This assignment brief requires students to create sound assets for a computer games sample library. Students must produce sound samples and musical compositions for various game genres, and save them to a shared sample library. They must also complete a glossary defining key terms related to sound design methodology, file formats, recording systems, and audio sampling. The glossary must include examples from the student's own audio production work. The assignment aims to develop students' understanding of sound design principles and their ability to create game audio assets according to industry standards.