SlideShare a Scribd company logo
Assignment brief
Qualification

Level 3 Extended Diploma in Creative Media Production – GAMES DESIGN Y2

Unit number and title

L3 Unit 73 Sound for Computer Games – Partial

Start date

Monday 24/02/2014

Deadline

Friday 02/04/2014

Assessor name

Iain Goodyear

Assignment title

Unit 73 IG2 - CREATING A SAMPLE LIBRARY

The purpose of this assignment is to:
Learning Outcome 2 - Understand methods and principles of sound design and production.
Learning Outcome 3 – Be able to create sound assets for a computer game following industry practice.
Scenario
Sound is an essential part of the computer game experience. Forming 50% of our sensory experience, good game soundtracks can
enhance our pleasure of a computer game and help bridge the ever decreasing gap between games and more traditional forms of
storytelling such as films.
Reverb Studios specialise in soundtrack production for computer games and are seeking to add to their already comprehensive
sound libraries. Reverb Studios sound libraries have been used to soundtrack a large variety of games produced over the last
decade, most recently Naughty Dog’sUncharted 3: Drake’s Deception.
You are tasked with producing individual sound samples and short musical compositions for games of the following genre:
Action
Science Fiction
Retro/Classic
Fantasy
Puzzle
It is expected that you will produce sound samples through a combination of computer VST generated audio and live sound
recordings that have been manipulated and altered through VST effects plugins.
All samples that you produce will be uploaded to a centrally stored sample library and must be labelled according to producer
initials and game genre.
In addition to producing your samples and musical compositions, you must complete a glossary of terms that will require you to
research and gather definitions specific to methods and principles of sound design production. Your glossary must provide
definitions of terms specific to the following categories:
1.
2.
3.
4.

Sound design methodology (Foley artistry, sound libraries and original development).
Sound file formats.
Audio recording systems.
Audio sampling

Your glossary must, where possible connect researched definitions with your own audio production practice.

1
Tasks

Grading Criteria Mapping

1.
Unit 73 P2/M2/D2
Produce a glossary of terms specific to the methods and principles of sound design and production.
Using a provided template, you must research and gather definitions specific to provided glossary
terms. Any definitions must be referenced with the URL link of the website you have obtained the
definition.
You must also provide specific details of how researched definitions relate to your own production
practice.
Your completed glossary of terms and definitions must be uploaded to your Unit 73 IG2 assignment
blog with the title Methods and Principles of Sound Design and Production.
2.
Unit 73 P3/M3/D3
Produce individual sound samples and short musical compositions for games of the following genre:
Action
Science Fiction
Retro/Classic
Fantasy
Puzzle
Your sound samples must be produced using a combination of VST computer plug-ins, audio effects
processors, and studioand field recordings. Your samples must be uploaded to your SoundCloud
profile page and embedded to a blog post on your Unit 73 IG2 assignment blog with the title My
Sample Library Productions.
Sources of information

This brief has been verified as being fit for purpose
Iain Goodyear
Date

Date

2
Unit 73 Sound for computer games
P1 describe uses of sound
and music in games using
some subject terminology
appropriately

P3 create sound assets for a
computer game following
industry practice, working
within appropriate
conventions and with some
assistance
[CT; SM]

M1 explain use of sound
and music in games with
reference to detailed
illustrative examples and
with generally correct use of
subject terminology
M2 explain methods and
principles of sound design and
production with reference to
detailed illustrative examples
and with generally correct
use of subject terminology
M3 create sound assets for a
computer game working to
a good technical standard
following industry practice,
showing some imagination
and with only occasional
assistance

P4 apply sound assets to a
computer game following
industry practice, working
within appropriate
conventions and with some
assistance.
[CT; RL]

M4 apply sound assets to a
computer game working to
a good technical standard
following industry practice,
showing some imagination
and with only occasional
assistance.

P2 describe methods and
principles of sound design
and production using
some subject terminology
appropriately

D1 comprehensively explain use
of sound and music in games
with elucidated examples
and consistently using subject
terminology correctly
D2 comprehensively explain
methods and principles of
sound design and production
with elucidated examples
and consistently using subject
terminology correctly
D3 create sound assets for a
computer game working to a
technical quality that reflects
near-professional standards
following industry practice,
showing creativity and flair
and working independently
to professional expectations
D4 apply sound assets to a
computer game working to a
technical quality that reflects
near-professional standards
following industry practice,
showing creativity and flair
and working independently
to professional expectations.

