This document discusses technology, specifically video games. It begins by defining technology as inventions that make life easier and more enjoyable. It then provides examples of popular video games and some statistics about video game play, such as the average age of players being 30 years old. Both positive and negative effects of video games are outlined, with positives including creativity, education and family bonding, and negatives including addiction, poor health, and in rare cases, death from excessive play. The conclusion advocates setting time limits, having other hobbies, prioritizing schoolwork, and seeking help from God to avoid potential negative consequences of too much video game play.