This document provides an assignment brief for a qualification in creative media production focusing on games design. The assignment involves producing audio assets for computer game cut sequences, including field recordings, script writing, sound editing, and implementing sounds into a game. It outlines 11 tasks to demonstrate understanding of sound design principles, analyze existing game audio, produce scripts and budgets, pitch an idea, record dialogue, edit sounds, create sound effects, assemble a cut sequence, and program sounds into a game. Criteria for assessment are mapped to learning outcomes for three units covering sound design, pre-production, and communication skills.
_ ig2 game audio cut sequence production_2014 to 2015 colin dColinjason Dockerty
This document provides an assignment brief for a computer games design qualification. The assignment involves producing audio assets and a cut sequence for a computer game. It will assess learning outcomes related to understanding sound design, creating sound assets, and applying sounds to a game following industry practices. The tasks include researching sound design terms, analyzing existing game audio, scripting and recording dialogue, editing sounds using effects, creating sound effects, and programming the finished audio into a game. The deadline for completion is June 5th, 2015.
Ig2 Game Audio Cut Sequence Production 2014 to 2015AidenKelly
The document provides an assignment brief for a qualification in creative media production focusing on games design. The purpose is to produce audio cut sequences for computer game franchises. Tasks include researching sound design principles, analyzing existing game audio, scriptwriting, recording dialogue, creating sound effects using VST plugins, and programming the audio into a game. Students will gain skills in audio production and post-production technologies to create technically proficient sound assets for computer games.
_ ig2 game audio cut sequence production_2014 to 2015 (1)amybrockbank
This document provides an assignment brief for a computer games design course. The assignment involves producing audio assets and a cut sequence for a computer game. It includes 11 tasks that cover sound design principles, script writing, recording audio, editing audio with effects, and implementing sounds into a game. The tasks assess learning outcomes related to understanding sound design, creating and applying sound assets, pre-production documentation and planning, and communication skills. Students will analyze game cut sequences, record a script, edit audio, create sound effects, program sounds into a game they developed, and pitch their audio production idea. The deadline for the assignment is June 5th, 2015.
The document provides an assignment brief for a student to complete units in creative media production related to computer game audio. The assignment involves researching sound design principles, analyzing existing game cut sequences, scriptwriting, budgeting, pitching an audio project, recording audio, editing with effects, creating sound assets, and programming sounds into a game. The student will produce a glossary, analyses, scripts, cost report, pitch materials, raw recordings, edited audio, sound effects, a game cut sequence, blog posts demonstrating sounds programmed into a game. The assignment aims to develop the student's technical and professional skills in audio production for computer games.
_ ig2 game audio cut sequence production_2014 to 2015Jaket123
This document provides an assignment brief for a qualification in creative media production. The assignment involves producing audio assets for computer game cut sequences, including recording dialogue and sound effects, and editing them together. It consists of 11 tasks, such as researching sound design terms, analyzing existing game audio, scriptwriting, recording dialogue in a studio, editing sounds using software, and programming the finished audio into a game. The tasks assess learning outcomes related to understanding sound design, pre-production documentation, communication skills, and applying audio production skills to industry standards. The deadline for completion is June 5th, 2015.
_ ig2 game audio cut sequence production_2014 to 2015davidhall1415
The document provides an assignment brief for a qualification in creative media production focusing on games design. The purpose is to produce audio cut sequences for computer game franchises. Tasks include researching sound design principles, analyzing existing game audio, scriptwriting, recording dialogue, creating sound effects using VST plugins, and programming the audio into a game. Students will gain skills in audio production and post-production technologies to deliver technically proficient sound assets for computer games.
This document provides an assignment brief for a qualification in creative media production. The assignment involves producing audio assets for computer game cut sequences, including recording dialogue and sound effects, and editing them together. It consists of 11 tasks, such as researching sound design terms, analyzing existing game audio, scriptwriting, recording dialogue in a studio, editing sounds using software, and programming the finished audio into a game. The tasks assess learning outcomes related to understanding sound design, pre-production documentation, communication skills, and applying audio production skills to industry standards. The deadline for completion is June 5th, 2015.
Brienna hick _ ig2 game audio cut sequence production_2014 to 2015soulsama
This document provides an assignment brief for a qualification in creative media production. The assignment involves producing audio assets for computer game cut sequences, including recording dialogue and sound effects, and editing them together. It consists of 11 tasks, such as researching sound design terms, analyzing existing game audio, scriptwriting, recording dialogue in a studio, editing sounds using software, and programming the finished audio into a game. The tasks assess learning outcomes related to understanding sound design, pre-production documentation, communication skills, and applying audio production skills to industry standards. The deadline for completion is June 5th, 2015.
