SlideShare a Scribd company logo
Done by: Tofool Al Awaid
       ID: 87140
1. The Use of Video Games by Kindergartners in a
Family Child Care Setting
Early Childhood Education Journal, Vol. 33, No. 1, August 2005 (_ 2005)
DOI: 10.1007/s10643-005-0016-4
http://search.proquest.com/eric/docview/751592155/fulltextPDF/134DFB7A7073EFCC548/8?accountid=27575




 o Purpose of the study:
 This study contributes to the existing literature by (1) focusing on video
 game use by young children (kindergartners), (2) taking an in-depth look
 at the nature of children’s interactions during video game play, and (3)
 studying video game usage within the context of the children’s natural
 child care environment


 o The instruments:
 The original instrument in this study was observation. To observe
 children’s play in order to learn more about how they negotiated their
 social relationships with one another
2.Effect of Computer-Based Video Games on Children: An
Experimental Study
Chuang, T.-Y., & Chen, W.-F. (2009). Effect of Computer-Based Video Games on Children: An Experimental Study. Educational
Technology & Society, 12 (2), 1–10. http://web.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=3&hid=108&sid=9dad833e-efbe-
411c-a022-ed1f9b653273%40sessionmgr11



o Technology:
•     Computer-Based Video Games

•     Motivate, challenge, increase curiosity and control, and promote fantasy in children.
     •


o Sample:
•      The chosen participants were from a middle/high socio-economic standard school district
      in Tainan City, Taiwan. One hundred and eight third-graders participated in the study, 61
      male students and 54 female students. The learning prerequisite for participants was the
      ability to use basic computer tools and Internet-browsing resources
     •


o The Results:
•     Results indicate that computer-based video game playing not only improves
•     participants’ fact/recall processes (F = 5.288, p < .05), but also promotes problem-solving
      skills by recognizing multiple solutions for problems (F = 5.656, p < .05).
•
Than

More Related Content

Viewers also liked

CUARESMA 2010
CUARESMA 2010CUARESMA 2010
CUARESMA 2010
gueste2efe1
 
Wiki[1]
Wiki[1]Wiki[1]
Wiki[1]87140
 
Football
FootballFootball
Football
Rzain Zul
 
نداء الواجب[2]
نداء الواجب[2]نداء الواجب[2]
نداء الواجب[2]
87140
 
Movie maker
Movie makerMovie maker
Movie maker
87140
 
Model kajian tindakan john elliott
Model kajian tindakan john elliottModel kajian tindakan john elliott
Model kajian tindakan john elliottRzain Zul
 
Pembentangan kelakuan dan tatatertib
Pembentangan kelakuan dan tatatertibPembentangan kelakuan dan tatatertib
Pembentangan kelakuan dan tatatertib
Rzain Zul
 
Arrhythmia
ArrhythmiaArrhythmia
Arrhythmia
Rzain Zul
 
Distance learning
Distance learningDistance learning
Distance learning
87140
 
Analisis kesalahan kosa kata
Analisis kesalahan kosa kataAnalisis kesalahan kosa kata
Analisis kesalahan kosa kataRzain Zul
 
Comparative and non comparative
Comparative and non comparativeComparative and non comparative
Comparative and non comparative
87140
 
Basic mathematics presentation
Basic mathematics presentationBasic mathematics presentation
Basic mathematics presentation
Rzain Zul
 
Tatakelakuan Penjawat Awam
Tatakelakuan Penjawat AwamTatakelakuan Penjawat Awam
Tatakelakuan Penjawat Awam
Rzain Zul
 
Typing master pro.
Typing master pro.Typing master pro.
Typing master pro.
87140
 
كنوز المعلومــــــــــــات
كنوز المعلومــــــــــــاتكنوز المعلومــــــــــــات
كنوز المعلومــــــــــــات
87140
 
Kepentingan pj
Kepentingan pjKepentingan pj
Kepentingan pj
Rzain Zul
 
Barrett’s taxonomy
Barrett’s taxonomyBarrett’s taxonomy
Barrett’s taxonomy
Rzain Zul
 
استراتيجيات تنشيط الطالب
استراتيجيات تنشيط الطالباستراتيجيات تنشيط الطالب
استراتيجيات تنشيط الطالب87140
 

Viewers also liked (18)

CUARESMA 2010
CUARESMA 2010CUARESMA 2010
CUARESMA 2010
 
Wiki[1]
Wiki[1]Wiki[1]
Wiki[1]
 
