The MTL Professional Development Programme is a collection of 202 PowerPoint presentations that will provide you with step-by-step summaries of a key management or personal development skill. This presentation is on "The Disciplinary Investigation" and will show you how to carry out a fair and efficient disciplinary investigation.
The nature of exploration, coupled with the ability of testers to rapidly apply their skills and experience, make exploratory testing a widely used test approach—especially when time is short. Unfortunately, exploratory testing often is dismissed by project managers who assume that it is not reproducible, measurable, or accountable. If you have these concerns, you may find a solution in a technique called session-based test management (SBTM), developed by Jon Bach and his brother James to specifically address these issues. In SBTM, testers are assigned areas of a product to explore, and testing is time boxed in “sessions” that have mission statements called “charters” to create a meaningful and countable unit of work. Jon discusses—and you practice—the skills of exploration using the SBTM approach. He demonstrates a freely available, open source tool to help manage your exploration and prepares you to implement SBTM in your test organization.
The document provides an analysis of existing photography tutorial videos and information that would be useful for creating a new tutorial video. Research was conducted on 4 existing tutorial videos which covered topics like equipment, lighting, locations, and editing techniques. A questionnaire was also administered to gather feedback on the type of content, length, and format that viewers would find most helpful. Based on the research and survey results, the new tutorial video will provide slightly advanced information, be 1-5 minutes long, include both qualitative and quantitative data, have a short and dense format, and potentially be shared with non-photographers.
The document discusses how test-driven development (TDD) can lead to better functional design. It explains that TDD focuses on defining requirements before implementation, limits test and code scope to reduce complexity, and makes dependencies explicit upfront. This helps produce code that is loosely coupled, simple to understand and maintain, and easy to test. The document recommends starting with examples or tests, keeping components small with single responsibilities, and designing dependent parts first.
This document outlines an assignment for a research methodology course. It includes 5 questions assessing various aspects of the research process. Question 1 asks students to describe the typical steps carried out in a research study in 3 sentences or less. Question 2 asks students to explain the different types of descriptive research designs. Question 3 asks students to describe the steps involved in testing a hypothesis. Question 4 distinguishes between different research tools and explains the questionnaire design process. Question 5 defines analysis of variance, lists its assumptions, provides an example, and asks students to perform and interpret a two-way analysis of variance on a sample data set. Question 6 explains the structure of a research report and guidelines for effective report writing.
No test script survives contact with the software.
That’s where scripted tests fail. Scripts rely heavily on assumptions, inhibit investigative work, and cost too much. Automating tests won’t cut it either; it may be efficient, but still won’t dive wide and deep where the problems lie.
This is where exploratory testing adds the most value; however it is still largely, albeit incorrectly, perceived as an undisciplined, ineffective test technique.
In this talk, I discussed why exploratory testing works better than scripted tests, what critical gap it addresses, and how to do it well.
This research project investigated whether leg length leads to an increased hit-to-miss ratio with kicks among competitive martial artists. The researcher tested 5 martial artists, analyzing their fighting styles based on leg length. Results found those with longer legs had more points from kicks and used kicks more. The project met its aim of justifying that leg length affects martial arts. Future recommendations included testing a larger group for more reliable data, ensuring proper equipment, and having sufficient helpers for filming and analysis.
Microsoft certification quickstart_guideVineet Pandya
This document provides a guide to Microsoft certification. It outlines the main certification paths for Visual Studio 2005, 2008, and 2010. It describes the steps to certification which include choosing an exam path, preparing by reading books and practice exams, scheduling an exam at a Prometric testing center, and what to expect after passing including industry recognition, discounts, and access to Microsoft resources. While dumps can help pass exams, the guide recommends preparing properly to gain true knowledge and skills.
The MTL Professional Development Programme is a collection of 202 PowerPoint presentations that will provide you with step-by-step summaries of a key management or personal development skill. This presentation is on "The Disciplinary Investigation" and will show you how to carry out a fair and efficient disciplinary investigation.