:PLTS: This summary references where applicable, in the square brackets, the elements of the personal,
learning and thinking skills applicable in the pass criteria. It identifies opportunities for learners to demonstrate
effective application of the referenced elements of the skills.

3

More Related Content

Viewers also liked

Lightbot screen prints
Lightbot screen printsLightbot screen prints
Lightbot screen printsMartinDevney
 
Final major project pitch
Final major project pitchFinal major project pitch
Final major project pitch
MartinDevney
 
Figurative artist research
Figurative artist researchFigurative artist research
Figurative artist research
MartinDevney
 
Character profile
Character profileCharacter profile
Character profile
MartinDevney
 
Fmp screenshots
Fmp screenshotsFmp screenshots
Fmp screenshots
MartinDevney
 
Creatures
CreaturesCreatures
Creatures
MartinDevney
 
Galactic Steel Market Research For College
Galactic Steel Market Research For College Galactic Steel Market Research For College
Galactic Steel Market Research For College
MartinDevney
 
Unit 73 IG1 Assignment Brief
Unit 73 IG1 Assignment Brief Unit 73 IG1 Assignment Brief
Unit 73 IG1 Assignment Brief
MartinDevney
 
Final Major Project Ideas Generation Mood Board
Final Major Project Ideas Generation Mood BoardFinal Major Project Ideas Generation Mood Board
Final Major Project Ideas Generation Mood Board
MartinDevney
 
Unit 73 IG3 assignment programming sound assets to a game 2013_y2
Unit 73 IG3 assignment programming sound assets to a game 2013_y2Unit 73 IG3 assignment programming sound assets to a game 2013_y2
Unit 73 IG3 assignment programming sound assets to a game 2013_y2
MartinDevney
 
Galactic steel Idea For college
Galactic steel  Idea For college Galactic steel  Idea For college
Galactic steel Idea For college
MartinDevney
 
FMP Production Log
FMP Production LogFMP Production Log
FMP Production Log
MartinDevney
 
E6 motion graphic research
E6 motion graphic researchE6 motion graphic research
E6 motion graphic research
MartinDevney
 
Galactic steel Ideas For College
Galactic steel Ideas For CollegeGalactic steel Ideas For College
Galactic steel Ideas For College
MartinDevney
 
Martin devney IG2 task 1 work sheet
Martin devney IG2 task 1 work sheetMartin devney IG2 task 1 work sheet
Martin devney IG2 task 1 work sheet
MartinDevney
 
Gta v audio cut sequence script
Gta v audio cut sequence scriptGta v audio cut sequence script
Gta v audio cut sequence script
MartinDevney
 
Final major project market research
Final major project market researchFinal major project market research
Final major project market research
MartinDevney
 

Viewers also liked (18)

Lightbot screen prints
Lightbot screen printsLightbot screen prints
Lightbot screen prints
 
Final major project pitch
Final major project pitchFinal major project pitch
Final major project pitch
 
Figurative artist research
Figurative artist researchFigurative artist research
Figurative artist research
 
Character profile
Character profileCharacter profile
Character profile
 
Fmp screenshots
Fmp screenshotsFmp screenshots
Fmp screenshots
 
Answers tipai
Answers tipaiAnswers tipai
Answers tipai
 
Creatures
CreaturesCreatures
Creatures
 
Galactic Steel Market Research For College
Galactic Steel Market Research For College Galactic Steel Market Research For College
Galactic Steel Market Research For College
 
Unit 73 IG1 Assignment Brief
Unit 73 IG1 Assignment Brief Unit 73 IG1 Assignment Brief
Unit 73 IG1 Assignment Brief
 
Final Major Project Ideas Generation Mood Board
Final Major Project Ideas Generation Mood BoardFinal Major Project Ideas Generation Mood Board
Final Major Project Ideas Generation Mood Board
 
Unit 73 IG3 assignment programming sound assets to a game 2013_y2
Unit 73 IG3 assignment programming sound assets to a game 2013_y2Unit 73 IG3 assignment programming sound assets to a game 2013_y2
Unit 73 IG3 assignment programming sound assets to a game 2013_y2
 
