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Assignment brief
Qualification

Level 3 Extended Diploma in Creative Media Production – GAMES DESIGN Y1

Unit number and title

L3 Unit 73 Sound for Computer Games - Partial

Start date

Monday 16/09/2013

Deadline

Friday 17/01/2014

Assessor name

Iain Goodyear

Assignment title

Unit 73 IG1 – GTA 5 Cut Sequence Audio Production

The purpose of this assignment is to:
Learning Outcome 1 – Understand the use of sound and music in games.
Learning Outcome 3 – Be able to create sound assets for a computer game following industry practice.

Scenario
Sound is an essential part of the computer game experience. Forming 50% of our sensory experience, and good game soundtrack
can enhance our pleasure of a computer game and help bridge the ever decreasing gap between games and more traditional
forms of storytelling such as films.
You have been commissioned by Rockstar North to produce the audio soundtracks for cut sequences that will be used in a
planned mission expansion pack due for release in 2014.
Modern computer games such as Grand Theft Auto 5 feature complex narrative cut sequences which help to drive the game’s
story forward. As the quality of computer games have advanced, so too has the quality and complexity of the audio produced for
these products.
This assignment will introduce you to audio production and post-production technologies so that you will be able to produce
technically competent and professional sound assets that will used in the planned GTA 5 mission expansion pack.
You will produce voice recordings and sound assets using portable audio recording hardware, studio based production hardware
and post-production computer software using VST instruments and effects. This newly acquired audio production knowledge will
equip you with the skills needed to produce a two minute soundtrack for a new GTA 5 computer game cut sequence.
This assignment will do the following:







Introduce portable audio field recording technology.
Require the use audio field recording techniques to capture sound assets.
Introduce studio dialogue recording technologies and techniques.
Require the use studio recording technologies to produce clear voice recordings.
Introduce audio post production software and editing techniques.
Require the application of field recording and computer audio synthesis to create a computer game audio cut sequence.

1
Tasks

Grading Criteria Mapping

1.

Unit 73 P3/M3/D3

Use portable audio filed recorders to record 6 location ambient sounds and 6 focused directional
sounds in a range of environments. Recorded sounds must feature altered file names that are specific
to the location they were recorded.
You must also produce photographic evidence that clearly shows each person in your group using the
portable sound recorders on location to capture ambient and directional sounds. These pictures can be
taken using your mobile phone.
Recorded sounds must firstly be uploaded to your SoundCloud account profile page and embedded into
a blog post with accompanying photographic evidence using the title Ambient & Directional Sound
Recording Production.
2.

Unit 73 P1/M1/D1
Unit 2 P2/M2/D2

Analyse the sound design of a range of computer game cut sequences. You must gather video examples
and discuss how the sound design gives a sense of:





Setting
Mood
Game genre
Narrative

In addition, your analysis must explain how you think specific soundtrack assets have been produced
(with reference to production process):





VST instruments and effects
Studio recording
Use of traditional instruments
Audio field recordings

Your analysis must contain clear reference to specific sections of your chosen examples. Your
sequence analysis must be uploaded to a blog post on your IG1 blog using the title Computer Game
Cut Sequence Sound Design Analysis.
3.

Unit 73 P1/M1/D1
Unit 1 P2/M2/D2

Use Celtx software to produce a 2 page script featuring two characters. This will form the narrative
basis for your audio cut sequence production for the GTA 5 mission expansion pack release. Your script
pages must include correctly formatted character names, character dialogue and action description
that clearly indicates reference to sounds that will feature in your audio cut sequence.
Your 2 page script must be uploaded to a blog post on your IG1 blog using the title Audio Cut
Sequence Script.
4.

Unit 73 P3/M3/D3

Record your audio cut sequence script in a recording studio environment. You must ensure that your
dialogue is clearly recorded to a good technical standard. You are free to record yourselves and/or
others when recording script dialogue.
All audio recordings must be renamed once produced to clearly indicate character names and
dialogue spoken.
Audio recordings must be uploaded to your SoundCloud account profile page and embedded into a blog
post in its unedited form with the title Audio Cut Sequence Raw Recordings.

2
5.

Unit 73 P3/M3/D3

Use Reaper post-production software to edit and manipulate produced audio recordings using VST
effects. You must use sounds recorded for task 1 to produce variations that clearly demonstrate the
application and manipulation of a range of VST effects plugins.
This must be supported by annotated screen captures that show:




The effects plugins applied.
Clear explanations of what parameters have been adjusted.
Clear explanations of how effects applied have altered the sound of your original recordings.

