RBS, Alma Media Diverso, Schibsted Polska, Stimuleringsfonds voor de Pers, Nextmedia.... De plus en plus d'entreprises media recréent un écosystème industriel créatif ou les donneurs d'ordre renouvelle peu à peu leur parc de partenaires ré inventent avec des start-ups les liens qu'elle entretenaient historiquement avec leurs grands partenaires industriels. Présentation Assemblée Générale Medias Suisses, Lausanne, le 9 mai 2014
The document outlines plans for AMAKiDS, an educational game company aiming to make learning fun and accessible for visually impaired children. It will develop 3D audio games covering subjects like English, math, history and geography. The games are designed to orient children through sound and allow independent learning anywhere. This will help visually impaired children in both urban and rural areas access education in a stimulating new way.
This document discusses the activities and operations of the European Consumer Centre (ECC) network. Some key points:
- The ECC network consists of centers in 28 EU member states plus Norway and Iceland that provide consumer advice and assistance on cross-border transactions.
- In 2012, the ECC network handled over 72,000 consumer contacts, over 32,000 of which were complaints.
- The document discusses strategies for the ECC centers to improve their online presence and cooperation, such as developing more interactive websites, social media engagement, common informational materials, and joint public information campaigns.
- Specific examples are provided of informational materials and promotional items used by the ECC centers to carry out consumer outreach and
Hood is an experience design company that specializes in creating engaging retail environments, exhibits, and installations. They employ a process that combines consumer insights, design, technology, and architecture. Some of their projects include interactive displays, pop-up stores, trade show exhibits, museums, and experiential events. Their goal is to drive customers from consideration to purchase to brand advocacy.
The document discusses Whisper, a company that produces wireless radio systems for guided tours, conferences, and other events where a speaker needs to communicate with a group. It describes how Whisper systems allow speakers to whisper instead of shouting, keeping groups engaged over long distances. The document provides statistics on Whisper's popularity and growth over the past 20 years, noting they now serve over 5 million users annually in over 40 countries.
This document discusses the potential for educational apps to engage children in learning and to promote museums. It describes how apps can provide interactive, narrative experiences that incorporate multiple literacies and intelligences to deeply engage children. Examples are given of apps for museums that turn them into platforms for non-formal education, cultural content creation and participation, and promoters of cultural products online and offline. The document advocates that apps can help spread culture, values and tourism in an engaging way for families and children.
MW2009: Presentation Slides: Mobile Guides and Context-Specific Educational M...idiscoverbelgium
The document discusses research projects aimed at enhancing the museum experience through mobile technologies. It describes two projects - ARCHIE and RITCHIE - which focused on developing mobile guides and games. It also outlines some basic principles for using ICT in museums, including tailoring the experience to visitors' needs and encouraging social interaction. Finally, it discusses the design of a mobile game for teenagers based on these principles, focusing on personalization, localization, communication, and user-centered design.
Soren J Jorgensen - Innovation Center Denmark - Stanford Engineering - Jan 4 ...Burton Lee
The Innovation Centre Denmark connects Danish researchers, startups, and established companies with Silicon Valley. It has offices around the world and takes a three-pronged approach to commercial innovation, consultancy, and networks. It offers two programs: SCALEit to help startups grow through capital, feedback, and knowledge, and XPLOREit for larger corporate businesses seeking partnerships, technology, or growth support. The Centre aims to inspire Danish entrepreneurs and introduce them to the Silicon Valley ecosystem through speaker events, networking, and accelerator programs lasting one week or three months.
This document provides information about the ELIG (European Learning Industry Group) conference "Learning Places of the Future" taking place on November 3-4, 2016 in Paris. The conference will explore innovative approaches to learning spaces, both physical and virtual, and how digital technologies can augment learning experiences. It will include panels on rethinking schools and campuses, learning in public spaces, and blending online and physical learning. The agenda features talks from architects, educators, and technology companies on topics like smart campuses, flexible learning environments, and virtual learning places. The goal is to foster networking and sharing of practical experiences around transforming learning through new approaches to space and technology.
This document summarizes the products and services of TinkerTouch bvba, a company that creates interactive multi-touch software applications. They develop tools for events, hospitality, retail, gaming and more that bring stories to life through fascinating and sticky interfaces. Their products include interactive timelines, company presentations, sales support tools and more. They have clients in museums, libraries, and more.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Decormart Studio is widely recognized as one of the best interior designers in Bangalore, known for their exceptional design expertise and ability to create stunning, functional spaces. With a strong focus on client preferences and timely project delivery, Decormart Studio has built a solid reputation for their innovative and personalized approach to interior design.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
1. Spread adventures
all over the world
with UNO Parks!
www.unoparks.eu
Design, Construction, Management and
Worldwide Franchising of Indoor & Outdoor
Adventure Parks and Playgrounds
ADVENTURE
ARCHITECTS
3. We believe in the value of
offering kids, families and
youth a quality active
leisure experience allowing
them to have fun while
learning new skills, building
self-confidence, and bonding.
As a company, we
stand for joy,
activity, adventure
and being brave!
Marijus Krasnickas,
CEO of UNO PARKS
4. INDOOR
PLAYGROUNDS
Our adventure parks and
playgrounds are always
custom-made depending on
client’s needs:
STRUCTURE: On poles
Multi-level module
TYPE: Edutainment
Adventure course | Lounge
DESIGN: Themed | Branded
Urban
VENUES: FEC | Restaurants
Shopping malls | Aquaparks etc.