_ ig2 game audio cut sequence production_2014 to 2015 colin dColinjason Dockerty
This document provides an assignment brief for a computer games design qualification. The assignment involves producing audio assets and a cut sequence for a computer game. It will assess learning outcomes related to understanding sound design, creating sound assets, and applying sounds to a game following industry practices. The tasks include researching sound design terms, analyzing existing game audio, scripting and recording dialogue, editing sounds using effects, creating sound effects, and programming the finished audio into a game. The deadline for completion is June 5th, 2015.
Ig2 Game Audio Cut Sequence Production 2014 to 2015AidenKelly
The document provides an assignment brief for a qualification in creative media production focusing on games design. The purpose is to produce audio cut sequences for computer game franchises. Tasks include researching sound design principles, analyzing existing game audio, scriptwriting, recording dialogue, creating sound effects using VST plugins, and programming the audio into a game. Students will gain skills in audio production and post-production technologies to create technically proficient sound assets for computer games.
_ ig2 game audio cut sequence production_2014 to 2015 (1)amybrockbank
This document provides an assignment brief for a computer games design course. The assignment involves producing audio assets and a cut sequence for a computer game. It includes 11 tasks that cover sound design principles, script writing, recording audio, editing audio with effects, and implementing sounds into a game. The tasks assess learning outcomes related to understanding sound design, creating and applying sound assets, pre-production documentation and planning, and communication skills. Students will analyze game cut sequences, record a script, edit audio, create sound effects, program sounds into a game they developed, and pitch their audio production idea. The deadline for the assignment is June 5th, 2015.
The document provides an assignment brief for a student to complete units in creative media production related to computer game audio. The assignment involves researching sound design principles, analyzing existing game cut sequences, scriptwriting, budgeting, pitching an audio project, recording audio, editing with effects, creating sound assets, and programming sounds into a game. The student will produce a glossary, analyses, scripts, cost report, pitch materials, raw recordings, edited audio, sound effects, a game cut sequence, blog posts demonstrating sounds programmed into a game. The assignment aims to develop the student's technical and professional skills in audio production for computer games.
_ ig2 game audio cut sequence production_2014 to 2015Jaket123
This document provides an assignment brief for a qualification in creative media production. The assignment involves producing audio assets for computer game cut sequences, including recording dialogue and sound effects, and editing them together. It consists of 11 tasks, such as researching sound design terms, analyzing existing game audio, scriptwriting, recording dialogue in a studio, editing sounds using software, and programming the finished audio into a game. The tasks assess learning outcomes related to understanding sound design, pre-production documentation, communication skills, and applying audio production skills to industry standards. The deadline for completion is June 5th, 2015.
_ ig2 game audio cut sequence production_2014 to 2015davidhall1415
The document provides an assignment brief for a qualification in creative media production focusing on games design. The purpose is to produce audio cut sequences for computer game franchises. Tasks include researching sound design principles, analyzing existing game audio, scriptwriting, recording dialogue, creating sound effects using VST plugins, and programming the audio into a game. Students will gain skills in audio production and post-production technologies to deliver technically proficient sound assets for computer games.
This document provides an assignment brief for a qualification in creative media production. The assignment involves producing audio assets for computer game cut sequences, including recording dialogue and sound effects, and editing them together. It consists of 11 tasks, such as researching sound design terms, analyzing existing game audio, scriptwriting, recording dialogue in a studio, editing sounds using software, and programming the finished audio into a game. The tasks assess learning outcomes related to understanding sound design, pre-production documentation, communication skills, and applying audio production skills to industry standards. The deadline for completion is June 5th, 2015.
Brienna hick _ ig2 game audio cut sequence production_2014 to 2015soulsama
This document provides an assignment brief for a qualification in creative media production. The assignment involves producing audio assets for computer game cut sequences, including recording dialogue and sound effects, and editing them together. It consists of 11 tasks, such as researching sound design terms, analyzing existing game audio, scriptwriting, recording dialogue in a studio, editing sounds using software, and programming the finished audio into a game. The tasks assess learning outcomes related to understanding sound design, pre-production documentation, communication skills, and applying audio production skills to industry standards. The deadline for completion is June 5th, 2015.