Galactic steel Idea For college
Galactic steel  Idea For college Galactic steel  Idea For college
Galactic steel Idea For college
 
FMP Production Log
FMP Production LogFMP Production Log
FMP Production Log
 
E6 motion graphic research
E6 motion graphic researchE6 motion graphic research
E6 motion graphic research
 
Galactic steel Ideas For College
Galactic steel Ideas For CollegeGalactic steel Ideas For College
Galactic steel Ideas For College
 
Martin devney IG2 task 1 work sheet
Martin devney IG2 task 1 work sheetMartin devney IG2 task 1 work sheet
Martin devney IG2 task 1 work sheet
 
Gta v audio cut sequence script
Gta v audio cut sequence scriptGta v audio cut sequence script
Gta v audio cut sequence script
 
Final major project market research
Final major project market researchFinal major project market research
Final major project market research
 

Similar to Unit 73 ig2 assignment creating a sample library 2013_y2

Unit 73 ig2 assignment creating a sample library 2013_y2
Unit 73 ig2 assignment creating a sample library 2013_y2 Unit 73 ig2 assignment creating a sample library 2013_y2
Unit 73 ig2 assignment creating a sample library 2013_y2
Fryers
 
Unit 73 ig2 assignment creating a sample library 2013_y2
Unit 73 ig2 assignment creating a sample library 2013_y2Unit 73 ig2 assignment creating a sample library 2013_y2
Unit 73 ig2 assignment creating a sample library 2013_y2
JordanSmith96
 
Unit 73 ig2 assignment creating a sample library 2013_y2 (4)
Unit 73 ig2 assignment creating a sample library 2013_y2 (4)Unit 73 ig2 assignment creating a sample library 2013_y2 (4)
Unit 73 ig2 assignment creating a sample library 2013_y2 (4)
stephlizahawkins123
 
Unit 73 ig2 assignment creating a sample library 2013_y1
Unit 73 ig2 assignment creating a sample library 2013_y1Unit 73 ig2 assignment creating a sample library 2013_y1
Unit 73 ig2 assignment creating a sample library 2013_y1
Kalen612
 
Unit 73 ig2 assignment
Unit 73 ig2 assignmentUnit 73 ig2 assignment
Unit 73 ig2 assignment
KyleFielding
 
Unit 73 ig2 assignment creating a sample library
Unit 73 ig2 assignment creating a sample libraryUnit 73 ig2 assignment creating a sample library
Unit 73 ig2 assignment creating a sample library
Jordanianmc
 
Unit 73 ig2 assignment creating a sample library 2013_y1
Unit 73 ig2 assignment creating a sample library 2013_y1Unit 73 ig2 assignment creating a sample library 2013_y1
Unit 73 ig2 assignment creating a sample library 2013_y1
Collegeemailbrandon
 
Unit 73 ig2 assignment creating a sample library 2013_y1
Unit 73 ig2 assignment creating a sample library 2013_y1Unit 73 ig2 assignment creating a sample library 2013_y1
Unit 73 ig2 assignment creating a sample library 2013_y1
LewisB2013
 
Unit 73 IG2 Brief
Unit 73 IG2 BriefUnit 73 IG2 Brief
Unit 73 IG2 Brief
rosstapher
 
Unit 73 ig2 assignment creating a sample library 2013_y1
Unit 73 ig2 assignment creating a sample library 2013_y1Unit 73 ig2 assignment creating a sample library 2013_y1
Unit 73 ig2 assignment creating a sample library 2013_y1
thomasmcd6
 
Unit 73 ig2 assignment creating a sample library 2013_y1
Unit 73 ig2 assignment creating a sample library 2013_y1Unit 73 ig2 assignment creating a sample library 2013_y1
Unit 73 ig2 assignment creating a sample library 2013_y1
cameronbailey1996
 
Unit 73 ig2 assignment brief
Unit 73 ig2 assignment briefUnit 73 ig2 assignment brief
Unit 73 ig2 assignment brief
SamDuxburyGDS
 
Unit 73 ig2 assignment creating a sample library 2013_y1
Unit 73 ig2 assignment creating a sample library 2013_y1Unit 73 ig2 assignment creating a sample library 2013_y1
Unit 73 ig2 assignment creating a sample library 2013_y1
JamieShepherd
 