Football
FootballFootball
Football
 
نداء الواجب[2]
نداء الواجب[2]نداء الواجب[2]
نداء الواجب[2]
 
Movie maker
Movie makerMovie maker
Movie maker
 
Model kajian tindakan john elliott
Model kajian tindakan john elliottModel kajian tindakan john elliott
Model kajian tindakan john elliott
 
Pembentangan kelakuan dan tatatertib
Pembentangan kelakuan dan tatatertibPembentangan kelakuan dan tatatertib
Pembentangan kelakuan dan tatatertib
 
Arrhythmia
ArrhythmiaArrhythmia
Arrhythmia
 
Distance learning
Distance learningDistance learning
Distance learning
 
Analisis kesalahan kosa kata
Analisis kesalahan kosa kataAnalisis kesalahan kosa kata
Analisis kesalahan kosa kata
 
Comparative and non comparative
Comparative and non comparativeComparative and non comparative
Comparative and non comparative
 
Basic mathematics presentation
Basic mathematics presentationBasic mathematics presentation
Basic mathematics presentation
 
Tatakelakuan Penjawat Awam
Tatakelakuan Penjawat AwamTatakelakuan Penjawat Awam
Tatakelakuan Penjawat Awam
 
Typing master pro.
Typing master pro.Typing master pro.
Typing master pro.
 
كنوز المعلومــــــــــــات
كنوز المعلومــــــــــــاتكنوز المعلومــــــــــــات
كنوز المعلومــــــــــــات
 
Kepentingan pj
Kepentingan pjKepentingan pj
Kepentingan pj
 
Barrett’s taxonomy
Barrett’s taxonomyBarrett’s taxonomy
Barrett’s taxonomy
 
استراتيجيات تنشيط الطالب
استراتيجيات تنشيط الطالباستراتيجيات تنشيط الطالب
استراتيجيات تنشيط الطالب
 

Similar to Tofool assigment

Effect of Computer-Based Video Games on Children: An Experimental Study
Effect of Computer-Based Video Games on Children: An Experimental StudyEffect of Computer-Based Video Games on Children: An Experimental Study
Effect of Computer-Based Video Games on Children: An Experimental Study
shaimaa88
 
Simplifying Heuristic Evaluation for Older Children
Simplifying Heuristic Evaluation for Older ChildrenSimplifying Heuristic Evaluation for Older Children
Simplifying Heuristic Evaluation for Older Children
Kishan Salian
 
Parenting methods and children’s evaluation of their experience in using the ...
Parenting methods and children’s evaluation of their experience in using the ...Parenting methods and children’s evaluation of their experience in using the ...
Parenting methods and children’s evaluation of their experience in using the ...
husITa
 
The students intrinsic and extrinsic motivations
The students intrinsic and extrinsic motivationsThe students intrinsic and extrinsic motivations
The students intrinsic and extrinsic motivations
Mark Anthony Camilleri
 
Development Game Edutainment Combined with Multimedia Learning to Improve Cog...
Development Game Edutainment Combined with Multimedia Learning to Improve Cog...Development Game Edutainment Combined with Multimedia Learning to Improve Cog...
Development Game Edutainment Combined with Multimedia Learning to Improve Cog...
EvaniaYafie
 
The negative and positive impacts of video games2
The negative and positive impacts of video games2The negative and positive impacts of video games2
The negative and positive impacts of video games2
bradjgibbons
 
The negative and positive impacts of video games
The negative and positive impacts of video gamesThe negative and positive impacts of video games
The negative and positive impacts of video games
bradjgibbons
 
Ch7 Social interaction in collaborative vs. assisted playing begonapino.com
Ch7 Social interaction in collaborative vs. assisted playing  begonapino.comCh7 Social interaction in collaborative vs. assisted playing  begonapino.com
Ch7 Social interaction in collaborative vs. assisted playing begonapino.com
Begoña Pino
 
Steg09 submission 10
Steg09 submission 10Steg09 submission 10
Steg09 submission 10
Shahrul Ikhwan
 
CHADD 2014 Should Children with ADHD Play Minecraft?
CHADD 2014 Should Children with ADHD Play Minecraft?CHADD 2014 Should Children with ADHD Play Minecraft?
CHADD 2014 Should Children with ADHD Play Minecraft?
Randy Kulman
 