Freelancing in the media sector allows individuals to be self-employed and work independently from home or remotely. Freelancers work on brief assignments and projects for different employers and are paid based on the quantity and quality of work completed. Some advantages of freelancing include being your own boss, flexibility, and variety in work, while disadvantages can include isolation, lack of benefits and job security, and irregular income. Freelance contracts outline payment terms, deliverables, and obligations of both parties.
Neil rogero prepare a pitch - presentationNeilRogero
Neil Rogero is preparing a pitch for a 3D project that will have a realistic, modern style inspired by real life holiday resorts. The project will use Unity engine and modeling software like Lightwave and Blender to create a detailed 3D environment with small open spaces and realistic lighting effects.
The document provides definitions for several key terms related to computer hardware technologies for game platforms. It defines human-computer interface as the study of how humans interact with computers and the design of user-friendly interfaces. It explains that the CPU is the central component that processes information in a computer. Graphics processing units or GPUs are used to render graphics and handle visually intensive tasks. Memory (RAM) is used for temporary storage and more RAM allows for better computer performance. The power supply provides electricity to power the entire system.
The document provides an assignment brief for a Level 3 Diploma in Creative Media Production unit on computer game story development. Students must create a short comic or graphic novel extract featuring themselves as the main character. They will research storytelling techniques, write and illustrate the story, and present their work in a group critique. The goal is to understand storytelling elements for games and create an original story and dialogue following industry practices.
This document contains a learner assessment submission and declaration form for Neil Rogero. It details the assignments and tasks submitted for the Extended Diploma in Creative Media Production – Games Development program. Neil submitted work for two assignments (HA7 - 3D The Basics and HA8 - Sidekick) across multiple tasks. He declared that the evidence submitted was his own work and included appropriate citations.
This document is a learner assessment submission and declaration form completed by Neil Rogero for an assignment on computer game audio cut sequence production. It lists the 11 tasks of the assignment and provides links to blog posts where the evidence for each task can be found. At the bottom, Neil signs to declare that the submitted work is his own original work.
Ig2 task 1 work sheet (improved version)NeilRogero
The document provides definitions and explanations of various terms related to sound design and production for computer games. It includes a glossary with over 15 terms defined, with each definition citing a source URL. For each term, the author also provides a short description of how the term relates to their own production practice. The terms cover areas such as sound file formats, audio limitations, audio recording systems, and more. The document appears to be an assignment where the author was asked to research and define sound design terms as part of their studies.
The script is for an action-adventure game that was influenced by Halo, Rogue Galaxy, and Guardians of the Galaxy. It involves two bounty hunters, Lana and Axel, who have Scottish and English accents respectively, going to an old space ship to retrieve a lost treasure but encountering hostile droids. They finally make it past the droids but find the treasure has an impossible lock system. The presentation will discuss producing character voices, adding sound effects and music to enhance the gameplay experience.
The programmer added laser and missile sound effects to their game by double clicking the sound tools and uploading new sound effects they created. They then coded the missile and laser objects to play the correct sounds when used in the game.
This document contains 5 image links of action figures from popular superhero franchises. The images show an Iron Man figure in a large mechanical suit battling Hulk, a robot from the movie Real Steel, Spider-Man swinging through the city, a new Iron Man suit from Avengers: Age of Ultron, and War Machine in combat armor.
The document discusses creating sound effects using a MIDI keyboard and VST SoundEffects software. The author used the eSLine String(x86bridged) keyboard effect to make sound effects by adjusting settings like bass, tune, and volume. Careful listening was required to select sounds that fit the project. The hardest part was placing each sound bar in the right place to make all the sounds flow well together as a whole piece.
The document discusses creating sound effects using a MIDI keyboard and VST SoundEffects software. The author used the eSLine String(x86bridged) keyboard effect to create simple sound effects by adjusting the bass, tune, and volume settings. They listened carefully to different sound combinations to select those that fit best for their project. The hardest part was carefully placing each sound bar in the right place to make all the sounds flow well together as a cohesive whole piece.
Thor is the son of Odin, the ruler of Asgard, and Gaea, the embodiment of Earth. He was born centuries ago in Norway and raised in Asgard to be the god of thunder and heir to the throne. As the god of thunder, Thor commands lightning, wind and storms with his hammer Mjolnir. Mjolnir gives Thor the power of flight and helps him channel his elemental powers, though it can only be lifted by those deemed worthy. After growing too proud, Thor was banished to Earth by Odin to learn humility.