Unit 73 ig2 assignment creating a sample library 2013_y1
Unit 73 ig2 assignment creating a sample library 2013_y1Unit 73 ig2 assignment creating a sample library 2013_y1
Unit 73 ig2 assignment creating a sample library 2013_y1
ElliotBlack
 

Similar to Unit 73 ig2 assignment creating a sample library 2013_y2 (14)

Unit 73 ig2 assignment creating a sample library 2013_y2
Unit 73 ig2 assignment creating a sample library 2013_y2 Unit 73 ig2 assignment creating a sample library 2013_y2
Unit 73 ig2 assignment creating a sample library 2013_y2
 
Unit 73 ig2 assignment creating a sample library 2013_y2
Unit 73 ig2 assignment creating a sample library 2013_y2Unit 73 ig2 assignment creating a sample library 2013_y2
Unit 73 ig2 assignment creating a sample library 2013_y2
 
Unit 73 ig2 assignment creating a sample library 2013_y2 (4)
Unit 73 ig2 assignment creating a sample library 2013_y2 (4)Unit 73 ig2 assignment creating a sample library 2013_y2 (4)
Unit 73 ig2 assignment creating a sample library 2013_y2 (4)
 
Unit 73 ig2 assignment creating a sample library 2013_y1
Unit 73 ig2 assignment creating a sample library 2013_y1Unit 73 ig2 assignment creating a sample library 2013_y1
Unit 73 ig2 assignment creating a sample library 2013_y1
 
Unit 73 ig2 assignment
Unit 73 ig2 assignmentUnit 73 ig2 assignment
Unit 73 ig2 assignment
 
Unit 73 ig2 assignment creating a sample library
Unit 73 ig2 assignment creating a sample libraryUnit 73 ig2 assignment creating a sample library
Unit 73 ig2 assignment creating a sample library
 
Unit 73 ig2 assignment creating a sample library 2013_y1
Unit 73 ig2 assignment creating a sample library 2013_y1Unit 73 ig2 assignment creating a sample library 2013_y1
Unit 73 ig2 assignment creating a sample library 2013_y1
 
Unit 73 ig2 assignment creating a sample library 2013_y1
Unit 73 ig2 assignment creating a sample library 2013_y1Unit 73 ig2 assignment creating a sample library 2013_y1
Unit 73 ig2 assignment creating a sample library 2013_y1
 
Unit 73 IG2 Brief
Unit 73 IG2 BriefUnit 73 IG2 Brief
Unit 73 IG2 Brief
 
Unit 73 ig2 assignment creating a sample library 2013_y1
Unit 73 ig2 assignment creating a sample library 2013_y1Unit 73 ig2 assignment creating a sample library 2013_y1
Unit 73 ig2 assignment creating a sample library 2013_y1
 
Unit 73 ig2 assignment creating a sample library 2013_y1
Unit 73 ig2 assignment creating a sample library 2013_y1Unit 73 ig2 assignment creating a sample library 2013_y1
Unit 73 ig2 assignment creating a sample library 2013_y1
 
Unit 73 ig2 assignment brief
Unit 73 ig2 assignment briefUnit 73 ig2 assignment brief
Unit 73 ig2 assignment brief
 
Unit 73 ig2 assignment creating a sample library 2013_y1
Unit 73 ig2 assignment creating a sample library 2013_y1Unit 73 ig2 assignment creating a sample library 2013_y1
Unit 73 ig2 assignment creating a sample library 2013_y1
 
Unit 73 ig2 assignment creating a sample library 2013_y1
Unit 73 ig2 assignment creating a sample library 2013_y1Unit 73 ig2 assignment creating a sample library 2013_y1
Unit 73 ig2 assignment creating a sample library 2013_y1
 

More from MartinDevney

FMP production log
FMP production logFMP production log
FMP production log
MartinDevney
 
End sequence annotations
End sequence annotationsEnd sequence annotations
End sequence annotations
MartinDevney
 
Sound fx
Sound fxSound fx
Sound fx
MartinDevney
 
Start sequence for gta v cut sequence annotation
Start sequence for gta v cut sequence annotationStart sequence for gta v cut sequence annotation
Start sequence for gta v cut sequence annotation
MartinDevney
 
