BTEC ExtendedDiplomainCreativeMediaProduction
IG4 Final MajorProject
ProductionDiary
Brandon Mcnamara PROGRESS UPDATE PLAN FOR NEXT MONTH / WEEK (IncludingPossible
Contingency Plans If ProblemsAnticipated)
Mon W/B 05/01/15
(Detailed Weekly Summary)
StartedbrainstormingIdeasforproject,decidedona2d game.
Plannedproduction schedule.Createdandplannedoutproject
timeline.
BeginTask1
Mon W/B 12/01/15
(Detailed Weekly Summary)
Workedon task1 Complete task1
Mon W/B 19/01/15
(Detailed Weekly Summary)
Completedtask1to a reasonable standard,addressingthe main
pointsoutlinedinthe assignmentbrief.
Look at other2d games,create mindmap of 2d game
ideas,setupquestionnaire anddistribute.
Mon W/B 26/01/15
(Detailed Weekly Summary)
Startedproductionof the tech demo,createdbasicspritesand
startedwork on playermovement.
Addin enemies,fix all currentbugs
Mon W/B 02/02/15
(Detailed Weekly Summary)
Fixedsome bugswithplayermovementandcollision,startedwork
on enemieswhichhurtthe player.
Complete afunctioningmelee attackwhichworksas
intendedinthe plan.
Mon W/B 09/02/15
(Detailed Weekly Summary)
Incorporatedsome interestingmechanicssuchascursor changing
and a melee attack.
Complete workonthe melee attackandfix bugswhich
cause the hitbox tofollowthe player
Mon W/B 16/02/15
(Detailed Weekly Summary)
Got the melee attackworkingonbothsidesof the character, also
fixedabug where the meleehitboxwouldnotfollowthe player.
Create an effectiverangedattack,whichuses physicsto
make the arrow flylike anarrow shouldasopposedto
flyingina straightline
Mon W/B 23/02/15
(Detailed Weekly Summary)
Startedworkon a ranged attack, spentmostof the weekworking
on makingarrowsarc correctly.
Finishworkingonarrowarcs
Mon W/B 02/03/15
(Detailed Weekly Summary)
Made the arrow objectscurve correctly, addedbettercontrolsfor
attackingat both ranges.
Fix enemiessotheycorrectlycollie withthe player.
Mon W/B 09/03/15
(Detailed Weekly Summary)
Made the enemieshit the playermore reliablyandmove more
predictably.
Expandthe playtestareato allowormore effective and
extensive playtests
Mon W/B 16/03/15
(Detailed Weekly Summary)
Workedon some smallerfeatureslikeexpandingthe playtestarea,
changingthe cursor sprite onmouse clicks,anda teleportfeature
Fix fatal errorspreventingthe game fromlaunching
correctly
BTEC ExtendedDiplomainCreativeMediaProduction
IG4 Final MajorProject
ProductionDiary
Mon W/B 23/03/15
(Detailed Weekly Summary)
to helpplaytest.
Mon W/B 30/03/15
(Detailed Weekly Summary)
Fixedafatal error regardingarrowflightandcollisionandanother
error whichwouldcrashthe game upon death.
Create A HP variable toallowthe playertotake damage
withenemiesandcreate alosscondition.
Mon W/B 06/04/15
(Detailed Weekly Summary)
Startedworkon playerHP,createda workingHPvariable and
startedworkon a HP sprite whichfollowsthe playeranddisplays
the healthbar.
Fix an error regardingthe playerdeathcrashingthe
game
Mon W/B 13/04/15
(Detailed Weekly Summary)
Fixedanerror whichwouldcrashthe game upon playerdeathdue
to the healthbar notbeingable tofollowthe player.
Create an immunityvariabletopreventthe player
gettinghittwice inone hit.
Mon W/B 20/04/15
(Detailed Weekly Summary)
Startedworkon an immunityvalue whichwouldstopthe player
gettinghitmultipletimesatonce whenclippingthroughanenemy,
thisfunctiondoesnotyetworkas intended.
Fix the immunityvariable
Mon W/B 27/04/15
(Detailed Weekly Summary)
Fixedanerror regardingthe immunityspriteandbeganworkon
enemyattackswhichwouldallowthe enemytoeffectively
threatenthe player.
Create betterenemies
Mon W/B 04/05/15
(Detailed Weekly Summary)
Addeddifferentenemy,slightlylargerandslightlyfaster,other
than those small differences,the same.Startedworkoncomplex
level designtorigorouslytestthe playercontrolsandenemyAI
Adddifferentattacksandmovementstothe second
enemy
Mon W/B 11/05/15
(Detailed Weekly Summary)
Triedto add a jumpingattackto the secondenemy,all attempts
failed.Resetthe enemybacktodefaultfornow.Startedtoimport
and assigncertainspritesfromthe restof my team.
Importall spritesandadd a backgroundas well asa final
level design.
Mon W/B 18/05/15
(Detailed Weekly Summary)
Importedmultiple spriteassets,spentamajorityof my time
puttingtogetheravariedbackgroundanda complex level design.
Setworkinganimations
Mon W/B 25/05/15
(Detailed Weekly Summary)
Modifiedsome spritestogive certaineffectslike immunityand
swordswingtiming.Modifiedmycurrentcode toincorporate the
newsprite assets.Setanimationsandanimationtimings.
Polishkeypointslikeenemymovementspeed,arrow
flightandattack timingstobalance m final product
Mon W/B 01/06/15
(Detailed Weekly Summary)
Fine-tunedmultiple variablesinmycode tobalance the game
betterandallowfora smootherplayingexperience.
-
BTEC ExtendedDiplomainCreativeMediaProduction
IG4 Final MajorProject
ProductionDiary
PROGRESS UPDATE PLAN FOR NEXT MONTH / WEEK (IncludingPossible
ContingencyPlans)

Production journal

  • 1.