Steve Rogers was a young American patriot who wanted to serve his country in World War 2 but was rejected from the army due to being small and sickly. He was chosen for an experimental super soldier program led by Dr. Abraham Erskine. After receiving the super soldier serum, Rogers gained enhanced strength, speed, senses and physiology. He became the superhero Captain America, fighting for justice and liberty with his unwavering courage and morale.
1) Axelon Gaze, a human space explorer, and Lana, a Spartan bounty hunter, are traveling across the volcanic moon Rubeus with destroyed droids to reach a crashed space fighter.
2) The droids power down, forcing Axel and Lana to continue on foot. They find signs they are being hunted by Rubian Wolfmen.
3) Axel and Lana reach the immense, ancient space fighter overgrown with vegetation. Lana is untrusting of Axel's promise to pay her once the cargo is safely delivered, sensing danger from the vessel's anti-looting security systems.
1) Axelon Gaze, a human space explorer, and Lana, a Spartan bounty hunter, are traveling across the volcanic moon Rubeus with destroyed droids to reach a crashed space fighter.
2) The droids power down, forcing Axel and Lana to continue on foot. They find signs they are being hunted by Rubian Wolfmen.
3) Axel and Lana reach the immense, ancient space fighter covered in vegetation. Lana is wary of Axel's intentions regarding the bounty from the fighter's cargo, leading to tensions between the two explorers.
The script presented is an action and adventure genre influenced by games such as Halo, Rogue Galaxy, and Guardians of the Galaxy. Two bounty hunters, Lana and Axel, have an aggressive conversation in English and Scottish accents while encountering troubles and hostile droids on their mission to retrieve lost treasure from an old spaceship. The production will include recorded character dialog, sound effects for doors, engines, weapons, and added background music and noises.
The script presented is an action and adventure genre influenced by games such as Halo, Rogue Galaxy, and Guardians of the Galaxy. Two bounty hunters, Lana and Axel, have an aggressive conversation in English and Scottish accents while encountering troubles and hostile droids on an old spaceship during a treasure hunt. The production will include recorded character dialog, sound effects for doors, engines, weapons, and background music and noises added through software.
The document describes testing various audio effects virtual studio technology (VST) plugins by applying different effects to recordings and adjusting their properties. The author double clicked on sound effects to open an effects box showing commands, clicked "Take FX" to apply them, and a second box appeared to allow adjusting the altered sound, offering a variety of effect choices to change the sound.
Freelancing in the media sector allows individuals to be self-employed and work independently from home or remotely. Freelancers work on brief assignments and projects for different employers and are paid based on the quantity and quality of work completed. Some advantages of freelancing include being your own boss, flexibility, and variety in work, while disadvantages can include isolation, lack of benefits and job security, and irregular income. Freelance contracts outline payment terms, deliverables, and obligations of both parties.
Neil rogero prepare a pitch - presentationNeilRogero
Neil Rogero is preparing a pitch for a 3D project that will have a realistic, modern style inspired by real life holiday resorts. The project will use Unity engine and modeling software like Lightwave and Blender to create a detailed 3D environment with small open spaces and realistic lighting effects.
The document provides definitions for several key terms related to computer hardware technologies for game platforms. It defines human-computer interface as the study of how humans interact with computers and the design of user-friendly interfaces. It explains that the CPU is the central component that processes information in a computer. Graphics processing units or GPUs are used to render graphics and handle visually intensive tasks. Memory (RAM) is used for temporary storage and more RAM allows for better computer performance. The power supply provides electricity to power the entire system.
The document provides an assignment brief for a Level 3 Diploma in Creative Media Production unit on computer game story development. Students must create a short comic or graphic novel extract featuring themselves as the main character. They will research storytelling techniques, write and illustrate the story, and present their work in a group critique. The goal is to understand storytelling elements for games and create an original story and dialogue following industry practices.
This document contains a learner assessment submission and declaration form for Neil Rogero. It details the assignments and tasks submitted for the Extended Diploma in Creative Media Production – Games Development program. Neil submitted work for two assignments (HA7 - 3D The Basics and HA8 - Sidekick) across multiple tasks. He declared that the evidence submitted was his own work and included appropriate citations.