Ambient sound
Ambient soundAmbient sound
Ambient sound
MartinDevney
 
Manipulation 6
Manipulation 6Manipulation 6
Manipulation 6
MartinDevney
 
Md effects manipulation 5
Md effects manipulation 5Md effects manipulation 5
Md effects manipulation 5
MartinDevney
 
Md effects manipulation 4
Md effects manipulation 4Md effects manipulation 4
Md effects manipulation 4
MartinDevney
 
Md effects manipulation 3
Md effects manipulation 3Md effects manipulation 3
Md effects manipulation 3
MartinDevney
 
Md effects manipulation 2
Md effects manipulation 2Md effects manipulation 2
Md effects manipulation 2
MartinDevney
 
Md effects manipulation 1
Md effects manipulation 1Md effects manipulation 1
Md effects manipulation 1
MartinDevney
 
Ha3 sidekick initial_schedule_
Ha3 sidekick initial_schedule_Ha3 sidekick initial_schedule_
Ha3 sidekick initial_schedule_
MartinDevney
 

More from MartinDevney (14)

FMP production log
FMP production logFMP production log
FMP production log
 
End sequence annotations
End sequence annotationsEnd sequence annotations
End sequence annotations
 
Sound fx
Sound fxSound fx
Sound fx
 
Start sequence for gta v cut sequence annotation
Start sequence for gta v cut sequence annotationStart sequence for gta v cut sequence annotation
Start sequence for gta v cut sequence annotation
 
Ambient sound
Ambient soundAmbient sound
Ambient sound
 
Manipulation 6
Manipulation 6Manipulation 6
Manipulation 6
 
Md effects manipulation 5
Md effects manipulation 5Md effects manipulation 5
Md effects manipulation 5
 
Md effects manipulation 4
Md effects manipulation 4Md effects manipulation 4
Md effects manipulation 4
 
Md effects manipulation 3
Md effects manipulation 3Md effects manipulation 3
Md effects manipulation 3
 
Md effects manipulation 2
Md effects manipulation 2Md effects manipulation 2
Md effects manipulation 2
 
Md effects manipulation 1
Md effects manipulation 1Md effects manipulation 1
Md effects manipulation 1
 
Moodboard
MoodboardMoodboard
Moodboard
 
Mood board better
Mood board betterMood board better
Mood board better
 
Ha3 sidekick initial_schedule_
Ha3 sidekick initial_schedule_Ha3 sidekick initial_schedule_
Ha3 sidekick initial_schedule_
 

Recently uploaded

ANATOMY AND BIOMECHANICS OF HIP JOINT.pdf
ANATOMY AND BIOMECHANICS OF HIP JOINT.pdfANATOMY AND BIOMECHANICS OF HIP JOINT.pdf
ANATOMY AND BIOMECHANICS OF HIP JOINT.pdf
Priyankaranawat4
 
RPMS TEMPLATE FOR SCHOOL YEAR 2023-2024 FOR TEACHER 1 TO TEACHER 3
RPMS TEMPLATE FOR SCHOOL YEAR 2023-2024 FOR TEACHER 1 TO TEACHER 3RPMS TEMPLATE FOR SCHOOL YEAR 2023-2024 FOR TEACHER 1 TO TEACHER 3
RPMS TEMPLATE FOR SCHOOL YEAR 2023-2024 FOR TEACHER 1 TO TEACHER 3
IreneSebastianRueco1
 
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UP
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPLAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UP
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UP
RAHUL
 
The simplified electron and muon model, Oscillating Spacetime: The Foundation...
The simplified electron and muon model, Oscillating Spacetime: The Foundation...The simplified electron and muon model, Oscillating Spacetime: The Foundation...
The simplified electron and muon model, Oscillating Spacetime: The Foundation...
RitikBhardwaj56
 
Executive Directors Chat Leveraging AI for Diversity, Equity, and Inclusion
Executive Directors Chat  Leveraging AI for Diversity, Equity, and InclusionExecutive Directors Chat  Leveraging AI for Diversity, Equity, and Inclusion
Executive Directors Chat Leveraging AI for Diversity, Equity, and Inclusion
TechSoup
 
Film vocab for eal 3 students: Australia the movie
Film vocab for eal 3 students: Australia the movieFilm vocab for eal 3 students: Australia the movie
Film vocab for eal 3 students: Australia the movie
Nicholas Montgomery
 