    BTEC ExtendedDiplomainCreativeMediaProduction IG4 FinalMajorProject ProductionDiary Brandon Mcnamara PROGRESS UPDATE PLAN FOR NEXT MONTH / WEEK (IncludingPossible Contingency Plans If ProblemsAnticipated) Mon W/B 05/01/15 (Detailed Weekly Summary) StartedbrainstormingIdeasforproject,decidedona2d game. Plannedproduction schedule.Createdandplannedoutproject timeline. BeginTask1 Mon W/B 12/01/15 (Detailed Weekly Summary) Workedon task1 Complete task1 Mon W/B 19/01/15 (Detailed Weekly Summary) Completedtask1to a reasonable standard,addressingthe main pointsoutlinedinthe assignmentbrief. Look at other2d games,create mindmap of 2d game ideas,setupquestionnaire anddistribute. Mon W/B 26/01/15 (Detailed Weekly Summary) Startedproductionof the tech demo,createdbasicspritesand startedwork on playermovement. Addin enemies,fix all currentbugs Mon W/B 02/02/15 (Detailed Weekly Summary) Fixedsome bugswithplayermovementandcollision,startedwork on enemieswhichhurtthe player. Complete afunctioningmelee attackwhichworksas intendedinthe plan. Mon W/B 09/02/15 (Detailed Weekly Summary) Incorporatedsome interestingmechanicssuchascursor changing and a melee attack. Complete workonthe melee attackandfix bugswhich cause the hitbox tofollowthe player Mon W/B 16/02/15 (Detailed Weekly Summary) Got the melee attackworkingonbothsidesof the character, also fixedabug where the meleehitboxwouldnotfollowthe player. Create an effectiverangedattack,whichuses physicsto make the arrow flylike anarrow shouldasopposedto flyingina straightline Mon W/B 23/02/15 (Detailed Weekly Summary) Startedworkon a ranged attack, spentmostof the weekworking on makingarrowsarc correctly. Finishworkingonarrowarcs Mon W/B 02/03/15 (Detailed Weekly Summary) Made the arrow objectscurve correctly, addedbettercontrolsfor attackingat both ranges. Fix enemiessotheycorrectlycollie withthe player. Mon W/B 09/03/15 (Detailed Weekly Summary) Made the enemieshit the playermore reliablyandmove more predictably. Expandthe playtestareato allowormore effective and extensive playtests Mon W/B 16/03/15 (Detailed Weekly Summary) Workedon some smallerfeatureslikeexpandingthe playtestarea, changingthe cursor sprite onmouse clicks,anda teleportfeature Fix fatal errorspreventingthe game fromlaunching correctly
  • 2.
    BTEC ExtendedDiplomainCreativeMediaProduction IG4 FinalMajorProject ProductionDiary Mon W/B 23/03/15 (Detailed Weekly Summary) to helpplaytest. Mon W/B 30/03/15 (Detailed Weekly Summary) Fixedafatal error regardingarrowflightandcollisionandanother error whichwouldcrashthe game upon death. Create A HP variable toallowthe playertotake damage withenemiesandcreate alosscondition. Mon W/B 06/04/15 (Detailed Weekly Summary) Startedworkon playerHP,createda workingHPvariable and startedworkon a HP sprite whichfollowsthe playeranddisplays the healthbar. Fix an error regardingthe playerdeathcrashingthe game Mon W/B 13/04/15 (Detailed Weekly Summary) Fixedanerror whichwouldcrashthe game upon playerdeathdue to the healthbar notbeingable tofollowthe player. Create an immunityvariabletopreventthe player gettinghittwice inone hit. Mon W/B 20/04/15 (Detailed Weekly Summary) Startedworkon an immunityvalue whichwouldstopthe player gettinghitmultipletimesatonce whenclippingthroughanenemy, thisfunctiondoesnotyetworkas intended. Fix the immunityvariable Mon W/B 27/04/15 (Detailed Weekly Summary) Fixedanerror regardingthe immunityspriteandbeganworkon enemyattackswhichwouldallowthe enemytoeffectively threatenthe player. Create betterenemies Mon W/B 04/05/15 (Detailed Weekly Summary) Addeddifferentenemy,slightlylargerandslightlyfaster,other than those small differences,the same.Startedworkoncomplex level designtorigorouslytestthe playercontrolsandenemyAI Adddifferentattacksandmovementstothe second enemy Mon W/B 11/05/15 (Detailed Weekly Summary) Triedto add a jumpingattackto the secondenemy,all attempts failed.Resetthe enemybacktodefaultfornow.Startedtoimport and assigncertainspritesfromthe restof my team. Importall spritesandadd a backgroundas well asa final level design. Mon W/B 18/05/15 (Detailed Weekly Summary) Importedmultiple spriteassets,spentamajorityof my time puttingtogetheravariedbackgroundanda complex level design. Setworkinganimations Mon W/B 25/05/15 (Detailed Weekly Summary) Modifiedsome spritestogive certaineffectslike immunityand swordswingtiming.Modifiedmycurrentcode toincorporate the newsprite assets.Setanimationsandanimationtimings. Polishkeypointslikeenemymovementspeed,arrow flightandattack timingstobalance m final product Mon W/B 01/06/15 (Detailed Weekly Summary) Fine-tunedmultiple variablesinmycode tobalance the game betterandallowfora smootherplayingexperience. -
  • 3.
    BTEC ExtendedDiplomainCreativeMediaProduction IG4 FinalMajorProject ProductionDiary PROGRESS UPDATE PLAN FOR NEXT MONTH / WEEK (IncludingPossible ContingencyPlans)