This document is a learner assessment submission and declaration form completed by Neil Rogero for an assignment on computer game audio cut sequence production. It lists the 11 tasks of the assignment and provides links to blog posts where the evidence for each task can be found. At the bottom, Neil signs to declare that the submitted work is his own original work.
Ig2 task 1 work sheet (improved version)NeilRogero
The document provides definitions and explanations of various terms related to sound design and production for computer games. It includes a glossary with over 15 terms defined, with each definition citing a source URL. For each term, the author also provides a short description of how the term relates to their own production practice. The terms cover areas such as sound file formats, audio limitations, audio recording systems, and more. The document appears to be an assignment where the author was asked to research and define sound design terms as part of their studies.
The script is for an action-adventure game that was influenced by Halo, Rogue Galaxy, and Guardians of the Galaxy. It involves two bounty hunters, Lana and Axel, who have Scottish and English accents respectively, going to an old space ship to retrieve a lost treasure but encountering hostile droids. They finally make it past the droids but find the treasure has an impossible lock system. The presentation will discuss producing character voices, adding sound effects and music to enhance the gameplay experience.
The programmer added laser and missile sound effects to their game by double clicking the sound tools and uploading new sound effects they created. They then coded the missile and laser objects to play the correct sounds when used in the game.
This document contains 5 image links of action figures from popular superhero franchises. The images show an Iron Man figure in a large mechanical suit battling Hulk, a robot from the movie Real Steel, Spider-Man swinging through the city, a new Iron Man suit from Avengers: Age of Ultron, and War Machine in combat armor.
The document discusses creating sound effects using a MIDI keyboard and VST SoundEffects software. The author used the eSLine String(x86bridged) keyboard effect to make sound effects by adjusting settings like bass, tune, and volume. Careful listening was required to select sounds that fit the project. The hardest part was placing each sound bar in the right place to make all the sounds flow well together as a whole piece.
The document discusses creating sound effects using a MIDI keyboard and VST SoundEffects software. The author used the eSLine String(x86bridged) keyboard effect to create simple sound effects by adjusting the bass, tune, and volume settings. They listened carefully to different sound combinations to select those that fit best for their project. The hardest part was carefully placing each sound bar in the right place to make all the sounds flow well together as a cohesive whole piece.
Thor is the son of Odin, the ruler of Asgard, and Gaea, the embodiment of Earth. He was born centuries ago in Norway and raised in Asgard to be the god of thunder and heir to the throne. As the god of thunder, Thor commands lightning, wind and storms with his hammer Mjolnir. Mjolnir gives Thor the power of flight and helps him channel his elemental powers, though it can only be lifted by those deemed worthy. After growing too proud, Thor was banished to Earth by Odin to learn humility.
Steve Rogers was a young American patriot who wanted to serve his country in World War 2 but was rejected from the army due to being small and sickly. He was chosen for an experimental super soldier program led by Dr. Abraham Erskine. After receiving the super soldier serum, Rogers gained enhanced strength, speed, senses and physiology. He became the superhero Captain America, fighting for justice and liberty with his unwavering courage and morale.
1) Axelon Gaze, a human space explorer, and Lana, a Spartan bounty hunter, are traveling across the volcanic moon Rubeus with destroyed droids to reach a crashed space fighter.
2) The droids power down, forcing Axel and Lana to continue on foot. They find signs they are being hunted by Rubian Wolfmen.
3) Axel and Lana reach the immense, ancient space fighter overgrown with vegetation. Lana is untrusting of Axel's promise to pay her once the cargo is safely delivered, sensing danger from the vessel's anti-looting security systems.
1) Axelon Gaze, a human space explorer, and Lana, a Spartan bounty hunter, are traveling across the volcanic moon Rubeus with destroyed droids to reach a crashed space fighter.
2) The droids power down, forcing Axel and Lana to continue on foot. They find signs they are being hunted by Rubian Wolfmen.
3) Axel and Lana reach the immense, ancient space fighter covered in vegetation. Lana is wary of Axel's intentions regarding the bounty from the fighter's cargo, leading to tensions between the two explorers.
The script presented is an action and adventure genre influenced by games such as Halo, Rogue Galaxy, and Guardians of the Galaxy. Two bounty hunters, Lana and Axel, have an aggressive conversation in English and Scottish accents while encountering troubles and hostile droids on their mission to retrieve lost treasure from an old spaceship. The production will include recorded character dialog, sound effects for doors, engines, weapons, and added background music and noises.