The nature of exploration, coupled with the ability of testers to rapidly apply their skills and experience, make exploratory testing a widely used test approach—especially when time is short. Unfortunately, exploratory testing often is dismissed by project managers who assume that it is not reproducible, measurable, or accountable. If you have these concerns, you may find a solution in a technique called session-based test management (SBTM), developed by Jon Bach and his brother James to specifically address these issues. In SBTM, testers are assigned areas of a product to explore, and testing is time boxed in “sessions” that have mission statements called “charters” to create a meaningful and countable unit of work. Jon discusses—and you practice—the skills of exploration using the SBTM approach. He demonstrates a freely available, open source tool to help manage your exploration and prepares you to implement SBTM in your test organization.
The document provides an analysis of existing photography tutorial videos and information that would be useful for creating a new tutorial video. Research was conducted on 4 existing tutorial videos which covered topics like equipment, lighting, locations, and editing techniques. A questionnaire was also administered to gather feedback on the type of content, length, and format that viewers would find most helpful. Based on the research and survey results, the new tutorial video will provide slightly advanced information, be 1-5 minutes long, include both qualitative and quantitative data, have a short and dense format, and potentially be shared with non-photographers.
The document discusses how test-driven development (TDD) can lead to better functional design. It explains that TDD focuses on defining requirements before implementation, limits test and code scope to reduce complexity, and makes dependencies explicit upfront. This helps produce code that is loosely coupled, simple to understand and maintain, and easy to test. The document recommends starting with examples or tests, keeping components small with single responsibilities, and designing dependent parts first.
This document outlines an assignment for a research methodology course. It includes 5 questions assessing various aspects of the research process. Question 1 asks students to describe the typical steps carried out in a research study in 3 sentences or less. Question 2 asks students to explain the different types of descriptive research designs. Question 3 asks students to describe the steps involved in testing a hypothesis. Question 4 distinguishes between different research tools and explains the questionnaire design process. Question 5 defines analysis of variance, lists its assumptions, provides an example, and asks students to perform and interpret a two-way analysis of variance on a sample data set. Question 6 explains the structure of a research report and guidelines for effective report writing.
No test script survives contact with the software.
That’s where scripted tests fail. Scripts rely heavily on assumptions, inhibit investigative work, and cost too much. Automating tests won’t cut it either; it may be efficient, but still won’t dive wide and deep where the problems lie.
This is where exploratory testing adds the most value; however it is still largely, albeit incorrectly, perceived as an undisciplined, ineffective test technique.
In this talk, I discussed why exploratory testing works better than scripted tests, what critical gap it addresses, and how to do it well.
This research project investigated whether leg length leads to an increased hit-to-miss ratio with kicks among competitive martial artists. The researcher tested 5 martial artists, analyzing their fighting styles based on leg length. Results found those with longer legs had more points from kicks and used kicks more. The project met its aim of justifying that leg length affects martial arts. Future recommendations included testing a larger group for more reliable data, ensuring proper equipment, and having sufficient helpers for filming and analysis.
Microsoft certification quickstart_guideVineet Pandya
This document provides a guide to Microsoft certification. It outlines the main certification paths for Visual Studio 2005, 2008, and 2010. It describes the steps to certification which include choosing an exam path, preparing by reading books and practice exams, scheduling an exam at a Prometric testing center, and what to expect after passing including industry recognition, discounts, and access to Microsoft resources. While dumps can help pass exams, the guide recommends preparing properly to gain true knowledge and skills.
Unit 5 research structure template referralRob Fogerty
- The author investigated the relationship between height and 100m sprint performance for athletes competing at the 2012 London Olympics. They collected height and personal best time data for 73 elite male sprinters from sources like the IAAF website.
- Using Microsoft Excel, the author created a scatter plot graphing height versus personal best time. Initial analysis of the scatter plot seemed to indicate taller athletes had better times, but the correlation was not significant.
- Applying Spearman's rank correlation coefficient, the author found a moderate positive correlation of 0.58 between height and performance time, suggesting height may have some influence on 100m sprint performance.
Unit 5 research structure template referral 1/2 Rob Fogerty
The student investigated the relationship between height and personal best (PB) performance times of 100m sprinters who competed in the 2012 London Olympics. The student collected height and PB data on 73 elite male sprinters and analyzed the data using a scatter plot and correlation analysis in Microsoft Excel. The results showed a moderate positive correlation between height and PB times, but there was significant variation in the data, with some taller sprinters having slower times and vice versa. Therefore, the student's hypothesis that taller sprinters would have better PB times was only partially supported. The student concluded that height has some influence on sprinting performance but is not a definitive factor.