Your effects manipulated sound recordings must be uploaded to your SoundCloud account profile page.
Accompanying screen grab annotations and produced sounds must be embedded into a blog post with
the title Audio Recording VST Effects Manipulation.
6.

Unit 73 P3/M3/D3

Use Reaper post-production software to create audio using VST sound generating plugins. You must
produce sound effects for your 2 minute computer game cut sequence.
This must be supported by annotated screen captures that show:




The sound generating plugins used.
Clear explanations of what type of sound effects that you have created.
Clear explanations of what this sound will be used to depict in your computer game audio cut
sequence.

Your VST produced sounds must be uploaded to your SoundCloud account profile page. Accompanying
screen grab annotations and produced sounds must be embedded into a blog post with the title VST
Produced Sound Effects.
7.

Unit 73 P3/M3/D3

Use Reaper post-production software to create a 2 minute GTA 5 Expansion Pack computer game audio
cut sequence as per the requirements of the brief.
Your completed audio cut sequence must be uploaded to your SoundCloud account profile page and
must be embedded into a blog post with the title GTA 5 Cut Sequence Audio Production.

This brief has been verified as being fit for purpose
Assessor
Signature

Iain Goodyear
Date

Internal verifier
Signature

Date

3
Unit 73 Sound for computer games
P1 describe uses of sound
and music in games using
some subject terminology
appropriately

P3 create sound assets for a
computer game following
industry practice, working
within appropriate
conventions and with some
assistance
[CT; SM]

M1 explain use of sound
and music in games with
reference to detailed
illustrative examples and
with generally correct use of
subject terminology
M2 explain methods and
principles of sound design and
production with reference to
detailed illustrative examples
and with generally correct
use of subject terminology
M3 create sound assets for a
computer game working to
a good technical standard
following industry practice,
showing some imagination
and with only occasional
assistance

P4 apply sound assets to a
computer game following
industry practice, working
within appropriate
conventions and with some
assistance.
[CT; RL]

M4 apply sound assets to a
computer game working to
a good technical standard
following industry practice,
showing some imagination
and with only occasional
assistance.

P2 describe methods and
principles of sound design
and production using
some subject terminology
appropriately

D1 comprehensively explain use
of sound and music in games
with elucidated examples
and consistently using subject
terminology correctly
D2 comprehensively explain
methods and principles of
sound design and production
with elucidated examples
and consistently using subject
terminology correctly
D3 create sound assets for a
computer game working to a
technical quality that reflects
near-professional standards
following industry practice,
showing creativity and flair
and working independently
to professional expectations
D4 apply sound assets to a
computer game working to a
technical quality that reflects
near-professional standards
following industry practice,
showing creativity and flair
and working independently
to professional expectations.

Unit 2 Communication Skills for Creative Media Production (Level 3)
P1: use appropriate techniques to
extract relevant information from
written sources

M1: use appropriate techniques to
extract information from written
sources with some precision

D1: use appropriate techniques to
extract comprehensive information
from written sources

P2: present a media production
report which conveys relevant
information [IE]

M2: present a structured and
detailed media production
report which conveys information and
explains conclusions with clarity

D2: present a well-structured and
substantial media production report
which conveys information with
precise exemplification and justifies
conclusions with supporting
arguments

P3: review reports to make changes
with occasional beneficial effects
[RL]

M3: review reports to make
changes with frequent
beneficial effects

D3: review reports to make
changes with consistently
beneficial effects

P4: deploy and manage appropriate
technology to pitch a media
production proposal [SM]

M4: deploy and manage
technology to pitch a media
production proposal effectively and
with some
imagination

D4: deploy and manage
technology to pitch a media
production proposal with
creativity and flair and to
near-professional standards

P5: employ appropriate forms of
address in a media production pitch
to communicate ideas [CT]

M5: employ forms of address in a
media production pitch
to communicate ideas
effectively

D5: employ forms of address in a
media production pitch with flair to
communicate ideas with impact

Unit 1 Pre-Production Techniques for the Creative Media Industries (Level 3)
P1: outline requirements and sources
of requirements for a specific media
production [IE]

M1: explain in some detail
and competently present
requirements and sources of
requirements for a specific media
production

D1: comprehensively explain and
present to a quality that reflects
near-professional standards fully
detailed requirements and sources of
requirements for a specific media
production

P2: generate outline preproduction
documentation for a specific media
production with some assistance

M2: generate competent, carefully
presented and detailed preproduction documentation for a
specific media production with only
occasional assistance

D2: generate thorough and
comprehensively detailed preproduction documentation for a
specific media production, working
independently to professional
expectations

P3: apply pre-production
planning to a specific media

M3: apply pre-production planning to
a specific media production

D3: apply pre-production planning to
a specific media production to a

4
production working with some
assistance. [TW, SM]

competently with only occasional
assistance.

quality that reflects near-professional
standards, working independently to
professional expectations.