Mobile Learning via Educational Apps: An Interpretative Study
Mobile Learning via Educational Apps: An Interpretative StudyMobile Learning via Educational Apps: An Interpretative Study
Mobile Learning via Educational Apps: An Interpretative Study
Mark Anthony Camilleri
 
Learning and brain final draft for slideshare
Learning and brain final draft for slideshareLearning and brain final draft for slideshare
Learning and brain final draft for slideshare
Randy Kulman
 
Technology Affordances in Early Childhood Education (ECE) settings
Technology Affordances in Early Childhood Education (ECE) settingsTechnology Affordances in Early Childhood Education (ECE) settings
Technology Affordances in Early Childhood Education (ECE) settings
Amina Charania
 
The Effect of Computer Games on the Proficiency of the B.Ed. Teacher Trainees...
The Effect of Computer Games on the Proficiency of the B.Ed. Teacher Trainees...The Effect of Computer Games on the Proficiency of the B.Ed. Teacher Trainees...
The Effect of Computer Games on the Proficiency of the B.Ed. Teacher Trainees...
Research Journal of Education
 
Envigame – Linking Environmental Education to ICT in Czech Primary Schools
Envigame – Linking Environmental Education to ICT in Czech Primary Schools Envigame – Linking Environmental Education to ICT in Czech Primary Schools
Envigame – Linking Environmental Education to ICT in Czech Primary Schools
eLearning Papers
 
A Clinician's Primer to Video Game and Digital Media use in Children
A Clinician's Primer to Video Game and Digital Media use in ChildrenA Clinician's Primer to Video Game and Digital Media use in Children
A Clinician's Primer to Video Game and Digital Media use in Children
Randy Kulman
 
Community Research Project_Group 3_ Class 5 E.pptx
Community Research Project_Group 3_ Class 5 E.pptxCommunity Research Project_Group 3_ Class 5 E.pptx
Community Research Project_Group 3_ Class 5 E.pptx
SapnaLudhani
 
Science yct 137 grp presentation
Science yct 137 grp presentationScience yct 137 grp presentation
Science yct 137 grp presentation
leesherrin
 
The Effect of Computer Games on the Proficiency of the B.Ed. Teacher Trainee...
 The Effect of Computer Games on the Proficiency of the B.Ed. Teacher Trainee... The Effect of Computer Games on the Proficiency of the B.Ed. Teacher Trainee...
The Effect of Computer Games on the Proficiency of the B.Ed. Teacher Trainee...
Research Journal of Education
 
Eeva Liisa
Eeva LiisaEeva Liisa
Eeva Liisa
Pirkko Hyvönen
 

Similar to Tofool assigment (20)

Effect of Computer-Based Video Games on Children: An Experimental Study
Effect of Computer-Based Video Games on Children: An Experimental StudyEffect of Computer-Based Video Games on Children: An Experimental Study
Effect of Computer-Based Video Games on Children: An Experimental Study
 
Simplifying Heuristic Evaluation for Older Children
Simplifying Heuristic Evaluation for Older ChildrenSimplifying Heuristic Evaluation for Older Children
Simplifying Heuristic Evaluation for Older Children
 
Parenting methods and children’s evaluation of their experience in using the ...
Parenting methods and children’s evaluation of their experience in using the ...Parenting methods and children’s evaluation of their experience in using the ...
Parenting methods and children’s evaluation of their experience in using the ...
 
The students intrinsic and extrinsic motivations
The students intrinsic and extrinsic motivationsThe students intrinsic and extrinsic motivations
The students intrinsic and extrinsic motivations
 
Development Game Edutainment Combined with Multimedia Learning to Improve Cog...
Development Game Edutainment Combined with Multimedia Learning to Improve Cog...Development Game Edutainment Combined with Multimedia Learning to Improve Cog...
Development Game Edutainment Combined with Multimedia Learning to Improve Cog...
 
The negative and positive impacts of video games2
The negative and positive impacts of video games2The negative and positive impacts of video games2
The negative and positive impacts of video games2
 
The negative and positive impacts of video games
The negative and positive impacts of video gamesThe negative and positive impacts of video games
The negative and positive impacts of video games
 
Ch7 Social interaction in collaborative vs. assisted playing begonapino.com
Ch7 Social interaction in collaborative vs. assisted playing  begonapino.comCh7 Social interaction in collaborative vs. assisted playing  begonapino.com
Ch7 Social interaction in collaborative vs. assisted playing begonapino.com
 
Steg09 submission 10
Steg09 submission 10Steg09 submission 10
Steg09 submission 10
 
CHADD 2014 Should Children with ADHD Play Minecraft?
CHADD 2014 Should Children with ADHD Play Minecraft?CHADD 2014 Should Children with ADHD Play Minecraft?
CHADD 2014 Should Children with ADHD Play Minecraft?
 
