A Treasure Map
for Game Design Research
Annakaisa Kultima
Finnish Game Jam ry
2010
3 cities
98 participants
25 games
2011
5 cities
163 participants
39 games
2012
8 cities
280 participants
85 games
2013
12 cities
513 participants
138 games
2014
13 cities, one bus
644 participants
161 games
50+ volunteers
Global Game Jam
2013
Over 16 000 participants
319 locations worldwide
63 countries
Over 3 200 games made
2014
over 20 000 participants
488 locations worldwide
72 countries
over 4200 games made
In 48 h
Countries hosting for the first time in 2013:
Bolivia, Chile, Egypt, Greece, Hungary, India,
Latvia, Macedonia, Morocco, Nigeria, Serbia
and Tunisia
Advocacy
Academic
Game Research
Brainstorming & creativity
Brainstorming games
field studies
workshops
”Your Research is shit.”
”The uneasy relationship
between research and design.”
Bonsiepe 2007
“Rather than needing to
know all that there is to know
in a discrete field, design
needs to know “just enough”
of the multiple perspectives
that frame and shape any
project.” Marshall &Erlhoff 2008
Game Design Research
“A Treasure Map for
Game Design Research”
Iteration
Additive / Simplifying
iteration
Opportunistic / Omissive
iteration
Role of an idea
in game development
Your ideas suck!
Making games for yourself
Making games for yourself
Making games as business
Making games for yourself
Making games as business
Making games as art
Industry of passion
Where is this industry going?
mobile
digital distribution
free2play
games as services
Indie
e-sport
other countries
other industries
other actors
“Making games is easy,
belonging is hard.”
12 %
16 %
16 %
“Before the Global Game Jam,
Chile had no game industry”
Active agency
Thank you, jam on!
(see you at the Assembly Summer 2014!)
Annakaisa Kultima
@aakoo @aakooplays
aakoosgamelab.com
annakaisa.kultima@uta.fi

A Treasure Map for Game Design Research