:PLTS: This summary references where applicable, in the square brackets, the elements of the personal,
learning and thinking skills applicable in the pass criteria. It identifies opportunities for learners to demonstrate
effective application of the referenced elements of the skills.

5

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Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1

  • 1. Assignment brief Qualification Level 3 Extended Diploma in Creative Media Production – GAMES DESIGN Y1 Unit number and title L3 Unit 73 Sound for Computer Games - Partial Start date Monday 16/09/2013 Deadline Friday 17/01/2014 Assessor name Iain Goodyear Assignment title Unit 73 IG1 – GTA 5 Cut Sequence Audio Production The purpose of this assignment is to: Learning Outcome 1 – Understand the use of sound and music in games. Learning Outcome 3 – Be able to create sound assets for a computer game following industry practice. Scenario Sound is an essential part of the computer game experience. Forming 50% of our sensory experience, and good game soundtrack can enhance our pleasure of a computer game and help bridge the ever decreasing gap between games and more traditional forms of storytelling such as films. You have been commissioned by Rockstar North to produce the audio soundtracks for cut sequences that will be used in a planned mission expansion pack due for release in 2014. Modern computer games such as Grand Theft Auto 5 feature complex narrative cut sequences which help to drive the game’s story forward. As the quality of computer games have advanced, so too has the quality and complexity of the audio produced for these products. This assignment will introduce you to audio production and post-production technologies so that you will be able to produce technically competent and professional sound assets that will used in the planned GTA 5 mission expansion pack. You will produce voice recordings and sound assets using portable audio recording hardware, studio based production hardware and post-production computer software using VST instruments and effects. This newly acquired audio production knowledge will equip you with the skills needed to produce a two minute soundtrack for a new GTA 5 computer game cut sequence. This assignment will do the following:       Introduce portable audio field recording technology. Require the use audio field recording techniques to capture sound assets. Introduce studio dialogue recording technologies and techniques. Require the use studio recording technologies to produce clear voice recordings. Introduce audio post production software and editing techniques. Require the application of field recording and computer audio synthesis to create a computer game audio cut sequence. 1
  • 2. Tasks Grading Criteria Mapping 1. Unit 73 P3/M3/D3 Use portable audio filed recorders to record 6 location ambient sounds and 6 focused directional sounds in a range of environments. Recorded sounds must feature altered file names that are specific to the location they were recorded. You must also produce photographic evidence that clearly shows each person in your group using the portable sound recorders on location to capture ambient and directional sounds. These pictures can be taken using your mobile phone. Recorded sounds must firstly be uploaded to your SoundCloud account profile page and embedded into a blog post with accompanying photographic evidence using the title Ambient & Directional Sound Recording Production. 2. Unit 73 P1/M1/D1 Unit 2 P2/M2/D2 Analyse the sound design of a range of computer game cut sequences. You must gather video examples and discuss how the sound design gives a sense of:     Setting Mood Game genre Narrative In addition, your analysis must explain how you think specific soundtrack assets have been produced (with reference to production process):     VST instruments and effects Studio recording Use of traditional instruments Audio field recordings Your analysis must contain clear reference to specific sections of your chosen examples. Your sequence analysis must be uploaded to a blog post on your IG1 blog using the title Computer Game Cut Sequence Sound Design Analysis. 3. Unit 73 P1/M1/D1 Unit 1 P2/M2/D2 Use Celtx software to produce a 2 page script featuring two characters. This will form the narrative basis for your audio cut sequence production for the GTA 5 mission expansion pack release. Your script pages must include correctly formatted character names, character dialogue and action description that clearly indicates reference to sounds that will feature in your audio cut sequence. Your 2 page script must be uploaded to a blog post on your IG1 blog using the title Audio Cut Sequence Script. 4. Unit 73 P3/M3/D3 Record your audio cut sequence script in a recording studio environment. You must ensure that your dialogue is clearly recorded to a good technical standard. You are free to record yourselves and/or others when recording script dialogue. All audio recordings must be renamed once produced to clearly indicate character names and dialogue spoken. Audio recordings must be uploaded to your SoundCloud account profile page and embedded into a blog post in its unedited form with the title Audio Cut Sequence Raw Recordings. 2