The script presented is an action and adventure genre influenced by games such as Halo, Rogue Galaxy, and Guardians of the Galaxy. Two bounty hunters, Lana and Axel, have an aggressive conversation in English and Scottish accents while encountering troubles and hostile droids on an old spaceship during a treasure hunt. The production will include recorded character dialog, sound effects for doors, engines, weapons, and background music and noises added through software.
The document describes testing various audio effects virtual studio technology (VST) plugins by applying different effects to recordings and adjusting their properties. The author double clicked on sound effects to open an effects box showing commands, clicked "Take FX" to apply them, and a second box appeared to allow adjusting the altered sound, offering a variety of effect choices to change the sound.
_ ig2 game audio cut sequence production_2014 to 2015
1. 1
Assignment brief
Qualification Level 3 Extended Diploma in Creative Media Production – GAMES DESIGN Y1
Unit number and title
L3 Unit 73 Sound for Computer Games
L3 Unit 1 Pre Production Techniques
L3 Unit 2 Communication Skills for Creative Media Industries
Start date Monday 06/01/2015
Deadline Friday 05/06/2015
Assessor name Iain Goodyear
Assignment title IG2 – Computer Game Audio Cut Sequence Production
The purpose of this assignment is to:
Unit 73 Learning Outcome 1 – Understand the use of sound and music in games.
Unit 73 Learning Outcome 2 – Understand methods and principles of sound design and production.
Unit 73 Learning Outcome 3 – Be able to create sound assets for a computer game following industry practice.
Unit 73 Learning Outcome 4 – Be able to apply sound assets to a computer game following industry practice.
Unit 1 Learning Outcome 1 - Understand requirements for a specific media production.
Unit 1 Learning Outcome 2 – Be able to prepare pre-production documentation for a specific media production
Unit 1 Learning Outcome 3 – Be able to apply pre-production planning for a specific media production.
Unit 2 Learning Outcome 1 – Be able to extract information from written sources.
Unit 2 Learning Outcome 2 – Be able to create a report in a media production context.
Unit 2 Learning Outcome 3 – Be able to pitch a media production proposal using appropriate technology.
Scenario
Sound is an essential part of the computer game experience. Forming 50% of our sensory experience, and good game soundtrack
can enhance our pleasure of a computer game and help bridge the ever decreasing gap between games and more traditional
forms of storytelling such as films.
You have been commissioned by Sony Europe to produce the audio soundtracks for cut sequences that will be used in a series of
planned mission expansion packs for key game franchises due for release in 2015.
This assignment will introduce you to audio production and post-production technologies so that you will be able to produce
technically competent and professional sound assets that will used in the cut sequences of planned mission expansion packs.
You will produce voice recordings and sound assets using portable audio recording hardware, studio based production hardware
and post-production computer software using VST instruments and effects. This newly acquired audio production knowledge will
equip you with the skills needed to produce a cut sequence soundtrack.
This assignment will do the following:
Require pitching a group idea for a computer game audio cut sequence production.
Introduce portable audio field recording technology.
Require the use audio field recording techniques to capture sound assets.
Introduce studio dialogue recording technologies and techniques.
Require the use of studio recording technologies to produce clear voice recordings.
Introduce audio post production software and editing techniques.
Require the application of field recording and computer audio synthesis to create a computer game audio cut sequence.
2. 2
Tasks Grading Criteria Mapping
1.
Produce a glossary of terms specific to the methods and principles of sound design and production.
Using a provided template, you must research and gather definitions specific to provided glossary
terms. Any definitions must be referenced with the URL link of the website you have obtained the
definition.
As your practical audio production experience develops, by way of improving your initial report, you
must also provide specific details of how researched definitions relate to your own production
practice. This improved report must be uploaded in addition to your initial glossary research report.
Your completed glossary of terms and definitions must be uploaded to your Unit 73 IG2 assignment
blog with the title Methods and Principles of Sound Design and Production
Unit 73 P2/M2/D2
Unit 2 P1/M1/D1
Unit 2 P2/M2/D2
Unit 2 P3/M3/D3
2.
Analyse the sound design of a range of computer game cut sequences. You must gather video examples
and discuss how the sound design gives a sense of:
Setting
Mood
Game genre
Narrative
In addition, your analysis must explain how you think specific soundtrack assets have been produced
(with reference to production process):
VST instruments and effects
Studio recording
Use of traditional instruments
Audio field recordings
Your analysis must contain clear reference to specific sections of your chosen examples. Your
sequence analysis must be uploaded to a blog post on your IG1 blog using the title Computer Game
Cut Sequence Sound Design Analysis
Unit 73 P1/M1/D1
Unit 2 P2/M2/D2
3.