The document summarizes a research project investigating the relationship between height and 100m sprint performance in athletes who competed in the 2012 London Olympics. The researcher collected height and personal best time data on 73 elite male sprinters from the IAAF website and other sources. An initial scatter graph appeared to show taller athletes had better times, but statistical analysis using Spearman's rank correlation coefficient found no significant relationship between height and performance.
The document summarizes a research project investigating the relationship between height and personal best (PB) performance of 100m sprinters who competed in the 2012 London Olympics. The project aimed to analyze a sample of 73 elite male sprinters' heights and personal best times to determine if there was a correlation. Data was collected from websites and entered into Microsoft Excel to produce a scatter graph. Initial results from the graph indicated taller athletes had better times, but further analysis using Spearman's rank correlation coefficient showed no significant relationship between height and performance.
This document provides guidance on generating and developing design ideas while considering function. It emphasizes that as designers, all aspects of the design elements must be considered before reaching a final solution. Examples are provided to demonstrate how to develop ideas in terms of function. Designers are instructed to research alternative ways of achieving the same function and evaluate sketches to select the best idea. Reflection questions are included to help designers thoroughly develop their ideas while considering factors like safety, user experience, and technology.
EDUC5103 7th Adobe Connect Session Presentation (March 30, 2016)Robert Power
The document outlines an agenda for an online session on using surveys in education, including discussing common survey types used by educators, how to analyze survey data, best practices for student satisfaction surveys and pre-test/post-test analyses, and tools for qualitative and quantitative survey analysis. Participants will break into groups to discuss how to apply insights from videos on survey topics to their own practices and to plan a professional development session. The session will conclude with reviewing ethics and resources for further exploring survey use and analysis.
The document outlines the agenda for an 8th Adobe Connect session on using surveys in education, including checking in, discussing different types of surveys used by educators, analyzing survey data in instructional design, conducting breakout sessions on best practices and pitfalls of surveys, reviewing ethical standards and common survey analysis tools, and wrapping up assignments. Key surveys that will be covered are student satisfaction surveys, pre-tests and post-tests, and competency/aptitude profiles. The session will provide information and activities to help participants effectively utilize survey data.
Unit 3 skills development task 4 luc john raubenheimerCeliaHuang5
This document provides guidance for creating a final presentation or portfolio by selecting the best elements of work produced during a task. It includes a checklist of materials to include and assessments criteria for organizing and presenting content. The document also contains sample slides for a PowerPoint presentation with headings like the introduction, skills audit, challenges, and successes. It instructs the candidate to select screenshots and images to showcase in the portfolio and to be ready to assess their work against the criteria.
Unit 3 skills development task 3 luc john raubenheimerCeliaHuang5
The document discusses skills development for movie making. It provides a checklist and outlines tasks and assessment criteria for developing skills in areas like moving image, camera shots and angles, experimenting with techniques, and reviewing progress. It includes level descriptions for assessing skills monitoring, development of skills to meet success criteria, and evidence of experimentation. There are also examples provided of self-assessments of growing skills and monitoring of progress over time in these areas.
This document describes a study on the effectiveness of instructional YouTube videos of different lengths. 6 participants watched either a short (2:40) video or a longer (5:38) video on basketball skills. They then took a 5-question quiz and participated in a brief interview. The results showed that participants who watched the longer video scored higher on average on the quiz and said in the interview that they appreciated the additional details and examples provided. This suggests that for retention of information, longer, more informative instructional videos may be more effective than very short videos.
This document provides an overview of the design and functionality of two proposed social media platforms - GlobalChat and EduChat. It includes descriptions of the login and homepage designs, as well as sections on legal/ethical considerations, privacy, terms of use, budget, and potential revenue streams. The key aspects covered include validation of user age for safety, translation features, advertising space, data protection laws, copyright, and protecting personal user information.
The document outlines plans for an educational social media platform called EduChat. EduChat aims to allow users to communicate like pen pals to learn about different languages and cultures. It will have pages for notifications, finding new connections, messaging, and user profiles. The target audience is adults aged 18-45 who want to meet people abroad and learn languages. A production plan details hiring staff, designing logos, building the website, and testing over 5 weeks. The budget is estimated at £11,700-£32,500. Potential revenue streams include advertisements and a premium membership. Legal issues around data protection and protecting minors must be addressed.