  • 3. 5. Unit 73 P3/M3/D3 Use Reaper post-production software to edit and manipulate produced audio recordings using VST effects. You must use sounds recorded for task 1 to produce variations that clearly demonstrate the application and manipulation of a range of VST effects plugins. This must be supported by annotated screen captures that show:    The effects plugins applied. Clear explanations of what parameters have been adjusted. Clear explanations of how effects applied have altered the sound of your original recordings. Your effects manipulated sound recordings must be uploaded to your SoundCloud account profile page. Accompanying screen grab annotations and produced sounds must be embedded into a blog post with the title Audio Recording VST Effects Manipulation. 6. Unit 73 P3/M3/D3 Use Reaper post-production software to create audio using VST sound generating plugins. You must produce sound effects for your 2 minute computer game cut sequence. This must be supported by annotated screen captures that show:    The sound generating plugins used. Clear explanations of what type of sound effects that you have created. Clear explanations of what this sound will be used to depict in your computer game audio cut sequence. Your VST produced sounds must be uploaded to your SoundCloud account profile page. Accompanying screen grab annotations and produced sounds must be embedded into a blog post with the title VST Produced Sound Effects. 7. Unit 73 P3/M3/D3 Use Reaper post-production software to create a 2 minute GTA 5 Expansion Pack computer game audio cut sequence as per the requirements of the brief. Your completed audio cut sequence must be uploaded to your SoundCloud account profile page and must be embedded into a blog post with the title GTA 5 Cut Sequence Audio Production. This brief has been verified as being fit for purpose Assessor Signature Iain Goodyear Date Internal verifier Signature Date 3
  • 4. Unit 73 Sound for computer games P1 describe uses of sound and music in games using some subject terminology appropriately P3 create sound assets for a computer game following industry practice, working within appropriate conventions and with some assistance [CT; SM] M1 explain use of sound and music in games with reference to detailed illustrative examples and with generally correct use of subject terminology M2 explain methods and principles of sound design and production with reference to detailed illustrative examples and with generally correct use of subject terminology M3 create sound assets for a computer game working to a good technical standard following industry practice, showing some imagination and with only occasional assistance P4 apply sound assets to a computer game following industry practice, working within appropriate conventions and with some assistance. [CT; RL] M4 apply sound assets to a computer game working to a good technical standard following industry practice, showing some imagination and with only occasional assistance. P2 describe methods and principles of sound design and production using some subject terminology appropriately D1 comprehensively explain use of sound and music in games with elucidated examples and consistently using subject terminology correctly D2 comprehensively explain methods and principles of sound design and production with elucidated examples and consistently using subject terminology correctly D3 create sound assets for a computer game working to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations D4 apply sound assets to a computer game working to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations. Unit 2 Communication Skills for Creative Media Production (Level 3) P1: use appropriate techniques to extract relevant information from written sources M1: use appropriate techniques to extract information from written sources with some precision D1: use appropriate techniques to extract comprehensive information from written sources P2: present a media production report which conveys relevant information [IE] M2: present a structured and detailed media production report which conveys information and explains conclusions with clarity D2: present a well-structured and substantial media production report which conveys information with precise exemplification and justifies conclusions with supporting arguments P3: review reports to make changes with occasional beneficial effects [RL] M3: review reports to make changes with frequent beneficial effects D3: review reports to make changes with consistently beneficial effects P4: deploy and manage appropriate technology to pitch a media production proposal [SM] M4: deploy and manage technology to pitch a media production proposal effectively and with some imagination D4: deploy and manage technology to pitch a media production proposal with creativity and flair and to near-professional standards P5: employ appropriate forms of address in a media production pitch to communicate ideas [CT] M5: employ forms of address in a media production pitch to communicate ideas effectively D5: employ forms of address in a media production pitch with flair to communicate ideas with impact Unit 1 Pre-Production Techniques for the Creative Media Industries (Level 3) P1: outline requirements and sources of requirements for a specific media production [IE] M1: explain in some detail and competently present requirements and sources of requirements for a specific media production D1: comprehensively explain and present to a quality that reflects near-professional standards fully detailed requirements and sources of requirements for a specific media production P2: generate outline preproduction documentation for a specific media production with some assistance M2: generate competent, carefully presented and detailed preproduction documentation for a specific media production with only occasional assistance D2: generate thorough and comprehensively detailed preproduction documentation for a specific media production, working independently to professional expectations P3: apply pre-production planning to a specific media M3: apply pre-production planning to a specific media production D3: apply pre-production planning to a specific media production to a 4
  • 5. production working with some assistance. [TW, SM] competently with only occasional assistance. quality that reflects near-professional standards, working independently to professional expectations. :PLTS: This summary references where applicable, in the square brackets, the elements of the personal, learning and thinking skills applicable in the pass criteria. It identifies opportunities for learners to demonstrate effective application of the referenced elements of the skills. 5