Use Celtx software to produce a 2 page script featuring two characters. This will form the narrative
basis for your audio cut sequence production for the GTA 5 mission expansion pack release. Your script
pages must include correctly formatted character names, character dialogue and action description
that clearly indicates reference to sounds that will feature in your audio cut sequence.
You must produce an initial draft and a final draft. Your final draft is expected to refine and improve
upon the initial draft you produce.
Your 2 page draft script and final draft script must be uploaded to a blog post on your IG2 blog using
the title Audio Cut Sequence Scripts
Unit 1 P2/M2/D2
Unit 2 P3/M3/D3
4.
Produce a report & a budget that outlines the specific requirements for an audio production with
supporting research & staff and equipment costs:
Describe the job role of the sound designer and be able to define the job responsibilities of
that role.
Equipment needed for sound recording and daily hire costs (researched with links and
Unit 1 P1/M1/D1
3. 3
equipment hire company quotes)
Produce a budget expenditure spread sheet in Excel that outlines expenditure to a budget of £1500
and what this will be spent on.
Your research and budget sheet must be uploaded to a blog post on your IG2 blog using the title Audio
Cut Sequence Production Costings
5.
Prepare a pitch
Finalise ideas for your media product
Prepare a project proposal in response to the brief
Prepare a presentation including visual aids, delegate notes and presenter’s notes
Give the presentation in the form of a pitch to the client
Your pitch materials and notes should be uploaded to your IG2 blog using the title Pitching an Audio
Cut Sequence Production Idea
Unit 2 P4/M4/D4
Unit 2 P5/M5/D5
6.
Record your audio cut sequence script in a recording studio environment. You must ensure that your
dialogue is clearly recorded to a good technical standard. You are free to record yourselves and/or
others when recording script dialogue.
All audio recordings must be renamed once produced to clearly indicate character names and
dialogue spoken.
Audio recordings must be uploaded to your SoundCloud account profile page and embedded into a blog
post in its unedited form with the title Audio Cut Sequence Raw Recordings
Unit 73 P3/M3/D3
Unit 1 P3/M3/D3
7.
Use Reaper post-production software to edit and manipulate produced audio recordings using VST
effects. You must use dialogue recorded for task 6 to produce variations that clearly demonstrate the
application and manipulation of a range of VST effects plugins.
This must be supported by annotated screen captures that show:
The effects plugins applied.
Clear explanations of what parameters have been adjusted.
Clear explanations of how effects applied have altered the sound of your original recordings.
Your effects manipulated dialogue recordings must be uploaded to your SoundCloud account profile
page. Accompanying screen grab annotations and produced sounds must be embedded into a blog post
with the title Audio Recording VST Effects Manipulation
Unit 73 P3/M3/D3
8.
Use Reaper post-production software to create audio using VST sound generating plugins. You must
produce sound effects for your 2 minute computer game cut sequence.
This must be supported by annotated screen captures that show:
The sound generating plugins used.
Clear explanations of what type of sound effects that you have created.
Clear explanations of what this sound will be used to depict in your computer game audio cut
sequence.
Your VST produced sounds must be uploaded to your SoundCloud account profile page. Accompanying
screen grab annotations and produced sounds must be embedded into a blog post with the title VST
Produced Sound Effects
Unit 73 P3/M3/D3
9. Unit 73 P3/M3/D3
4. 4
Use Reaper post-production software to create a 2 minute computer game audio cut sequence as per
the requirements of the brief
Your completed audio cut sequence must be uploaded to your SoundCloud account profile page and
must be embedded into a blog post with the title Computer Game Cut Sequence Audio Production
10.
Select sound effects and music that you have produced which you will programme into a game you
have produced as part of your Unit 70 Computer Game Engines unit.
Each sound must be blogged on your Unit 73 IG2 blog as an embedded SoundCloud file. Each uploaded
sound must be accompanied by a short explanation that describes what the sound will be used for
within your game i.e. an explosion.
For this blog post you must use the title Sounds I will Programme Into my Game
Unit 73 P4/M4/D4
11.
You must produce a series of annotated print screens that clearly describe the process you have
followed to program sounds that you have produced into your unit 70 computer game via either Unity
or Game Maker.