This document provides a production plan for creating a new social media application called GlobalChat or EduChat. It will allow adults to chat globally and learn new languages. The plan involves interviewing employees, deciding on designs, creating graphics, building a website, testing, and launching. The target audience is adults aged 18-45 who want to make international friends and learn languages through natural conversations. The application aims to meet users' needs for language education and friendship through features like translation and individual messaging. It is inspired by pen pals but focuses more on both social interaction and language learning.
The document discusses the purposes, content, target users, revenue sources and legal/ethical issues of Facebook, Instagram, and Snapchat. It notes that Facebook's purpose is to share information and connect people. It generates 98% of its revenue from advertising. Instagram's purpose is for sharing photos/videos and its revenue comes from advertising like sponsored posts. Snapchat's purpose is to send images/videos that delete, and it earns revenue from various types of advertising. The document also outlines some negative effects of social media like increased anxiety and depression, and links between heavy social media use and mental illness.
This document provides a production plan for a magazine called "Chosen Magazine". It outlines key deadlines including a publication date of January 5th 2019 to allow time for printing and distribution by the new year. It discusses the magazine production process including acquiring content by December 25th, sub-editing for quality control, and making editorial and budgeting decisions by December 22nd to meet the bi-weekly deadline. Survey monkey evidence is also presented showing feedback on improving the pitch, front cover, double page spread, and back cover based on more details, clearer text, and using the back cover as an advertisement.
This document provides details on setting up a publishing company, including pre-production materials, equipment costs, staff costs, and production processes. It includes sections on setting up equipment, pre-production materials like hand drawings, layouts, photography plans and mind maps. Equipment costs are listed totaling over $76,000. Staff costs for roles like publisher, editors, journalists, etc. are provided totaling over $365,000. The production process is outlined with a timeline showing key dates for content acquisition, editing, layout, proofreading, printing and distribution. Overall this document comprehensively outlines the setup and production process for a publishing company.
This document outlines the proposal and planning for a pop music magazine called "Musique". It includes sections on the proposal format, contents, flat plan, rough sketches for the front cover and double page spread, masthead ideas, house style, font styles, images of influence, mood board, a draft article, and graphic layouts for the front cover and double page spread. The magazine will focus on pop music, featuring articles, reviews, and interviews. It will have a biweekly frequency and target 15-35 year old readers. Red and white colors along with sans serif fonts are proposed for the stylistic approach.
The document provides details about the production process of The Sun newspaper. It discusses key stages including setting a publication date and schedule, making editorial and budget decisions, acquiring content through writing and photography, sub-editing for style and accuracy, page layout including advertisements, multiple rounds of proofreading, sending the file to the printer, final proofreading of printer's proofs, large scale printing, and distribution to warehouses for public sale.
This document provides an overview of Q magazine, including its publisher Bauer Media Group. Some key points:
- Q is a monthly UK music magazine first published in 1986 that covers a wide variety of music genres.
- It is owned by Bauer Media Group, the largest magazine publisher in Europe.
- Bauer Media aims to appeal to mainstream audiences with a wide range of magazines, websites, radio stations and more.
- As a music magazine, Q aims to cover popular artists and genres that would appeal to readers aged 20-50, across various social classes and lifestyle.
The document provides details for a pitch presentation advertising a new music festival called Musique Festival. It outlines the target audience as younger people aged 16-26. The goals are to increase ticket sales and awareness of the festival. Key details in the poster will include the title, slogan "The Best Music is at Musique", dates, artists, and venue. Bright, poppy colors will be used to match the feel of the music. The poster will be advertised in magazines and posted around London to promote the festival locally. Feedback on the pitch and posters will be collected through a Survey Monkey.
This document discusses the changes made to a music festival poster, including making the headliners bigger and adding sponsors. Photos taken in Sweden of a sunset skyline were selected to portray a calm, happy festival atmosphere. The poster will be advertised in a magazine for £1,155 in full color. It also discusses legal and ethical considerations around copyright, intellectual property, and regulators like the ASA and Ofcom. A release form for photos is mentioned.
