This document describes how to create a 3D simulation for practicing peg transfers between bars using SOFA. Key steps include: 1. Adding nodes to the scene graph for the peg box, tray, bars and two pegs - one rigid and one deformable. 2. Adding mesh topology and collision models to the nodes by referencing OBJ files. 3. Configuring the deformable peg node with additional components like mass, solvers and forces to allow deformation. 4. Setting up the rigid peg similarly but using rigid components instead of deformable ones. 5. Animating the scene to allow practicing transferring pegs between the bars with one peg deforming and the other remaining rigid