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
Dr. Vinod Kumar Kanvaria
 
How to Make a Field Mandatory in Odoo 17
How to Make a Field Mandatory in Odoo 17How to Make a Field Mandatory in Odoo 17
How to Make a Field Mandatory in Odoo 17
Celine George
 
writing about opinions about Australia the movie
writing about opinions about Australia the moviewriting about opinions about Australia the movie
writing about opinions about Australia the movie
Nicholas Montgomery
 
How to Manage Your Lost Opportunities in Odoo 17 CRM
How to Manage Your Lost Opportunities in Odoo 17 CRMHow to Manage Your Lost Opportunities in Odoo 17 CRM
How to Manage Your Lost Opportunities in Odoo 17 CRM
Celine George
 
S1-Introduction-Biopesticides in ICM.pptx
S1-Introduction-Biopesticides in ICM.pptxS1-Introduction-Biopesticides in ICM.pptx
S1-Introduction-Biopesticides in ICM.pptx
tarandeep35
 
How to Fix the Import Error in the Odoo 17
How to Fix the Import Error in the Odoo 17How to Fix the Import Error in the Odoo 17
How to Fix the Import Error in the Odoo 17
Celine George
 
Your Skill Boost Masterclass: Strategies for Effective Upskilling
Your Skill Boost Masterclass: Strategies for Effective UpskillingYour Skill Boost Masterclass: Strategies for Effective Upskilling
Your Skill Boost Masterclass: Strategies for Effective Upskilling
Excellence Foundation for South Sudan
 
The History of Stoke Newington Street Names
The History of Stoke Newington Street NamesThe History of Stoke Newington Street Names
The History of Stoke Newington Street Names
History of Stoke Newington
 
A Independência da América Espanhola LAPBOOK.pdf
A Independência da América Espanhola LAPBOOK.pdfA Independência da América Espanhola LAPBOOK.pdf
A Independência da América Espanhola LAPBOOK.pdf
Jean Carlos Nunes Paixão
 
The basics of sentences session 6pptx.pptx
The basics of sentences session 6pptx.pptxThe basics of sentences session 6pptx.pptx
The basics of sentences session 6pptx.pptx
heathfieldcps1
 
বাংলাদেশ অর্থনৈতিক সমীক্ষা (Economic Review) ২০২৪ UJS App.pdf
বাংলাদেশ অর্থনৈতিক সমীক্ষা (Economic Review) ২০২৪ UJS App.pdfবাংলাদেশ অর্থনৈতিক সমীক্ষা (Economic Review) ২০২৪ UJS App.pdf
বাংলাদেশ অর্থনৈতিক সমীক্ষা (Economic Review) ২০২৪ UJS App.pdf
eBook.com.bd (প্রয়োজনীয় বাংলা বই)
 
Chapter 4 - Islamic Financial Institutions in Malaysia.pptx
Chapter 4 - Islamic Financial Institutions in Malaysia.pptxChapter 4 - Islamic Financial Institutions in Malaysia.pptx
Chapter 4 - Islamic Financial Institutions in Malaysia.pptx
Mohd Adib Abd Muin, Senior Lecturer at Universiti Utara Malaysia
 
Smart-Money for SMC traders good time and ICT
Smart-Money for SMC traders good time and ICTSmart-Money for SMC traders good time and ICT
Smart-Money for SMC traders good time and ICT
simonomuemu
 
The Diamonds of 2023-2024 in the IGRA collection
The Diamonds of 2023-2024 in the IGRA collectionThe Diamonds of 2023-2024 in the IGRA collection
The Diamonds of 2023-2024 in the IGRA collection
Israel Genealogy Research Association
 

Recently uploaded (20)

ANATOMY AND BIOMECHANICS OF HIP JOINT.pdf
ANATOMY AND BIOMECHANICS OF HIP JOINT.pdfANATOMY AND BIOMECHANICS OF HIP JOINT.pdf
ANATOMY AND BIOMECHANICS OF HIP JOINT.pdf
 