This document provides evidence for a pitch presentation given to clients using Microsoft PowerPoint slides. It includes a witness statement that the pitch presented the appeal of a music festival well. A survey monkey evaluation found that the audience thought the pitch was presented well but could have had more eye contact. Feedback was taken into account to improve the readability of a poster, which was then agreed to be the best proposal.
Unit 5 research structure template referralRob Fogerty
- The author investigated the relationship between height and 100m sprint performance for athletes competing at the 2012 London Olympics. They collected height and personal best time data for 73 elite male sprinters from sources like the IAAF website.
- Using Microsoft Excel, the author created a scatter plot graphing height versus personal best time. Initial analysis of the scatter plot seemed to indicate taller athletes had better times, but the correlation was not significant.
- Applying Spearman's rank correlation coefficient, the author found a moderate positive correlation of 0.58 between height and performance time, suggesting height may have some influence on 100m sprint performance.
Unit 5 research structure template referral 1/2 Rob Fogerty
The student investigated the relationship between height and personal best (PB) performance times of 100m sprinters who competed in the 2012 London Olympics. The student collected height and PB data on 73 elite male sprinters and analyzed the data using a scatter plot and correlation analysis in Microsoft Excel. The results showed a moderate positive correlation between height and PB times, but there was significant variation in the data, with some taller sprinters having slower times and vice versa. Therefore, the student's hypothesis that taller sprinters would have better PB times was only partially supported. The student concluded that height has some influence on sprinting performance but is not a definitive factor.
The document summarizes a research project investigating the relationship between height and 100m sprint performance in athletes who competed in the 2012 London Olympics. The researcher collected height and personal best time data on 73 elite male sprinters from the IAAF website and other sources. An initial scatter graph appeared to show taller athletes had better times, but statistical analysis using Spearman's rank correlation coefficient found no significant relationship between height and performance.
The document summarizes a research project investigating the relationship between height and personal best (PB) performance of 100m sprinters who competed in the 2012 London Olympics. The project aimed to analyze a sample of 73 elite male sprinters' heights and personal best times to determine if there was a correlation. Data was collected from websites and entered into Microsoft Excel to produce a scatter graph. Initial results from the graph indicated taller athletes had better times, but further analysis using Spearman's rank correlation coefficient showed no significant relationship between height and performance.
This document provides guidance on generating and developing design ideas while considering function. It emphasizes that as designers, all aspects of the design elements must be considered before reaching a final solution. Examples are provided to demonstrate how to develop ideas in terms of function. Designers are instructed to research alternative ways of achieving the same function and evaluate sketches to select the best idea. Reflection questions are included to help designers thoroughly develop their ideas while considering factors like safety, user experience, and technology.
EDUC5103 7th Adobe Connect Session Presentation (March 30, 2016)Robert Power
The document outlines an agenda for an online session on using surveys in education, including discussing common survey types used by educators, how to analyze survey data, best practices for student satisfaction surveys and pre-test/post-test analyses, and tools for qualitative and quantitative survey analysis. Participants will break into groups to discuss how to apply insights from videos on survey topics to their own practices and to plan a professional development session. The session will conclude with reviewing ethics and resources for further exploring survey use and analysis.
The document outlines the agenda for an 8th Adobe Connect session on using surveys in education, including checking in, discussing different types of surveys used by educators, analyzing survey data in instructional design, conducting breakout sessions on best practices and pitfalls of surveys, reviewing ethical standards and common survey analysis tools, and wrapping up assignments. Key surveys that will be covered are student satisfaction surveys, pre-tests and post-tests, and competency/aptitude profiles. The session will provide information and activities to help participants effectively utilize survey data.
Unit 3 skills development task 4 luc john raubenheimerCeliaHuang5
This document provides guidance for creating a final presentation or portfolio by selecting the best elements of work produced during a task. It includes a checklist of materials to include and assessments criteria for organizing and presenting content. The document also contains sample slides for a PowerPoint presentation with headings like the introduction, skills audit, challenges, and successes. It instructs the candidate to select screenshots and images to showcase in the portfolio and to be ready to assess their work against the criteria.
