Most of us like a virtual/augmented reality experience. Then how about building games on it? This is a journey on XR development and the technology’s relevance outside the gaming industry.
A talk members of the Forum One Communications UX team gave at UXCampDC 2013. The focus was on some pain points we hit while trying to wrap our brains around Responsive Design and the tool we've made to help sketch solutions more easily and quickly.
A talk members of the Forum One Communications UX team gave at UXCampDC 2013. The focus was on some pain points we hit while trying to wrap our brains around Responsive Design and the tool we've made to help sketch solutions more easily and quickly.
A short overview on VR, developing it in Unity and various tips for interaction and performance.
This is presented in ProCodeCG's codeMeetUp() on 15 August 2016
Cloud Spin is a demo that a team of Googlers developed to showcase the Google Cloud Platform. The demo consists of 19 Android mobile phones placed in a half-circle to create a frozen-in-time 180 degree animated GIF. See examples at @googlecloudspin on Twitter! Googler Bret McGowen walks through how the team (himself, Francesc Campoy, Kathy Kam, Ray Tsang) built the demo using a wide range of technologies: cloud, Android, Firebase, JavaScript, and more!
AR + VR = MR (Mixed Reality)
This workshop will explore the learning possibilities of augmented reality, virtual reality and 360 ̊ video. Participants are encouraged to bring their own smartphone/tablet to view examples for themselves.
There are dozens of AR apps, a few 'really good' VR experiences and 360 ̊ has recently been supported by YouTube, Facebook and VIMEO.
An outline of how the technologies are converging and how to provide the tools to students to encourage them to demonstrate their understanding.
Too many examples while 'clever' are passive watching of a video, the WOW! wears off quickly with repetition..
GrodnoVR: My first and last experience with ReactVR [GROCON'18]Artur Basak
Grodno is a city-museum of the Republic of Belarus, as well as one of the oldest cities in the country. GrodnoVR provides a unique opportunity to explore the sights in the virtual reality mode. The ability to trace the history of attractions through the old photos of the city. GrodnoVR - an open source demo based on the ReactVR library.
https://grodno-vr.github.io/
Immersive experiences in Virtual Reality can create compelling learning opportunities to engage students in STEM and Digital Humanities. This hands-on workshop offers participants the opportunity to experiment with a variety of VR and AR devices and platforms, including mobile apps, and 3D scanners. Participants will have the opportunity to experience a variety immersive content across disciplines. We will discuss strategies for implementation of virtual reality within and beyond the classroom.
DISTANCE Project: Ann Marie Shillito's explorations in VR and 3D creativityAnn Marie Shillito, FRSA
Ann marie Shillito is a jeweller and was one of the applied artists participating in Applied Arts Scotland's Distance Project, exploring the potential of Virtual Reality for their practice. Ann Marie focused on the practicalities of designing jewellery and getting the models 3D printed. This presentation is that journey.
In this session, I showed you what it takes to get an idea into a working, cross-platform, virtual reality app running on Google Cardboard. I went over some of the basics of Unity3D, how to get a new project up and running and how to develop against that using C# in Visual Studio. Eventually, I showed how to deploy the app to a mobile phone.
Gadgetbridge, a free and open source project, has existed since 2015 to allow wearable device customers to use their hardware without being tied to the online services of the manufacturers.
The small but very focused and capable technical community working on the basic functionalities such as retrieving the various data from the wearables (detected activities, sleep, pulse per minute, peripheral oxygen saturation, ...) lacks the expertise on specialised algorithms that could help to perform advanced analysis/diagnostics.
The goal of this talk is to explore a potential collaboration between our communities: Gadgetbridge provides local-only support for an extensive list of wearable devices and a community of engineers and privacy minded users, Data4SmartHealth might contribute advanced algorithms and AI on edge devices.
3D Team that uses the latest technologies and software works closely with customers to provide realistic 3D rendering. Our high-quality 3D rendering helps you present the project and meet marketing needs. Our creative designers of 3D graphic animators and multimedia specialists work in teams to offer the best quality at a best price.