RPMS TEMPLATE FOR SCHOOL YEAR 2023-2024 FOR TEACHER 1 TO TEACHER 3
RPMS TEMPLATE FOR SCHOOL YEAR 2023-2024 FOR TEACHER 1 TO TEACHER 3RPMS TEMPLATE FOR SCHOOL YEAR 2023-2024 FOR TEACHER 1 TO TEACHER 3
RPMS TEMPLATE FOR SCHOOL YEAR 2023-2024 FOR TEACHER 1 TO TEACHER 3
 
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UP
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPLAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UP
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UP
 
The simplified electron and muon model, Oscillating Spacetime: The Foundation...
The simplified electron and muon model, Oscillating Spacetime: The Foundation...The simplified electron and muon model, Oscillating Spacetime: The Foundation...
The simplified electron and muon model, Oscillating Spacetime: The Foundation...
 
Executive Directors Chat Leveraging AI for Diversity, Equity, and Inclusion
Executive Directors Chat  Leveraging AI for Diversity, Equity, and InclusionExecutive Directors Chat  Leveraging AI for Diversity, Equity, and Inclusion
Executive Directors Chat Leveraging AI for Diversity, Equity, and Inclusion
 
Film vocab for eal 3 students: Australia the movie
Film vocab for eal 3 students: Australia the movieFilm vocab for eal 3 students: Australia the movie
Film vocab for eal 3 students: Australia the movie
 
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
 
How to Make a Field Mandatory in Odoo 17
How to Make a Field Mandatory in Odoo 17How to Make a Field Mandatory in Odoo 17
How to Make a Field Mandatory in Odoo 17
 
writing about opinions about Australia the movie
writing about opinions about Australia the moviewriting about opinions about Australia the movie
writing about opinions about Australia the movie
 
How to Manage Your Lost Opportunities in Odoo 17 CRM
How to Manage Your Lost Opportunities in Odoo 17 CRMHow to Manage Your Lost Opportunities in Odoo 17 CRM
How to Manage Your Lost Opportunities in Odoo 17 CRM
 
S1-Introduction-Biopesticides in ICM.pptx
S1-Introduction-Biopesticides in ICM.pptxS1-Introduction-Biopesticides in ICM.pptx
S1-Introduction-Biopesticides in ICM.pptx
 
How to Fix the Import Error in the Odoo 17
How to Fix the Import Error in the Odoo 17How to Fix the Import Error in the Odoo 17
How to Fix the Import Error in the Odoo 17
 
Your Skill Boost Masterclass: Strategies for Effective Upskilling
Your Skill Boost Masterclass: Strategies for Effective UpskillingYour Skill Boost Masterclass: Strategies for Effective Upskilling
Your Skill Boost Masterclass: Strategies for Effective Upskilling
 
The History of Stoke Newington Street Names
The History of Stoke Newington Street NamesThe History of Stoke Newington Street Names
The History of Stoke Newington Street Names
 
A Independência da América Espanhola LAPBOOK.pdf
A Independência da América Espanhola LAPBOOK.pdfA Independência da América Espanhola LAPBOOK.pdf
A Independência da América Espanhola LAPBOOK.pdf
 
The basics of sentences session 6pptx.pptx
The basics of sentences session 6pptx.pptxThe basics of sentences session 6pptx.pptx
The basics of sentences session 6pptx.pptx
 
বাংলাদেশ অর্থনৈতিক সমীক্ষা (Economic Review) ২০২৪ UJS App.pdf
বাংলাদেশ অর্থনৈতিক সমীক্ষা (Economic Review) ২০২৪ UJS App.pdfবাংলাদেশ অর্থনৈতিক সমীক্ষা (Economic Review) ২০২৪ UJS App.pdf
বাংলাদেশ অর্থনৈতিক সমীক্ষা (Economic Review) ২০২৪ UJS App.pdf
 
Chapter 4 - Islamic Financial Institutions in Malaysia.pptx
Chapter 4 - Islamic Financial Institutions in Malaysia.pptxChapter 4 - Islamic Financial Institutions in Malaysia.pptx
Chapter 4 - Islamic Financial Institutions in Malaysia.pptx
 
Smart-Money for SMC traders good time and ICT
Smart-Money for SMC traders good time and ICTSmart-Money for SMC traders good time and ICT
Smart-Money for SMC traders good time and ICT
 