Unit 3 skills development task 3 luc john raubenheimerCeliaHuang5
The document discusses skills development for movie making. It provides a checklist and outlines tasks and assessment criteria for developing skills in areas like moving image, camera shots and angles, experimenting with techniques, and reviewing progress. It includes level descriptions for assessing skills monitoring, development of skills to meet success criteria, and evidence of experimentation. There are also examples provided of self-assessments of growing skills and monitoring of progress over time in these areas.
This document describes a study on the effectiveness of instructional YouTube videos of different lengths. 6 participants watched either a short (2:40) video or a longer (5:38) video on basketball skills. They then took a 5-question quiz and participated in a brief interview. The results showed that participants who watched the longer video scored higher on average on the quiz and said in the interview that they appreciated the additional details and examples provided. This suggests that for retention of information, longer, more informative instructional videos may be more effective than very short videos.
This document provides an overview of the design and functionality of two proposed social media platforms - GlobalChat and EduChat. It includes descriptions of the login and homepage designs, as well as sections on legal/ethical considerations, privacy, terms of use, budget, and potential revenue streams. The key aspects covered include validation of user age for safety, translation features, advertising space, data protection laws, copyright, and protecting personal user information.
The document outlines plans for an educational social media platform called EduChat. EduChat aims to allow users to communicate like pen pals to learn about different languages and cultures. It will have pages for notifications, finding new connections, messaging, and user profiles. The target audience is adults aged 18-45 who want to meet people abroad and learn languages. A production plan details hiring staff, designing logos, building the website, and testing over 5 weeks. The budget is estimated at £11,700-£32,500. Potential revenue streams include advertisements and a premium membership. Legal issues around data protection and protecting minors must be addressed.
This document provides a production plan for creating a new social media application called GlobalChat or EduChat. It will allow adults to chat globally and learn new languages. The plan involves interviewing employees, deciding on designs, creating graphics, building a website, testing, and launching. The target audience is adults aged 18-45 who want to make international friends and learn languages through natural conversations. The application aims to meet users' needs for language education and friendship through features like translation and individual messaging. It is inspired by pen pals but focuses more on both social interaction and language learning.
The document discusses the purposes, content, target users, revenue sources and legal/ethical issues of Facebook, Instagram, and Snapchat. It notes that Facebook's purpose is to share information and connect people. It generates 98% of its revenue from advertising. Instagram's purpose is for sharing photos/videos and its revenue comes from advertising like sponsored posts. Snapchat's purpose is to send images/videos that delete, and it earns revenue from various types of advertising. The document also outlines some negative effects of social media like increased anxiety and depression, and links between heavy social media use and mental illness.
This document provides a production plan for a magazine called "Chosen Magazine". It outlines key deadlines including a publication date of January 5th 2019 to allow time for printing and distribution by the new year. It discusses the magazine production process including acquiring content by December 25th, sub-editing for quality control, and making editorial and budgeting decisions by December 22nd to meet the bi-weekly deadline. Survey monkey evidence is also presented showing feedback on improving the pitch, front cover, double page spread, and back cover based on more details, clearer text, and using the back cover as an advertisement.
This document provides details on setting up a publishing company, including pre-production materials, equipment costs, staff costs, and production processes. It includes sections on setting up equipment, pre-production materials like hand drawings, layouts, photography plans and mind maps. Equipment costs are listed totaling over $76,000. Staff costs for roles like publisher, editors, journalists, etc. are provided totaling over $365,000. The production process is outlined with a timeline showing key dates for content acquisition, editing, layout, proofreading, printing and distribution. Overall this document comprehensively outlines the setup and production process for a publishing company.
This document outlines the proposal and planning for a pop music magazine called "Musique". It includes sections on the proposal format, contents, flat plan, rough sketches for the front cover and double page spread, masthead ideas, house style, font styles, images of influence, mood board, a draft article, and graphic layouts for the front cover and double page spread. The magazine will focus on pop music, featuring articles, reviews, and interviews. It will have a biweekly frequency and target 15-35 year old readers. Red and white colors along with sans serif fonts are proposed for the stylistic approach.
The document provides details about the production process of The Sun newspaper. It discusses key stages including setting a publication date and schedule, making editorial and budget decisions, acquiring content through writing and photography, sub-editing for style and accuracy, page layout including advertisements, multiple rounds of proofreading, sending the file to the printer, final proofreading of printer's proofs, large scale printing, and distribution to warehouses for public sale.