My presentation at the first theconf.club event talking about my first experiences creating games with the Unity3d platform, why I've done it and what the platform provides
Design System as a Product - Maria Elena Duenias, Esther Butcher
Design systems are a great example where web development and design meet. You can find innumerable resources on the internet, books and conferences on how to build them, and how they are exactly what your organization needs. But, building one requires a lot more than following a recipe. In this talk we are going to discuss how to build a design system as an internal product, and how it evolves to become what the users need.
Designers, Developers and Dogs: Finding the magic balance between product and tech - Charlotte Vorbeck, ShareNow and Sahil Bajaj
How can an agile delivery team become a successful product team? When does collaboration between product and tech succeed and when not? Why do people in some teams inspire each other while others in the same environment don't speak the same language? In this talk we want to share our learnings and experiences from rebuilding an internal tool for customer support at ShareNow. What could have been just another boring rewrite surprisingly became one of our best experiences in collaboration. We will look at how a joint discovery phase helped us to come up with a shared vision, how a better team setup enabled us to do the necessary work, how focusing on the customer kept us aligned during our journey, and also how we built upon existing collaborative techniques to achieve this new level of cooperation and trust.
A short overview on VR, developing it in Unity and various tips for interaction and performance.
This is presented in ProCodeCG's codeMeetUp() on 15 August 2016
Cloud Spin is a demo that a team of Googlers developed to showcase the Google Cloud Platform. The demo consists of 19 Android mobile phones placed in a half-circle to create a frozen-in-time 180 degree animated GIF. See examples at @googlecloudspin on Twitter! Googler Bret McGowen walks through how the team (himself, Francesc Campoy, Kathy Kam, Ray Tsang) built the demo using a wide range of technologies: cloud, Android, Firebase, JavaScript, and more!
AR + VR = MR (Mixed Reality)
This workshop will explore the learning possibilities of augmented reality, virtual reality and 360 ̊ video. Participants are encouraged to bring their own smartphone/tablet to view examples for themselves.
There are dozens of AR apps, a few 'really good' VR experiences and 360 ̊ has recently been supported by YouTube, Facebook and VIMEO.
An outline of how the technologies are converging and how to provide the tools to students to encourage them to demonstrate their understanding.
Too many examples while 'clever' are passive watching of a video, the WOW! wears off quickly with repetition..
GrodnoVR: My first and last experience with ReactVR [GROCON'18]Artur Basak
Grodno is a city-museum of the Republic of Belarus, as well as one of the oldest cities in the country. GrodnoVR provides a unique opportunity to explore the sights in the virtual reality mode. The ability to trace the history of attractions through the old photos of the city. GrodnoVR - an open source demo based on the ReactVR library.
https://grodno-vr.github.io/
Immersive experiences in Virtual Reality can create compelling learning opportunities to engage students in STEM and Digital Humanities. This hands-on workshop offers participants the opportunity to experiment with a variety of VR and AR devices and platforms, including mobile apps, and 3D scanners. Participants will have the opportunity to experience a variety immersive content across disciplines. We will discuss strategies for implementation of virtual reality within and beyond the classroom.
DISTANCE Project: Ann Marie Shillito's explorations in VR and 3D creativityAnn Marie Shillito, FRSA
Ann marie Shillito is a jeweller and was one of the applied artists participating in Applied Arts Scotland's Distance Project, exploring the potential of Virtual Reality for their practice. Ann Marie focused on the practicalities of designing jewellery and getting the models 3D printed. This presentation is that journey.
In this session, I showed you what it takes to get an idea into a working, cross-platform, virtual reality app running on Google Cardboard. I went over some of the basics of Unity3D, how to get a new project up and running and how to develop against that using C# in Visual Studio. Eventually, I showed how to deploy the app to a mobile phone.