The Diamonds of 2023-2024 in the IGRA collection
The Diamonds of 2023-2024 in the IGRA collectionThe Diamonds of 2023-2024 in the IGRA collection
The Diamonds of 2023-2024 in the IGRA collection
 

Unit 73 ig2 assignment creating a sample library 2013_y2

  • 1. Assignment brief Qualification Level 3 Extended Diploma in Creative Media Production – GAMES DESIGN Y2 Unit number and title L3 Unit 73 Sound for Computer Games – Partial Start date Monday 24/02/2014 Deadline Friday 02/04/2014 Assessor name Iain Goodyear Assignment title Unit 73 IG2 - CREATING A SAMPLE LIBRARY The purpose of this assignment is to: Learning Outcome 2 - Understand methods and principles of sound design and production. Learning Outcome 3 – Be able to create sound assets for a computer game following industry practice. Scenario Sound is an essential part of the computer game experience. Forming 50% of our sensory experience, good game soundtracks can enhance our pleasure of a computer game and help bridge the ever decreasing gap between games and more traditional forms of storytelling such as films. Reverb Studios specialise in soundtrack production for computer games and are seeking to add to their already comprehensive sound libraries. Reverb Studios sound libraries have been used to soundtrack a large variety of games produced over the last decade, most recently Naughty Dog’sUncharted 3: Drake’s Deception. You are tasked with producing individual sound samples and short musical compositions for games of the following genre: Action Science Fiction Retro/Classic Fantasy Puzzle It is expected that you will produce sound samples through a combination of computer VST generated audio and live sound recordings that have been manipulated and altered through VST effects plugins. All samples that you produce will be uploaded to a centrally stored sample library and must be labelled according to producer initials and game genre. In addition to producing your samples and musical compositions, you must complete a glossary of terms that will require you to research and gather definitions specific to methods and principles of sound design production. Your glossary must provide definitions of terms specific to the following categories: 1. 2. 3. 4. Sound design methodology (Foley artistry, sound libraries and original development). Sound file formats. Audio recording systems. Audio sampling Your glossary must, where possible connect researched definitions with your own audio production practice. 1
  • 2. Tasks Grading Criteria Mapping 1. Unit 73 P2/M2/D2 Produce a glossary of terms specific to the methods and principles of sound design and production. Using a provided template, you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the website you have obtained the definition. You must also provide specific details of how researched definitions relate to your own production practice. Your completed glossary of terms and definitions must be uploaded to your Unit 73 IG2 assignment blog with the title Methods and Principles of Sound Design and Production. 2. Unit 73 P3/M3/D3 Produce individual sound samples and short musical compositions for games of the following genre: Action Science Fiction Retro/Classic Fantasy Puzzle Your sound samples must be produced using a combination of VST computer plug-ins, audio effects processors, and studioand field recordings. Your samples must be uploaded to your SoundCloud profile page and embedded to a blog post on your Unit 73 IG2 assignment blog with the title My Sample Library Productions. Sources of information This brief has been verified as being fit for purpose Iain Goodyear Date Date 2
  • 3. Unit 73 Sound for computer games P1 describe uses of sound and music in games using some subject terminology appropriately P3 create sound assets for a computer game following industry practice, working within appropriate conventions and with some assistance [CT; SM] M1 explain use of sound and music in games with reference to detailed illustrative examples and with generally correct use of subject terminology M2 explain methods and principles of sound design and production with reference to detailed illustrative examples and with generally correct use of subject terminology M3 create sound assets for a computer game working to a good technical standard following industry practice, showing some imagination and with only occasional assistance P4 apply sound assets to a computer game following industry practice, working within appropriate conventions and with some assistance. [CT; RL] M4 apply sound assets to a computer game working to a good technical standard following industry practice, showing some imagination and with only occasional assistance. P2 describe methods and principles of sound design and production using some subject terminology appropriately D1 comprehensively explain use of sound and music in games with elucidated examples and consistently using subject terminology correctly D2 comprehensively explain methods and principles of sound design and production with elucidated examples and consistently using subject terminology correctly D3 create sound assets for a computer game working to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations D4 apply sound assets to a computer game working to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations. :PLTS: This summary references where applicable, in the square brackets, the elements of the personal, learning and thinking skills applicable in the pass criteria. It identifies opportunities for learners to demonstrate effective application of the referenced elements of the skills. 3