Mobile Learning via Educational Apps: An Interpretative Study
Mobile Learning via Educational Apps: An Interpretative StudyMobile Learning via Educational Apps: An Interpretative Study
Mobile Learning via Educational Apps: An Interpretative Study
 
Learning and brain final draft for slideshare
Learning and brain final draft for slideshareLearning and brain final draft for slideshare
Learning and brain final draft for slideshare
 
Technology Affordances in Early Childhood Education (ECE) settings
Technology Affordances in Early Childhood Education (ECE) settingsTechnology Affordances in Early Childhood Education (ECE) settings
Technology Affordances in Early Childhood Education (ECE) settings
 
The Effect of Computer Games on the Proficiency of the B.Ed. Teacher Trainees...
The Effect of Computer Games on the Proficiency of the B.Ed. Teacher Trainees...The Effect of Computer Games on the Proficiency of the B.Ed. Teacher Trainees...
The Effect of Computer Games on the Proficiency of the B.Ed. Teacher Trainees...
 
Envigame – Linking Environmental Education to ICT in Czech Primary Schools
Envigame – Linking Environmental Education to ICT in Czech Primary Schools Envigame – Linking Environmental Education to ICT in Czech Primary Schools
Envigame – Linking Environmental Education to ICT in Czech Primary Schools
 
A Clinician's Primer to Video Game and Digital Media use in Children
A Clinician's Primer to Video Game and Digital Media use in ChildrenA Clinician's Primer to Video Game and Digital Media use in Children
A Clinician's Primer to Video Game and Digital Media use in Children
 
Community Research Project_Group 3_ Class 5 E.pptx
Community Research Project_Group 3_ Class 5 E.pptxCommunity Research Project_Group 3_ Class 5 E.pptx
Community Research Project_Group 3_ Class 5 E.pptx
 
Science yct 137 grp presentation
Science yct 137 grp presentationScience yct 137 grp presentation
Science yct 137 grp presentation
 
The Effect of Computer Games on the Proficiency of the B.Ed. Teacher Trainee...
 The Effect of Computer Games on the Proficiency of the B.Ed. Teacher Trainee... The Effect of Computer Games on the Proficiency of the B.Ed. Teacher Trainee...
The Effect of Computer Games on the Proficiency of the B.Ed. Teacher Trainee...
 
Eeva Liisa
Eeva LiisaEeva Liisa
Eeva Liisa
 

Tofool assigment

  • 1. Done by: Tofool Al Awaid ID: 87140
  • 2. 1. The Use of Video Games by Kindergartners in a Family Child Care Setting Early Childhood Education Journal, Vol. 33, No. 1, August 2005 (_ 2005) DOI: 10.1007/s10643-005-0016-4 http://search.proquest.com/eric/docview/751592155/fulltextPDF/134DFB7A7073EFCC548/8?accountid=27575 o Purpose of the study: This study contributes to the existing literature by (1) focusing on video game use by young children (kindergartners), (2) taking an in-depth look at the nature of children’s interactions during video game play, and (3) studying video game usage within the context of the children’s natural child care environment o The instruments: The original instrument in this study was observation. To observe children’s play in order to learn more about how they negotiated their social relationships with one another
  • 3. 2.Effect of Computer-Based Video Games on Children: An Experimental Study Chuang, T.-Y., & Chen, W.-F. (2009). Effect of Computer-Based Video Games on Children: An Experimental Study. Educational Technology & Society, 12 (2), 1–10. http://web.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=3&hid=108&sid=9dad833e-efbe- 411c-a022-ed1f9b653273%40sessionmgr11 o Technology: • Computer-Based Video Games • Motivate, challenge, increase curiosity and control, and promote fantasy in children. • o Sample: • The chosen participants were from a middle/high socio-economic standard school district in Tainan City, Taiwan. One hundred and eight third-graders participated in the study, 61 male students and 54 female students. The learning prerequisite for participants was the ability to use basic computer tools and Internet-browsing resources • o The Results: • Results indicate that computer-based video game playing not only improves • participants’ fact/recall processes (F = 5.288, p < .05), but also promotes problem-solving skills by recognizing multiple solutions for problems (F = 5.656, p < .05). •