This document summarizes the growth of game jams and the Global Game Jam event from 2010-2014. It discusses how the Global Game Jam has grown from over 16,000 participants at 319 locations in 63 countries in 2013 to over 20,000 participants at 488 locations in 72 countries in 2014. It also provides context on game design research and how game jams can be used for advocacy, academia, brainstorming creativity, and field studies in a short 48 hour period.