5. Edutainment
playground
5 areas for climbing,
net crawling, interactive
educational games and
a snack area.
The space is filled with
handmade furniture pieces,
creatively used for branding.
Unique design, thorough
attention to details and
organic approach to develop
kids through cognitive and
physical activity.
@ “POD22 MIAMI“
6. Trendy
playgrounds
Compact multi-level playgrounds
with interactive objects,
safe-net climbing structures,
slides and a kids crafts space.
One of our exquisite design
projects: it was developed
after thorough observations
of children play, following
their natural movement,
and considering unique
experience of joy and activity.
@ “Can Can” family
restaurants
7. Adventure
playground
180 sq. m of 2 level space:
for kids 2-6 and 6-12 old.
24 climbing obstacles including
a zip-line.
Marine theming was offered
according to the general
concept of the center which
makes the playground stand
out among competitors
in the region.
@ FEC “Let’s play
Birmingham“
8. Lounge
area
A cozy closer-to-nature
venue. Monkey bridge,
decks and wooden jungle
tracks are made suitable
for the wet and hot
conditions of the aqua park.
Being surrounded by our
hand woven nets, the
area is safe for all
types of play.
@ Druskinink`ai
Aqua Park
9. outDOOR
playgrounds
and adverture
parks
We can design an adventure
park or a playground for any land-
scape, climate, or purpose.
ANCHOR: Trees | On poles
STRUCTURE: Stable
Hanging in-a-net
TYPE: Adventure | Team builging
For those with disabilities
Training
CUSTOMER: Kids | Adults |
Families
DESIGN: Themed | Branded |
Neutral
10. the largest in
the baltics
since 2009, uno parks owns
and oeparates the largest
chain of adventure parks in
the baltics
7 km of high and low rope
courses in total, giant
swings of 16-21m high,
speedy zip-lines over
rivers, and lots more.
11. Harness-free
mini adventure
park
An outdoor harness-free
playground on poles for
the biggest shopping mall
in Vilnius.
New type of steel joints,
themed details and coloring
were used.
@ S/C “AKROPOLIS”
12. 4 Themed
outdoor
adventure
parks:
finland
A wide range of novelties
were specifically designed
for the splendid natural
landscape: rope courses
with intensive functional
theming, obstacles,
monkey bridges, zip-lines,
tree houses and tree
terraces which make it
a remarkably successful
family-oriented adventure
parks in the region.
13. Playground
A space for well-deserved
quality time where children
can enjoy active leisure with
their families and make new
international friends.
5 different obstacles of
unique design – tree houses
for kids’ ultimate fun,
swinging steps & a wavy
path to develop balance
skills.
The favorite activity –
a mini zip-line for
courageous adventurers.
@ NATO Staff Center:
Belgium
14. Adventure
design
trends 2017
Functionality always comes
first, and effective aesthetics,
bringing visual satisfaction,
is the second biggest attribute
of our high quality production.
UNO Parks design team, besides
designing functional architectural
structures, works a lot on a
design, coloring and theming.
We find CNC to be a very flexible
and rewarding technique to
create functional and good
looking objects, such as
obstacles, functional details
and decorations.
Many ideas and forms come
from nature - as much as from
combining different working
experience of each member
of our team.
15. Our
priorities:
HIGHLY CUSTOMIZED Every
project is individual,
made according to the
client’s desires, landscape
and brand.
UNIQUE DESIGN Our design
team spend time to observe
children play and move.
Organic forms are essential!
HIGH QUALITY Our working
methodology,materials
and construction process
comply with the highest
EU standards.
16. Franchise &
Operational
Management
4 ways of operating your
adventure park with the
help of UNO PARKS:
4. Remote Support
All the operation
is run by you.
We remotely
analyze, advice,
and problem-solve
on an ongoing basis.
1. Full management:
All the operation
is run by us. We
bring top management,
and hire local people.
2. Full Knowledge
All the operation
is run by you.
We share our
knowledge of how
you can best operate.
3. Franchising
All the operation
is run by you. We
share our knowledge
of how you can
best operate. We
give use of our
brand, central
marketing, and
merchandise.
17. why choose us?
We deploy our extensive knowledge to ensure the highest levels of ROI &
Customer Satistaction for your business.
Our client portfolio features many national and international private and
public organizations such as NATO, Lithuanian Government, Chinese, American
and Finnish businesses as well as individuals, with whom we collaborated to
deliver state-of-art adventure solutions.
Our production process and products conform to EU standards.
We constantly expand our network and knowledge at major international trade
shows (Paris, Amsterdam, Beijing, Orlando, Palm Springs, Mumbai).
We are a proud member of IAAPA (International Association of Amusement Parks
and Attractions), ACCT (The Association for Challenge Course Technology),
ERCA (European Ropes Course Association) and TEA (The Themed Entertainment
Association).
No ‘stock photos’ used - every project is produced and tested by us.
We ensure that our services are credible and user-friendly: every visitor not
only enjoys an adventure park, but also leaves it with a strong motivation to
come back.
We create professional design for your project, which ensures success for
your business because it is unique, qualified and conceptual.
We make your customers MORE satisfied.
We help you make MORE money.
MADE IN MEMBER OF