This document provides an overview of Q magazine, including its publisher Bauer Media Group. Some key points:
- Q is a monthly UK music magazine first published in 1986 that covers a wide variety of music genres.
- It is owned by Bauer Media Group, the largest magazine publisher in Europe.
- Bauer Media aims to appeal to mainstream audiences with a wide range of magazines, websites, radio stations and more.
- As a music magazine, Q aims to cover popular artists and genres that would appeal to readers aged 20-50, across various social classes and lifestyle.
The document provides details for a pitch presentation advertising a new music festival called Musique Festival. It outlines the target audience as younger people aged 16-26. The goals are to increase ticket sales and awareness of the festival. Key details in the poster will include the title, slogan "The Best Music is at Musique", dates, artists, and venue. Bright, poppy colors will be used to match the feel of the music. The poster will be advertised in magazines and posted around London to promote the festival locally. Feedback on the pitch and posters will be collected through a Survey Monkey.
This document discusses the changes made to a music festival poster, including making the headliners bigger and adding sponsors. Photos taken in Sweden of a sunset skyline were selected to portray a calm, happy festival atmosphere. The poster will be advertised in a magazine for £1,155 in full color. It also discusses legal and ethical considerations around copyright, intellectual property, and regulators like the ASA and Ofcom. A release form for photos is mentioned.
This document provides evidence for a pitch presentation given to clients using Microsoft PowerPoint slides. It includes a witness statement that the pitch presented the appeal of a music festival well. A survey monkey evaluation found that the audience thought the pitch was presented well but could have had more eye contact. Feedback was taken into account to improve the readability of a poster, which was then agreed to be the best proposal.
This document outlines the process for creating a festival poster, including drafting designs, establishing a mood, message, and house style with warm colors. Photo shoots from a Swedish trip will inspire the backdrop. Logos will be simplistic text, and a readable font from dafont.com will be used. Proofs will be read carefully to avoid errors. The poster will advertise in magazines and be printed as posters to place around London where the festival will take place in August during the summer holidays.
The document provides details for planning a poster to advertise a new music festival called "Musique". It includes sections on inspiration, target audience, key messages, design considerations, featured artists, timelines, budgets, and legal/ethical guidelines. The high-level goal is to effectively promote the festival to younger people aged 16-26 to increase ticket sales. Details such as colorful graphics, prominent placement in London, and a multi-pronged advertising campaign are aimed at maximizing awareness and excitement for the upcoming event. Legal protocols will be followed to avoid issues with copyright, intellectual property, and ensuring appropriate representation of artists.
This document discusses the aims, target audience, and advertising methods for the Reading Festival poster and videos. The poster aims to attract a youth audience aged 16-29 by featuring popular artists in bright colors. Videos on Facebook announce the festival's return and headliners to generate excitement. The marketing creates buzz around the festival while complying with advertising regulations.
This document provides an overview of regulatory issues relevant to Q Magazine. It discusses IPSO, the independent press regulator in the UK, and summarizes key aspects of IPSO's Editors' Code of Practice. This includes accurate reporting, privacy, harassment, reporting on children, crime victims, and avoiding discrimination. Financial journalism standards are also summarized.
The proposal outlines a pop music magazine called 'Musique' that will feature popular artists, both established and up-and-coming. It will include images, articles, reviews, and analyses. The target audience is people aged 15-35 of all genders. 'Musique' will be published biweekly on A4 paper with 16 pages, using a red and white color scheme representing the power and perfection of music.
The document provides information about the purpose, form and style, content, meaning, genre, target audience, frequency, and production process of two magazines: Q magazine and Billboard magazine.
Q magazine is a monthly music magazine that aims to inform readers about new music and artists through interviews, photos, and reviews. It uses red and white colors and has no set layout. Billboard magazine is a weekly magazine that tracks and reports music charts, with a focus on the Billboard 100. It uses black and white colors and a logical layout. Both magazines go through typical production processes to publish, including acquiring content, editing, layout, proofreading, and distribution.
Be able to assess locations, risks, and legal/ethical issues relevant to their print media product, finding solutions to any risks or issues identified
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
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