Gadgetbridge, a free and open source project, has existed since 2015 to allow wearable device customers to use their hardware without being tied to the online services of the manufacturers.
The small but very focused and capable technical community working on the basic functionalities such as retrieving the various data from the wearables (detected activities, sleep, pulse per minute, peripheral oxygen saturation, ...) lacks the expertise on specialised algorithms that could help to perform advanced analysis/diagnostics.
The goal of this talk is to explore a potential collaboration between our communities: Gadgetbridge provides local-only support for an extensive list of wearable devices and a community of engineers and privacy minded users, Data4SmartHealth might contribute advanced algorithms and AI on edge devices.
3D Team that uses the latest technologies and software works closely with customers to provide realistic 3D rendering. Our high-quality 3D rendering helps you present the project and meet marketing needs. Our creative designers of 3D graphic animators and multimedia specialists work in teams to offer the best quality at a best price.
My presentation at the first theconf.club event talking about my first experiences creating games with the Unity3d platform, why I've done it and what the platform provides
Design System as a Product - Maria Elena Duenias, Esther Butcher
Design systems are a great example where web development and design meet. You can find innumerable resources on the internet, books and conferences on how to build them, and how they are exactly what your organization needs. But, building one requires a lot more than following a recipe. In this talk we are going to discuss how to build a design system as an internal product, and how it evolves to become what the users need.
Designers, Developers and Dogs: Finding the magic balance between product and tech - Charlotte Vorbeck, ShareNow and Sahil Bajaj
How can an agile delivery team become a successful product team? When does collaboration between product and tech succeed and when not? Why do people in some teams inspire each other while others in the same environment don't speak the same language? In this talk we want to share our learnings and experiences from rebuilding an internal tool for customer support at ShareNow. What could have been just another boring rewrite surprisingly became one of our best experiences in collaboration. We will look at how a joint discovery phase helped us to come up with a shared vision, how a better team setup enabled us to do the necessary work, how focusing on the customer kept us aligned during our journey, and also how we built upon existing collaborative techniques to achieve this new level of cooperation and trust.
During this presentation, Ward Coessens, ThoughtWorks' Consultant will share best practice insights from the Daimler partnership, helping the automotive group on their cloud innovation journey.
How to create more business impact with flexible teams - Jan Hegewald, Zalando & Rebekka Beels, Zalando
Usually, Software Engineering teams are organized around a fixed set of components which they develop further and maintain. Such component teams gain a high level of expert knowledge about their services. However, with agile product development, it often is difficult to implement the most important initiatives with such teams. This leads to a situation where the teams do not work on the most relevant business topics but on those for the respective team. At Zalando, we introduced a new model where we shape teams flexibly around business goals to create the highest impact. How we organize these teams and which challenges especially for the software quality need to be addressed, will be explored in this talk.
Amazon’s Culture of Innovation & The Working Backwards session
Working Backwards; leading organisations achieve growth by marrying customer-obsession with a modern technology strategy. Where do you begin? By focusing on the customer.
During this webinar, Amazon will discuss key innovation principles which have been instrumental in their continued success and their Working Backwards approach.
Dual-Track Agile for Discovery & Development - Adriana Katrandzhieva
The talk will focus on one of the ways teams can ensure continuous delivery and design in their projects. The so-called ‘Dual-track’ model shows the parallel tracks of discovery and development throughout the product design and delivery process. These continually feedback into each other informing new hypothesis that can be tested in order to be proven/disproven. This model is not always easy to implement out of the box and so I will share my own experiences in applying it in practice - what worked, what didn't and how the model can be adjusted to fit different teams and organisational environments.
Designing the Developer Experience - Tanja Bach, Jacob Bo Tiedemann
Working with software that some other people have built, is not only daily business for private and business users but also for developers. Just like any other product, a product for developers needs to solve their problems and focus on the right jobs-to-be-done in order to be successfully adopted by the developer community. In this talk, we will explain why the developer experience matters not only to developers but also to the business. We will share our learnings and real-world examples of how we created a developer experience for a cloud infrastructure product and an IoT platform that the developers love.