Your annotated process of programming sounds to your game must be uploaded to your Slide Share
account and embedded into a blog post on your Unit 73 IG3 blog using the title Programming My
Sounds Into my Game
Unit 73 P4/M4/D4
This brief has been verified as being fit for purpose
Assessor Iain Goodyear
Signature Date 03/01/2015
Internal verifier
Signature Date
5. 5
Unit 73 Sound forcomputer games
P1 describe uses of sound
and music in games using
some subject terminology
appropriately
M1 explain use of sound
and music in games with
reference to detailed
illustrative examples and
with generally correctuse of
subject terminology
D1 comprehensively explain use
of sound and music in games
with elucidated examples
and consistently using subject
terminology correctly
P2 describe methods and
principles of sound design
and production using
some subject terminology
appropriately
M2 explain methods and
principles of sound design and
production with reference to
detailed illustrative examples
and with generally correct
use of subject terminology
D2 comprehensively explain
methods and principles of
sound design and production
with elucidated examples
and consistently using subject
terminology correctly
P3 create sound assets for a
computer game following
industry practice, working
within appropriate
conventionsand with some
assistance
[CT; SM]
M3 create sound assetsfor a
computer game working to
a good technicalstandard
following industry practice,
showing some imagination
and with only occasional
assistance
D3 create sound assetsfor a
computer game working to a
technicalquality that reflects
near-professionalstandards
following industry practice,
showing creativityand flair
and working independently
to professionalexpectations
P4 apply sound assets to a
computer game following
industry practice, working
within appropriate
conventionsand with some
assistance.
[CT; RL]
M4 apply sound assetsto a
computer game working to
a good technicalstandard
following industry practice,
showing some imagination
and with only occasional
assistance.
D4 apply sound assets to a
computer game working to a
technicalquality that reflects
near-professionalstandards
following industry practice,
showing creativityand flair
and working independently
to professionalexpectations.
Unit 2 Communication Skills for Creative Media Production (Level 3)
P1: use appropriate techniquesto
extract relevant information from
written sources
M1: use appropriate techniquesto
extract information fromwritten
sources with some precision
D1: use appropriate techniques to
extract comprehensive information
from written sources
P2: present a media production
report which conveysrelevant
information [IE]
M2: present a structured and
detailed media production
report which conveys information and
explains conclusions with clarity
D2: present a well-structured and
substantialmedia production report
which conveys information with
precise exemplification and justifies
conclusions with supporting
arguments
P3: review reportsto make changes
with occasionalbeneficialeffects
[RL]
M3: review reportsto make
changes with frequent
beneficial effects
D3: review reports to make
changes with consistently
beneficial effects
P4: deploy and manage appropriate
technology to pitch a media
production proposal[SM]
M4: deploy and manage
technology to pitch a media
production proposaleffectively and
with some
imagination
D4: deploy and manage
technology to pitch a media
production proposalwith
creativityand flair and to
near-professionalstandards
P5: employ appropriate forms of
address in a media production pitch
to communicate ideas [CT]
M5: employ forms of address in a
media production pitch
to communicate ideas
effectively
D5: employ forms of address in a
media production pitch with flair to
communicate ideas with impact
Unit 1 Pre-Production Techniques for the Creative Media Industries (Level 3)
P1: outline requirements and sources
of requirements for a specific media
production [IE]
M1: explain in some detail
and competently present
requirements and sourcesof
requirements for a specific media
production
D1: comprehensively explain and
present to a quality that reflects
near-professionalstandardsfully
detailed requirements and sourcesof
requirements for a specific media
production
P2: generate outline preproduction
documentation for a specific media
production with some assistance
M2: generate competent, carefully
presented and detailed pre-
production documentation for a
specific media production with only
occasionalassistance
D2: generate thorough and
comprehensively detailed pre-
production documentation for a
specific media production, working
independently to professional
expectations
P3: apply pre-production
planning to a specific media
M3: apply pre-production planning to
a specific media production
D3: apply pre-production planning to
a specific media production to a
6. 6
production working with some
assistance. [TW, SM]
competently with only occasional
assistance.
quality that reflects near-professional
standards, working independently to
professionalexpectations.
:PLTS: This summary referenceswhere applicable, in the square brackets, the elements of the personal,
learning and thinking skills applicable in the pass criteria. Itidentifiesopportunitiesfor learners to demonstrate
effective application of the referenced elements of the skills.