When we design together - Sabrina Mach, Ammara Gafoor and James Emmott
From three distinct perspectives, this talk will contend that design is an activity undertaken by everyone in a software development team. It occurs throughout the process of delivery — not only at the beginning or the end — and it is a powerful instrument for learning about and adapting to the problems our work seeks to solve, which is a shared responsibility. Making the best use of our multidisciplinary expertise in the activity of design requires forms of collaboration that are too often disrupted by the role-based silos that keep us separated and weaken the valuable contribution our diverse approaches could make to our collective efforts. If you care about accelerating time to market, improving customer experience, or building happy and productive teams, you will want to know why and how it matters that we believe ‘design is in everything that we do’.
Hardware is hard(er): designing for distributed user experiences in IoT - Claire Rowland, www.clairerowland.com
Designing connected devices and hardware-enabled services is significantly more complex than pure software. There are more devices on which code can run, connectivity and data sharing patterns to consider, and often multiple and varied touchpoints for users to interact with. Pulling this all together into a coherent experience involves strong collaboration between design and engineering, and a systems thinking approach to UX. In this talk, we’ll introduce what designers need to know about the tech, what engineers need to know about UX for IoT, and how to facilitate the whole-collaboration needed to create great products.
www.clairerowland.com
Customer-centric innovation enabled by cloudThoughtworks
Working Backwards - Leading organisations achieve growth by marrying customer-obsession with a modern technology strategy. In this upcoming webinar, we’ve partnered with AWS to bring you exclusive insights from one of the world’s most innovative companies, Amazon.
Working Backwards - Leading organisations achieve growth by marrying customer-obsession with a modern technology strategy. In this upcoming webinar, we’ve partnered with AWS to bring you exclusive insights from one of the world’s most innovative companies, Amazon.
Find out how to validate hypotheses quickly using feedback that comes from a (large enough) number of actual users interacting with your product. In this talk, we will show you the technical foundations, research techniques and organisational setup that we have used successfully on large-scale products. These will save you development time, enable you to go live with confidence, make decisions based on real behaviour instead of best guesses, and solve the actual problems your users are facing.
As a tech leader at ThoughtWorks, a large part of my job involves recommending practices to our clients so they can build and deliver good quality software faster. In doing so repeatedly for many clients I have created a toolkit that contains practical advice from being on the ground. This is what we do, we know it works. When Julius Caesar entered Rome with his army by crossing the river Rubicon, he did something that couldn’t be undone ever again. In your journey as a leader, avoid mistakes that are difficult to correct later. Here are a set of practices that you want to adopt as soon as possible.
Handling error conditions is a core part of the software we write. However, we often treat it as a second class citizen, obscuring our intent through abuse of null values and exceptions that make our code hard to understand and maintain. In the functional programming community, it is common to use datatypes such as Option, Either or Validated to make our intentions explicit when dealing with errors. We can leverage the compiler to verify that we are handling them instead of hoping for the best at runtime. This results in code that is clearer, without hidden path flows. We’ll show how we have been doing this in Kotlin, with the help of the Arrow library.
Mutation testing in software development surfaced in academia during the 70's and has recently seen a resurgence in popularity as a legitimate tool in your testing arsenal. In this session we review the conventional testing pyramid, modern approaches to testing software and look at how mutation testing can help fill in those blind spots.
The continued adoption of containers for deployments has introduced a new path for security issues. In this talk, we will cover the most common areas of vulnerabilities, the challenges in securing your containers, some good practices to help overcome these issues and how to run container security scanning as part of your deployment pipeline.
Mainframes handle 30 billion business transactions each day and 87% of all credit card transactions*, they are not traditionally associated with flexible, fail-fast development approaches. Can we bring the practices of agile, CI/CD and fully automated deployments to applications running on a mainframe? During our talk, we'll tell you a story about test automation; redefining the smallest testable unit of a program. And we'll discuss our learnings from introducing continuous integration and agile practices to the world of insurance and mainframes.
*9 Mainframe statistics that may surprise you
ThoughtWorks' Lucy Kurian, James Lewis & Kief Morris discuss tech trends in our latest Technology Radar, covering techniques, platforms, tools, languages and frameworks.
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Generative AI Deep Dive: Advancing from Proof of Concept to ProductionAggregage
Join Maher Hanafi, VP of Engineering at Betterworks, in this new session where he'll share a practical framework to transform Gen AI prototypes into impactful products! He'll delve into the complexities of data collection and management, model selection and optimization, and ensuring security, scalability, and responsible use.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
Le nuove frontiere dell'AI nell'RPA con UiPath Autopilot™UiPathCommunity
In questo evento online gratuito, organizzato dalla Community Italiana di UiPath, potrai esplorare le nuove funzionalità di Autopilot, il tool che integra l'Intelligenza Artificiale nei processi di sviluppo e utilizzo delle Automazioni.
📕 Vedremo insieme alcuni esempi dell'utilizzo di Autopilot in diversi tool della Suite UiPath:
Autopilot per Studio Web
Autopilot per Studio
Autopilot per Apps
Clipboard AI
GenAI applicata alla Document Understanding
👨🏫👨💻 Speakers:
Stefano Negro, UiPath MVPx3, RPA Tech Lead @ BSP Consultant
Flavio Martinelli, UiPath MVP 2023, Technical Account Manager @UiPath
Andrei Tasca, RPA Solutions Team Lead @NTT Data
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
20. VR in other areas
And more ...
Image Courtesy - classvr.com
21. AR in other areas
And more ...
Image Courtesy - armeasure.com
22. ● Unity tutorials https://unity3d.com/learn/tutorials
● Google’s getting started on VR
○ https://developers.google.com/vr/develop/unity/get-started-android
○ https://developers.google.com/vr/develop/unity/controller-support
● Google’s getting started on AR
○ https://developers.google.com/ar/develop/unity/quickstart-android
○ https://developers.google.com/ar/develop/unity/tutorials/hello-ar-sample
● Google I/O '18 and Google I/O '19 AR/VR related videos
References
- A quick history
- we wanted to do something different for the booth in a conference few months back
- we thought why not games with different tech stack
- so there comes XR games!
- we were thinking what about Hello Valak when you turn around!
- then we thought it would be more appropriate to show a javascript logo or something but that was original thought :)
- for me to design a VR game, I had to know
- VR
- game development
- mobile app
The concept of VR is simple, a virtual world. But i have to design a world first!
- there were a lot of options like unreal, unity
- out of them unity’s tutorials were simple to get started
- go thru the code to understand how it works
- why can’t I make an interactive game with VR instead of a Hello whatever?
- how to control the phone
- phone’s orientation (how you tilt - Input.acceleration.x)
- keyboard or joystick (only axis is enough - Vertical or Horizontal)
- Project Settings -> Input
- Didn’t know which joystick button was for what!
The conference/booth is over now.
- Similar to Vr there is a Hello AR in google
Talk about
Difficulty in finding the plane
Need an arcore supported device! > N7.1 or sdk 25
Difficulty in understanding the source code
A little deep dive on how it works
- Difficulty
- search for planes
- put on VR glass to test!!
No need to build and install. Preview but in phone
Available for unity and unreal
No need to build and install. Preview but in phone
Available for unity
Enable x86
Enable x86
Messaging is you can help your clients with VR/AR
- https://fotonvr.com/why-virtual-reality-is-necessity-of-schools-in-2019/
- https://thinkmobiles.com/blog/virtual-reality-real-estate/
Talk about shopping experience and indoor navigation
Messaging is you can help your clients with VR/AR
- air measure
- kayak - measure cabin baggage
- google lens and much more